<worn as a badge> a clump of glowing fuzz of regeneration
<worn on head> a crown of burning flames of constitution
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a black pearl earring [superior]
<worn in ear> an orb of metorite (glowing)
<worn on face> mask of the flayed mind [superior]
<worn around neck> the fangs of the balor [superior]
<worn around neck> a necklace of halfling ears of endurance
<worn on body> a mithril breastplate with a golden cross of damage (glowing)
<worn about body> the cloak of enternal anguish (glowing)
<worn as quiver> a patched dragonscale quiver from The Jade Empire
<worn about waist> the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a snakeskin quiver of magical protection [poor] made by Daweava (glowing)
<attached to belt> a metal flask marked "wandering woods" (glowing)
<worn on arms> a shoulder drape of emerald dragonscale [poor]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of the Ranger [poor] made by Daweava [85%]
<worn around wrist> the bracer of Uz's alliance
<worn on hands> a pair of pale, misty gloves[227h 24m 2s]
<worn on finger> a red earthstone ring
<worn on finger> a shiny crimson ring of strength [79%]
<primary weapon> a frost brand named 'Stormbringer' (glowing) (humming) [87%]
<secondary weapon> the granite dagger 'BloodFeast'[227h 24m 2s]
<worn on legs> some diabolical platinum leggings [82%]
<worn on feet> boots of thundering might of damage (humming)
Obvious exits: -N -W
A young Orc soldier practices his newly learned techniques here.(Red Aura)
Lurt sneaks in from the north.
< 1332h/1332H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 240v/242V Pos: standing >
The Hall of Warriors
Obvious exits: -E -S
A young Orc soldier practices his newly learned techniques here.(Red Aura)
< 1332h/1332H 240v/242V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1332h/1332H 240v/242V Pos: standing >
The Mercenary Halls
Obvious exits: -N -W
< 1332h/1332H 240v/242V Pos: standing >
The Mercenary Halls
Obvious exits: -E -W
Lurt sneaks in from the east.
< 1332h/1332H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 241v/242V Pos: standing >
The Mercenary Halls
Obvious exits: -N -W
< 1332h/1332H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 242v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 242v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 242v/242V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)
Lurt sneaks in from the south.
< 1332h/1332H 241v/242V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 1332h/1332H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 241v/242V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A stray dog spends his days chasing rats through the back alleys.
< 1332h/1332H 241v/242V Pos: standing >
The door seems to be closed.
< 1332h/1332H 241v/242V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
A stray dog spends his days chasing rats through the back alleys.
< 1332h/1332H 240v/242V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
< 1332h/1332H 241v/242V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A stray dog who is close by to your north.
An orc merchant who is not far off to your north.
A stray dog who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
An orc commoner who is close by to your east.
Savenge who is close by to your east.
An orc commoner who is close by to your west.
An orc city guard who is not far off to your west.
< 1332h/1332H 241v/242V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc commoner wanders the city here.(Red Aura)
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
< 1332h/1332H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 240v/242V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc city guard who is close by to your south.
An orc female who is close by to your south.
A half-elf bard who is not far off to your south.
A Grey Elf who is not far off to your south.
A half-elf guard who is not far off to your south.
A black crow who is a brief walk away to your south.
A black crow who is a brief walk away to your south.
A young orc soldier who is not far off to your west.
An orc commoner who is not far off to your west.
An orc city guard who is a brief walk away to your west.
A duergar foreman who is close by above you.
< 1332h/1332H 242v/242V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
An Orc commoner wanders the city here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 1332h/1332H 241v/242V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc city guard who is not far off to your south.
An orc commoner who is a brief walk away to your south.
A duergar foreman who is a brief walk away to your south.
An orc commoner who is close by below you.
Savenge who is close by below you.
< 1332h/1332H 241v/242V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S
< 1332h/1332H 240v/242V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 1332h/1332H 239v/242V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
An Orc commoner wanders the city here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 1332h/1332H 239v/242V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 1332h/1332H 239v/242V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
A duergar foreman who is close by to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is rather far off to your north.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.
< 1332h/1332H 240v/242V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
An Orc commoner wanders the city here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 1332h/1332H 241v/242V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc city guard who is rather far off to your north.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A black crow who is close by below you.
< 1332h/1332H 241v/242V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 1332h/1332H 240v/242V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
< 1332h/1332H 239v/242V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
Lurt sneaks in from the north.
< 1332h/1332H 238v/242V Pos: standing >
You quickly scan the area.
An orc commoner who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is close by to your east.
A kingfish who is close by to your west.
A kingfish who is close by to your west.
< 1332h/1332H 240v/242V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
< 1332h/1332H 240v/242V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your north.
An orc city guard who is a brief walk away to your north.
An orc commoner who is in the distance to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your south.
A kingfish who is close by to your south.
A kingfish who is close by to your west.
A large grizzly bear who is not far off to your west.
A timber wolf who is not far off to your west.
A large grizzly bear who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
< 1332h/1332H 240v/242V Pos: standing >
< 1332h/1332H 240v/242V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 1332h/1332H 238v/242V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
An Orc commoner wanders the city here.(Red Aura)
A Duergar foreman checks the aqueduct for problems.(Red Aura)
Lurt sneaks in from the south.
< 1332h/1332H 237v/242V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc commoner who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A black crow who is close by below you.
A black crow who is close by below you.
< 1332h/1332H 238v/242V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A black crow hops through the streets, pecking at trash.
A black crow hops through the streets, pecking at trash.
Lurt floats in from above.
< 1332h/1332H 240v/242V Pos: standing >
An orc merchant enters from the south.
Pardon?
< 1332h/1332H 242v/242V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
A half-elf bard who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A half-elf guard who is a brief walk away to your north.
An orc female who is a brief walk away to your north.
An orc commoner who is a brief walk away to your north.
Savenge who is a brief walk away to your north.
An orc female who is rather far off to your north.
A duergar foreman who is close by above you.
< 1332h/1332H 242v/242V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
< 1332h/1332H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 1332h/1332H 241v/242V Pos: standing >
< 1332h/1332H 241v/242V Pos: standing >
A half-elf guard sneaks in from the north.
A Grey Elf sneaks in from the north.
< 1332h/1332H 241v/242V Pos: standing >
A spectre of something long gone rises over Lurt in a foreboding mist.
A half-elf bard snaps into visibility.
Lurt snaps into visibility.
A half-elf bard places a gladius called 'Backstabber' in the back of Lurt, resulting in some strange noises and some blood.
< 1332h/1332H 241v/242V Pos: standing >
A half-elf bard parries Lurt's lunge at him.
A half-elf bard parries Lurt's lunge at him.
Lurt snaps into visibility.
A half-elf bard snaps into visibility.
A Grey Elf snaps into visibility.
< 1332h/1332H 241v/242V Pos: standing >
A half-elf guard sneaks north.
< 1332h/1332H 241v/242V Pos: standing >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 1332h/1332H 241v/242V Pos: standing >
A half-elf bard snaps into visibility.
A spectre of something long gone rises over Lurt in a foreboding mist.
A half-elf bard tries to tackle Lurt and misses completely, making a nice dent in his forehead and the ground!
< 1332h/1332H 241v/242V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
You try to tackle a Grey Elf and fly over his head landing face first in the dirt!
< 1223h/1332H 241v/242V Pos: on your ass >
<Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a half-elf bard.
A half-elf bard snaps into visibility.
A half-elf bard's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
Lurt dodges a half-elf bard's attack.
Lurt dodges a half-elf bard's attack.
A half-elf bard snaps into visibility.
Lurt snaps into visibility.
< 1223h/1332H 241v/242V Pos: on your ass >
<A spectre of something long gone rises over Lurt in a foreboding mist.
A half-elf guard snaps into visibility.
Lurt snaps into visibility.
A half-elf guard's impressive pierce wounds Lurt.
< 1223h/1332H 241v/242V Pos: on your ass >
<A Grey Elf snaps into visibility.
< 1223h/1332H 241v/242V Pos: on your ass >
<Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 1223h/1332H 241v/242V Pos: on your ass >
<A Grey Elf snaps into visibility.
< 1223h/1332H 241v/242V Pos: on your ass >
<Lurt snaps into visibility.
A half-elf guard moves in the shadows, suddenly reappearing behind Lurt!
< 1223h/1332H 241v/242V Pos: on your ass >
<A Grey Elf snaps into visibility.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a half-elf bard.
A half-elf bard snaps into visibility.
A half-elf bard's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
< 1027h/1332H 241v/242V Pos: on your ass >
<Your improved dexterity grants you an additional attack!
You miss a Grey Elf.
A Grey Elf snaps into visibility.
[Damage: 1 ] -=[Your pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 1027h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
A half-elf bard misses Lurt.
Lurt dodges a half-elf bard's attack.
A half-elf bard snaps into visibility.
Lurt snaps into visibility.
< 1027h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
A half-elf guard snaps into visibility.
Lurt snaps into visibility.
Lurt screams in pain as a half-elf guard's pierce tears into his flesh.
Lurt dodges a half-elf guard's attack.
Lurt dodges a half-elf guard's attack.
Lurt screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard slips beneath Lurt's guard dealing a vicious attack!!
Lurt screams in pain as a half-elf guard's pierce tears into his flesh.
Lurt screams in pain as a half-elf guard's pierce tears into his flesh.
Lurt dodges a half-elf guard's attack.
Lurt screams in pain as a half-elf guard's pierce tears into his flesh.
Lurt dodges a half-elf guard's attack.
Lurt dodges a half-elf guard's attack.
Lurt dodges a half-elf guard's attack.
Lurt screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard settles to his knees.
< 1027h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A half-elf guard snaps into visibility.
A spectre of something long gone rises over Lurt in a foreboding mist.
A half-elf guard's leap knocks into Lurt, sending him slightly off balance...
However, Lurt grabs a half-elf guard's leg after his happy little maneuver and pulls him to the ground!
< 1027h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
Lurt stops invoking abruptly!
< 1027h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's weak pierce grazes you.]=-
-=[A Grey Elf's weak pierce grazes you.]=-
-=[A Grey Elf's crude pierce grazes you.]=-
-=[A Grey Elf's pierce grazes you.]=-
-=[A Grey Elf's weak pierce grazes you.]=-
-=[A Grey Elf's decent pierce grazes you.]=-
< 917h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
< 917h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
Lurt misses a half-elf bard.
Lurt snaps into visibility.
A half-elf bard snaps into visibility.
< 917h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 734h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
A Grey Elf parries your futile lunge at him.
You snap into visibility.
A Grey Elf snaps into visibility.
< 734h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
A faint hum can be heard from a gladius called 'Backstabber' carried by a half-elf bard.
A half-elf bard rises to his feet.
A Grey Elf snaps into visibility.
< 734h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
A half-elf guard snaps into visibility.
Lurt snaps into visibility.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf bard snaps into visibility.
Lurt snaps into visibility.
A half-elf bard's impressive slash wounds Lurt.
A half-elf bard's fine pierce wounds Lurt.
A half-elf bard's gladius called 'Backstabber' begins to hum.
A half-elf bard quickly vanishes and reappears behind Lurt!
A half-elf bard places a gladius called 'Backstabber' in the back of Lurt, resulting in some strange noises and some blood.
A half-elf bard's impressive pierce wounds Lurt.
A half-elf bard's fine slash wounds Lurt.
A half-elf bard's impressive slash strikes Lurt.
A half-elf bard's fine slash wounds Lurt.
A half-elf bard's slash wounds Lurt.
A half-elf bard's slash wounds Lurt.
< 734h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: few wounds E: A Grey Elf sta EP: excellent >
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
< 635h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's weak pierce grazes you.]=-
-=[A Grey Elf's pierce grazes you.]=-
-=[A Grey Elf's crude pierce grazes you.]=-
-=[A Grey Elf's weak pierce grazes you.]=-
-=[A Grey Elf's crude pierce grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Grey Elf's weak pierce grazes you.]=-
< 625h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
< 625h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
A half-elf bard parries Lurt's lunge at him.
Lurt snaps into visibility.
A half-elf bard snaps into visibility.
< 625h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
A half-elf guard clambers to his feet.
< 625h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
A faint hum can be heard from the sword of fire and flame carried by a half-elf bard.
A Grey Elf parries your futile lunge at him.
A Grey Elf parries your futile lunge at him.
You snap into visibility.
A Grey Elf snaps into visibility.
< 625h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
Lurt clambers to his feet.
< 625h/1332H 241v/242V Pos: on your ass >
< T: Azar TP: ass TC: nasty wounds E: A Grey Elf sta EP: excellent >
You clamber to your feet.
< 625h/1332H 241v/242V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
A half-elf bard snaps into visibility.
A spectre of something long gone rises over Lurt in a foreboding mist.
A half-elf bard tackles Lurt square in the chest knocking the wind out of him!
You are already standing.
< 434h/1332H 241v/242V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A half-elf guard snaps into visibility.
Lurt snaps into visibility.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's powerful pierce strikes Lurt.
A half-elf guard's pierce wounds Lurt.
A half-elf guard's pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
A half-elf guard's impressive pierce wounds Lurt.
< 434h/1332H 241v/242V Pos: standing >
< T: Azar TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A half-elf bard snaps into visibility.
Lurt snaps into visibility.
A half-elf bard's slash strikes Lurt.
A half-elf bard's pierce strikes Lurt.
A half-elf bard's fine pierce reached Lurt's arm severing tendons and muscles.
A half-elf bard's slash reached Lurt's arm severing tendons and muscles.
A half-elf bard's fine slash strikes Lurt.
A half-elf bard's fine slash strikes Lurt.
A half-elf bard's fine slash strikes Lurt.
You attempt to flee...
Gale Road
Obvious exits: -N -S -U
An Orc commoner wanders the city here.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
A black crow hops through the streets, pecking at trash.
You flee northward!
< 434h/1332H 217v/242V Pos: standing >
You feel your skin harden to stone.
< 434h/1332H 217v/242V Pos: standing >
< 434h/1332H 218v/242V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An Orc commoner wanders the city here.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
A black crow hops through the streets, pecking at trash.
< 434h/1332H 219v/242V Pos: standing >
You attempt to flee...
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
You flee northward!
< 435h/1332H 195v/242V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 435h/1332H 195v/242V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
< 436h/1332H 196v/242V Pos: standing >
Gale Road
Obvious exits: -N# -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 436h/1332H 196v/242V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .
< 437h/1332H 198v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 438h/1332H 200v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 438h/1332H 201v/242V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
< 439h/1332H 201v/242V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 439h/1332H 201v/242V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A black crow hops through the streets, pecking at trash.
< 440h/1332H 201v/242V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here, fighting an orc commoner. (casting) (Gold Aura)
An orc commoner stands here, fighting a Grey Elf.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 440h/1332H 202v/242V Pos: standing >
An orc commoner suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from an orc commoner's ears as his mind is torn to pieces.
An orc commoner is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as an orc commoner dies in agony.
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
Fresh blood splatters cover the area.
*a half-elf guard is standing here, busy with his own matters.(Gold Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.
*a half-elf bard is standing here, busy with his own matters.(Red Aura)
*Lurt La Resistance (Drow Elf)(medium) sits in mid-air here, fighting a half-elf bard.(Red Aura)
An impenetrable globe of darkness floats near Lurt's head.
< 441h/1332H 202v/242V Pos: standing >
A half-elf bard snaps into visibility.
Lurt snaps into visibility.
A half-elf bard's fine slash strikes Lurt hard.
A half-elf bard's impressive pierce strikes Lurt hard.
A half-elf bard's pierce strikes Lurt hard.
A half-elf bard's slash strikes Lurt very hard.
A half-elf bard's sword of fire and flame summons the power of fire and flames at Lurt.
A scathing gust of wind bursts from a half-elf bard's fingertips!
You snap into visibility.
The scathing gust of wind hits you, burning flesh from your body.
The scathing gust of wind hits Lurt, burning flesh from his body.
A half-elf bard's sword of fire and flame calls upon the pure power of the plane of fire, directing it at Lurt!
Two pillars of white flame leap from a half-elf bard's outstreached palms enveloping Lurt in a fiery inferno.
A half-elf bard's impressive slash enshrouds Lurt in a mist of blood.
A half-elf bard's impressive slash grievously wounds Lurt.
Lurt is stunned!
Lurt is slashed into two by a master stroke performed by a half-elf bard.
Lurt's the cubes of protection was completely destroyed by the massive blow!
Lurt's spiked crown of mental resistance was completely destroyed by the massive blow!
Lurt's earring of a MaDMaN was completely destroyed by the massive blow!
Lurt is dead! R.I.P.