The Chamber of the Archmage
This room was created many milennia ago by practitioners of the lost art
of arcane magic. Several newly reconstructed tables lie along the wall, one
side of the room filled with magical tomes, and the other side inundated
with alchemical elixers and potions. There is a large tapestry on the north
wall, outlining the minotaur race in its early days, when the arcane was
purely under their control. It goes on to show their fall from grace, and
the events in which the Gods themselves stripped away all of their magical
potential. Finally, it goes on to visibly show an enimty between a clan of
evil minotaurs, regaining the arcane gift through a dark pact with a God
of unholy stature, Zion.
Obvious exits: -South
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 1h/679H 66v/173V Pos: standing >
< 1h/679H 66v/173V Pos: standing >
< 1h/679H 69v/173V Pos: standing >
< 2h/679H 72v/173V Pos: standing >
< 2h/679H 75v/173V Pos: standing >
< 3h/679H 76v/173V Pos: standing >
< 3h/679H 78v/173V Pos: standing >
Asterion, the minotaur Archmage starts casting a spell called 'shadow shield'.
< 3h/679H 81v/173V Pos: standing >
Asterion, the minotaur Archmage completes his spell...
Asterion, the minotaur Archmage utters the words 'shadow shield'
Shadows start to swirl around and cover Asterion, the minotaur Archmage's skin.
< 4h/679H 84v/173V Pos: standing >
< 5h/679H 87v/173V Pos: standing >
< 7h/679H 103v/173V Pos: standing >
< 8h/679H 106v/173V Pos: standing >
< 8h/679H 107v/173V Pos: standing >
You sit down and relax.
< 9h/679H 110v/173V Pos: sitting >
You are currently memorizing the following spells:
5 seconds: ( 6th) ice storm [not in spell book]
12 seconds: ( 9th) relocate [not in spell book]
18 seconds: ( 5th) minor globe of invulnerability [not in spell book]
22 seconds: ( 4th) farsee [not in spell book]
25 seconds: ( 2nd) strength [not in spell book]
29 seconds: ( 3rd) agility [not in spell book]
36 seconds: ( 8th) shadow shield [not in spell book]
42 seconds: ( 7th) haste [not in spell book]
44 seconds: ( 1st) magic missile
50 seconds: ( 7th) bigbys clenched fist [not in spell book]
56 seconds: ( 7th) detect invisibility [not in spell book]
63 seconds: ( 9th) incendiary cloud [not in spell book]
70 seconds: ( 9th) incendiary cloud [not in spell book]
76 seconds: ( 7th) bigbys clenched fist [not in spell book]
84 seconds: (11th) anti-magic ray [not in spell book]
92 seconds: (11th) anti-magic ray [not in spell book]
99 seconds: (11th) anti-magic ray [not in spell book]
105 seconds: ( 7th) bigbys clenched fist [not in spell book]
111 seconds: ( 7th) bigbys clenched fist [not in spell book]
117 seconds: ( 6th) fireball [not in spell book]
123 seconds: ( 6th) fireball [not in spell book]
129 seconds: ( 6th) fireball [not in spell book]
134 seconds: ( 6th) fireball [not in spell book]
141 seconds: ( 8th) immolate [not in spell book]
148 seconds: (10th) bigbys crushing hand [not in spell book]
155 seconds: (10th) bigbys crushing hand [not in spell book]
162 seconds: ( 8th) shadow shield [not in spell book]
168 seconds: ( 8th) shadow shield [not in spell book]
174 seconds: ( 5th) cone of cold [not in spell book]
181 seconds: (10th) bigbys crushing hand [not in spell book]
188 seconds: (10th) bigbys crushing hand [not in spell book]
195 seconds: (10th) bigbys crushing hand [not in spell book]
201 seconds: ( 5th) dimension door [not in spell book]
206 seconds: ( 5th) dimension door [not in spell book]
208 seconds: ( 1st) minor creation
215 seconds: ( 8th) fly [not in spell book]
222 seconds: ( 9th) electrical execution [not in spell book]
229 seconds: ( 9th) electrical execution [not in spell book]
231 seconds: ( 1st) magic missile
236 seconds: ( 5th) cone of cold [not in spell book]
241 seconds: ( 4th) dispel magic [not in spell book]
246 seconds: ( 6th) teleport [not in spell book]
252 seconds: ( 6th) teleport [not in spell book]
256 seconds: ( 3rd) shocking grasp [not in spell book]
260 seconds: ( 3rd) shocking grasp [not in spell book]
264 seconds: ( 3rd) shocking grasp [not in spell book]
268 seconds: ( 3rd) shocking grasp [not in spell book]
273 seconds: ( 4th) lightning bolt [not in spell book]
277 seconds: ( 4th) lightning bolt [not in spell book]
282 seconds: ( 4th) lightning bolt [not in spell book]
286 seconds: ( 4th) lightning bolt [not in spell book]
291 seconds: ( 4th) lightning bolt [not in spell book]
295 seconds: ( 4th) lightning bolt [not in spell book]
298 seconds: ( 2nd) chill touch [not in spell book]
302 seconds: ( 2nd) chill touch [not in spell book]
305 seconds: ( 2nd) chill touch [not in spell book]
308 seconds: ( 2nd) chill touch [not in spell book]
311 seconds: ( 2nd) chill touch [not in spell book]
315 seconds: ( 2nd) chill touch [not in spell book]
318 seconds: ( 2nd) chill touch [not in spell book]
322 seconds: ( 3rd) shocking grasp [not in spell book]
326 seconds: ( 3rd) shocking grasp [not in spell book]
330 seconds: ( 3rd) shocking grasp [not in spell book]
333 seconds: ( 2nd) sleep [not in spell book]
337 seconds: ( 3rd) concealment [not in spell book]
342 seconds: ( 4th) dispel magic [not in spell book]
345 seconds: ( 2nd) sleep [not in spell book]
347 seconds: ( 1st) magic missile
352 seconds: ( 5th) cone of cold [not in spell book]
355 seconds: ( 1st) magic missile
360 seconds: ( 5th) cone of cold [not in spell book]
362 seconds: ( 1st) magic missile
364 seconds: ( 1st) magic missile
368 seconds: ( 3rd) concealment [not in spell book]
372 seconds: ( 2nd) sleep [not in spell book]
377 seconds: ( 5th) cone of cold [not in spell book]
379 seconds: ( 1st) magic missile
381 seconds: ( 1st) magic missile
384 seconds: ( 1st) magic missile
386 seconds: ( 1st) magic missile
388 seconds: ( 1st) minor creation
You can memorize no more spells.
You continue your study.
< 9h/679H 110v/173V Pos: sitting >
You start meditating...
< 9h/679H 112v/173V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
< 10h/679H 119v/173V Pos: sitting >
< 10h/679H 121v/173V Pos: sitting >
You clamber to your feet.
< 10h/679H 125v/173V Pos: standing >
You utter a magical formula summoning your spellbook..
< 10h/679H 125v/173V Pos: standing >
You sit down and relax.
< 10h/679H 126v/173V Pos: sitting >
You are currently memorizing the following spells:
5 seconds: ( 6th) ice storm [not in spell book]
12 seconds: ( 9th) relocate [not in spell book]
18 seconds: ( 5th) minor globe of invulnerability [not in spell book]
22 seconds: ( 4th) farsee [not in spell book]
25 seconds: ( 2nd) strength [not in spell book]
29 seconds: ( 3rd) agility [not in spell book]
36 seconds: ( 8th) shadow shield [not in spell book]
42 seconds: ( 7th) haste [not in spell book]
44 seconds: ( 1st) magic missile
50 seconds: ( 7th) bigbys clenched fist [not in spell book]
56 seconds: ( 7th) detect invisibility [not in spell book]
63 seconds: ( 9th) incendiary cloud [not in spell book]
70 seconds: ( 9th) incendiary cloud [not in spell book]
76 seconds: ( 7th) bigbys clenched fist [not in spell book]
84 seconds: (11th) anti-magic ray [not in spell book]
92 seconds: (11th) anti-magic ray [not in spell book]
99 seconds: (11th) anti-magic ray [not in spell book]
105 seconds: ( 7th) bigbys clenched fist [not in spell book]
111 seconds: ( 7th) bigbys clenched fist [not in spell book]
117 seconds: ( 6th) fireball [not in spell book]
123 seconds: ( 6th) fireball [not in spell book]
129 seconds: ( 6th) fireball [not in spell book]
134 seconds: ( 6th) fireball [not in spell book]
141 seconds: ( 8th) immolate [not in spell book]
148 seconds: (10th) bigbys crushing hand [not in spell book]
155 seconds: (10th) bigbys crushing hand [not in spell book]
162 seconds: ( 8th) shadow shield [not in spell book]
168 seconds: ( 8th) shadow shield [not in spell book]
174 seconds: ( 5th) cone of cold [not in spell book]
181 seconds: (10th) bigbys crushing hand [not in spell book]
188 seconds: (10th) bigbys crushing hand [not in spell book]
195 seconds: (10th) bigbys crushing hand [not in spell book]
201 seconds: ( 5th) dimension door [not in spell book]
206 seconds: ( 5th) dimension door [not in spell book]
208 seconds: ( 1st) minor creation
215 seconds: ( 8th) fly [not in spell book]
222 seconds: ( 9th) electrical execution [not in spell book]
229 seconds: ( 9th) electrical execution [not in spell book]
231 seconds: ( 1st) magic missile
236 seconds: ( 5th) cone of cold [not in spell book]
241 seconds: ( 4th) dispel magic [not in spell book]
246 seconds: ( 6th) teleport [not in spell book]
252 seconds: ( 6th) teleport [not in spell book]
256 seconds: ( 3rd) shocking grasp [not in spell book]
260 seconds: ( 3rd) shocking grasp [not in spell book]
264 seconds: ( 3rd) shocking grasp [not in spell book]
268 seconds: ( 3rd) shocking grasp [not in spell book]
273 seconds: ( 4th) lightning bolt [not in spell book]
277 seconds: ( 4th) lightning bolt [not in spell book]
282 seconds: ( 4th) lightning bolt [not in spell book]
286 seconds: ( 4th) lightning bolt [not in spell book]
291 seconds: ( 4th) lightning bolt [not in spell book]
295 seconds: ( 4th) lightning bolt [not in spell book]
298 seconds: ( 2nd) chill touch [not in spell book]
302 seconds: ( 2nd) chill touch [not in spell book]
305 seconds: ( 2nd) chill touch [not in spell book]
308 seconds: ( 2nd) chill touch [not in spell book]
311 seconds: ( 2nd) chill touch [not in spell book]
315 seconds: ( 2nd) chill touch [not in spell book]
318 seconds: ( 2nd) chill touch [not in spell book]
322 seconds: ( 3rd) shocking grasp [not in spell book]
326 seconds: ( 3rd) shocking grasp [not in spell book]
330 seconds: ( 3rd) shocking grasp [not in spell book]
333 seconds: ( 2nd) sleep [not in spell book]
337 seconds: ( 3rd) concealment [not in spell book]
342 seconds: ( 4th) dispel magic [not in spell book]
345 seconds: ( 2nd) sleep [not in spell book]
347 seconds: ( 1st) magic missile
352 seconds: ( 5th) cone of cold [not in spell book]
355 seconds: ( 1st) magic missile
360 seconds: ( 5th) cone of cold [not in spell book]
362 seconds: ( 1st) magic missile
364 seconds: ( 1st) magic missile
368 seconds: ( 3rd) concealment [not in spell book]
372 seconds: ( 2nd) sleep [not in spell book]
377 seconds: ( 5th) cone of cold [not in spell book]
379 seconds: ( 1st) magic missile
381 seconds: ( 1st) magic missile
384 seconds: ( 1st) magic missile
386 seconds: ( 1st) magic missile
388 seconds: ( 1st) minor creation
You can memorize no more spells.
You continue your study.
< 10h/679H 126v/173V Pos: sitting >
You start meditating...
< 10h/679H 127v/173V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
< 11h/679H 135v/173V Pos: sitting >
A magical spellbook materializes slowly in your hands.
< 11h/679H 137v/173V Pos: sitting >
You are already resting.
< 12h/679H 145v/173V Pos: sitting >
You are currently memorizing the following spells:
5 seconds: ( 6th) ice storm
12 seconds: ( 9th) relocate
18 seconds: ( 5th) minor globe of invulnerability
22 seconds: ( 4th) farsee
25 seconds: ( 2nd) strength
29 seconds: ( 3rd) agility
36 seconds: ( 8th) shadow shield
42 seconds: ( 7th) haste
44 seconds: ( 1st) magic missile
50 seconds: ( 7th) bigbys clenched fist
56 seconds: ( 7th) detect invisibility
63 seconds: ( 9th) incendiary cloud
70 seconds: ( 9th) incendiary cloud
76 seconds: ( 7th) bigbys clenched fist
84 seconds: (11th) anti-magic ray
92 seconds: (11th) anti-magic ray
99 seconds: (11th) anti-magic ray
105 seconds: ( 7th) bigbys clenched fist
111 seconds: ( 7th) bigbys clenched fist
117 seconds: ( 6th) fireball
123 seconds: ( 6th) fireball
129 seconds: ( 6th) fireball
134 seconds: ( 6th) fireball
141 seconds: ( 8th) immolate
148 seconds: (10th) bigbys crushing hand
155 seconds: (10th) bigbys crushing hand
162 seconds: ( 8th) shadow shield
168 seconds: ( 8th) shadow shield
174 seconds: ( 5th) cone of cold
181 seconds: (10th) bigbys crushing hand
188 seconds: (10th) bigbys crushing hand
195 seconds: (10th) bigbys crushing hand
201 seconds: ( 5th) dimension door
206 seconds: ( 5th) dimension door
208 seconds: ( 1st) minor creation
215 seconds: ( 8th) fly
222 seconds: ( 9th) electrical execution
229 seconds: ( 9th) electrical execution
231 seconds: ( 1st) magic missile
236 seconds: ( 5th) cone of cold
241 seconds: ( 4th) dispel magic
246 seconds: ( 6th) teleport
252 seconds: ( 6th) teleport
256 seconds: ( 3rd) shocking grasp
260 seconds: ( 3rd) shocking grasp
264 seconds: ( 3rd) shocking grasp
268 seconds: ( 3rd) shocking grasp
273 seconds: ( 4th) lightning bolt
277 seconds: ( 4th) lightning bolt
282 seconds: ( 4th) lightning bolt
286 seconds: ( 4th) lightning bolt
291 seconds: ( 4th) lightning bolt
295 seconds: ( 4th) lightning bolt
298 seconds: ( 2nd) chill touch
302 seconds: ( 2nd) chill touch
305 seconds: ( 2nd) chill touch
308 seconds: ( 2nd) chill touch
311 seconds: ( 2nd) chill touch
315 seconds: ( 2nd) chill touch
318 seconds: ( 2nd) chill touch
322 seconds: ( 3rd) shocking grasp
326 seconds: ( 3rd) shocking grasp
330 seconds: ( 3rd) shocking grasp
333 seconds: ( 2nd) sleep
337 seconds: ( 3rd) concealment
342 seconds: ( 4th) dispel magic
345 seconds: ( 2nd) sleep
347 seconds: ( 1st) magic missile
352 seconds: ( 5th) cone of cold
355 seconds: ( 1st) magic missile
360 seconds: ( 5th) cone of cold
362 seconds: ( 1st) magic missile
364 seconds: ( 1st) magic missile
368 seconds: ( 3rd) concealment
372 seconds: ( 2nd) sleep
377 seconds: ( 5th) cone of cold
379 seconds: ( 1st) magic missile
381 seconds: ( 1st) magic missile
384 seconds: ( 1st) magic missile
386 seconds: ( 1st) magic missile
388 seconds: ( 1st) minor creation
You can memorize no more spells.
You continue your study.
< 12h/679H 146v/173V Pos: sitting >
You start meditating...
< 12h/679H 147v/173V Pos: sitting >
You have finished memorizing ice storm.
< 13h/679H 156v/173V Pos: sitting >
< 13h/679H 162v/173V Pos: sitting >
You have finished memorizing relocate.
< 14h/679H 166v/173V Pos: sitting >
< 14h/679H 167v/173V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
< 14h/679H 173v/173V Pos: sitting >
You have finished memorizing farsee.
< 15h/679H 173v/173V Pos: sitting >
You have finished memorizing strength.
< 15h/679H 173v/173V Pos: sitting >
You have finished memorizing agility.
< 16h/679H 173v/173V Pos: sitting >
< 16h/679H 173v/173V Pos: sitting >
You have finished memorizing shadow shield.
< 17h/679H 173v/173V Pos: sitting >
< 17h/679H 173v/173V Pos: sitting >
You have finished memorizing haste.
< 18h/679H 173v/173V Pos: sitting >
You have finished memorizing magic missile.
< 18h/679H 173v/173V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 19h/679H 173v/173V Pos: sitting >
< 19h/679H 173v/173V Pos: sitting >
You have finished memorizing detect invisibility.
< 20h/679H 173v/173V Pos: sitting >
You stop meditating.
You purge 'bigbys clenched fist' from your thoughts.
< 20h/679H 173v/173V Pos: sitting >
< 20h/679H 173v/173V Pos: sitting >
You are already resting.
< 20h/679H 173v/173V Pos: sitting >
Pardon?
< 21h/679H 173v/173V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 6 seconds.
< 21h/679H 173v/173V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
( 8th circle) 1 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
1 - bigbys clenched fist
( 6th circle) 1 - ice storm
( 5th circle) 1 - minor globe of invulnerability
( 4th circle) 1 - farsee
( 3rd circle) 1 - agility
( 2nd circle) 1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 9th) incendiary cloud
7 seconds: ( 9th) incendiary cloud
14 seconds: (11th) anti-magic ray
22 seconds: (11th) anti-magic ray
30 seconds: (11th) anti-magic ray
36 seconds: ( 7th) bigbys clenched fist
42 seconds: ( 7th) bigbys clenched fist
48 seconds: ( 6th) fireball
53 seconds: ( 6th) fireball
59 seconds: ( 6th) fireball
65 seconds: ( 6th) fireball
71 seconds: ( 8th) immolate
79 seconds: (10th) bigbys crushing hand
86 seconds: (10th) bigbys crushing hand
92 seconds: ( 8th) shadow shield
99 seconds: ( 8th) shadow shield
104 seconds: ( 5th) cone of cold
111 seconds: (10th) bigbys crushing hand
119 seconds: (10th) bigbys crushing hand
126 seconds: (10th) bigbys crushing hand
131 seconds: ( 5th) dimension door
136 seconds: ( 5th) dimension door
139 seconds: ( 1st) minor creation
145 seconds: ( 8th) fly
152 seconds: ( 9th) electrical execution
159 seconds: ( 9th) electrical execution
161 seconds: ( 1st) magic missile
167 seconds: ( 5th) cone of cold
171 seconds: ( 4th) dispel magic
177 seconds: ( 6th) teleport
183 seconds: ( 6th) teleport
187 seconds: ( 3rd) shocking grasp
191 seconds: ( 3rd) shocking grasp
195 seconds: ( 3rd) shocking grasp
199 seconds: ( 3rd) shocking grasp
203 seconds: ( 4th) lightning bolt
208 seconds: ( 4th) lightning bolt
212 seconds: ( 4th) lightning bolt
217 seconds: ( 4th) lightning bolt
221 seconds: ( 4th) lightning bolt
226 seconds: ( 4th) lightning bolt
229 seconds: ( 2nd) chill touch
232 seconds: ( 2nd) chill touch
235 seconds: ( 2nd) chill touch
239 seconds: ( 2nd) chill touch
242 seconds: ( 2nd) chill touch
245 seconds: ( 2nd) chill touch
248 seconds: ( 2nd) chill touch
252 seconds: ( 3rd) shocking grasp
256 seconds: ( 3rd) shocking grasp
260 seconds: ( 3rd) shocking grasp
264 seconds: ( 2nd) sleep
268 seconds: ( 3rd) concealment
272 seconds: ( 4th) dispel magic
275 seconds: ( 2nd) sleep
278 seconds: ( 1st) magic missile
283 seconds: ( 5th) cone of cold
285 seconds: ( 1st) magic missile
290 seconds: ( 5th) cone of cold
293 seconds: ( 1st) magic missile
295 seconds: ( 1st) magic missile
299 seconds: ( 3rd) concealment
302 seconds: ( 2nd) sleep
307 seconds: ( 5th) cone of cold
310 seconds: ( 1st) magic missile
312 seconds: ( 1st) magic missile
314 seconds: ( 1st) magic missile
316 seconds: ( 1st) magic missile
319 seconds: ( 1st) minor creation
325 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 21h/679H 173v/173V Pos: sitting >
You have finished memorizing incendiary cloud.
< 21h/679H 173v/173V Pos: sitting >
You start meditating...
< 21h/679H 173v/173V Pos: sitting >
You have finished memorizing incendiary cloud.
< 22h/679H 173v/173V Pos: sitting >
You have finished memorizing anti-magic ray.
< 23h/679H 173v/173V Pos: sitting >
< 24h/679H 173v/173V Pos: sitting >
You have finished memorizing anti-magic ray.
< 24h/679H 173v/173V Pos: sitting >
< 25h/679H 173v/173V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 25h/679H 173v/173V Pos: standing >
Second Level
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East -Down
< 25h/679H 172v/173V Pos: standing >
< 25h/679H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/679H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 25h/679H 172v/173V Pos: standing >
Pardon?
< 25h/679H 172v/173V Pos: standing >
You drop a spellbook bearing the insignia of Grutam.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop a spellbook.
You drop a light blue scarf.
You drop a light blue scarf.
You drop an amber-colored rod.
You drop a shabby alligator skin jerkin.
You drop a pair of tight black slippers.
You drop a spellbook.
You drop a quill.
You drop a small ivory totem.
You drop a small limestone totem.
You drop a small pinewood raven totem.
You drop a small bag made from rabbit skin.
You drop a brass nose ring.
You drop a reptile skin cloak.
You drop a belt made from assorted skins.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 25h/679H 172v/173V Pos: standing >
A quill crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A small bag made from rabbit skin crumbles to dust and blows away.
A brass nose ring crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt made from assorted skins crumbles to dust and blows away.
< 26h/679H 172v/173V Pos: standing >
You utter a magical formula summoning your spellbook..
< 26h/679H 172v/173V Pos: standing >
Second Level
Obvious exits: -North -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A pitch black spellbook lies here on the floor (glowing)
< 26h/679H 172v/173V Pos: standing >
< 26h/679H 172v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/679H 172v/173V Pos: standing >
A Tower Base
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
Obvious exits: -West -Up
< 27h/679H 171v/173V Pos: standing >
A magical spellbook materializes slowly in your hands.
A Forest Grove
Sunlight will never reach this shallow grove for a curse has been laid upon
it, a curse originating from the evil tower for which resides here. No one can
say just what kind of magic is at work here or for which purpose, however, it
is clear that nothing good can become of the power at work here. The animals of
the forest avoid this alcove for this tower for their senses are tuned in with
the natural order of things and the evil tower is anything but natural. During
most of the night, wolves howl at the tower. Most minotaurs avoid this tower,
and to those who trespass only one thing could possibly be expected, death. It
is questionable whether or not the cow's were the ones who built this, for not
much is known about it. None of those who dwell within mingle with their kin.
Obvious exits: -West
A tower of high sorcery blocks out all light.
< 27h/679H 170v/173V Pos: standing >
On a Wooden Bridge
The wooden bridge looks to have nearly succumbed to the elements. Years of
rain, snow, wind, and the sun look to have broken the elasticity and strength
of the bridge. A forest grove is visible just to the east, it's a very shallow
grove, however, it's impossible to see just what lays within it for a veil of
darkness surrounds it. To the south a small settlement is visible. Over the
horizon to the west a large tower looms, peaking over the trees just enough so
that it is possible to scout a large portion of the area to the east.
Obvious exits: -East -South
< 27h/679H 169v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/679H 169v/173V Pos: standing >
Before a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -North -West
< 27h/679H 168v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/679H 169v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/679H 169v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/679H 169v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/679H 169v/173V Pos: standing >
A Withered Cobblestone Road
Huge city structures are now visible. Monumental statues tower above the
buildings, roof tops can not contain giving the view. Many cow's find this
section of their settlement awe inspiring and fills them with much pride.
Merchants of many races gather here it would seem, their voices are audible
amidst the crowds trying to draw attention to themselves. The road could fit
a good number of would be merchandisers. However, there are no caravans on
the path. The road opens up to the south to a center of shopping. To the east
a trail takes a turn toward the forest to the north east.
Obvious exits: -East -South
< 27h/679H 169v/173V Pos: standing >
A Merchant's Intersection
A tremendous amount of area makes up the scenario. Huge caravans are lined
up side by side with many different merchants with their many different
valuables to trade. Everything from food to maps can be bought here. Swarms of
citizens gather to shop till they drop, pick pockets are also on the prowl.
They move in the shadows with amazing dexterity. A huge fountain lays dormant
in the center of all this, for no one cares to drink the muddy water which it
beholds. The area is quite messy with trash and equipment laying about scrapped
for junk. This are has become a depot for unwanted goods.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 27h/679H 168v/173V Pos: standing >
Beginnings of a Cobblestone Road
Huge city structures are now visible. Monumental statues tower above the
buildings, roof tops can not contain giving the view. Many cow's find this
section of their settlement awe inspiring and fills them with much pride.
Merchants of many races gather here it would seem, their voices are audible
amidst the crowds trying to draw attention to themselves. The road could fit
a good number of would be merchandisers. However, there are no caravans on
the path. The road opens up to the north to a center of shopping.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A commoner walks toward his destination.
< 27h/679H 167v/173V Pos: standing >
A Light Forest
A large outcropping of conipercus trees cover the area, creating a small
forest which provides shelter for several animals of the forest. The trees are
quite large however, most reaching over twenty feet tall. Their bark is an odd
color green and their branches twist themselves about like writhing serpents.
Brownish green leaves cover some of the trees, though even more are bare.
Despite the climate, these trees seem to fail to grow like the others of its
kind to the east. Perhaps some sort of poison or ghastly substance prevents
their bloom. Creatures are audible for they stir within the forest.
Obvious exits: -North -South
< 27h/679H 166v/173V Pos: standing >
A Small Plateau
This plateau stretches some distance before it reaches the forest to the
north east. The cobblestone road is in terrible need of restoration for the
weeds and grass have begun to overtake it, overturning stones in various spots.
There must be a minimal amount of activity this far out from town for the road
to be such a mess. A grove of some sort must reside within the forest, because
smoke arises in such a manner to suggest that it would be coming from a
chimney. The road breaks up and turns into a small trail just to the north.
Obvious exits: -North -South
< 27h/679H 166v/173V Pos: standing >
< 27h/679H 166v/173V Pos: standing >
A Steep Slope
The slope leads down and to the west from here. Up above to the north a
stream is visible as it runs downhill. A forest looms on either side of the
river, however, there is a small plateau before the forest. The small
cobblestone road on the road breaks up a bit to the north, for it is due for
some reparation. Grass and overgrown weeds begin to take it over, making
travelling a little tedious. Beyond the forest, in some sort of grove, smoke
arises steadily. There must be some sort of settlement.
Obvious exits: -North -West
< 27h/679H 166v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/679H 166v/173V Pos: standing >
Before a Forest
The cobblestones that make up the road are no longer visible through the
overgrown weeds and grass. The few that are visible are overturned and only
make travelling that much more difficult. It is obvious that the cows have
little concern about maintaining the roads. The sounds of forest life are
filling the air alongside the crack of a wipe from the far to the west. The
trees within the forest look very ancient and numerous. It is difficult to
look within the forest for the trees block out most of the sunlight. A few
of them are, however, uprooted and serve no other purpose than taking up space.
Obvious exits: -East -South -West#
Puddles of fresh blood cover the ground.
A commoner walks toward his destination.
< 28h/679H 165v/173V Pos: standing >
A Cobblestone Road
The cobblestones that make up the road below are paved and allow wagons to
freely travel without difficulty. Much of the grass on either side of the road
had grown very long, creating a type of corridor made of grass. Off toward the
north lays nothing but grass land that is put to good use by the town's
mules and farmers. A large wheat feed has a few mules and a few slaves working
the wheat. The wheat is to be served to the army when they are out of town
because wheat does not spoil and fills the tummy quite nicely. Towards the
northeast however, a forest is looms. A river within the forest runs to the
south where some sort of depot of water must reside, like open sea.
Obvious exits: -North -South
< 28h/679H 165v/173V Pos: standing >
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -North -South
< 28h/679H 164v/173V Pos: standing >
< 28h/679H 164v/173V Pos: standing >
A Bend in a Trail
A few dead trees lay in the road, they have been broken off at their base
by marauding minotaurs. Their foot prints in the mud echo just how they move
and where. Many of the trees are still laying about with mud all over them.
Cow's like to work out and keep their muscles strong, they also like to release
a lot of built up rage. They do most of this here. Knocking over trees alleviates
their anger and lifting the trees are used at weights for their workouts. The
mud below shows signs of various prints aside from the booted foot. Broken
eggshells lay scattered about, obviously reptiles inhabit this region of the
muck. The trail spans to the northeast, along a running river.
Obvious exits: -North -South
< 28h/679H 164v/173V Pos: standing >
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
< 28h/679H 164v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/679H 164v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/679H 164v/173V Pos: standing >
< 28h/679H 165v/173V Pos: standing >
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
< 28h/679H 165v/173V Pos: standing >
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 28h/679H 164v/173V Pos: standing >
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
< 29h/679H 163v/173V Pos: standing >
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
< 29h/679H 163v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/679H 163v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/679H 163v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/679H 163v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/679H 164v/173V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/679H 164v/173V Pos: standing >
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
< 29h/679H 163v/173V Pos: standing >
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
< 29h/679H 163v/173V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 162v/173V Pos: standing >
MM^^..^.*
MMM^.....**
MM^^.....**
MM^^.@...**
MM^^^^^.***
MMM^..^^***
MM^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 160v/173V Pos: standing >
M^^..^.**
MM^.....***
M^^.....***
M^^..@..***
M^^^^^.****
MM^..^^****
M^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 159v/173V Pos: standing >
^^..^.***
M^.....****
^^.....****
^^...@.****
^^^^^.*****
M^..^^*****
^^*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 157v/173V Pos: standing >
^..^.****
^.....*****
^.....*****
^....@*****
^^^^.******
^..^^******
^********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 155v/173V Pos: standing >
..***
..@**
.****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 153v/173V Pos: standing >
.****
.*@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 152v/173V Pos: standing >
*****
**@*M
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 29h/679H 150v/173V Pos: standing >
You are carrying: (1/9)
a spellbook bearing the insignia of Grutam (glowing)
< 30h/679H 151v/173V Pos: standing >
You sit down and relax.
< 30h/679H 152v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - anti-magic ray
( 9th circle) 1 - relocate
2 - incendiary cloud
( 8th circle) 1 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
1 - bigbys clenched fist
( 6th circle) 1 - ice storm
( 5th circle) 1 - minor globe of invulnerability
( 4th circle) 1 - farsee
( 3rd circle) 1 - agility
( 2nd circle) 1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
7 seconds: (11th) anti-magic ray
13 seconds: ( 7th) bigbys clenched fist
19 seconds: ( 7th) bigbys clenched fist
25 seconds: ( 6th) fireball
31 seconds: ( 6th) fireball
37 seconds: ( 6th) fireball
42 seconds: ( 6th) fireball
49 seconds: ( 8th) immolate
56 seconds: (10th) bigbys crushing hand
63 seconds: (10th) bigbys crushing hand
70 seconds: ( 8th) shadow shield
76 seconds: ( 8th) shadow shield
82 seconds: ( 5th) cone of cold
89 seconds: (10th) bigbys crushing hand
96 seconds: (10th) bigbys crushing hand
103 seconds: (10th) bigbys crushing hand
109 seconds: ( 5th) dimension door
114 seconds: ( 5th) dimension door
116 seconds: ( 1st) minor creation
123 seconds: ( 8th) fly
130 seconds: ( 9th) electrical execution
137 seconds: ( 9th) electrical execution
139 seconds: ( 1st) magic missile
144 seconds: ( 5th) cone of cold
149 seconds: ( 4th) dispel magic
154 seconds: ( 6th) teleport
160 seconds: ( 6th) teleport
164 seconds: ( 3rd) shocking grasp
168 seconds: ( 3rd) shocking grasp
172 seconds: ( 3rd) shocking grasp
176 seconds: ( 3rd) shocking grasp
181 seconds: ( 4th) lightning bolt
185 seconds: ( 4th) lightning bolt
190 seconds: ( 4th) lightning bolt
194 seconds: ( 4th) lightning bolt
199 seconds: ( 4th) lightning bolt
203 seconds: ( 4th) lightning bolt
206 seconds: ( 2nd) chill touch
210 seconds: ( 2nd) chill touch
213 seconds: ( 2nd) chill touch
216 seconds: ( 2nd) chill touch
219 seconds: ( 2nd) chill touch
223 seconds: ( 2nd) chill touch
226 seconds: ( 2nd) chill touch
230 seconds: ( 3rd) shocking grasp
234 seconds: ( 3rd) shocking grasp
238 seconds: ( 3rd) shocking grasp
241 seconds: ( 2nd) sleep
245 seconds: ( 3rd) concealment
250 seconds: ( 4th) dispel magic
253 seconds: ( 2nd) sleep
255 seconds: ( 1st) magic missile
260 seconds: ( 5th) cone of cold
263 seconds: ( 1st) magic missile
268 seconds: ( 5th) cone of cold
270 seconds: ( 1st) magic missile
272 seconds: ( 1st) magic missile
276 seconds: ( 3rd) concealment
280 seconds: ( 2nd) sleep
285 seconds: ( 5th) cone of cold
287 seconds: ( 1st) magic missile
289 seconds: ( 1st) magic missile
292 seconds: ( 1st) magic missile
294 seconds: ( 1st) magic missile
296 seconds: ( 1st) minor creation
302 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 30h/679H 152v/173V Pos: sitting >
You start meditating...
< 30h/679H 154v/173V Pos: sitting >
You have finished memorizing anti-magic ray.
< 31h/679H 164v/173V Pos: sitting >
< 31h/679H 166v/173V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 31h/679H 171v/173V Pos: standing >
.****
.*@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 32h/679H 170v/173V Pos: standing >
< 32h/679H 170v/173V Pos: standing >
*****
**@**
****M
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 32h/679H 169v/173V Pos: standing >
< 32h/679H 172v/173V Pos: standing >
< 32h/679H 173v/173V Pos: standing >
You sit down and relax.
< 33h/679H 173v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - anti-magic ray
( 9th circle) 1 - relocate
2 - incendiary cloud
( 8th circle) 1 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
1 - bigbys clenched fist
( 6th circle) 1 - ice storm
( 5th circle) 1 - minor globe of invulnerability
( 4th circle) 1 - farsee
( 3rd circle) 1 - agility
( 2nd circle) 1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 7th) bigbys clenched fist
12 seconds: ( 7th) bigbys clenched fist
17 seconds: ( 6th) fireball
23 seconds: ( 6th) fireball
29 seconds: ( 6th) fireball
35 seconds: ( 6th) fireball
41 seconds: ( 8th) immolate
48 seconds: (10th) bigbys crushing hand
56 seconds: (10th) bigbys crushing hand
62 seconds: ( 8th) shadow shield
69 seconds: ( 8th) shadow shield
74 seconds: ( 5th) cone of cold
81 seconds: (10th) bigbys crushing hand
88 seconds: (10th) bigbys crushing hand
96 seconds: (10th) bigbys crushing hand
101 seconds: ( 5th) dimension door
106 seconds: ( 5th) dimension door
108 seconds: ( 1st) minor creation
115 seconds: ( 8th) fly
122 seconds: ( 9th) electrical execution
129 seconds: ( 9th) electrical execution
131 seconds: ( 1st) magic missile
136 seconds: ( 5th) cone of cold
141 seconds: ( 4th) dispel magic
147 seconds: ( 6th) teleport
152 seconds: ( 6th) teleport
156 seconds: ( 3rd) shocking grasp
160 seconds: ( 3rd) shocking grasp
164 seconds: ( 3rd) shocking grasp
168 seconds: ( 3rd) shocking grasp
173 seconds: ( 4th) lightning bolt
177 seconds: ( 4th) lightning bolt
182 seconds: ( 4th) lightning bolt
186 seconds: ( 4th) lightning bolt
191 seconds: ( 4th) lightning bolt
195 seconds: ( 4th) lightning bolt
199 seconds: ( 2nd) chill touch
202 seconds: ( 2nd) chill touch
205 seconds: ( 2nd) chill touch
208 seconds: ( 2nd) chill touch
212 seconds: ( 2nd) chill touch
215 seconds: ( 2nd) chill touch
218 seconds: ( 2nd) chill touch
222 seconds: ( 3rd) shocking grasp
226 seconds: ( 3rd) shocking grasp
230 seconds: ( 3rd) shocking grasp
233 seconds: ( 2nd) sleep
237 seconds: ( 3rd) concealment
242 seconds: ( 4th) dispel magic
245 seconds: ( 2nd) sleep
247 seconds: ( 1st) magic missile
253 seconds: ( 5th) cone of cold
255 seconds: ( 1st) magic missile
260 seconds: ( 5th) cone of cold
262 seconds: ( 1st) magic missile
265 seconds: ( 1st) magic missile
269 seconds: ( 3rd) concealment
272 seconds: ( 2nd) sleep
277 seconds: ( 5th) cone of cold
279 seconds: ( 1st) magic missile
282 seconds: ( 1st) magic missile
284 seconds: ( 1st) magic missile
286 seconds: ( 1st) magic missile
288 seconds: ( 1st) minor creation
294 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 33h/679H 173v/173V Pos: sitting >
You start meditating...
< 33h/679H 173v/173V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 34h/679H 173v/173V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 34h/679H 173v/173V Pos: sitting >
You have finished memorizing fireball.
< 35h/679H 173v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - anti-magic ray
( 9th circle) 1 - relocate
2 - incendiary cloud
( 8th circle) 1 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
3 - bigbys clenched fist
( 6th circle) 1 - fireball
1 - ice storm
( 5th circle) 1 - minor globe of invulnerability
( 4th circle) 1 - farsee
( 3rd circle) 1 - agility
( 2nd circle) 1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 6th) fireball
10 seconds: ( 6th) fireball
16 seconds: ( 6th) fireball
22 seconds: ( 8th) immolate
30 seconds: (10th) bigbys crushing hand
37 seconds: (10th) bigbys crushing hand
43 seconds: ( 8th) shadow shield
50 seconds: ( 8th) shadow shield
55 seconds: ( 5th) cone of cold
62 seconds: (10th) bigbys crushing hand
70 seconds: (10th) bigbys crushing hand
77 seconds: (10th) bigbys crushing hand
82 seconds: ( 5th) dimension door
87 seconds: ( 5th) dimension door
90 seconds: ( 1st) minor creation
96 seconds: ( 8th) fly
103 seconds: ( 9th) electrical execution
110 seconds: ( 9th) electrical execution
112 seconds: ( 1st) magic missile
118 seconds: ( 5th) cone of cold
122 seconds: ( 4th) dispel magic
128 seconds: ( 6th) teleport
134 seconds: ( 6th) teleport
138 seconds: ( 3rd) shocking grasp
142 seconds: ( 3rd) shocking grasp
146 seconds: ( 3rd) shocking grasp
150 seconds: ( 3rd) shocking grasp
154 seconds: ( 4th) lightning bolt
159 seconds: ( 4th) lightning bolt
163 seconds: ( 4th) lightning bolt
168 seconds: ( 4th) lightning bolt
172 seconds: ( 4th) lightning bolt
177 seconds: ( 4th) lightning bolt
180 seconds: ( 2nd) chill touch
183 seconds: ( 2nd) chill touch
186 seconds: ( 2nd) chill touch
190 seconds: ( 2nd) chill touch
193 seconds: ( 2nd) chill touch
196 seconds: ( 2nd) chill touch
199 seconds: ( 2nd) chill touch
203 seconds: ( 3rd) shocking grasp
207 seconds: ( 3rd) shocking grasp
211 seconds: ( 3rd) shocking grasp
215 seconds: ( 2nd) sleep
219 seconds: ( 3rd) concealment
223 seconds: ( 4th) dispel magic
226 seconds: ( 2nd) sleep
229 seconds: ( 1st) magic missile
234 seconds: ( 5th) cone of cold
236 seconds: ( 1st) magic missile
241 seconds: ( 5th) cone of cold
244 seconds: ( 1st) magic missile
246 seconds: ( 1st) magic missile
250 seconds: ( 3rd) concealment
253 seconds: ( 2nd) sleep
258 seconds: ( 5th) cone of cold
261 seconds: ( 1st) magic missile
263 seconds: ( 1st) magic missile
265 seconds: ( 1st) magic missile
267 seconds: ( 1st) magic missile
270 seconds: ( 1st) minor creation
276 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 35h/679H 173v/173V Pos: sitting >
You are already meditating.
< 35h/679H 173v/173V Pos: sitting >
You have finished memorizing fireball.
< 36h/679H 173v/173V Pos: sitting >
You have finished memorizing fireball.
< 37h/679H 173v/173V Pos: sitting >
You have finished memorizing fireball.
< 37h/679H 173v/173V Pos: sitting >
< 37h/679H 173v/173V Pos: sitting >
You have finished memorizing immolate.
< 38h/679H 173v/173V Pos: sitting >
< 38h/679H 173v/173V Pos: sitting >
< 38h/679H 173v/173V Pos: sitting >
You have finished memorizing bigbys crushing hand.
< 39h/679H 173v/173V Pos: sitting >
You have finished memorizing bigbys crushing hand.
< 40h/679H 173v/173V Pos: sitting >
< 41h/679H 173v/173V Pos: sitting >
You have finished memorizing shadow shield.
< 41h/679H 173v/173V Pos: sitting >
< 41h/679H 173v/173V Pos: sitting >
You have finished memorizing shadow shield.
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 42h/679H 173v/173V Pos: standing >
< 42h/679H 173v/173V Pos: standing >
You don't have that spell memorized.
< 42h/679H 173v/173V Pos: standing >
Some blood isn't takeable.
< 43h/679H 173v/173V Pos: standing >
You are already standing.
< 43h/679H 173v/173V Pos: standing >
You sit down and relax.
< 43h/679H 173v/173V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - anti-magic ray
(10th circle) 2 - bigbys crushing hand
( 9th circle) 1 - relocate
2 - incendiary cloud
( 8th circle) 1 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
3 - bigbys clenched fist
( 6th circle) 4 - fireball
1 - ice storm
( 5th circle) 1 - minor globe of invulnerability
( 4th circle) 1 - farsee
( 3rd circle) 1 - agility
( 2nd circle) 1 - strength
( 1st circle) 1 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 5th) cone of cold
12 seconds: (10th) bigbys crushing hand
19 seconds: (10th) bigbys crushing hand
27 seconds: (10th) bigbys crushing hand
32 seconds: ( 5th) dimension door
37 seconds: ( 5th) dimension door
39 seconds: ( 1st) minor creation
46 seconds: ( 8th) fly
53 seconds: ( 9th) electrical execution
60 seconds: ( 9th) electrical execution
62 seconds: ( 1st) magic missile
67 seconds: ( 5th) cone of cold
72 seconds: ( 4th) dispel magic
78 seconds: ( 6th) teleport
83 seconds: ( 6th) teleport
87 seconds: ( 3rd) shocking grasp
91 seconds: ( 3rd) shocking grasp
95 seconds: ( 3rd) shocking grasp
99 seconds: ( 3rd) shocking grasp
104 seconds: ( 4th) lightning bolt
108 seconds: ( 4th) lightning bolt
113 seconds: ( 4th) lightning bolt
117 seconds: ( 4th) lightning bolt
122 seconds: ( 4th) lightning bolt
126 seconds: ( 4th) lightning bolt
130 seconds: ( 2nd) chill touch
133 seconds: ( 2nd) chill touch
136 seconds: ( 2nd) chill touch
139 seconds: ( 2nd) chill touch
143 seconds: ( 2nd) chill touch
146 seconds: ( 2nd) chill touch
149 seconds: ( 2nd) chill touch
153 seconds: ( 3rd) shocking grasp
157 seconds: ( 3rd) shocking grasp
161 seconds: ( 3rd) shocking grasp
164 seconds: ( 2nd) sleep
168 seconds: ( 3rd) concealment
173 seconds: ( 4th) dispel magic
176 seconds: ( 2nd) sleep
178 seconds: ( 1st) magic missile
184 seconds: ( 5th) cone of cold
186 seconds: ( 1st) magic missile
191 seconds: ( 5th) cone of cold
193 seconds: ( 1st) magic missile
196 seconds: ( 1st) magic missile
200 seconds: ( 3rd) concealment
203 seconds: ( 2nd) sleep
208 seconds: ( 5th) cone of cold
210 seconds: ( 1st) magic missile
213 seconds: ( 1st) magic missile
215 seconds: ( 1st) magic missile
217 seconds: ( 1st) magic missile
219 seconds: ( 1st) minor creation
225 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 43h/679H 173v/173V Pos: sitting >
You start meditating...
< 43h/679H 173v/173V Pos: sitting >
< 43h/679H 173v/173V Pos: sitting >
You have finished memorizing cone of cold.
< 44h/679H 173v/173V Pos: sitting >
You have finished memorizing bigbys crushing hand.
< 45h/679H 173v/173V Pos: sitting >
Someone suddenly attacks YOU!
A githzerai slave snaps into visibility.
You abandon your studies.
A githzerai slave's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A githzerai slave's powerful pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
< -3h/679H 173v/173V Pos: sitting >