The death of [25 Necromancer] Huni (Kobold)

in Mina and Cyloc Intersection

from the perspective of [25 Necromancer] Huni (Kobold)

<worn on eyes>       a dirty eyepatch
<worn on face>       a gleaming crystal veil from Morg's Place
<worn around neck>   an angelic bone gorget
<worn on body>       a legendary steel robe
<worn about body>    an icy bronze cloak
<worn about waist>   a girth of thick rawhide
<worn on arms>       some buffalo-hide sleeves
<held as shield>     a buckler
<worn on hands>      some dwarven-made ivory gloves from Traoul's Lair
<primary weapon>     a steel dagger

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
You give Gynter 7 copper.

You now have a danish pastry.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
Ok.
You put 17 platinum, 91 gold, 129 silver, and 14 copper coins into a large leather backpack.

< 145h/145H 124v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >
Bloodstone Eatery
Obvious exits: -South
A citizen stands here minding his own business.
Gynter, the finest chef in Bloodstone, awaits your command.

< 145h/145H 124v/124V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A huge black crow is hopping around the ground looking for some dinner.

< 145h/145H 123v/124V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
A woman stands here humming a melody.

< 145h/145H 122v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A common woman who is close by to your north.
The baron's servant who is close by to your south.
A burly bouncer who is not far off to your south.

< 145h/145H 122v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West
A servant of the keep's baron is here tending official business.

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A burly bouncer who is close by to your south.
A naked woman who is not far off to your south.
The baron's servant who is not far off to your west.
A watcher of the keep who is not far off to your west.
A wino who is not far off to your west.
A homeless man who is not far off to your west.
A citizen of Bloodstone who is not far off to your west.
An insane woman who is a brief walk away to your west.
A noble lady who is a brief walk away to your west.
A common woman who is a brief walk away to your west.
Cerrio, the bartender who is a brief walk away to your west.

< 145h/145H 123v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West

< 145h/145H 123v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
A wino stands here, swaying and mumbling some nonsense.
A homeless man is here, longing for better times.
A citizen stands here minding his own business.

< 145h/145H 122v/124V Pos: standing >

< 145h/145H 123v/124V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 145h/145H 123v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >
Now where did that chicken go?

< 145h/145H 124v/124V Pos: standing >
You could do it with a needle!

< 145h/145H 124v/124V Pos: standing >
You quickly scan the area.
The baron's servant who is not far off to your east.
An insane woman who is close by to your west.
A noble lady who is close by to your west.
A common woman who is close by to your west.
Cerrio, the bartender who is close by to your west.

< 145h/145H 124v/124V Pos: standing >
A wino bows deeply.
A wino says 'At your service!'

< 145h/145H 124v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >
Cerrio's Lounge
   Laughter fills the air as patrons gather to drink away the days
hardships.  A long oak bar which lines an entire wall dominates
this tavern.  On the wall directly behind the bar are scores of
bottles, some fancy looking and others rather plain.  On the
walls are many animal trophies.  Heads of manticore, Svalich bear,
and even the head of a gnome decorate the bar's walls.  Broken
chairs are heaped up in one corner, evidence of some bar room brawl.
A spitoon is at one end of the bar, in dire need of being emptied.
A man stands behind the bar wiping it down.
Obvious exits: -East
An insane woman mumbles to herself, with a wild look in her eyes.
A noble lady is standing here.
A woman stands here humming a melody.
Cerrio, the bartender, is here behind the bar looking at you.

< 145h/145H 123v/124V Pos: standing >

< 145h/145H 123v/124V Pos: standing >
You can buy:
 1) A skeleton key                           for 3 copper.
 2) A bottle of local speciality             for 2 gold, 3 silver, and 8 copper.
 3) A firebreather of firebreather           for 2 gold, 4 silver, and 3 copper.
 4) A bottle of ale                          for 2 gold, 4 silver, and 4 copper.
 5) A bottle of beer                         for 2 gold, 4 silver, and 4 copper.
 6) A bottle of rum of whisky                for 1 gold, 5 silver, and 2 copper.

< 145h/145H 123v/124V Pos: standing >
A noble lady leaves east.

< 145h/145H 123v/124V Pos: standing >
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 145h/145H 123v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP: excellent >
 
< 145h/145H 123v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP: excellent >
 You miss an insane woman.
[Damage:  1 ] -=[Your weak pierce strikes an insane woman.]=-
Cerrio, the bartender tells you 'No magic in here!'.

< 145h/145H 123v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 An insane woman misses you.

< 145h/145H 123v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 Autosaving...

< 145h/145H 123v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 You attempt to flee...
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A noble lady is standing here.
A servant of the keep's baron is here tending official business.
A watcher of the keep stands ready to defend the citizenry.
A wino stands here, swaying and mumbling some nonsense.
A homeless man is here, longing for better times.
A citizen stands here minding his own business.
You flee eastward!

< 145h/145H 93v/124V Pos: standing >
A noble lady leaves west.

< 145h/145H 93v/124V Pos: standing >

< 145h/145H 93v/124V Pos: standing >
The baron's servant leaves west.

< 145h/145H 95v/124V Pos: standing >
An insane woman enters from the west.

< 145h/145H 96v/124V Pos: standing >
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 145h/145H 98v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 145h/145H 98v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 A common woman enters from the west.

< 145h/145H 98v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 A watcher of the keep assists an insane woman heroically.
A watcher of the keep suddenly attacks YOU!
-=[A watcher of the keep's fine slash strikes you.]=-

< 140h/145H 98v/124V Pos: standing >
< T: Huni TP: sta TC:few scratches E: woman sta EP:  small wounds >
 You attempt to flee...
Cerrio's Lounge
   Laughter fills the air as patrons gather to drink away the days
hardships.  A long oak bar which lines an entire wall dominates
this tavern.  On the wall directly behind the bar are scores of
bottles, some fancy looking and others rather plain.  On the
walls are many animal trophies.  Heads of manticore, Svalich bear,
and even the head of a gnome decorate the bar's walls.  Broken
chairs are heaped up in one corner, evidence of some bar room brawl.
A spitoon is at one end of the bar, in dire need of being emptied.
A man stands behind the bar wiping it down.
Obvious exits: -East
A servant of the keep's baron is here tending official business.
A noble lady is standing here.
Cerrio, the bartender, is here behind the bar looking at you.
You flee westward!

< 140h/145H 74v/124V Pos: standing >

< 140h/145H 74v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A woman stands here humming a melody.
An insane woman mumbles to herself, with a wild look in her eyes.
A watcher of the keep stands ready to defend the citizenry.
A wino stands here, swaying and mumbling some nonsense.
A homeless man is here, longing for better times.
A citizen stands here minding his own business.

< 140h/145H 74v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West

< 140h/145H 73v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West
A servant of the keep's baron is here tending official business.

< 140h/145H 72v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A citizen stands here minding his own business.

< 142h/145H 72v/124V Pos: standing >
In a Narrow Alley
Obvious exits: -East -West
A citizen stands here minding his own business.

< 145h/145H 75v/124V Pos: standing >
An insane woman enters from the west.

< 145h/145H 75v/124V Pos: standing >
An insane woman suddenly attacks YOU!
An insane woman misses you.

< 145h/145H 76v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 A watcher of the keep enters from the west.

< 145h/145H 76v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 You start chanting...

< 145h/145H 76v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: woman sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an insane woman!
[Damage: 22 ] An insane woman is stunned!
[Damage: 22 ] The shadowy hand tears away the remaining life of an insane woman.
An insane woman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an insane woman's last actions in this world.

< 145h/145H 76v/124V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 145h/145H 76v/124V Pos: standing >
You get 2 coins from the corpse of an insane woman.
There were: 1 silver coin, 1 copper coin. 

< 145h/145H 76v/124V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 1 silver, and 1 copper coins into a large leather backpack.

< 145h/145H 76v/124V Pos: standing >
You see nothing special about him.
A watcher of the keep appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<held as shield>     a shiny crescent silver shield
<primary weapon>     a Bloodstone saber [superior]

< 145h/145H 78v/124V Pos: standing >
A homeless man enters from the west.

< 145h/145H 79v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A woman stands here humming a melody.
A wino stands here, swaying and mumbling some nonsense.

< 145h/145H 78v/124V Pos: standing >
Cerrio's Lounge
   Laughter fills the air as patrons gather to drink away the days
hardships.  A long oak bar which lines an entire wall dominates
this tavern.  On the wall directly behind the bar are scores of
bottles, some fancy looking and others rather plain.  On the
walls are many animal trophies.  Heads of manticore, Svalich bear,
and even the head of a gnome decorate the bar's walls.  Broken
chairs are heaped up in one corner, evidence of some bar room brawl.
A spitoon is at one end of the bar, in dire need of being emptied.
A man stands behind the bar wiping it down.
Obvious exits: -East
A servant of the keep's baron is here tending official business.
A noble lady is standing here.
Cerrio, the bartender, is here behind the bar looking at you.

< 145h/145H 78v/124V Pos: standing >
You can buy:
 1) A skeleton key                           for 3 copper.
 2) A bottle of local speciality             for 2 gold, 3 silver, and 8 copper.
 3) A firebreather of firebreather           for 2 gold, 4 silver, and 3 copper.
 4) A bottle of ale                          for 2 gold, 4 silver, and 4 copper.
 5) A bottle of beer                         for 2 gold, 4 silver, and 4 copper.
 6) A bottle of rum of whisky                for 1 gold, 5 silver, and 2 copper.

< 145h/145H 79v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A woman stands here humming a melody.
A wino stands here, swaying and mumbling some nonsense.

< 145h/145H 82v/124V Pos: standing >
In a Narrow Alley
  The alley here is so tight it is a wonder how people may travel
through it.  The walls have a cold and wet feeling as you squeeze
your way between them.  The walls here are very high, appearing
as if to almost touch each other as they go up.  Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an insane woman is lying here.
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.
A citizen stands here minding his own business.

< 145h/145H 81v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West
A servant of the keep's baron is here tending official business.

< 145h/145H 81v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South
A burly bouncer is standing here, screening the customers.

< 145h/145H 82v/124V Pos: standing >
You quickly scan the area.
The baron's servant who is close by to your north.
A prostitute who is close by to your south.

< 145h/145H 82v/124V Pos: standing >
Bloodstone Brothel
   Whips, chains, and straps line the wall of this house of sin.
A cheap candle chandelier provides just enough light to make one's
way around, but not enough light to catch a good glimpse of the so
called 'employees' of this place.  The room contains two doors, both
with a crack of light escaping from underneath.  Various sounds, can
be made out. The door to the west is made of iron and the door
to the east is made of wood.  In on corner of the room is a
slender staircase leading upwards.
Obvious exits: -North -East# -West# -Up
A slot machine stands here making noises.
A prostitute is here, strutting her stuff.
A naked woman is laying here seductively.
A prostitute is here, strutting her stuff.

< 145h/145H 86v/124V Pos: standing >

< 145h/145H 89v/124V Pos: standing >
You quickly scan the area.
A burly bouncer who is close by to your north.
The baron's servant who is not far off to your north.

< 145h/145H 89v/124V Pos: standing >
A prostitute leaves up.

< 145h/145H 91v/124V Pos: standing >
Ok.

< 145h/145H 91v/124V Pos: standing >
In a Brothel Room
   The walls of the room are covered with old and cheap looking
tapestry.  The plank floor creaks loudly as you move to get a
better view of the room.  The room is fairly plain with the
exception of a huge bed.  The bed dominates the entire room, and
with the help of two candles at each side, movement can be seen!
To the rear is the door you just came throuh.
Obvious exits: -West
A young woman lays here face down on the bed enjoying a back rub.
A young man is here, caressing a woman.

< 145h/145H 90v/124V Pos: standing >
Ok.

< 145h/145H 93v/124V Pos: standing >
Now where did that chicken go?

< 145h/145H 94v/124V Pos: standing >
Now where did that chicken go?

< 145h/145H 96v/124V Pos: standing >
Ok.

< 145h/145H 97v/124V Pos: standing >
Bloodstone Brothel
   Whips, chains, and straps line the wall of this house of sin.
A cheap candle chandelier provides just enough light to make one's
way around, but not enough light to catch a good glimpse of the so
called 'employees' of this place.  The room contains two doors, both
with a crack of light escaping from underneath.  Various sounds, can
be made out. The door to the west is made of iron and the door
to the east is made of wood.  In on corner of the room is a
slender staircase leading upwards.
Obvious exits: -North -East -West# -Up
A slot machine stands here making noises.
A prostitute is here, strutting her stuff.
A naked woman is laying here seductively.

< 145h/145H 96v/124V Pos: standing >
Ok.

< 145h/145H 97v/124V Pos: standing >
Ok.

< 145h/145H 98v/124V Pos: standing >
You quickly scan the area.
A burly bouncer who is close by to your north.
The baron's servant who is not far off to your north.
A young woman who is close by to your west.
A young man who is close by to your west.
A prostitute who is close by above you.

< 145h/145H 98v/124V Pos: standing >
A prostitute leaves west.
In a Brothel Room
   The walls of the room are covered with old and cheap looking
tapestry.  The plank floor creaks loudly as you move to get a
better view of the room.  The room is fairly plain with the
exception of a huge bed.  The bed dominates the entire room, and
with the help of two candles at each side, movement can be seen!
To the rear is the door you just came through.
Obvious exits: -East
A prostitute is here, strutting her stuff.
A young woman lays here face down on the bed enjoying a back rub.
A young man is here, caressing a woman.

< 145h/145H 98v/124V Pos: standing >
You feel your skin soften and return to normal.

< 145h/145H 99v/124V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
You say in goblin 'power'

< 145h/145H 99v/124V Pos: standing >

< 145h/145H 100v/124V Pos: standing >

< 145h/145H 103v/124V Pos: standing >
Ok.

< 145h/145H 104v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >
In a Brothel Room
Obvious exits: -East#
A prostitute is here, strutting her stuff.
A young woman lays here face down on the bed enjoying a back rub.
A young man is here, caressing a woman.

< 145h/145H 124v/124V Pos: standing >
Ok.

< 145h/145H 124v/124V Pos: standing >
Bloodstone Brothel
   Whips, chains, and straps line the wall of this house of sin.
A cheap candle chandelier provides just enough light to make one's
way around, but not enough light to catch a good glimpse of the so
called 'employees' of this place.  The room contains two doors, both
with a crack of light escaping from underneath.  Various sounds, can
be made out. The door to the west is made of iron and the door
to the east is made of wood.  In on corner of the room is a
slender staircase leading upwards.
Obvious exits: -North -East# -West -Up
A slot machine stands here making noises.

< 145h/145H 123v/124V Pos: standing >
Ok.

< 145h/145H 123v/124V Pos: standing >
In a Velvet Corridor
   The walls are lined with thick fuzzy velvet, the type of material
that seems to go well with this sort of establishment.  The velvet
is coined, buttoned with large snaps, so as to make the walls appear
pillowy.  Long leather straps dangle loosly, each boasting several
knotches and obvious overuse.  The floor creaks an embarrassing noise
which echoes loudly through the corridor, but nobody seems to care.
This is a place of pleasure and perversion, where whimsical fantasies
are played out.
Obvious exits: -South -West -Down
A naked woman is laying here seductively.
A prostitute is here, strutting her stuff.

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A prostitute who is close by to your south.
A naked man who is close by to your south.
Ajax, the warrior who is close by to your south.
A naked man who is close by to your south.
A naked woman who is close by to your west.
A naked woman who is close by to your west.
Marcel who is close by to your west.

< 145h/145H 123v/124V Pos: standing >
A prostitute leaves south.

< 145h/145H 124v/124V Pos: standing >
Lover's Delight
   The shop's walls are lined with gizmos and gadgets, erotic in
nature.  Some look intriguing, others look down right painful.
The dazzling variety of perverted wares draws all attention away
from the rest of the room.  A long slender counter runs the length
of one wall, and a quiet man sits on a wooden bench directly behind it.
Obvious exits: -East
A naked woman is laying here seductively.
A naked woman is laying here seductively.
Marcel, the brothel keeper, waits patiently while you look around.

< 145h/145H 123v/124V Pos: standing >
Marcel tells you in common, 'The merchandise is over there!'
Marcel appears to be Human and is in excellent condition.
He's medium in size.


< 145h/145H 123v/124V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!

< 145h/145H 123v/124V Pos: standing >
You can buy:
Nothing!

< 145h/145H 123v/124V Pos: standing >

< 145h/145H 123v/124V Pos: standing >
You could do it with a needle!

< 145h/145H 123v/124V Pos: standing >
Lover's Delight
Obvious exits: -East
A naked woman is laying here seductively.
A naked woman is laying here seductively.
Marcel, the brothel keeper, waits patiently while you look around.

< 145h/145H 123v/124V Pos: standing >

< 145h/145H 123v/124V Pos: standing >
In a Velvet Corridor
   The walls are lined with thick fuzzy velvet, the type of material
that seems to go well with this sort of establishment.  The velvet
is coined, buttoned with large snaps, so as to make the walls appear
pillowy.  Long leather straps dangle loosly, each boasting several
knotches and obvious overuse.  The floor creaks an embarrassing noise
which echoes loudly through the corridor, but nobody seems to care.
This is a place of pleasure and perversion, where whimsical fantasies
are played out.
Obvious exits: -South -West -Down
A naked woman is laying here seductively.

< 145h/145H 122v/124V Pos: standing >
Bloodstone Brothel
   Whips, chains, and straps line the wall of this house of sin.
A cheap candle chandelier provides just enough light to make one's
way around, but not enough light to catch a good glimpse of the so
called 'employees' of this place.  The room contains two doors, both
with a crack of light escaping from underneath.  Various sounds, can
be made out. The door to the west is made of iron and the door
to the east is made of wood.  In on corner of the room is a
slender staircase leading upwards.
Obvious exits: -North -East# -West# -Up
A slot machine stands here making noises.

< 145h/145H 121v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South
A burly bouncer is standing here, screening the customers.

< 145h/145H 122v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West

< 145h/145H 122v/124V Pos: standing >
In The Alley of the Raven
   This alley is very narrow and smells of something foul.  Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble.  The walls on each side of
this alley are very high, some areas covered with a brown moss.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 145h/145H 123v/124V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
A noble lady is standing here.
A huge black crow is hopping around the ground looking for some dinner.

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A salesman who is close by to your east.
A squire of the keep who is rather far off to your east.
A hooded strongman who is rather far off to your east.
A noble lady who is in the distance to your east.
A homeless man who is in the distance to your east.
A hooded strongman who is in the distance to your east.
A burly bouncer who is a brief walk away to your south.
Gilden who is a brief walk away to your west.

< 145h/145H 123v/124V Pos: standing >
A huge black crow leaves east.

< 145h/145H 123v/124V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A huge black crow is hopping around the ground looking for some dinner.
A salesman is standing here, practicing his pitch.

< 145h/145H 123v/124V Pos: standing >
Bloodstone Depository
   This is the storehouse of most of the wealth in Bloodstone.  Adventurers
from all over the realms come to the mighty Bloodstone Keep to deposit
their money.  The vaults of this coffer are said to be the safest place
for a hard earned platinum coin.  There is a sign on the wall commanding
your attention.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A woman stands here humming a melody.
A greedy banker is sitting behind a counter, stacking coins.

< 145h/145H 122v/124V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 145h/145H 123v/124V Pos: standing >
Sorry, but you cannot do that here!

< 145h/145H 124v/124V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 17 platinum coins, 91 gold coins, 130 silver coins, 15 copper coins. 

< 145h/145H 124v/124V Pos: standing >
Your account contains:
    178 platinum, 1515 gold, 1443 silver, 722 copper coins.

< 145h/145H 124v/124V Pos: standing >
You do not see or have the corpse.

< 145h/145H 124v/124V Pos: standing >
Ok.
You put 7 platinum, 91 gold, 130 silver, and 15 copper coins into a large leather backpack.

< 145h/145H 124v/124V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A huge black crow is hopping around the ground looking for some dinner.
A salesman is standing here, practicing his pitch.

< 145h/145H 123v/124V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West

< 145h/145H 122v/124V Pos: standing >
A guard of the keep enters from the south.

< 145h/145H 122v/124V Pos: standing >
You quickly scan the area.
A dark priest who is not far off to your north.
A squire of the keep who is not far off to your east.
A hooded strongman who is not far off to your east.
A noble lady who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A homeless man who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A wild rabbit who is close by to your south.
An elite watcher who is close by to your south.
An elite watcher who is not far off to your south.
A guard of the keep who is not far off to your south.
A common woman who is a brief walk away to your south.
A citizen of Bloodstone who is rather far off to your south.
A hooded strongman who is in the distance to your south.
A huge black crow who is close by to your west.
A salesman who is close by to your west.
A noble lady who is not far off to your west.
Gilden who is in the distance to your west.

< 145h/145H 122v/124V Pos: standing >

< 145h/145H 124v/124V Pos: standing >
A Lich snaps into visibility.

< 145h/145H 124v/124V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Are you mad!?

< 12h/145H 124v/124V Pos: standing >
A Lich starts casting an offensive spell.

< 14h/145H 124v/124V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's giant fist of force is the last thing you ever see.
Your drow-made gem helm from Traoul's Lair was completely destroyed by the massive blow!
Your pair of light rothe-hide boots was completely destroyed by the massive blow!