The death of [25 Necromancer] Huni (Kobold)

in Split in the Dark Trail

from the perspective of [25 Necromancer] Huni (Kobold)

<worn on head>       a drow-made gem helm from Traoul's Lair
<worn on eyes>       a dirty eyepatch
<worn on face>       a gleaming crystal veil from Morg's Place
<worn around neck>   an angelic bone gorget
<worn on body>       a legendary steel robe
<worn about body>    an icy bronze cloak
<worn about waist>   a girth of thick rawhide
<worn on arms>       some buffalo-hide sleeves
<held as shield>     a buckler
<worn on hands>      some dwarven-made ivory gloves from Traoul's Lair
<worn on feet>       a pair of light rothe-hide boots

Puddles of fresh blood cover the ground.
The corpse of a devious orc thief is lying here.
A sparrow stands here, looking for some meat.

< 145h/145H 124v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/145H 124v/124V Pos: standing >
At the Foot of a Crumbling Trail
   Cut into the side of the gorge's shear walls is a trail which
is barely visible.  The trail leads upwards and disappears around
a bend.  The creek that was once trickling down the center of the
gorge has now stopped and the stone floor is dry.  Cloads overhead
swell and a sporatic wind shoots down the center of the gorge at
incredible velocities.
Obvious exits: -North -South -Up

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A sparrow who is close by to your south.
A stirge who is a brief walk away above you.

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A stirge who is a brief walk away above you.

< 145h/145H 122v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -North -South

< 145h/145H 120v/124V Pos: standing >
Mound of Shale In a Narrow Gorge
   Here neatly piled up some five feet high is a pile of loose shale
stone.  No sign of how this came to pass, but one thing is certain,
somebody or something created this heap of rock.  The water that
had been trickling down the basin of the gorge has been collecting
here behind the stone dam and has formed a small pool of muddy
water.
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -North -South

< 145h/145H 119v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/145H 120v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -North -South

< 145h/145H 120v/124V Pos: standing >
You quickly scan the area.
A sparrow who is rather far off to your south.

< 145h/145H 121v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -East -South

< 145h/145H 121v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -East -West

< 145h/145H 121v/124V Pos: standing >
You quickly scan the area.
A black wolf who is close by to your east.

< 145h/145H 121v/124V Pos: standing >
You sit down and relax.

< 145h/145H 123v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - teleport
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  2 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   13 seconds:  ( 1st) slashing darkness
   20 seconds:  ( 1st) slashing darkness
   27 seconds:  ( 1st) slashing darkness
   42 seconds:  ( 5th) levitate
   49 seconds:  ( 1st) slashing darkness
   56 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 145h/145H 123v/124V Pos: sitting >
You start meditating...

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing levitate.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 145h/145H 124v/124V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 145h/145H 124v/124V Pos: standing >
You quickly scan the area.
A black wolf who is close by to your east.

< 145h/145H 124v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -East -West
A large black wolf is here, running through its home.
A large black wolf is here, running through its home.
A large black wolf is here, running through its home.

< 145h/145H 122v/124V Pos: standing >
Consider killing who?

< 145h/145H 122v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -West -Up

< 145h/145H 120v/124V Pos: standing >
Consider killing who?

< 145h/145H 121v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -East -West
A large black wolf is here, running through its home.
A large black wolf is here, running through its home.
A large black wolf is here, running through its home.

< 145h/145H 120v/124V Pos: standing >
Now where did that chicken go?

< 145h/145H 120v/124V Pos: standing >
In a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -West -Up

< 145h/145H 118v/124V Pos: standing >
Top of a Narrow Gorge
   The walls on either side of the gorge rise almost vertically
for some two hundred feet.  Fragments of various sizes tumble from
the decaying shale faces causing small avalanches of dust and stone.
At the base of each shear wall is is a mound of loose debris which
over the years past has been slowly growing in size.  A small
creek trickles down through the center of gorge causing the stone
floor to be somewhat slippery.  Above a crumbling trail rises
high over head.
Obvious exits: -Up -Down

< 145h/145H 118v/124V Pos: standing >
You quickly scan the area.
A huge black squirrel who is close by above you.
A huge bear who is close by above you.

< 145h/145H 119v/124V Pos: standing >
At the Foot of a Rope Bridge
   The crumbling trail emerges from the gorge and reveals a vast
expanse of plateau.  A rope bridge leads across the deep gorge
below.  The bridge is fastened to the stump of a fire charred
tree.  The ropes which support the bridge are splintered and frayed.
In some areas of the bridge the planks which compose its walk way sag
or are missing completely.  The bridge sways in the region's
unrelenting wind creaking all the while.
Obvious exits: -East -West -Down
A big fuzzy black squirrel is sitting here scavenging for some food.
A huge bear is resting here, looking quite bothered.

< 145h/145H 119v/124V Pos: standing >
You could do it with a needle!

< 145h/145H 121v/124V Pos: standing >
You quickly scan the area.
A missionary who is in the distance to your west.

< 145h/145H 121v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -West

< 145h/145H 120v/124V Pos: standing >
A huge bear enters from the west.

< 145h/145H 121v/124V Pos: standing >
A huge bear suddenly attacks YOU!
A huge bear misses you.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: huge sta EP: excellent >
 You start chanting...

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: huge sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a huge bear!
[Damage: 35 ] [Damage: 35 ] The shadowy hand slashes a huge bear viciously.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: huge sta EP:  nasty wounds >
 [Damage:  3 ] -=[Your fine pierce strikes a huge bear.]=-

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You start chanting...

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: huge sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a huge bear!
[Damage: 35 ] A huge bear is stunned!
[Damage: 35 ] The shadowy hand tears away the remaining life of a huge bear.
A huge bear is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a huge bear's gurgling and choking signals his demise.

< 145h/145H 121v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/145H 121v/124V Pos: standing >
the corpse of a huge bear appears to be empty.

< 145h/145H 121v/124V Pos: standing >
You don't have anything to put in it.

< 145h/145H 121v/124V Pos: standing >
You quickly scan the area.
A sparrow who is a brief walk away to your north.
A huge black squirrel who is close by to your west.

< 145h/145H 122v/124V Pos: standing >
Circular Stones On a Long Path
   A dozen medium size stones lie here at the side of the path.  Apparently
the stones are the reminants of somebody's camp site.  Stacked together, to
form a ring, the stones surround pieces of charred wood.
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 145h/145H 121v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few
feet away but yet the dense growth in these woods conceal their creators.
Though the mist conceals much of what lay ahead, it is possible to note
that the trail seems to extend quite a ways.
Obvious exits: -North -South

< 145h/145H 121v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
A sparrow stands here, looking for some meat.

< 145h/145H 120v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East -South -West
An old wooden sign is posted on a tree.

< 145h/145H 120v/124V Pos: standing >
You quickly scan the area.
The black crow who is a brief walk away to your east.
A sparrow who is close by to your south.

< 145h/145H 122v/124V Pos: standing >
This hard wood sign is nailed onto a svalich tree.
It reads:
The Bloodstone Barony - East
The Lava Tubes - West


< 145h/145H 123v/124V Pos: standing >
3 September 2009
                          *****************
                          * C R E D I T S *
                          *****************



ZONE NAME                          LEVEL           CREATOR

***************************************************************

The 222nd Level of the Abyss      *    51+     -=  Kolut
The Abandoned Ruins               *  1-20      -=  Jera
The Accursed Realm of Khul'lor    * 45-50      -=  Scip
Aivlvio, the Newbie Outpost       *  1-20      -=  Tani
Alrik's Inn                       * 20-50      -=  Guidrich
Alterian Mountains                *  1-30      -=  Miax
Alterian Wilderness               *  1-30      -=  Miax
Ant Forest                        * 15-30      -=  Akyura
Aracdrathos Guildhouses           * 45-50      -=  Xyzom
Aracdrathos Wilds                 * 15-50      -=  Xyzom
Arbre's Forest                    *  1-20      -=  Clavados
The Arcaneum of L'srillizzin      * 31-46      -=  Nauraki
Arcium, the Plagued Kingdom       * 15-50      -=  Sizan
Astral Plane (Areas)              *    51+     -=  Ilienze
Astral Plane (Main Grid)          * 30-50      -=  Miax
Astral Plane (Tiamat)             *    51+     -=  Miax/Seif
Bahamut                           *    51+     -=  Ekoc
The Bandit Camp                   * 10-30      -=  Kharne
The Bandit Settlement             * 10-50      -=  Unknown
Barrow of the Quiosho             *  5-50      -=  Athelea
The Basin Wastes                  * 20-40      -=  Shadowy
Bastine's Lair                    *  3-50      -=  Unknown
The Battlefields                  * 40-50      -=  Scip
The Black Thorne Mountains        * 20-50      -=  Sniktiorg
The Black Tunnels                 * 25-45      -=  Dryzkul
The Bloody Plains                 * 20-50      -=  Ilienze
Braddistock Mansion               * 30-50      -=  Rand, Kharne 
The Broken Blade Tavern           * 10-50      -=  Unknown
The Bronze Citadel                * 45-50      -=  Mabort
Bugentolen                        *  1-20      -=  Clavados
Castle Ravenloft                  *    51+     -=  Fotenak
Castle Selanis                    * 40-50      -=  Clavados
Caves of Mt. Skelenak, upper      *  1-10      -=  Miax
Caves of Mt. Skelenak, lover      * 10-20      -=  Miax
Celestia                          *    51+     -=  Alachest
Ceothia                           * 45-50      -=  Cy
Ceothia - the past                * 45-50      -=  Cy
Ceothia - the future              * 45-50      -=  Cy
The Charcoal Palace               *    51+     -=  Unknown/Jexni
City of Breale                    *  5-50      -=  Unknown
City of Brass (Efreeti)           *    51+     -=  Cython
City of BogenTok                  * 10-50      -=  Clavados
City of Torrhan                   * 20-50      -=  Denel
City of Verspin                   *  3-50      -=  Zepline/Mren
City of Wemics                    * 10-40      -=  Clavados
City of Winterhaven               *  1-50      -=  Seif
The Clawed Caverns                *  5-20      -=  Xueqin
The Cloud Giant Kingdom           * 10-50      -=  Clavados
Connection Zones                  * 10-50      -=  Clavados/Fotenak/Seif
Crossroads of Arvandor            * 20-50      -=  Zxa
The Crystalspyre Mountains        * 20-50      -=  Xyzom
The Dark Forest                   *  1-20      -=  Zith
Darkfall Forest                   * 10-20      -=  Clavados
Darkmore Forest                   *  1-50      -=  Unknown
Deathwood Forest                  * 30-50      -=  Sulkus
The Defense of Longhollow         *  1-15      -=  Ilshadrial/Drevarr
The Demi-Plane of Imprisonment    *    51+     -=  Ilienze
Desolate                          * 20-50      -=  Alachest
Dirk'NSpire                       *  7-35      -=  Sniktiorg
Divine Home                       * 20-50      -=  Alachest
The Domain of Lost Souls          * 30-50      -=  Beretorn/Sniktiorg
Dragonnia                         *    51+     -=  Ilie
Dragonsfall Forest                *  1-50      -=  Unknown
Dreggan Wood                      * 30-50      -=  Cyric
Drifting Realm                    * 40-50      -=  Sizan
Drustl's Yerdonia Enslaved        * 30-50      -=  Beretorn
Du'Maathe Castle                  *  1-50      -=  Cy
The Dusty Highway                 *  1-50      -=  Unknown
The Elemental Glades              * 20-30      -=  Shadowy
Elemental Plane of Air            * 46-50      -=  Cython
Elemental Plane of Earth          * 46-50      -=  Cython
Elemental Plane of Fire           * 46-50      -=  Cython
Elemental Plane of Water          * 46-50      -=  Cython
Elvengrove Forest                 *  1-50      -=  Unknown
The Ethereal Plane                * 46-50      -=  Ilienze
The Faerie Realms                 *  1-50      -=  Vaprak
The Fallen Tower                  * 25-50      -=  Unknown
The Fields Between                * 15-50      -=  Kolut
Fisherman Pond                    *  1-15      -=  Clavados
The Fisherman's Wharf             *  5-20      -=  Sizan 
The Flind Settlement              * 10-40      -=  Unknown
The Fog Enshrouded Woods          * 15-40      -=  Zarland
The Forest City of Aravne         * 10-50      -=  Aretan
The Forest of Mir                 *  1-30      -=  Miax
The Forest of Tribals             * 30-50      -=  Truposz
The Forgotten Forest              * 30-50      -=  Oraks
Forgotten Mansion                 * 40-50      -=  Trask
Fort Boyard                       * 45-50      -=  Melkivar
The Four Horsemen, Apocolypse     *    51+     -=  Trask
Gargantuan Purple Worm Track      * 20-50      -=  Clavados
The Ghore Torture Compound        *  5-40      -=  Unknown
Gibberlings                       * 30-50      -=  Zalt
Gigantic Worm Crater              * 40-50      -=  Unknown
The Githyanki Fortress            *    51+     -=  Zod
The Githzerai Outpost/Fortress    * 45-50      -=  Krzzn
The Glacier Zone                  * 15-30      -=  Vareena
The Golden Halls of the Crown     * 25-50      -=  Krzzn
The Graveyard                     * 10-40      -=  Trask
The Great Mushroom Forest         * 35-50      -=  Clavados
Halfcut Hills                     * 15-50      -=  Unknown
Hall of Ancients                  *    51+     -=  Akyura
Harrow the Gnome Village          *  1-35      -=  Tani
The Haunted Woods                 *  1-35      -=  Clavados
The Plane of Avernus              *    51+     -=  Mabort
High Moors                        * 45-50      -=  Unknown
The Hunt                          * 45-50      -=  Alachest
The Ice Tower                     * 25-50      -=  Trask
Icecrag Castle                    * 20-50      -=  Tempus
Interspace                        *    51+     -=  Ilienze
Jenna's Wayhouse                  *  1-50      -=  Miax
Jindonium                         * 30-50      -=  Scip
Jotunheim                         * 40-50      -=  Talos
Jungle                            *  5-40      -=  Unknown
The Killing Fields                * 20-50      -=  Ilienze
The Kingdom of Torg               * 40-50      -=  Kolut
Knights Test                      * 40-50      -=  Unknown
The Kobold Village                *  1-30      -=  Vaprak
Krethik Keep                      * 40-50      -=  Uklor
The Labyrinth of No Return        * 40-50      -=  Bjorte
Lair of The Asunwa Jaguar         * 20-40      -=  Moriana
Lava Springs                      *  1-30      -=  Sizan
Lava Tubes                        * 10-50      -=  Dbra/Beretorn
Llyrath Forest                    *  1-35      -=  Unknown
Lord Krimeneha's Mansion          * 25-40      -=  Xueqin
The Lost Realms of Shadowfall     * 35-50      -=  Zaeru/Sniktiorg
Mazzolin                          * 20-50      -=  Xyzom
Menden on the Deep                *  1-20      -=  Oghma
Minotaur Burial Chamber           *  1-45      -=  Unknown
The Misty Chasm                   * 25-50      -=  Sniktiorg/Beretorn
Mistywood Forest                  * 15-22      -=  Rylar
Moonshae Islands                  *  1-50      -=  Lathander
Morg's Place                      *  1-30      -=  Timken
Moria                             * 10-50      -=  Miax
Motte and Bailey of Duke Delwyn   * 20-50      -=  Gharl
Mount Banishment                  *    45+     -=  Kolut
Mount Olympus                     *  1-50      -=  Zod
Mount Sknak                       * 30-50      -=  Kharne
Myconid Mushroom Forest           *  1-10      -=  Sabrae
Myrabolus                         * 10-50      -=  Alachest
Myrloch Vale                      * 40-50      -=  Lathander
The Negative Material Plane       *    51+     -=  Zileas/Wug
Nakral's Crypt                    * 35-50      -=  Tavril
The Newbie Outpost of Ailvio      *  1-10      -=  Unknown/Jexni/Lokke
New Cave City                     *    51+     -=  Ilienze
Newhaven                          * 20-40      -=  Drevarr/Ilshadrial
Neverwind Valley                  * 15-30      -=  Halcyon
Reliquary Nexus, Antu             *    51+     -=  Kitsero
Reliquary Nexus, Enlil            *    51+     -=  Kitsero
Reliquary Nexus, Marduk           *    51+     -=  Kitsero
Reliquary Nexus, Ningishzida      *    51+     -=  Kitsero
Nhavan Island                     * 10-30      -=  Oghma
Nizari                            * 20-40      -=  Shadowy
Northern Lakes and Settlements    * 20-40      -=  Melkivar
Northern Tundra                   *  1-40      -=  Clavados
Northern Wilderness               *  1-25      -=  Miax
Ny'Neth Stronghold                *    51+     -=  Aretan
The Obsidian Citadel              * 40-50      -=  Zileas
The Old Citadel                   * 30-50      -=  Shadowy
Outcast Tower                     * 25-50      -=  Clavados
Orraks Tower                      *    51+     -=  Zepline/Mren
The Outpost                       * 30-50      -=  Kharne
Palace of the Sultan              *    51+     -=  Cython
The Peasant Village of Ako        *  1-50      -=  Arylin
Phantasmagoric Caverns            *  1-35      -=  Beretorn
The Pharr Valley                  *  1-10      -=  Shadowy
The Pharr Valley Swamp            *  1-40      -=  Mahm
Pine Hollows                      *  5-25      -=  Xueqin
Pit of Dragons                    *    51+     -=  Cy
Pits of Cerberus                  * 20-50      -=  Alachest
Poseidon's Sea Kingdom            *    51+     -=  Krzzn
Pragtog's Domain                  * 15-45      -=  Dryzkul
Prison of Despair                 * 25-50      -=  Zod
Prisons of Fort Boyard            * 40-50      -=  Melkivar
The Quintaragon Castle            * 40-50      -=  Unknown
Raiders                           *  1-10      -=  Zaeru
Ra`Tutirama                       *    51+     -=  Falari
The Realm of Barovia              *    51+     -=  Krzzn
The Realm of Barovia Continued    *    51+     -=  Fotenak
The Realms of Thetis              * 30-50      -=  Falari
The Rift Valley Jungle            * 15-50      -=  Xueqin
The River Styx                    * 40-50      -=  Zarland
Rogue Plains                      * 40-50      -=  Alachest
The Ruins of Old Tharnadia        * 40-50      -=  Kharne
The Ruins of Turolopolis          * 40-50      -=  Kuldrim
Sarmiz'Duul                       *  1-50      -=  Zaeru
The Scorched Valley               *    51+     -=  Kolut
Settlement of Clan Stoutdwarf     * 25-50      -=  Clavados
The Seacaves                      *  1-10      -=  Kelarian
Shaboath                          *    51+     -=  Timken
Shadow Swamp                      * 20-50      -=  Spuddog
Shadowclave                       * 20-40      -=  Clavados
Shafts of the Underdark           * 25-50      -=  Ilienze
Shadamehr Keep                    *    51+     -=  Cyric
The Shaughin Settlement           * 25-50      -=  Dravin
The Shaughin Hunting Grounds      * 45-50      -=  Dravin
Shipyards                         *  1-50      -=  Melkivar
Shrine of the Orrak               *    51+     -=  Unknown
Skrentherlog's Temple             *    51+     -=  Xueqin
Skulldrach Lake                   *  1-20      -=  Unknown
Smokeveil Forest                  *  1-50      -=  Berethorn(Beretorn)
Split Shield Slave Encampment     *  1-20      -=  Truposz
Split Shield Village              *  1-20      -=  Aki
The Stone Romb of Kelek           * 40-50      -=  Unknown 
The Stone Tower of Teka           * 45-50      -=  Melkivar
Storm Port                        * 20-50      -=  Alachest
Storm Port Stronghold             * 20-50      -=  Alachest
The Temple of Arkan'non           * 45-50      -=  Orthaz
The Temple of Cloister            * 30-50      -=  Krzzn
The Temple of Fire                * 30-50      -=  Akyura
The Temple of Lizizania           * 20-40      -=  Ssseri
The Temple of the Sun             * 40-50      -=  Gnosha
Temple of the Earth               * 40-50      -=  Teruaf
Tezcatlipoca                      *    51+     -=  Beretorn
Tikitzopl                         * 30-50      -=  Orthaz
Tower of High Sorcery             * 30-50      -=  Prodigy/Miax/Beretorn
The Town of Miaeril               *  1-40      -=  Sizan
The Town of Sevenoaks             * 45-50      -=  Melkivar
The Trakkia Mountains             * 40-50      -=  Alachest
The Transparent Tower             *    51+     -=  Xueqin
Traoul's Lair                     * 20-35      -=  Dryzkul
The Tribal Oasis                  * 45-50      -=  Trask
The Troll Caves                   * 10-30      -=  Kharne
The Troll Hills                   *  1-50      -=  Unknown
Troll Caves                       *  1-20      -=  Galmin
Truktakyagyo                      * 10-30      -=  Dryzkul
The Tunnels of Cyric              * 15-50      -=  Krzzn
Twilight Tower of Illusion        *  1-50      -=  Beretorn
Twin Keeps of Devestated Tharnadia*    45+     -=  Fotenak
The Twin Towers                   * 10-30      -=  Clavados
The Twin Towers Forest            *  1-15      -=  Sehanine
The Twisted Wood                  *  1-15      -=  Xueqin
Ultarium, Sky City                * 20-50      -=  Alachest
Undead Fog                        * 30-40      -=  Truposz
The Undead Outpost                *  1-25      -=  Dakta
The Undead Village                *  1-10      -=  Unknown
The Underground Lava Caves        * 30-50      -=  Oraks
The Undersea                      *  1-50      -=  Unknown
The Underworld                    * 20-50      -=  Clavados
Undermountain                     * 10-40      -=  Corellon
Valinhaven                        * 10-30      -=  Clavados
Valley of Crushk                  * 10-20      -=  Valkur
The Valley of the Snow Ogres      *    51+     -=  Jexni
The Valoisian Castle              * 40-50      -=  Scip
Varathorn Keep                    * 10-30      -=  Beretorn
Vargan Dungeon                    * 20-40      -=  Zith
Vecnas Tomb                       *    51+     -=  Timken/Ski
Vella's Bordello                  * 10-30      -=  Clavados
Venan'Trut                        * 10-50      -=  Scip
Village of the Damned             * 45-50      -=  Xueqin
Werrun Village                    * 30-50      -=  Krzzn
The Wildlands Trails              * 15-35      -=  Zarland
The Worm Nest                     * 10-40      -=  Truposz
Worms                             *  1-30      -=  Zaeru
Zalkapfaan                        * 40-50      -=  Gharl


                     <<<   HOMETOWNS   >>>
    Hometowns = Good Hometowns = Evil Hometowns = Neutral
****************************************************************

Winterhaven             * <All Good Races>        -=Seif
Gith Fort               * <Githyanki>             -=Jera
Faang                   * <Ogres>                 -=Tripod
Ghore                   * <Swamp Trolls>          -=Tripod
Arachdrathos            * <Drow Elves>            -=Xyzom
Khildarak               * <Duergar Dwarves>       -=Tripod
Moregeeth               * <Goblin>                -=Aethia
Shady Grove             * <Orcs>                  -=Melkivar
Khhiytik                * <Thri-Kreen>            -=Uklor
Nax'Varan               * <Minotaur>              -=Scipio
Harpy Settlement        * <Ethermancers>         -=Alachest


                   <<<   DEFUNCT HOMETOWNS >>>
*****************************************************************
Bloodstone              * <Humans>                -=Glantor
Ixarkon                 * <Illithids>             -=Talos
Tharnadia               * <Humans>                -=Sniktiorg
Charing                 * <Grey Elves\Half-Elves> -=Melkivar
Woodseer                * <Halflings>             -=Xueqin
Kimordril               * <Mountain Dwarves>      -=Dryzkul
Ashrumite Village       * <Gnomes>                -=Fafhrd
Ugta                    * <Barbarians>            -=Tavril
Fort Marigot            * <Centaur>               -=Melkivar
Strathor                *<StormGiant>            -=Terauf


                           Original Diku Creators:
                           ***********************

            Sebastian Hammer <email [email protected]>
                Michael Seifert <email[email protected]>
                    Hans Henrik Staerfeldt <email [email protected]>
                        Tom Madsen <email [email protected]>
                           Katja Nyboe <email [email protected]>

             Pre-Split SojournI Code: Gond, Nebelun, Brandobarius, Proteus, 
                  Torm, Mookie,Pizza, Rillifane, Miax, Cython, Requiem.
                    Copyright  1994, 1995 - Sojourn Systems ltd.

                                  OLD DURIS
                                  *********

      Duris Code: Tavril, Foo, Fafhrd, Io, Stravag, Primus, Cython, Timken,
                     Alyx, Krov, Tasfalen, Ilienze, Torgal
      Duris Areas: Tripod, Orcus, Cython, Ilienze, Clavados, Jera, 
                      Melkivar, Paradox, Sniktiorg, Astansus
      Help Files: Osrell, Lowkie
      Duris web site: Torgal

                    Copyright  1995, 1996 - Duris Systems Ltd.
                       Creator of Custom DE Editor: Tavril

                                CURRENT DURIS
                                *************

      Duris Currently Run By: Torgal, Lohrr

      Duris Coders: Torgal, Lohrr, Odorf, Lom, Venthix, Alver, Jexni
      Duris Areas Group: Aliera, Seif, Kitsero, Jexni, Fotenak
      Caretakers of Custom DE Editor: Lohrr, Tharkun, Venthix
      Duris Server and Machine: Torgal
      Duris Site provided by: Torgal
      Duris Quest Creators: Fotenak, Seif, Kitsero, Jexni
      Duris Help Files: Lohrr, Ashyel, Jexni, Venthix, Aliera, Kitsero
      Duris Zone Credits: Lohrr, Jexni

      Duris Website: http://www.durismud.com      
         Website run by: Torgal

      Copyright 2000 - 2010 - Duris Mud Project


      Zones created for Duris: Land of BloodLust become the sole property of:
           Duris: Land of BloodLust and The Duris Mud Project

      DurisMUD and Duris: Land of BloodLust are registered trademarks of:
           The Duris Mud project.

< 145h/145H 124v/124V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 145h/145H 124v/124V Pos: standing >
A Crow's Cage On a Long Path
   Here swaying in the cold winds, dangling high above in the branches
of a huge tree, is a cage made of barbed iron.  Though the angle here
is poor, what appears to be a human leg is protruding from within the
iron tomb.
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East -West

< 145h/145H 122v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -East -West

< 145h/145H 120v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -West
An ugly black crow stands here squawking.

< 145h/145H 118v/124V Pos: standing >
You quickly scan the area.
A manticore cub who is rather far off to your north.
A black squirrel who is in the distance to your north.

< 145h/145H 120v/124V Pos: standing >
Someone suddenly attacks YOU!
An ear seeker misses you.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: excellent >
 [Damage:  1 ] -=[Your pierce strikes an ear seeker.]=-
You dodge an ear seeker's vicious attack.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: few scratches >
 Now where did that chicken go?

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: few scratches >
 On a Path through some Woods
Obvious exits: -North -West
An ear seeker stands here, fighting YOU!
An ugly black crow stands here squawking.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: few scratches >
 You start chanting...

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: few scratches >
 An ear seeker misses you.

< 145h/145H 121v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: ear sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an ear seeker!
[Damage: 32 ] [Damage: 32 ] The shadowy hand tears away the remaining life of an ear seeker.
An ear seeker is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an ear seeker's gurgling and choking signals its demise.

< 145h/145H 121v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 145h/145H 119v/124V Pos: standing >
The snow is coming down faster now.

< 145h/145H 119v/124V Pos: standing >
You quickly scan the area.
A manticore cub who is a brief walk away to your north.
A black gnoll who is a brief walk away to your north.
A black squirrel who is in the distance to your north.
The black crow who is close by to your south.

< 145h/145H 120v/124V Pos: standing >
You sit down and relax.

< 145h/145H 122v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - teleport
               1 - levitate
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - protection from living
( 1st circle)  4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness
   13 seconds:  ( 1st) slashing darkness
   20 seconds:  ( 1st) slashing darkness
   27 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 145h/145H 122v/124V Pos: sitting >
You start meditating...

< 145h/145H 123v/124V Pos: sitting >
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
The black crow enters from the south.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.

< 145h/145H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 145h/145H 124v/124V Pos: sitting >
You clamber to your feet.

< 145h/145H 124v/124V Pos: standing >
Autosaving...
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 145h/145H 122v/124V Pos: standing >
At a Fallen tree on a Long Path
   A huge tree is here, derooted by some force, and lays across the
path like some type of barricade.  The trunk is thick, making this
a rather high wall to scale, but luckily some creature has burrowed
a route underneath it.
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South
A black gnoll is sitting here.
A manticore cub is here playing in the leaves.

< 145h/145H 120v/124V Pos: standing >
Now where did that chicken go?

< 145h/145H 124v/124V Pos: standing >
A manticore cub suddenly attacks YOU!
A manticore cub misses you.
Someone suddenly attacks YOU!
An ear seeker misses you.

< 145h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: cub sta EP: excellent >
 You dodge a bash from a black gnoll, who loses his balance and falls.

< 145h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: cub sta EP: excellent >
 You start chanting...

< 145h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: cub sta EP: excellent >
 An ear seeker misses you.

< 145h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: cub sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a manticore cub!
[Damage: 16 ] [Damage: 16 ] The shadowy hand slashes a manticore cub viciously.
A manticore cub is mortally wounded, and will die soon, if not aided.

< 145h/145H 124v/124V Pos: standing >
<The sun rises over the northern horizon.

< 145h/145H 124v/124V Pos: standing >
<At a Fallen tree on a Long Path
Obvious exits: -North -South
A black gnoll crouches here, fighting YOU!
A manticore cub is lying here, mortally wounded.
An ear seeker stands here, fighting YOU!

< 145h/145H 124v/124V Pos: standing >
<An ear seeker misses you.
You feel your skill in 1h piercing improving.
[Damage:  3 ] -=[Your pierce critically injures a manticore cub.]=-
A manticore cub is mortally wounded, and will die soon, if not aided.

< 145h/145H 124v/124V Pos: standing >
<A black gnoll rises to his feet.
You are knocked to the ground by a black gnoll's mighty bash!

< 144h/145H 124v/124V Pos: sitting >
<An ear seeker misses you.
[Damage:  2 ] Your stab cuts a vital artery and causes a manticore cub to fall before your feet.
A manticore cub is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a manticore cub's gurgling and choking signals his demise.

< 144h/145H 124v/124V Pos: sitting >
A black gnoll misses you.
A black gnoll misses you.

< 144h/145H 124v/124V Pos: sitting >
< T: Huni TP: sit TC:few scratches E: gnoll sta EP: excellent >
 An ear seeker misses you.

< 144h/145H 124v/124V Pos: sitting >
< T: Huni TP: sit TC:few scratches E: gnoll sta EP: excellent >
 You clamber to your feet.

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP: excellent >
 [Damage:  1 ] -=[Your weak pierce wounds a black gnoll.]=-
At a Fallen tree on a Long Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a manticore cub is lying here.
A black gnoll stands here, fighting YOU!
An ear seeker stands here, fighting YOU!

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP: few scratches >
 You start chanting...

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP: few scratches >
 You dodge a black gnoll's vicious attack.
You dodge a black gnoll's feeble leg sweep.

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP: few scratches >
 An ear seeker misses you.

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a black gnoll!
[Damage: 25 ] [Damage: 25 ] The shadowy hand slashes a black gnoll viciously.

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP:  bleeding, close to death >
 You start chanting...

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: gnoll sta EP:  bleeding, close to death >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a black gnoll!
[Damage: 35 ] [Damage: 35 ] The shadowy hand tears away the remaining life of a black gnoll.
A black gnoll is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a black gnoll's gurgling and choking signals his demise.

< 144h/145H 124v/124V Pos: standing >
An ear seeker misses you.

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: ear sta EP: excellent >
 At a Fallen tree on a Long Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a black gnoll is lying here.
The corpse of a manticore cub is lying here.
An ear seeker stands here, fighting YOU!

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: ear sta EP: excellent >
 You start chanting...

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: ear sta EP: excellent >
 Casting: life leech *

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: ear sta EP: excellent >
 An ear seeker misses you.

< 144h/145H 124v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: ear sta EP: excellent >
 You complete your spell...
[Damage: 57 ] An ear seeker apparently has no more life to leech!
An ear seeker is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an ear seeker's gurgling and choking signals its demise.

< 145h/145H 124v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A black squirrel who is not far off to your north.

< 145h/145H 122v/124V Pos: standing >
On a Path through some Woods
   The path cuts through the lower region of the Svalich woods.  A
mist snakes its way upon the ground of the dense forest which flanks the
trail.  A squirrel pops its head up out of the mist occassionly to collect
its bearings.  The sound of snapping branches, and the panting of some
creature originate from within the forest.  The sounds are only a few feet
away but yet the dense growth in these woods conceal their creators.  Though
the mist conceals much of what lay ahead, it is possible to note that
the trail seems to extend quite a ways.
Obvious exits: -North -South

< 145h/145H 120v/124V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 145h/145H 120v/124V Pos: standing >
On a Dark Trail
   A dark lonely path, shrouded in mist, snakes its way through
the menacing woods of the Svalich region.  Animals can be heard
nearby, the types of which can not be identified.  Planted firmly
in the ground is a spear with a skull dangling off of it.  The skull
seems to have some message etched into it.  The trail continues north
from here.
Obvious exits: -North -South
A fuzzy black squirrel is sitting here scavenging for some food.

< 145h/145H 119v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/145H 120v/124V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -South -Up

< 145h/145H 119v/124V Pos: standing >
You quickly scan the area.
You see nothing.

< 145h/145H 120v/124V Pos: standing >
On a Dark Trail
   Towering trees, whose tops are lost in heavy gray mist, block
out all save a death-gray light.  The tree trunks almost touch.  The
thick, damp undergrowth presses in, making it impossible even to
see more than a few steps in any direction.  The trail has the silence
of a forgotten grave, yet exude the feeling of an unsounded scream.
Obvious exits: -Up -Down
A black gnoll is sitting here.

< 145h/145H 116v/124V Pos: standing >
Split in the Dark Trail
   Suddenly, the road splits into the forbidding Svalich woods.  The
western fork slants down slightly to the west while the upwardly trail
looks to head north.  A cold autumn wind whistles down the western
lane, cutting icily through your clothing.  Dead brown leaves rush
about.  There is no sound other than the wind and leaves.
Obvious exits: -West -Up -Down

< 145h/145H 112v/124V Pos: standing >
A black gnoll enters from below.
You quickly scan the area.
You see nothing.

< 145h/145H 114v/124V Pos: standing >
A black gnoll suddenly attacks YOU!
A black gnoll misses you.

< 145h/145H 114v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: gnoll sta EP: excellent >
 A sparrow enters from the west.

< 145h/145H 114v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: gnoll sta EP: excellent >
 You start chanting...

< 145h/145H 114v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: gnoll sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a black gnoll!
[Damage: 23 ] [Damage: 23 ] The shadowy hand slashes a black gnoll viciously.

< 145h/145H 114v/124V Pos: standing >
< T: Huni TP: sta TC:excellent