<worn as a badge> a clump of glowing fuzz of regeneration
<worn on head> a crown of burning flames of constitution
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a black pearl earring [superior]
<worn in ear> an orb of metorite (glowing)
<worn on face> mask of the flayed mind [superior]
<worn around neck> the fangs of the balor [superior]
<worn around neck> a necklace of halfling ears of endurance
<worn on body> a mithril breastplate with a golden cross of damage (glowing)
<worn about body> the cloak of enternal anguish (glowing)
<worn as quiver> a snakeskin quiver of magical protection [poor] made by Daweava (glowing)
<worn about waist> the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a glowing stone of sight [superior] made by Om (glowing)
<attached to belt> a metal flask marked "wandering woods" (glowing)
<worn on arms> a shoulder drape of emerald dragonscale [poor]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of the Ranger [poor] made by Daweava [85%]
<worn around wrist> the bracer of Uz's alliance
<worn on hands> a pair of pale, misty gloves[203h 29m 55s]
<worn on finger> a red earthstone ring
<worn on finger> a shiny crimson ring of strength [79%]
<primary weapon> a frost brand named 'Stormbringer' (glowing) (humming) [83%]
<secondary weapon> the granite dagger 'BloodFeast'[203h 29m 55s]
<worn on legs> some diabolical platinum leggings [82%]
<worn on feet> boots of thundering might of damage (humming)
Obvious exits: -N -W
< 1034h/1034H 163v/170V Pos: standing >
Ok.
< 1034h/1034H 166v/170V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#
< 1034h/1034H 167v/170V Pos: standing >
Squall Road
Obvious exits: -E -W
A black crow hops through the streets, pecking at trash.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 1034h/1034H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 170v/170V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
There are Duergar tracks going east.
There are some tracks heading east.
< 1034h/1034H 169v/170V Pos: standing >
The barracks seems to be closed.
< 1034h/1034H 169v/170V Pos: standing >
The barracks seems to be closed.
< 1034h/1034H 169v/170V Pos: standing >
The barracks seems to be closed.
< 1034h/1034H 170v/170V Pos: standing >
< 1034h/1034H 170v/170V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
< 1034h/1034H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -S -U
There are some tracks heading north.
< 1034h/1034H 168v/170V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
< 1034h/1034H 167v/170V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
There are some tracks heading east.
< 1034h/1034H 167v/170V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
The harbour master who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
< 1034h/1034H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 170v/170V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
There are Duergar tracks going north.
< 1034h/1034H 169v/170V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
A black crow hops through the streets, pecking at trash.
< 1034h/1034H 168v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A stray dog spends his days chasing rats through the back alleys.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 1034h/1034H 167v/170V Pos: standing >
Ok.
< 1034h/1034H 170v/170V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 1034h/1034H 169v/170V Pos: standing >
Ok.
< 1034h/1034H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 1034h/1034H 169v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1034h/1034H 168v/170V Pos: standing >
< 1034h/1034H 168v/170V Pos: standing >
Nazz leaves down.
< 1034h/1034H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1034h/1034H 170v/170V Pos: standing >
< 1034h/1034H 170v/170V Pos: standing >
Nazz enters from below.
< 1034h/1034H 170v/170V Pos: standing >
< 1034h/1034H 170v/170V Pos: standing >
An orc commoner enters from below.
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
Nazz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1034h/1034H 170v/170V Pos: standing >
< 1069h/1069H 170v/170V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 1069h/1069H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1069h/1069H 170v/170V Pos: standing >
Nazz leaves down.
< 1069h/1069H 170v/170V Pos: standing >
You get a slab of beef from a net of endless currents.
< 1069h/1069H 170v/170V Pos: standing >
You eat the slab of beef.
< 1069h/1069H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
Score information for Azar
Level: 56 Race: Orc Class: Mercenary Warrior Sex: Male
Hit points: 1081(1081) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 86 platinum 0 gold 0 silver 0 copper
Playing time: 6 days / 20 hours/ 29 minutes
Received data: 0.1828 MB this session.
Send data: 0.0073 MB this session.
Compression ratio: 85%
Title: Better Gang Me [MuTiNouS SwiNeS]
Followers:
Nazz
Status: Standing.
Epic points(total): 777(32577) Current task: find runestone of The Ruins of Undermountain
Epic Bonus: Epic Points Bonus (4.37%)
Frags: +7.21 Deaths: 25
Detecting: Illusions Invisible Evil Good Life
Protected from: All but High Circle Spells
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Lightfooted Sparkling
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 3273
Active Spells:
--------------
roar of heroes (5 minutes)
stone skin (3 minutes)
dexterity (38 minutes)
strength (38 minutes)
improved invisibility (22 minutes)
detect invisibility (3 minutes)
cold ward (2 minutes)
fly (54 minutes)
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
An orc merchant leaves down.
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
You do not see that here.
< 1081h/1081H 170v/170V Pos: standing >
You do not see that here.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
Autosaving...
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
You do not see that here.
< 1081h/1081H 170v/170V Pos: standing >
You do not see that here.
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
You quickly scan the area.
An orc merchant who is close by below you.
A young orc soldier who is close by below you.
An orc city guard who is close by below you.
An orc sailor who is close by below you.
An orc sailor who is close by below you.
An orc sailor who is close by below you.
A troll patron who is close by below you.
A troll patron who is close by below you.
< 1081h/1081H 170v/170V Pos: standing >
Znar has just given you his consent.
< 1081h/1081H 170v/170V Pos: standing >
Znar is now a member of your group.
< 1081h/1081H 170v/170V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by Znar.
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc commoner wanders the city here.(Red Aura)
< 1081h/1081H 170v/170V Pos: standing >
You quickly scan the area.
Znar who is close by below you.
Nazz who is close by below you.
An orc merchant who is close by below you.
A young orc soldier who is close by below you.
An orc city guard who is close by below you.
An orc sailor who is close by below you.
An orc sailor who is close by below you.
An orc sailor who is close by below you.
A troll patron who is close by below you.
A troll patron who is close by below you.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
A young orc soldier enters from below.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
A young orc soldier leaves down.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 1081h/1081H 170v/170V Pos: standing >
< 1081h/1081H 170v/170V Pos: standing >
A Grey Elf has entered the game.
< 1081h/1081H 170v/170V Pos: standing >
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 1081h/1081H 170v/170V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful pierce strikes a Grey Elf.]=-
[Damage: 8 ] -=[Your fine pierce wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
You snap into visibility.
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 11 ] -=[Your slash wounds a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your pierce strikes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 24 ] -=[Your powerful pierce strikes a Grey Elf.]=-
[Damage: 10 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 11 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
You snap into visibility.
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
An orc city guard enters from below.
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 9 ] -=[Your pierce wounds a Grey Elf.]=-
You miss a Grey Elf.
[Damage: 12 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 10 ] -=[Your slash wounds a Grey Elf.]=-
A Grey Elf snaps into visibility.
[Damage: 10 ] -=[Your fine slash wounds a Grey Elf.]=-
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
< 1081h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Grey Elf clambers to his feet.
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 82 ] You leave a huge, red swollen lump on a Grey Elf's temple.
You deftly pull back your head and ram it into a Grey Elf again!
[Damage: 41 ] You leave a huge, red swollen lump on a Grey Elf's temple.
< 1093h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
You snap into visibility.
< 1093h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
An orc commoner leaves down.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 21 ] -=[Your slash strikes a Grey Elf.]=-
A Grey Elf dodges your futile attack.
[Damage: 22 ] -=[Your impressive pierce strikes a Grey Elf.]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
[Damage: 23 ] -=[Your impressive slash strikes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 49 ] -=[Your mighty slash seriously wounds a Grey Elf.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Grey Elf hard.]=-
< 1093h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf starts casting a spell.
< 1093h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
An orc merchant enters from below.
< 1093h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
An orc city guard frowns in boredom at the obviously one-sided struggle.
< 1093h/1081H 170v/170V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'hzrzsafh'
A Grey Elf slowly fades out of existence.
< 1093h/1081H 170v/170V Pos: standing >
Headbutt whom?
< 1093h/1081H 170v/170V Pos: standing >
Headbutt whom?
< 1093h/1081H 170v/170V Pos: standing >
Crush whose throat?
< 1093h/1081H 170v/170V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 1093h/1081H 170v/170V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
An Orc commoner wanders the city here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 1093h/1081H 169v/170V Pos: standing >
< 1093h/1081H 169v/170V Pos: standing >
< 1093h/1081H 169v/170V Pos: standing >
Ok.
< 1093h/1081H 169v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
A black crow hops through the streets, pecking at trash.
There are some tracks heading south.
< 1093h/1081H 168v/170V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A sleeping orc soldier who is close by to your north.
A sleeping orc soldier who is not far off to your north.
A Grey Elf who is not far off to your north.
An orc merchant who is a brief walk away to your north.
An orc commoner who is close by to your east.
A young orc soldier who is close by to your east.
Znar who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
A troll patron who is close by to your east.
Nazz who is close by to your south.
< 1093h/1081H 169v/170V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1093h/1081H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 1093h/1081H 169v/170V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
There are some tracks heading west.
There are some tracks heading north.
Nazz enters from the west.
< 1093h/1081H 168v/170V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Nazz enters from the east.
< 1093h/1081H 169v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
A black crow hops through the streets, pecking at trash.
There are some tracks heading south.
Nazz enters from the south.
< 1093h/1081H 168v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)
Nazz enters from the south.
< 1093h/1081H 167v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -S -W
There is a portal here shimmering in a rainbow of colors.
A young Orc soldier practices his newly learned techniques here.(Red Aura)
*A Grey Elf (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Nazz enters from the south.
< 1093h/1081H 167v/170V Pos: standing >
You snap into visibility.
They are aware of deviousness but you try anyways!
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 1093h/1081H 169v/170V Pos: standing >
<Nazz snaps into visibility.
A Grey Elf snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at a Grey Elf!
A Grey Elf avoids Nazz's ferocious maul, and down he goes!
< 1093h/1081H 170v/170V Pos: standing >
< T: Nazz TP: kne TC:excellent E: A Grey Elf sit EP: nasty wounds >
Nazz misses a Grey Elf.
A Grey Elf snaps into visibility.
< 1093h/1081H 170v/170V Pos: standing >
< T: Nazz TP: kne TC:excellent E: A Grey Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 26 ] -=[Your powerful slash strikes a Grey Elf hard.]=-
[Damage: 25 ] -=[Your pierce strikes a Grey Elf hard.]=-
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 114 ] You feel energy flowing from a Grey Elf into you!
[Damage: 25 ] -=[Your powerful pierce seriously wounds a Grey Elf.]=-
[Damage: 24 ] -=[Your slash enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 24 ] -=[Your powerful slash causes a Grey Elf to grimace in pain.]=-
[Damage: 28 ] You beautifully slash a Grey Elf into two parts - both dead.
A Grey Elf's gleaming platinum ring was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1543.