The death of [35 Assassin] Whistlar The Empire (Barbarian)

in Edge of The Savannah of Broken Trusts

from the perspective of [46 Shadowmage] Ferby (Kobold)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of good protection [poor] made by Burr
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a dirty eyepatch [superior]
<worn in ear>        a black pearl earring
<worn in ear>        a dangling chain crucifix (glowing)
<worn on body>       a suit of blue dragonskin armor
<worn on tail>       a tail ring of nightmares
<worn on arms>       some mysterious sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn around wrist>  a glittering golden bracelet
<held>               a long gnarled moorwood staff headed with dwarven skulls (glowing)
<worn on legs>       some bone white pants

Autosaving...
On Grision Street
Obvious exits: -N# -E -W

< 348h/348H 110v/121V Pos: standing >
A Bend in Grision Street
Obvious exits: -N -E -S -W#
A high elf guard stands here, proudly patrolling the outpost.

< 348h/348H 109v/121V Pos: standing >
The door seems to be closed.

< 348h/348H 110v/121V Pos: standing >
On Grision Street
Obvious exits: -N -S

< 348h/348H 110v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 348h/348H 110v/121V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
A half-elven adventurer walks proudly through the mountain outpost.

< 348h/348H 110v/121V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -N# -E
A high elf guard stands here, proudly patrolling the outpost.
A high elf guard stands here, proudly patrolling the outpost.
A high elf sentinel stands here, protecting the barracks.
A high elf sentinel stands here, protecting the barracks.

< 348h/348H 109v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 348h/348H 110v/121V Pos: standing >
Ok.

< 348h/348H 111v/121V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N# -S -W

< 348h/348H 111v/121V Pos: standing >
Ok.

< 348h/348H 112v/121V Pos: standing >
Ok.

< 348h/348H 113v/121V Pos: standing >
Bottom of a Barracks Staircase
Obvious exits: -S -U

< 348h/348H 112v/121V Pos: standing >
Ok.

< 348h/348H 113v/121V Pos: standing >
Top of a Barracks Staircase
Obvious exits: -W -D

< 348h/348H 113v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 348h/348H 113v/121V Pos: standing >
Experience till level: 19104595

< 348h/348H 114v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S

< 348h/348H 114v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#

< 348h/348H 113v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E# -S -W#

< 348h/348H 112v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 348h/348H 112v/121V Pos: standing >
Ok.

< 348h/348H 114v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -W
A tired high elf relaxes here, awaiting his next shift.

< 348h/348H 113v/121V Pos: standing >
Ok.

< 348h/348H 114v/121V Pos: standing >
You could do it with a needle!

< 348h/348H 115v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -W#
A tired high elf relaxes here, awaiting his next shift.

< 348h/348H 118v/121V Pos: standing >
You start chanting...
You snap into visibility.

< 348h/348H 120v/121V Pos: standing >
Casting: electrical execution 

< 348h/348H 121v/121V Pos: standing >
You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a tired high elf.
You dodge a tired high elf's vicious attack.
A tired high elf's fine punch strikes you.
You dodge a tired high elf's feeble leg sweep.
You miss a tired high elf.
A tired high elf dodges your futile attack.

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  small wounds >
 You start chanting...

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  small wounds >
 Your spell flows around a tired high elf, leaving him unharmed!

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  small wounds >
 You complete your spell...
[Damage: 120 ] Your giant fist of force causes a tired high elf to stagger in agony!

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 A tired high elf dodges your futile attack.
You miss a tired high elf.

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a tired high elf.

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 You dodge a tired high elf's vicious attack.
You dodge a tired high elf's vicious attack.
You start chanting...

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a tired high elf.

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  nasty wounds >
 You complete your spell...
[Damage: 235 ] Your mighty fist smashes into a tired high elf's body, killing him instantly!
A tired high elf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1478.
You feel the bloodlust in your heart as you hear the death cry of a tired high elf.

< 332h/348H 121v/121V Pos: standing >
You failed.

< 332h/348H 121v/121V Pos: standing >
It appears to be the corpse of a tired high elf.
a few coins

< 332h/348H 121v/121V Pos: standing >
Experience till level: 18926384

< 332h/348H 121v/121V Pos: standing >
You sit down and relax.

< 332h/348H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               2 - electrical execution
( 8th circle)  1 - dispel invisible
               2 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  2 - detect invisibility
               1 - haste
               1 - improved invisibility
( 6th circle)  2 - teleport
               1 - feeblemind
               3 - blink
( 5th circle)  5 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               3 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  6 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) electrical execution
   11 seconds:  ( 7th) bigbys clenched fist
   16 seconds:  ( 7th) bigbys clenched fist

You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.

< 332h/348H 121v/121V Pos: sitting >
You have finished memorizing electrical execution.

< 334h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 335h/348H 121v/121V Pos: sitting >
You are carrying: (3/11)
a spellbook
a long gnarled moorwood staff headed with dwarven skulls (glowing)
a large leather backpack

< 336h/348H 121v/121V Pos: sitting >
You are already resting.

< 336h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 336h/348H 121v/121V Pos: sitting >
You clamber to your feet.

< 337h/348H 121v/121V Pos: standing >
You are already standing.

< 337h/348H 121v/121V Pos: standing >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - dispel invisible
               2 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  2 - detect invisibility
               1 - haste
               2 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - teleport
               1 - feeblemind
               3 - blink
( 5th circle)  5 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               3 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  6 - minor creation
               4 - magic missile
               1 - detect magic

You can memorize 2 4th and 1 5th circle spell(s).

< 337h/348H 121v/121V Pos: standing >
Pardon?

< 337h/348H 121v/121V Pos: standing >
You appears to be Kobold and has a few scratches.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!

<worn as a badge>    a sergeant's badge of the Hammerhelm militia of good protection [poor] made by Burr
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a dirty eyepatch [superior]
<worn in ear>        a black pearl earring
<worn in ear>        a dangling chain crucifix (glowing)
<worn on body>       a suit of blue dragonskin armor
<worn on tail>       a tail ring of nightmares
<worn on arms>       some mysterious sleeves
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn around wrist>  a glittering golden bracelet
<held>               a quill
<held>               a pitch black spellbook (glowing)
<worn on legs>       some bone white pants

< 337h/348H 121v/121V Pos: standing >
You start chanting...

< 338h/348H 121v/121V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 339h/348H 121v/121V Pos: standing >
You stop using a quill.

< 339h/348H 121v/121V Pos: standing >
You do not seem to have the 'shield'.

< 340h/348H 121v/121V Pos: standing >
You are not using it.

< 340h/348H 121v/121V Pos: standing >
You are not using it.

< 341h/348H 121v/121V Pos: standing >
You are carrying: (4/11)
a quill
a spellbook
a long gnarled moorwood staff headed with dwarven skulls (glowing)
a large leather backpack

< 341h/348H 121v/121V Pos: standing >
You stop using a pitch black spellbook.

< 341h/348H 121v/121V Pos: standing >
You do not seem to have the 'shield'.

< 342h/348H 121v/121V Pos: standing >
You get a small round wooden shield.

< 342h/348H 121v/121V Pos: standing >
You strap a small round wooden shield to your arm.

< 342h/348H 121v/121V Pos: standing >
You hold a long gnarled moorwood staff headed with dwarven skulls.

< 342h/348H 121v/121V Pos: standing >
Saving Ferby.

< 343h/348H 121v/121V Pos: standing >
Pardon?

< 343h/348H 121v/121V Pos: standing >
The door seems to be closed.

< 343h/348H 121v/121V Pos: standing >
I really don't see how you can close anything there.

< 343h/348H 121v/121V Pos: standing >
Ok.

< 343h/348H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E -S -W#

< 344h/348H 120v/121V Pos: standing >
Ok.

< 344h/348H 120v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -E
A sleepy high elf is sprawled out in an attempt to get rest.

< 344h/348H 119v/121V Pos: standing >

< 344h/348H 119v/121V Pos: standing >
Ok.

< 344h/348H 120v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -E#
A sleepy high elf is sprawled out in an attempt to get rest.

< 344h/348H 121v/121V Pos: standing >
A sleepy high elf suddenly attacks YOU!
A sleepy high elf misses you.

< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - dispel invisible
               2 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  2 - detect invisibility
               1 - haste
               2 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - teleport
               1 - feeblemind
               3 - blink
( 5th circle)  5 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               3 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  5 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) minor creation

You can memorize 2 4th and 1 5th circle spell(s).

< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 You are already standing.

< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 You miss a sleepy high elf.
A sleepy high elf dodges your futile attack.

< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 A sleepy high elf's fine punch strikes you.
You dodge a sleepy high elf's feeble leg sweep.
You start chanting...

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 You complete your spell...
Your spell flows around a sleepy high elf, leaving him unharmed!

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 You start chanting...

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
 You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a sleepy high elf.

< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  small wounds >
 A sleepy high elf's fine punch strikes you.
You dodge a sleepy high elf's vicious attack.

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  small wounds >
 You start chanting...

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  small wounds >
 [Damage: 32 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs a sleepy high elf.

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  few wounds >
 A sleepy high elf dodges your futile attack.
A sleepy high elf dodges your futile attack.

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  few wounds >
 Your spell flows around a sleepy high elf, leaving him unharmed!

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  few wounds >
 You start chanting...

< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP:  few wounds >
 You dodge a sleepy high elf's vicious attack.
You dodge a sleepy high elf's vicious attack.
A sleepy high elf's sweep catches you in the side and you almost stumble.

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP:  few wounds >
 Your spell flows around a sleepy high elf, leaving him unharmed!

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP:  few wounds >
 Casting: electrical execution 

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP:  few wounds >
 [Damage: 14 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a sleepy high elf.

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP:  nasty wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
A sleepy high elf dodges your futile attack.
You miss a sleepy high elf.

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP:  nasty wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
You start chanting...

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: pretty hurt >
 Your spell flows around a sleepy high elf, leaving him unharmed!
A sleepy high elf misses you.

< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: pretty hurt >
 You complete your spell...
[Damage: 252 ] Your fist crushes a sleepy high elf, leaving nothing but a smear of blood on the ground.
A sleepy high elf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1478.
The last gasps of a sleepy high elf cause a sickening chill to run up your spine.

< 312h/348H 121v/121V Pos: standing >
It appears to be the corpse of a sleepy high elf.
a few coins

< 312h/348H 121v/121V Pos: standing >
Experience till level: 18748166

< 312h/348H 121v/121V Pos: standing >
Saving Ferby.

< 312h/348H 121v/121V Pos: standing >
You are carrying: (4/11)
a pitch black spellbook (glowing)
a quill
a spellbook
a large leather backpack

< 312h/348H 121v/121V Pos: standing >
You sit down and relax.

< 312h/348H 121v/121V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  1 - dispel invisible
               2 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  2 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - teleport
               1 - feeblemind
               3 - blink
( 5th circle)  5 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               3 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  5 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) minor creation
    5 seconds:  ( 7th) bigbys clenched fist
   10 seconds:  ( 9th) electrical execution
   15 seconds:  ( 9th) electrical execution
   20 seconds:  ( 9th) electrical execution
   25 seconds:  (10th) bigbys crushing hand

You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.

< 312h/348H 121v/121V Pos: sitting >
You have finished memorizing minor creation.

< 313h/348H 121v/121V Pos: sitting >
You need a belt to attach a pitch black spellbook to it.

< 313h/348H 121v/121V Pos: sitting >
Within a Guard's Bedroom
Obvious exits: -E#
Fresh blood covers everything in the area.
The corpse of a sleepy high elf is lying here.

< 314h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 314h/348H 121v/121V Pos: sitting >

< 314h/348H 121v/121V Pos: sitting >
You have finished memorizing electrical execution.

< 315h/348H 121v/121V Pos: sitting >
You have finished memorizing electrical execution.

< 316h/348H 121v/121V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 316h/348H 121v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -E#
Fresh blood covers everything in the area.
The corpse of a sleepy high elf is lying here.

< 316h/348H 121v/121V Pos: standing >
Ok.

< 316h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E -S -W

< 316h/348H 120v/121V Pos: standing >
Ok.

< 317h/348H 120v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#

< 317h/348H 119v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S

< 317h/348H 118v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#

< 317h/348H 117v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S

< 317h/348H 117v/121V Pos: standing >
Top of a Barracks Staircase
Obvious exits: -W -D

< 317h/348H 116v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S

< 317h/348H 116v/121V Pos: standing >
You sit down and relax.

< 317h/348H 117v/121V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               2 - electrical execution
( 8th circle)  1 - dispel invisible
               2 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  2 - detect invisibility
               1 - haste
               2 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  2 - teleport
               1 - feeblemind
               3 - blink
( 5th circle)  5 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               3 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  6 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 9th) electrical execution
    9 seconds:  (10th) bigbys crushing hand

You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.

< 317h/348H 118v/121V Pos: sitting >
You have finished memorizing electrical execution.

< 319h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.
You clamber to your feet.

< 320h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S

< 320h/348H 121v/121V Pos: standing >
You are already standing.

< 320h/348H 121v/121V Pos: standing >
You are already standing.

< 320h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S

< 323h/348H 121v/121V Pos: standing >
Saving Ferby.

< 323h/348H 121v/121V Pos: standing >

< 323h/348H 121v/121V Pos: standing >
You sit down.

< 324h/348H 121v/121V Pos: sitting >
You clamber to your feet.

< 324h/348H 121v/121V Pos: standing >
You sit down.

< 324h/348H 121v/121V Pos: sitting >
You clamber to your feet.

< 324h/348H 121v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 324h/348H 121v/121V Pos: standing >
You start chanting...

< 325h/348H 121v/121V Pos: standing >
Casting: improved invisibility 

< 325h/348H 121v/121V Pos: standing >
You complete your spell...
You vanish.

< 325h/348H 121v/121V Pos: standing >
You sit down and relax.

< 326h/348H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  1 - dispel invisible
               2 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  2 - detect invisibility
               1 - haste
               2 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - feeblemind
               3 - blink
( 5th circle)  5 - dimension door
               1 - slowness
( 4th circle)  2 - lightning bolt
               1 - farsee
               3 - dispel magic
( 3rd circle)  6 - concealment
               3 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  6 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) improved invisibility

You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.

< 326h/348H 121v/121V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 326h/348H 121v/121V Pos: standing >
You start chanting...

< 327h/348H 121v/121V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
A Rock Outcropping
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
You materialize elsewhere!

< 328h/348H 121v/121V Pos: standing >
You now follow a rakshasa warrior.

< 328h/348H 121v/121V Pos: standing >
Saving Ferby.

< 328h/348H 121v/121V Pos: standing >
A Rock Outcropping
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 328h/348H 121v/121V Pos: standing >
A large gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.

< 328h/348H 121v/121V Pos: standing >
You follow a rakshasa warrior.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.

< 329h/348H 119v/121V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
A rakshasa warrior places a blood dagger of Tezcatlipoca of strength in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
With a swift tug a rakshasa warrior wrenches the weapon free, ramming it into a Barbarian's spine!
A rakshasa warrior places a blood dagger of Tezcatlipoca of strength in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.

< 329h/348H 119v/121V Pos: standing >
Bash who?

< 329h/348H 119v/121V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves east.
A Halfling leaves east.

< 329h/348H 119v/121V Pos: standing >
You follow a rakshasa warrior.

A Rock Outcropping
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
A sinewy cheetah slinks through the grasses, waiting to strike.
A Barbarian leaves north.
A Halfling leaves north.

< 329h/348H 117v/121V Pos: standing >
Pardon?

< 329h/348H 117v/121V Pos: standing >
You follow a rakshasa warrior.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Slay whom?

< 329h/348H 116v/121V Pos: standing >
A goshawk enters from the west.
You follow a rakshasa warrior.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 329h/348H 114v/121V Pos: standing >
You follow a rakshasa warrior.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.

< 329h/348H 112v/121V Pos: standing >
Slay whom?

< 330h/348H 112v/121V Pos: standing >
You follow a rakshasa warrior.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.
A large lion stalks here, wondering what to get for dinner.
Slay whom?

< 330h/348H 111v/121V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
With a swift tug a rakshasa warrior wrenches the weapon free, ramming it into a Barbarian's spine!
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
A rakshasa warrior places a blood dagger of Tezcatlipoca of strength in the back of a Barbarian, resulting in some strange noises, a lot of blood and a corpse.
A Barbarian's infamous crystal dagger named 'Venom' was completely destroyed by the massive blow!
A Barbarian's beautiful emerald cloak from Tharnadia - City of Humans was completely destroyed by the massive blow!
A Barbarian's large spiked metal collar was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.