<worn as a badge> a sergeant's badge of the Hammerhelm militia of good protection [poor] made by Burr
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> a dirty eyepatch [superior]
<worn in ear> a black pearl earring
<worn in ear> a dangling chain crucifix (glowing)
<worn on body> a suit of blue dragonskin armor
<worn on tail> a tail ring of nightmares
<worn on arms> some mysterious sleeves
<held as shield> a small round wooden shield
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn around wrist> a glittering golden bracelet
<held> a long gnarled moorwood staff headed with dwarven skulls (glowing)
<worn on legs> some bone white pants
< 348h/348H 114v/121V Pos: standing >
You could do it with a needle!
< 348h/348H 115v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -W#
A tired high elf relaxes here, awaiting his next shift.
< 348h/348H 118v/121V Pos: standing >
You start chanting...
You snap into visibility.
< 348h/348H 120v/121V Pos: standing >
Casting: electrical execution
< 348h/348H 121v/121V Pos: standing >
You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a tired high elf.
You dodge a tired high elf's vicious attack.
A tired high elf's fine punch strikes you.
You dodge a tired high elf's feeble leg sweep.
You miss a tired high elf.
A tired high elf dodges your futile attack.
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: small wounds >
You start chanting...
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: small wounds >
Your spell flows around a tired high elf, leaving him unharmed!
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: small wounds >
You complete your spell...
[Damage: 120 ] Your giant fist of force causes a tired high elf to stagger in agony!
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: nasty wounds >
A tired high elf dodges your futile attack.
You miss a tired high elf.
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: nasty wounds >
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a tired high elf.
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: nasty wounds >
You dodge a tired high elf's vicious attack.
You dodge a tired high elf's vicious attack.
You start chanting...
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: nasty wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a tired high elf.
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: nasty wounds >
You complete your spell...
[Damage: 235 ] Your mighty fist smashes into a tired high elf's body, killing him instantly!
A tired high elf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1478.
You feel the bloodlust in your heart as you hear the death cry of a tired high elf.
< 332h/348H 121v/121V Pos: standing >
You failed.
< 332h/348H 121v/121V Pos: standing >
It appears to be the corpse of a tired high elf.
a few coins
< 332h/348H 121v/121V Pos: standing >
Experience till level: 18926384
< 332h/348H 121v/121V Pos: standing >
You sit down and relax.
< 332h/348H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - bigbys crushing hand
( 9th circle) 1 - relocate
2 - electrical execution
( 8th circle) 1 - dispel invisible
2 - fly
1 - immolate
1 - shadow shield
( 7th circle) 2 - detect invisibility
1 - haste
1 - improved invisibility
( 6th circle) 2 - teleport
1 - feeblemind
3 - blink
( 5th circle) 5 - dimension door
1 - slowness
( 4th circle) 2 - lightning bolt
1 - farsee
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 6 - minor creation
4 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
6 seconds: ( 9th) electrical execution
11 seconds: ( 7th) bigbys clenched fist
16 seconds: ( 7th) bigbys clenched fist
You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.
< 332h/348H 121v/121V Pos: sitting >
You have finished memorizing electrical execution.
< 334h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 335h/348H 121v/121V Pos: sitting >
You are carrying: (3/11)
a spellbook
a long gnarled moorwood staff headed with dwarven skulls (glowing)
a large leather backpack
< 336h/348H 121v/121V Pos: sitting >
You are already resting.
< 336h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 336h/348H 121v/121V Pos: sitting >
You clamber to your feet.
< 337h/348H 121v/121V Pos: standing >
You are already standing.
< 337h/348H 121v/121V Pos: standing >
You have memorized the following spells:
(10th circle) 1 - bigbys crushing hand
( 9th circle) 1 - relocate
3 - electrical execution
( 8th circle) 1 - dispel invisible
2 - fly
1 - immolate
1 - shadow shield
( 7th circle) 2 - detect invisibility
1 - haste
2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
1 - feeblemind
3 - blink
( 5th circle) 5 - dimension door
1 - slowness
( 4th circle) 2 - lightning bolt
1 - farsee
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 6 - minor creation
4 - magic missile
1 - detect magic
You can memorize 2 4th and 1 5th circle spell(s).
< 337h/348H 121v/121V Pos: standing >
Pardon?
< 337h/348H 121v/121V Pos: standing >
You appears to be Kobold and has a few scratches.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
<worn as a badge> a sergeant's badge of the Hammerhelm militia of good protection [poor] made by Burr
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> a dirty eyepatch [superior]
<worn in ear> a black pearl earring
<worn in ear> a dangling chain crucifix (glowing)
<worn on body> a suit of blue dragonskin armor
<worn on tail> a tail ring of nightmares
<worn on arms> some mysterious sleeves
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn around wrist> a glittering golden bracelet
<held> a quill
<held> a pitch black spellbook (glowing)
<worn on legs> some bone white pants
< 337h/348H 121v/121V Pos: standing >
You start chanting...
< 338h/348H 121v/121V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.
< 339h/348H 121v/121V Pos: standing >
You stop using a quill.
< 339h/348H 121v/121V Pos: standing >
You do not seem to have the 'shield'.
< 340h/348H 121v/121V Pos: standing >
You are not using it.
< 340h/348H 121v/121V Pos: standing >
You are not using it.
< 341h/348H 121v/121V Pos: standing >
You are carrying: (4/11)
a quill
a spellbook
a long gnarled moorwood staff headed with dwarven skulls (glowing)
a large leather backpack
< 341h/348H 121v/121V Pos: standing >
You stop using a pitch black spellbook.
< 341h/348H 121v/121V Pos: standing >
You do not seem to have the 'shield'.
< 342h/348H 121v/121V Pos: standing >
You get a small round wooden shield.
< 342h/348H 121v/121V Pos: standing >
You strap a small round wooden shield to your arm.
< 342h/348H 121v/121V Pos: standing >
You hold a long gnarled moorwood staff headed with dwarven skulls.
< 342h/348H 121v/121V Pos: standing >
Saving Ferby.
< 343h/348H 121v/121V Pos: standing >
Pardon?
< 343h/348H 121v/121V Pos: standing >
The door seems to be closed.
< 343h/348H 121v/121V Pos: standing >
I really don't see how you can close anything there.
< 343h/348H 121v/121V Pos: standing >
Ok.
< 343h/348H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 344h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E -S -W#
< 344h/348H 120v/121V Pos: standing >
Ok.
< 344h/348H 120v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -E
A sleepy high elf is sprawled out in an attempt to get rest.
< 344h/348H 119v/121V Pos: standing >
< 344h/348H 119v/121V Pos: standing >
Ok.
< 344h/348H 120v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -E#
A sleepy high elf is sprawled out in an attempt to get rest.
< 344h/348H 121v/121V Pos: standing >
A sleepy high elf suddenly attacks YOU!
A sleepy high elf misses you.
< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
You have memorized the following spells:
(10th circle) 1 - bigbys crushing hand
( 9th circle) 1 - relocate
3 - electrical execution
( 8th circle) 1 - dispel invisible
2 - fly
1 - immolate
1 - shadow shield
( 7th circle) 2 - detect invisibility
1 - haste
2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
1 - feeblemind
3 - blink
( 5th circle) 5 - dimension door
1 - slowness
( 4th circle) 2 - lightning bolt
1 - farsee
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 5 - minor creation
4 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 1st) minor creation
You can memorize 2 4th and 1 5th circle spell(s).
< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
You are already standing.
< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
You miss a sleepy high elf.
A sleepy high elf dodges your futile attack.
< 345h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
A sleepy high elf's fine punch strikes you.
You dodge a sleepy high elf's feeble leg sweep.
You start chanting...
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
You complete your spell...
Your spell flows around a sleepy high elf, leaving him unharmed!
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
You start chanting...
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: excellent >
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a sleepy high elf.
< 332h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: small wounds >
A sleepy high elf's fine punch strikes you.
You dodge a sleepy high elf's vicious attack.
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: small wounds >
You start chanting...
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: small wounds >
[Damage: 32 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: few wounds >
You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs a sleepy high elf.
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: few wounds >
A sleepy high elf dodges your futile attack.
A sleepy high elf dodges your futile attack.
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: few wounds >
Your spell flows around a sleepy high elf, leaving him unharmed!
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: few wounds >
You start chanting...
< 320h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC:few scratches E: high sta EP: few wounds >
You dodge a sleepy high elf's vicious attack.
You dodge a sleepy high elf's vicious attack.
A sleepy high elf's sweep catches you in the side and you almost stumble.
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: few wounds >
Your spell flows around a sleepy high elf, leaving him unharmed!
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: few wounds >
Casting: electrical execution
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: few wounds >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a sleepy high elf.
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: nasty wounds >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
A sleepy high elf dodges your futile attack.
You miss a sleepy high elf.
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: nasty wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a sleepy high elf.
You start chanting...
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: pretty hurt >
Your spell flows around a sleepy high elf, leaving him unharmed!
A sleepy high elf misses you.
< 312h/348H 121v/121V Pos: standing >
< T: Ferby TP: sta TC: small wounds E: high sta EP: pretty hurt >
You complete your spell...
[Damage: 252 ] Your fist crushes a sleepy high elf, leaving nothing but a smear of blood on the ground.
A sleepy high elf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1478.
The last gasps of a sleepy high elf cause a sickening chill to run up your spine.
< 312h/348H 121v/121V Pos: standing >
It appears to be the corpse of a sleepy high elf.
a few coins
< 312h/348H 121v/121V Pos: standing >
Experience till level: 18748166
< 312h/348H 121v/121V Pos: standing >
Saving Ferby.
< 312h/348H 121v/121V Pos: standing >
You are carrying: (4/11)
a pitch black spellbook (glowing)
a quill
a spellbook
a large leather backpack
< 312h/348H 121v/121V Pos: standing >
You sit down and relax.
< 312h/348H 121v/121V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
( 8th circle) 1 - dispel invisible
2 - fly
1 - immolate
1 - shadow shield
( 7th circle) 2 - detect invisibility
1 - haste
1 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
1 - feeblemind
3 - blink
( 5th circle) 5 - dimension door
1 - slowness
( 4th circle) 2 - lightning bolt
1 - farsee
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 5 - minor creation
4 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 1st) minor creation
5 seconds: ( 7th) bigbys clenched fist
10 seconds: ( 9th) electrical execution
15 seconds: ( 9th) electrical execution
20 seconds: ( 9th) electrical execution
25 seconds: (10th) bigbys crushing hand
You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.
< 312h/348H 121v/121V Pos: sitting >
You have finished memorizing minor creation.
< 313h/348H 121v/121V Pos: sitting >
You need a belt to attach a pitch black spellbook to it.
< 313h/348H 121v/121V Pos: sitting >
Within a Guard's Bedroom
Obvious exits: -E#
Fresh blood covers everything in the area.
The corpse of a sleepy high elf is lying here.
< 314h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 314h/348H 121v/121V Pos: sitting >
< 314h/348H 121v/121V Pos: sitting >
You have finished memorizing electrical execution.
< 315h/348H 121v/121V Pos: sitting >
You have finished memorizing electrical execution.
< 316h/348H 121v/121V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 316h/348H 121v/121V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -E#
Fresh blood covers everything in the area.
The corpse of a sleepy high elf is lying here.
< 316h/348H 121v/121V Pos: standing >
Ok.
< 316h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E -S -W
< 316h/348H 120v/121V Pos: standing >
Ok.
< 317h/348H 120v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#
< 317h/348H 119v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
< 317h/348H 118v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#
< 317h/348H 117v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
< 317h/348H 117v/121V Pos: standing >
Top of a Barracks Staircase
Obvious exits: -W -D
< 317h/348H 116v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
< 317h/348H 116v/121V Pos: standing >
You sit down and relax.
< 317h/348H 117v/121V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
2 - electrical execution
( 8th circle) 1 - dispel invisible
2 - fly
1 - immolate
1 - shadow shield
( 7th circle) 2 - detect invisibility
1 - haste
2 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
1 - feeblemind
3 - blink
( 5th circle) 5 - dimension door
1 - slowness
( 4th circle) 2 - lightning bolt
1 - farsee
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 6 - minor creation
4 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 9th) electrical execution
9 seconds: (10th) bigbys crushing hand
You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.
< 317h/348H 118v/121V Pos: sitting >
You have finished memorizing electrical execution.
< 319h/348H 121v/121V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.
You clamber to your feet.
< 320h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
< 320h/348H 121v/121V Pos: standing >
You are already standing.
< 320h/348H 121v/121V Pos: standing >
You are already standing.
< 320h/348H 121v/121V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
< 323h/348H 121v/121V Pos: standing >
Saving Ferby.
< 323h/348H 121v/121V Pos: standing >
< 323h/348H 121v/121V Pos: standing >
You sit down.
< 324h/348H 121v/121V Pos: sitting >
You clamber to your feet.
< 324h/348H 121v/121V Pos: standing >
You sit down.
< 324h/348H 121v/121V Pos: sitting >
You clamber to your feet.
< 324h/348H 121v/121V Pos: standing >
You quickly scan the area.
You see nothing.
< 324h/348H 121v/121V Pos: standing >
You start chanting...
< 325h/348H 121v/121V Pos: standing >
Casting: improved invisibility
< 325h/348H 121v/121V Pos: standing >
You complete your spell...
You vanish.
< 325h/348H 121v/121V Pos: standing >
You sit down and relax.
< 326h/348H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - bigbys crushing hand
( 9th circle) 1 - relocate
3 - electrical execution
( 8th circle) 1 - dispel invisible
2 - fly
1 - immolate
1 - shadow shield
( 7th circle) 2 - detect invisibility
1 - haste
2 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - feeblemind
3 - blink
( 5th circle) 5 - dimension door
1 - slowness
( 4th circle) 2 - lightning bolt
1 - farsee
3 - dispel magic
( 3rd circle) 6 - concealment
3 - agility
( 2nd circle) 8 - sleep
2 - strength
( 1st circle) 6 - minor creation
4 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 7th) improved invisibility
You can memorize 2 4th and 1 5th circle spell(s).
You continue your study.
< 326h/348H 121v/121V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 326h/348H 121v/121V Pos: standing >
You start chanting...
< 327h/348H 121v/121V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
A Rock Outcropping
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
You materialize elsewhere!
< 328h/348H 121v/121V Pos: standing >
You now follow a rakshasa warrior.
< 328h/348H 121v/121V Pos: standing >
Saving Ferby.
< 328h/348H 121v/121V Pos: standing >
A Rock Outcropping
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 328h/348H 121v/121V Pos: standing >
A large gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
A gazelle trots in from the west.
< 328h/348H 121v/121V Pos: standing >
You follow a rakshasa warrior.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.
< 329h/348H 119v/121V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
A rakshasa warrior places a blood dagger of Tezcatlipoca of strength in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
With a swift tug a rakshasa warrior wrenches the weapon free, ramming it into a Barbarian's spine!
A rakshasa warrior places a blood dagger of Tezcatlipoca of strength in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
< 329h/348H 119v/121V Pos: standing >
Bash who?
< 329h/348H 119v/121V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves east.
A Halfling leaves east.
< 329h/348H 119v/121V Pos: standing >
You follow a rakshasa warrior.
A Rock Outcropping
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
A sinewy cheetah slinks through the grasses, waiting to strike.
A Barbarian leaves north.
A Halfling leaves north.
< 329h/348H 117v/121V Pos: standing >
Pardon?
< 329h/348H 117v/121V Pos: standing >
You follow a rakshasa warrior.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
Slay whom?
< 329h/348H 116v/121V Pos: standing >
A goshawk enters from the west.
You follow a rakshasa warrior.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 329h/348H 114v/121V Pos: standing >
You follow a rakshasa warrior.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
< 329h/348H 112v/121V Pos: standing >
Slay whom?
< 330h/348H 112v/121V Pos: standing >
You follow a rakshasa warrior.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.
A large lion stalks here, wondering what to get for dinner.
Slay whom?
< 330h/348H 111v/121V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
With a swift tug a rakshasa warrior wrenches the weapon free, ramming it into a Barbarian's spine!
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Barbarian, resulting in some strange noises and some blood.
A rakshasa warrior shivers as he hits a Barbarian.
A rakshasa warrior places a blood dagger of Tezcatlipoca of strength in the back of a Barbarian, resulting in some strange noises, a lot of blood and a corpse.
A Barbarian's infamous crystal dagger named 'Venom' was completely destroyed by the massive blow!
A Barbarian's beautiful emerald cloak from Tharnadia - City of Humans was completely destroyed by the massive blow!
A Barbarian's large spiked metal collar was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The last gasps of a Barbarian cause a sickening chill to run up your spine.
A Halfling stops following a Barbarian.
Slay whom?
< 330h/348H 111v/121V Pos: standing >
It appears to be the corpse of Whistlar.
a rugged adventurers satchel (illuminating)
[2] a diamond earring
a gladius called 'Backstabber' [superior]
a stone bracer [poor]
a fur belt
some gazelle-skin sleeves
some wolverine claws [superior]
a pair of dark ostriche-hide boots
a circlet of jodani wood [superior]
some spiked leather armor bearing the emblem of Caer Tannad [superior]
a necklace of dangling drider fangs
a patched bone badge
a skin-wrapped marble mask from Rift Valley Jungle
a patched dragonscale bracer from The Desert City of Venan'Trut [89%]
some crude sapphire greaves
a light obsidian ring from The Lost Realms of Shadowfall
a sinister clay ring
a small pile of coins
a small bandage
a heavy green key
a dull iron key
< 330h/348H 111v/121V Pos: standing >
You follow a rakshasa warrior.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A large lion stalks here, wondering what to get for dinner.
< 330h/348H 112v/121V Pos: standing >
You follow a rakshasa warrior.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a Barbarian is lying here.
*a rakshasa warrior is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A Halfling (small) stands, floating here.
A large lion stalks here, wondering what to get for dinner.
< 330h/348H 110v/121V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior places the barb of an ancient green wyrm in the back of a Halfling, resulting in some strange noises and some blood.
A rakshasa warrior's impressive pierce strikes a Halfling very hard.
< 330h/348H 110v/121V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 331h/348H 113v/121V Pos: standing >
A rakshasa warrior parries a Halfling's lunge at him.
A rakshasa warrior parries a Halfling's lunge at him.
A rakshasa warrior snaps into visibility.
You start chanting...
You snap into visibility.
< 331h/348H 114v/121V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior's pierce strikes a Halfling very hard.
A Halfling parries a rakshasa warrior's lunge at her.
A rakshasa warrior misses a Halfling.
< 331h/348H 115v/121V Pos: standing >
Casting: bigbys clenched fist *
< 331h/348H 115v/121V Pos: standing >
A rakshasa warrior attempts to flee.
A rakshasa warrior leaves east.
< 331h/348H 115v/121V Pos: standing >
You complete your spell...
[Damage: 116 ] Your mighty fist smashes into a Halfling's body, killing her instantly!
A Halfling's daisy necklace [poor] was completely destroyed by the massive blow!
A Halfling's glittering obsidian quiver was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.