<worn on head> a jeweled steel skull from Caves of Mt. Skelenak
<worn in ear> a human-made dragonscale stud from The Outcasts Tower
<worn on face> a well-crafted gem mask
<worn on body> some ghastly granite cuirass from Caves of Mt. Skelenak
<worn about body> a sparkling leather bodycloak from Caves of Mt. Skelenak
<worn about waist> a deerskin belt
<worn on arms> some diabolical cured leather arm plates from Caves of Mt. Skelenak
<worn on hands> some knight's sapphire gauntlets from Caves of Mt. Skelenak
<secondary weapon> dagger of the bounty hunter (illuminating)
<worn on legs> some drow-made steel pants from Caves of Mt. Skelenak
<worn on feet> a pair of studded leather boots
a suit of blood-red leather armor [superior]
< 411h/411H 125v/131V Pos: standing >
A patrolling guard completes his spell...
A patrolling guard utters the word 'abrazak'
< 411h/411H 126v/131V Pos: standing >
[Damage: 30 ] A patrolling guard makes a strange sound as you place dagger of the bounty hunter in his back.
Your spirit suffers from contact with a patrolling guard's aura!
You are briefly surrounded by a red aura!
< 410h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few scratches >
A patrolling guard's punch grazes you.
You parry a patrolling guard's lunge at you.
A patrolling guard's weak punch grazes you.
You miss a patrolling guard.
You miss a patrolling guard.
A patrolling guard dodges your futile attack.
< 406h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few scratches >
[Damage: 110 ] You leave a huge, red swollen lump on a patrolling guard's temple.
Your spirit suffers from contact with a patrolling guard's aura!
< 401h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
You miss a patrolling guard.
[Damage: 4 ] Your pierce wounds a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You miss a patrolling guard.
< 400h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
< 400h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
A patrolling guard's weak punch grazes you.
A patrolling guard misses you.
A patrolling guard's weak punch grazes you.
< 395h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
< 395h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
You're still spinning in circles from your last headbutt.
< 395h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
With superb grace and ease, you intercept a patrolling guard's attack with dagger of bounty hunter and counter-attack!
You miss a patrolling guard.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your slash strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
A patrolling guard's weak punch grazes you.
You parry a patrolling guard's lunge at you.
< 392h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 24 ] You hit a patrolling guard in the face, sending him reeling.
Your spirit suffers from contact with a patrolling guard's aura!
< 391h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
< 391h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
You parry a patrolling guard's lunge at you.
A patrolling guard misses you.
< 391h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
You miss a patrolling guard.
You are already standing.
< 391h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 119 ] You leave a huge, red swollen lump on a patrolling guard's temple.
Your spirit suffers from contact with a patrolling guard's aura!
< 386h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You parry a patrolling guard's lunge at you.
A patrolling guard's punch grazes you.
A patrolling guard misses you.
< 385h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You miss a patrolling guard.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your impressive pierce strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You miss a patrolling guard.
[Damage: 6 ] Your fine slash strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
< 383h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: pretty hurt >
[Damage: 20 ] You hit a patrolling guard in the thigh with a hefty sweep.
Your spirit suffers from contact with a patrolling guard's aura!
< 382h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: pretty hurt >
You parry a patrolling guard's lunge at you.
You parry a patrolling guard's lunge at you.
A patrolling guard misses you.
Your improved dexterity grants you an additional attack!
You miss a patrolling guard.
You score a CRITICAL HIT!!!!!
[Damage: 9 ] Your impressive pierce strikes a patrolling guard hard.
Your spirit suffers from contact with a patrolling guard's aura!
[Damage: 5 ] Your slash strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You miss a patrolling guard.
< 380h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You miss a patrolling guard.
You miss a patrolling guard.
[Damage: 6 ] Your fine slash strikes a patrolling guard.
Your spirit suffers from contact with a patrolling guard's aura!
You miss a patrolling guard.
< 379h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: pretty hurt >
You parry a patrolling guard's lunge at you.
A patrolling guard's weak punch wounds you.
< 375h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: pretty hurt >
You are already standing.
< 375h/411H 130v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: guard sta EP: pretty hurt >
[Damage: 106 ] You split a patrolling guard's skull wide open, causing immediate death!
A patrolling guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a patrolling guard.
< 375h/411H 130v/131V Pos: standing >
Kick who?
< 375h/411H 130v/131V Pos: standing >
You are already standing.
< 375h/411H 130v/131V Pos: standing >
Headbutt whom?
< 375h/411H 130v/131V Pos: standing >
Kick who?
< 375h/411H 130v/131V Pos: standing >
You are already standing.
< 375h/411H 130v/131V Pos: standing >
You get a suit of blood-red leather armor [superior] from the corpse of a patrolling guard.
You get a small pile of coins from the corpse of a patrolling guard.
There were: 5 platinum coins, 31 gold coins.
< 375h/411H 130v/131V Pos: standing >
You quickly scan the area.
A water elemental who is close by to your east.
A water elemental who is close by to your east.
A water elemental who is close by to your east.
A Kobold who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A patrolling guard who is close by to your west.
< 375h/411H 130v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Large Alligator Burrow In The Swamp
</map>
<map>
Zone: The Outcasts Tower.
Room: A Large Alligator Burrow In The Swamp
</map>
A Large Alligator Burrow In The Swamp
Obvious exits: -W
[4] The corpse of a huge alligator is lying here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Kobold (small) La Resistance stands in mid-air here.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 375h/411H 127v/131V Pos: standing >
A Kobold leaves west.
A water elemental leaves west.
A water elemental leaves west.
A water elemental leaves west.
< 375h/411H 127v/131V Pos: standing >
A Kobold enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 376h/411H 127v/131V Pos: standing >
A Kobold gives an order to his followers.
A water elemental suddenly attacks YOU!
A water elemental misses you.
A water elemental suddenly attacks YOU!
A water elemental's feeble crush grazes you.
A water elemental suddenly attacks YOU!
A water elemental's feeble crush grazes you.
< 374h/411H 127v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: water sta EP: excellent >
The sun vanishes behind the southern horizon.
< 374h/411H 127v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
The corpse of a patrolling guard is lying here.
You flee westward!
< 374h/411H 93v/131V Pos: standing >
A Kobold enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
< 374h/411H 95v/131V Pos: standing >
[Damage: 14 ] A Kobold makes a strange sound as you place dagger of the bounty hunter in his back.
< 374h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A water elemental suddenly attacks YOU!
You feel your skin soften and return to normal.
A water elemental's feeble crush grazes you.
< 373h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A water elemental suddenly attacks YOU!
A water elemental's decent crush wounds you.
< 364h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
A Kobold's crude punch grazes you.
A Kobold gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
< 363h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
You miss a Kobold.
A Kobold dodges your futile attack.
You miss a Kobold.
< 363h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: few scratches >
[Damage: 63 ] You leave a huge, red swollen lump on a Kobold's temple.
< 363h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: small wounds >
A water elemental's fine crush wounds you.
A water elemental's crush wounds you.
You parry a Kobold's lunge at you.
< 346h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: small wounds >
A water elemental's decent crush wounds you.
You parry a water elemental's lunge at you.
Your improved dexterity grants you an additional attack!
You miss a Kobold.
You miss a Kobold.
You miss a Kobold.
A Kobold dodges your futile attack.
< 337h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: small wounds >
A Kobold looks at you.
< 337h/411H 97v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: A Kobold sta EP: small wounds >
A Kobold attempts to flee.
A Kobold leaves east.
< 337h/411H 97v/131V Pos: standing >
You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.
< 337h/411H 98v/131V Pos: standing >
You attempt to flee...
<map>
Zone: The Outcasts Tower.
Room: A Small Alligator Burrow In The Swamp
</map>
<map>
Zone: The Outcasts Tower.
Room: A Small Alligator Burrow In The Swamp
</map>
A Small Alligator Burrow In The Swamp
Obvious exits: -E
A patrolling guard walks through the halls of the tower.
You flee westward!
< 337h/411H 65v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 338h/411H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 338h/411H 71v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
The corpse of a patrolling guard is lying here.
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 338h/411H 68v/131V Pos: standing >
A water elemental suddenly attacks YOU!
A water elemental's feeble crush grazes you.
A Kobold enters from the east.
< 337h/411H 68v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: water sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 337h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: water sta EP: excellent >
A Kobold starts casting an offensive spell.
< 337h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: water sta EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 1 ] Your slash grazes a water elemental.
Your legendary copper broad sword from Caves of Mt. Skelenak pulsates with energy for a moment...
A water elemental chuckles at your foolishness.
[Damage: 1 ] Your weak pierce grazes a water elemental.
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your weak slash grazes a water elemental.
You miss a water elemental.
< 337h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: water sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Kobold slowly covers you making it hard to breathe.
A water elemental's feeble crush grazes you.
A water elemental's feeble crush grazes you.
< 335h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: small wounds E: water sta EP: few scratches >
A dark blue, bitterly icy wave flows over you, choking the breath from your lungs.
OUCH! That really did HURT!
< 288h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: few wounds E: water sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 288h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: few wounds E: water sta EP: few scratches >
Pardon?
< 288h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: few wounds E: water sta EP: few scratches >
You miss a water elemental.
[Damage: 1 ] Your weak pierce grazes a water elemental.
You miss a water elemental.
< 288h/411H 69v/131V Pos: standing >
< T: Skig TP: sta TC: few wounds E: water sta EP: few scratches >
You attempt to flee...
<map>
Zone: The Outcasts Tower.
Room: Below The Swamp
</map>
Below The Swamp
Obvious exits: -N -S -U
You flee downward!
< 288h/411H 39v/131V Pos: standing >
A dark blue, bitterly icy wave flows over you, choking the breath from your lungs.
< 259h/411H 39v/131V Pos: standing >
You begin to hold your breath...
< 259h/411H 39v/131V Pos: standing >
A Kobold swims in from above.
A water elemental swims in from above.
A water elemental swims in from above.
A water elemental swims in from above.
< 259h/411H 39v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
The corpse of a patrolling guard is lying here.
< 259h/411H 37v/131V Pos: standing >
A dark blue, bitterly icy wave flows over you, choking the breath from your lungs.
< 231h/411H 37v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: The Back Of A Large Swamp
</map>
The Back Of A Large Swamp
Obvious exits: -E -S
< 231h/411H 33v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 231h/411H 33v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 231h/411H 34v/131V Pos: standing >
It is too wet to hide here. Go find dry land...
< 231h/411H 35v/131V Pos: standing >
A dark blue, bitterly icy wave flows over you, choking the breath from your lungs.
< 217h/411H 36v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
Obvious exits: -W -U
< 217h/411H 32v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
Obvious exits: -D
A fierce mountain lion sits atop a large rock.
A fierce mountain lion sits atop a large rock.
< 218h/411H 31v/131V Pos: standing >
You attempt to hide yourself.
< 218h/411H 33v/131V Pos: standing >
The wave slowly dissipates.
< 218h/411H 34v/131V Pos: standing >
A Kobold floats in from below.
A water elemental enters from below.
A water elemental enters from below.
A water elemental enters from below.
< 219h/411H 40v/131V Pos: standing >
A Kobold gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
A water elemental topples over itself as it tries to bash you.
You are knocked to the ground by a water elemental's mighty bash!
< 219h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: few wounds E: water kne EP: excellent >
A water elemental's crush grazes you.
A water elemental's crude crush wounds you.
A water elemental misses you.
< 213h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: few wounds E: water kne EP: excellent >
You miss a water elemental.
[Damage: 1 ] Your weak pierce grazes a water elemental.
< 213h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: few wounds E: water kne EP: few scratches >
A Kobold starts casting an offensive spell.
< 213h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: few wounds E: water kne EP: few scratches >
A water elemental's feeble crush grazes you.
A water elemental's feeble crush grazes you.
< 211h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: few wounds E: water kne EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a water elemental.
You miss a water elemental.
< 211h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: few wounds E: water kne EP: few scratches >
A Kobold completes his spell...
A Kobold utters the word 'euguihzofahz'
A Kobold sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Kobold hits you with a disintegration ray, but you manage to stay together.
OUCH! That really did HURT!
< 132h/411H 42v/131V Pos: sitting >
< T: Skig TP: sit TC: nasty wounds E: water kne EP: few scratches >
You clamber to your feet.
< 132h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water kne EP: few scratches >
Pardon?
A Kobold starts casting an offensive spell.
< 132h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water kne EP: few scratches >
You are already standing.
< 132h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water kne EP: few scratches >
< 132h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water kne EP: few scratches >
A water elemental's feeble crush grazes you.
You parry a water elemental's lunge at you.
You parry a water elemental's lunge at you.
< 131h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water kne EP: few scratches >
A water elemental rises to its feet.
< 131h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water sta EP: few scratches >
You are already standing.
< 131h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water sta EP: few scratches >
[Damage: 1 ] Your weak slash grazes a water elemental.
[Damage: 1 ] Your pierce grazes a water elemental.
You miss a water elemental.
< 131h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: nasty wounds E: water sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the word 'euguihzofahz'
A Kobold sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Kobold hits you with a disintegration ray, but you manage to stay together.
YIKES! Another hit like that, and you've had it!!
< 54h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water sta EP: few scratches >
A Kobold starts casting an offensive spell.
< 54h/411H 42v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water sta EP: few scratches >
You attempt to flee...
<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
Obvious exits: -W -U
You flee downward!
< 54h/411H 19v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: The Back Of A Large Swamp
</map>
The Back Of A Large Swamp
Obvious exits: -E -S
< 54h/411H 16v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
The corpse of a patrolling guard is lying here.
< 54h/411H 13v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 54h/411H 13v/131V Pos: standing >
<map>
Zone: The Outcasts Tower.
Room: A Large Alligator Burrow In The Swamp
</map>
<map>
Zone: The Outcasts Tower.
Room: A Large Alligator Burrow In The Swamp
</map>
A Large Alligator Burrow In The Swamp
Obvious exits: -W
[4] The corpse of a huge alligator is lying here.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 54h/411H 11v/131V Pos: standing >
It is too wet to hide here. Go find dry land...
< 55h/411H 14v/131V Pos: standing >
A Kobold enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
A water elemental enters from the west.
< 56h/411H 18v/131V Pos: standing >
A Kobold gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
A water elemental topples over itself as it tries to bash you.
You are knocked to the ground by a water elemental's mighty bash!
< 55h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: excellent >
A water elemental misses you.
You feel your skin soften and return to normal.
A water elemental's decent crush strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A water elemental's fine crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 39h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: excellent >
Your improved dexterity grants you an additional attack!
You miss a water elemental.
[Damage: 1 ] Your weak pierce grazes a water elemental.
< 39h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
The night has begun.
< 39h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
A Kobold starts casting an offensive spell.
< 39h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'gpaqtuio ofags'
The globe around your body flares as it bears the brunt of a Kobold's assault!
< 39h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
You miss a water elemental.
You miss a water elemental.
< 39h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
A water elemental's fine crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A water elemental's fine crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 18h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
A Kobold starts casting an offensive spell.
< 18h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
You feel your skin harden to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.
< 18h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'gpaqtuio ofags'
The globe around your body flares as it bears the brunt of a Kobold's assault!
< 18h/411H 18v/131V Pos: sitting >
< T: Skig TP: sit TC: awful E: water kne EP: few scratches >
You clamber to your feet.
A Kobold starts casting an offensive spell.
< 18h/411H 18v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water kne EP: few scratches >
You are already standing.
< 18h/411H 18v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water kne EP: few scratches >
You attempt to flee...
<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
The corpse of a patrolling guard is lying here.
You flee westward!
< 18h/411H 0v/131V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!
< 18h/411H 0v/131V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!
< 18h/411H 0v/131V Pos: standing >
You're too exhausted.
< 18h/411H 1v/131V Pos: standing >
A Kobold enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.
< 18h/411H 1v/131V Pos: standing >
You're too exhausted.
< 18h/411H 2v/131V Pos: standing >
You're too exhausted.
< 18h/411H 3v/131V Pos: standing >
A Kobold gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
A water elemental topples over itself as it tries to bash you.
You dodge a bash from a water elemental, who loses its balance and falls.
< 18h/411H 3v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water kne EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your slash grazes a water elemental.
Your legendary copper broad sword from Caves of Mt. Skelenak pulsates with energy for a moment...
A water elemental chuckles at your foolishness.
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your weak pierce grazes a water elemental.
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your weak slash grazes a water elemental.
Sorry, you aren't allowed to do that in combat.
< 18h/411H 4v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water kne EP: few scratches >
[Damage: 5 ] Your fine slash wounds a water elemental.
[Damage: 2 ] Your crude pierce grazes a water elemental.
You miss a water elemental.
A Kobold starts casting an offensive spell.
< 18h/411H 4v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water kne EP: few scratches >
Pardon?
< 18h/411H 4v/131V Pos: standing >
< T: Skig TP: sta TC: awful E: water kne EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Kobold sends, and then all is dark - RIP.
Your legendary copper broad sword from Caves of Mt. Skelenak exploded spreading charges of electrical energy!
Your knight's gem gorget from Caves of Mt. Skelenak exploded spreading charges of electrical energy!