<worn on head> a stylish flesh hat from Shairak and Smokeveil Forest
<worn in ear> a gleaming leather earring from Shairak and Smokeveil Forest
<worn on body> a frozen gold tunic
<worn on back> a large leather backpack
<held as shield> a glowing steel heater shield from Shairak and Smokeveil Forest
<worn around wrist> an exquisite crystal bracer
<worn on hands> some knight's bronze gauntlets from Shairak and Smokeveil Forest
<primary weapon> a thin steel dagger
<worn on legs> some patched stone pants
<worn on feet> some soft leather boots [superior]
A muscular villager misses you.
< 141h/142H 113v/114V Pos: sitting >
< T: Huni TP: sit TC:few scratches E: muscular sta EP: few scratches >
You miss a muscular villager.
< 141h/142H 113v/114V Pos: sitting >
< T: Huni TP: sit TC:few scratches E: muscular sta EP: few scratches >
You clamber to your feet.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few scratches >
You start chanting...
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few scratches >
A muscular villager misses you.
A muscular villager misses you.
You block a muscular villager's feeble kick with your arm.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few scratches >
You complete your spell...
[Damage: 48 ] You chill a muscular villager.
The chilling cold causes a muscular villager to stammer, apparently weakened.
[Damage: 1 ] -=[Your weak pierce grazes a muscular villager.]=-
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: small wounds >
You start chanting...
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: small wounds >
You complete your spell...
[Damage: 25 ] You chill a muscular villager.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few wounds >
[Damage: 3 ] -=[Your decent pierce wounds a muscular villager.]=-
A muscular villager misses you.
You dodge a muscular villager's vicious attack.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few wounds >
You start chanting...
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few wounds >
Casting: chill touch
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: few wounds >
You complete your spell...
[Damage: 50 ] You chill a muscular villager.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: nasty wounds >
A traveling adventurer enters from the east.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: nasty wounds >
You start chanting...
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: nasty wounds >
You dodge a muscular villager's vicious attack.
A muscular villager misses you.
< 141h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: muscular sta EP: nasty wounds >
You complete your spell...
[Damage: 67 ] You reach out and touch a muscular villager, leeching some of his's lifeforce.
< 142h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: muscular sta EP: awful >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 142h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: muscular sta EP: awful >
You start chanting...
< 142h/142H 113v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: muscular sta EP: awful >
You complete your spell...
[Damage: 62 ] A muscular villager apparently has no more life to leech!
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a muscular villager cause a sickening chill to run up your spine.
< 142h/142H 113v/114V Pos: standing >
The snow is coming down faster now.
< 142h/142H 113v/114V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 4 gold coins, 15 silver coins, 22 copper coins.
< 142h/142H 113v/114V Pos: standing >
A traveling adventurer leaves east.
Ok.
You put 1 platinum, 4 gold, 15 silver, and 22 copper coins into a large leather backpack.
< 142h/142H 113v/114V Pos: standing >
< 142h/142H 114v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
< 142h/142H 112v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
< 142h/142H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 142h/142H 110v/114V Pos: standing >
A small villager enters from the south.
< 142h/142H 111v/114V Pos: standing >
Now where did that chicken go?
< 142h/142H 114v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
< 142h/142H 112v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
< 142h/142H 110v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
< 142h/142H 112v/114V Pos: standing >
A small villager enters from the north.
< 142h/142H 112v/114V Pos: standing >
Are you mad!?
< 142h/142H 112v/114V Pos: standing >
A peasant commoner leaves east.
< 142h/142H 112v/114V Pos: standing >
This creature stands a little under five feet tall. He has a very stocky
build and is rather wide. His arms are the size of a tiny infant and have many
signs of past battles evident on them. He has pale empty blue eyes that have a
look of cold apathy. His hair is a dirty looking raven black and runs past his
shoulders and onto his bulky back.
A traveling adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
<worn on body> some spiked splint mail
<held as shield> a buckler
<primary weapon> a hand axe
<worn on feet> some soft leather boots [superior]
< 142h/142H 112v/114V Pos: standing >
You start chanting...
< 142h/142H 112v/114V Pos: standing >
You complete your spell...
[Damage: 26 ] You chill a traveling adventurer.
You dodge a traveling adventurer's vicious attack.
A traveling adventurer's sweep catches you in the side and you almost stumble.
< 137h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: dorf sta EP: few scratches >
A young villager leaves north.
< 137h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: dorf sta EP: few scratches >
Autosaving...
< 137h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: dorf sta EP: few scratches >
You start chanting...
< 137h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:few scratches E: dorf sta EP: few scratches >
You complete your spell...
[Damage: 48 ] You reach out and touch a traveling adventurer, leeching some of his's lifeforce.
< 142h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: small wounds >
You dodge a traveling adventurer's vicious attack.
< 142h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: small wounds >
You start chanting...
< 142h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: small wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 42 ] [Damage: 53 ] The shadowy hand slashes a traveling adventurer viciously.
< 142h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: few wounds >
You miss a traveling adventurer.
You start chanting...
< 142h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 30 ] [Damage: 37 ] The shadowy hand slashes a traveling adventurer viciously.
< 142h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: nasty wounds >
-=[A traveling adventurer's powerful slash strikes you hard.]=-
You dodge a traveling adventurer's vicious attack.
A traveling adventurer's kick crashes into your chest.
You start chanting...
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 22 ] [Damage: 28 ] The shadowy hand slashes a traveling adventurer viciously.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A peasant commoner enters from the east.
A traveling adventurer parries your futile lunge at him.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 14 ] [Damage: 18 ] The shadowy hand slashes a traveling adventurer viciously.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You dodge a traveling adventurer's vicious attack.
You dodge a traveling adventurer's vicious attack.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
A small villager leaves north.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 34 ] [Damage: 43 ] The shadowy hand slashes a traveling adventurer viciously.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: awful >
You start chanting...
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 18 ] [Damage: 23 ] The shadowy hand slashes a traveling adventurer viciously.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: awful >
You miss a traveling adventurer.
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: awful >
You start chanting...
< 120h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: awful >
You dodge a traveling adventurer's vicious attack.
You dodge a traveling adventurer's vicious attack.
A traveling adventurer's sweep catches you in the side and you almost stumble.
< 113h/142H 112v/114V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 18 ] A traveling adventurer is stunned!
[Damage: 22 ] The shadowy hand tears away the remaining life of a traveling adventurer.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling adventurer's last actions in this world.
< 113h/142H 112v/114V Pos: standing >
You get a hand axe from the corpse of a traveling adventurer.
You get a buckler from the corpse of a traveling adventurer.
You get some soft leather boots [superior] from the corpse of a traveling adventurer.
You get some spiked splint mail from the corpse of a traveling adventurer.
You get a few coins from the corpse of a traveling adventurer.
There were: 1 platinum coin, 12 gold coins.
< 113h/142H 112v/114V Pos: standing >
Ok.
You put 1 platinum, 12 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 113h/142H 112v/114V Pos: standing >
A peasant commoner leaves north.
< 113h/142H 112v/114V Pos: standing >
You sit down and relax.
< 116h/142H 113v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - teleport
1 - levitate
3 - heal undead
( 4th circle) 3 - life leech
( 3rd circle) 4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 3 - chill touch
1 - protection from living
( 1st circle) 2 - slashing darkness
And you are currently memorizing the following spells:
8 seconds: ( 2nd) chill touch
17 seconds: ( 2nd) chill touch
26 seconds: ( 2nd) chill touch
38 seconds: ( 4th) life leech
51 seconds: ( 4th) life leech
60 seconds: ( 2nd) chill touch
72 seconds: ( 4th) life leech
78 seconds: ( 1st) slashing darkness
85 seconds: ( 1st) slashing darkness
91 seconds: ( 1st) slashing darkness
97 seconds: ( 1st) slashing darkness
103 seconds: ( 1st) slashing darkness
110 seconds: ( 1st) slashing darkness
116 seconds: ( 1st) slashing darkness
You can memorize 2 6th circle spell(s).
You continue your study.
< 116h/142H 113v/114V Pos: sitting >
You start meditating...
< 117h/142H 114v/114V Pos: sitting >
You stop meditating.
You are carrying: (9/11)
some spiked splint mail
some soft leather boots [superior]
a buckler
a hand axe
a large pearl
a tiny sapphire
[2] a spellbook
a large leather backpack
< 127h/142H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
< 136h/142H 114v/114V Pos: sitting >
You feel heavier and stop levitating.
You no longer feel safe from the living.
< 140h/142H 114v/114V Pos: sitting >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 141h/142H 114v/114V Pos: sitting >
You are using:
<worn on head> a stylish flesh hat from Shairak and Smokeveil Forest
<worn in ear> a gleaming leather earring from Shairak and Smokeveil Forest
<worn on body> a frozen gold tunic
<worn on back> a large leather backpack
<held as shield> a glowing steel heater shield from Shairak and Smokeveil Forest
<worn around wrist> an exquisite crystal bracer
<worn on hands> some knight's bronze gauntlets from Shairak and Smokeveil Forest
<primary weapon> a thin steel dagger
<worn on legs> some patched stone pants
< 142h/142H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
< 142h/142H 114v/114V Pos: sitting >
Character attributes for Huni
Level: 27 Race: Kobold Class: Necromancer
Age: 17 yrs / 10 mths Height: 43 inches Weight: 53 lbs Size: small
Actual (Base) Actual (Base)
Str: 86 ( 96) Pow: 78 ( 82)
Dex: 101 ( 92) Int: 124 ( 99)
Agi: 119 ( 99) Wis: 89 ( 85)
Con: 88 ( 93) Cha: 80 ( 80) Luk: 91 ( 91)
Equipped Items: 8 Carried weight: 128
Armor Points: -209 Reduces melee damage taken by 20.9%
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 100%
Hitroll: 7 Damroll: 4
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[48] FEA[53]
BRE[52] SPE[27]
Load carried: Moderate
< 142h/142H 114v/114V Pos: sitting >
A peasant commoner leaves north.
< 142h/142H 114v/114V Pos: sitting >
You place some soft leather boots [superior] on your feet.
< 142h/142H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
Character attributes for Huni
Level: 27 Race: Kobold Class: Necromancer
Age: 17 yrs / 10 mths Height: 43 inches Weight: 53 lbs Size: small
Actual (Base) Actual (Base)
Str: 86 ( 96) Pow: 78 ( 82)
Dex: 105 ( 96) Int: 124 ( 99)
Agi: 119 ( 99) Wis: 89 ( 85)
Con: 88 ( 93) Cha: 80 ( 80) Luk: 91 ( 91)
Equipped Items: 9 Carried weight: 128
Armor Points: -212 Reduces melee damage taken by 21.2%
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 100%
Hitroll: 7 Damroll: 4
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[48] FEA[53]
BRE[52] SPE[27]
Load carried: Moderate
< 142h/142H 124v/124V Pos: sitting >
You are carrying: (8/11)
some spiked splint mail
a buckler
a hand axe
a large pearl
a tiny sapphire
[2] a spellbook
a large leather backpack
< 142h/142H 124v/124V Pos: sitting >
You put 7 items into a large leather backpack.
< 142h/142H 124v/124V Pos: sitting >
You get a spellbook from a large leather backpack.
< 142h/142H 124v/124V Pos: sitting >
You get a spellbook from a large leather backpack.
< 142h/142H 124v/124V Pos: sitting >
You are using:
<worn on head> a stylish flesh hat from Shairak and Smokeveil Forest
<worn in ear> a gleaming leather earring from Shairak and Smokeveil Forest
<worn on body> a frozen gold tunic
<worn on back> a large leather backpack
<held as shield> a glowing steel heater shield from Shairak and Smokeveil Forest
<worn around wrist> an exquisite crystal bracer
<worn on hands> some knight's bronze gauntlets from Shairak and Smokeveil Forest
<primary weapon> a thin steel dagger
<worn on legs> some patched stone pants
<worn on feet> some soft leather boots [superior]
< 142h/142H 124v/124V Pos: sitting >
Saving Huni.
< 142h/142H 124v/124V Pos: sitting >
a Well Traveled Path
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing life leech.
< 142h/142H 124v/124V Pos: sitting >
A village commoner leaves north.
< 142h/142H 124v/124V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - teleport
1 - levitate
3 - heal undead
( 4th circle) 4 - life leech
( 3rd circle) 4 - dispel magic
2 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 2 - slashing darkness
And you are currently memorizing the following spells:
10 seconds: ( 4th) life leech
19 seconds: ( 2nd) chill touch
31 seconds: ( 4th) life leech
38 seconds: ( 1st) slashing darkness
44 seconds: ( 1st) slashing darkness
50 seconds: ( 1st) slashing darkness
56 seconds: ( 1st) slashing darkness
63 seconds: ( 1st) slashing darkness
69 seconds: ( 1st) slashing darkness
75 seconds: ( 1st) slashing darkness
You can memorize 2 6th circle spell(s).
< 142h/142H 124v/124V Pos: sitting >
You start meditating...
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing life leech.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing chill touch.
< 142h/142H 124v/124V Pos: sitting >
A young villager enters from the north.
< 142h/142H 124v/124V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing life leech.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
< 142h/142H 124v/124V Pos: sitting >
A young villager leaves north.
< 142h/142H 124v/124V Pos: sitting >
A small villager enters from the north.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
< 142h/142H 124v/124V Pos: sitting >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
< 142h/142H 124v/124V Pos: sitting >
A young villager enters from the north.
< 142h/142H 124v/124V Pos: sitting >
A young villager leaves east.
< 142h/142H 124v/124V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
< 142h/142H 124v/124V Pos: sitting >
You clamber to your feet.
< 142h/142H 124v/124V Pos: standing >
A young villager leaves north.
< 142h/142H 124v/124V Pos: standing >
A small villager leaves north.
< 142h/142H 124v/124V Pos: standing >
A peasant commoner enters from the north.
< 142h/142H 124v/124V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
< 142h/142H 124v/124V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
< 142h/142H 122v/124V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
< 142h/142H 120v/124V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
< 142h/142H 118v/124V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
< 142h/142H 117v/124V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
< 142h/142H 116v/124V Pos: standing >
A young villager leaves east.
< 142h/142H 119v/124V Pos: standing >
This creature stands a little under five feet tall. He has a very stocky
build and is rather fat. His arms are the size of a small baby and have many
signs of past battles evident on them. He has pale ocean blue eyes that have a
look of cold apathy. His hair is a dirty looking raven black and runs past his
shoulders.
A wandering adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
<worn on body> some spiked ringmail
<held as shield> a buckler
<primary weapon> a hand axe
<worn on feet> some soft leather boots [poor]
< 142h/142H 120v/124V Pos: standing >
You ARE mad!
< 142h/142H 124v/124V Pos: standing >
You start chanting...
A wandering adventurer suddenly attacks YOU!
A wandering adventurer misses you.
< 142h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: excellent >
You complete your spell...
[Damage: 25 ] You chill a wandering adventurer.
< 142h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: few scratches >
You start chanting...
< 142h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: few scratches >
You complete your spell...
[Damage: 26 ] You chill a wandering adventurer.
< 142h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 5 ] -=[Your pierce grazes a wandering adventurer.]=-
< 142h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: small wounds >
You start chanting...
< 142h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC:excellent E: dorf sta EP: small wounds >
-=[A wandering adventurer's powerful slash strikes you hard.]=-
OUCH! That really did HURT!
< 126h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: small wounds >
You complete your spell...
[Damage: 51 ] You chill a wandering adventurer.
The chilling cold causes a wandering adventurer to stammer, apparently weakened.
< 126h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: small wounds >
An orog warrior snaps into visibility.
An orog warrior misses you.
< 126h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: small wounds >
You start chanting...
< 126h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: small wounds >
Casting: chill touch
< 126h/142H 124v/124V Pos: standing >
< T: Huni TP: sta TC: small wounds E: dorf sta EP: small wounds >
You complete your spell...
[Damage: 24 ] You chill a wandering adventurer.
An orog warrior tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 126h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: small wounds E: dorf sta EP: small wounds >
A faint hum can be heard from the legendary platemail of defense carried by an orog warrior.
< 126h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: small wounds E: dorf sta EP: small wounds >
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
OUCH! That really did HURT!
You duck under a wandering adventurer's lame kick.
< 108h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: small wounds E: dorf sta EP: small wounds >
-=[An orog warrior's crush strikes you hard.]=-
-=[An orog warrior's impressive pierce strikes you very hard.]=-
-=[An orog warrior's impressive crush strikes you hard.]=-
-=[An orog warrior's impressive crush strikes you very hard.]=-
< 65h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: nasty wounds E: dorf sta EP: small wounds >
You miss a wandering adventurer.
< 65h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: nasty wounds E: dorf sta EP: small wounds >
The first rays of sunlight signal that day is approaching.
< 65h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: nasty wounds E: dorf sta EP: small wounds >
-=[A wandering adventurer's powerful slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
A wandering adventurer misses you.
< 44h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: nasty wounds E: dorf sta EP: small wounds >
-=[An orog warrior's crush seriously wounds you.]=-
-=[An orog warrior's pierce seriously wounds you.]=-
-=[An orog warrior's impressive crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[An orog warrior's crush causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orog warrior's jewel of the Spider Queen flares up upon hitting you!
Your soul feels hollow, as the power of an orog warrior's jewel of the Spider Queen saps your lifeforce!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 1h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: awful E: an orog warrior sta EP: excellent >
An orog warrior dodges your futile attack.
< 1h/142H 124v/124V Pos: sitting >
< T: Huni TP: sit TC: awful E: an orog warrior sta EP: excellent >
An orog warrior attempted to headbutt you.
You stagger about, then fall to your knees!
< 1h/142H 124v/124V Pos: kneeling >
< T: Huni TP: kne TC: awful E: an orog warrior sta EP: excellent >
You try to overcome your woozy feeling.
< 1h/142H 124v/124V Pos: kneeling >
< T: Huni TP: kne TC: awful E: an orog warrior sta EP: excellent >
You try to overcome your woozy feeling.
< 1h/142H 124v/124V Pos: kneeling >
< T: Huni TP: kne TC: awful E: an orog warrior sta EP: excellent >
An orog warrior attempted to headbutt you.
< 1h/142H 124v/124V Pos: kneeling >
< T: Huni TP: kne TC: awful E: an orog warrior sta EP: excellent >
You try to overcome your woozy feeling.
< 1h/142H 124v/124V Pos: kneeling >
< T: Huni TP: kne TC: awful E: an orog warrior sta EP: excellent >
The world stops spinning.
An orog warrior attempted to headbutt you.
< 1h/142H 124v/124V Pos: kneeling >
< T: Huni TP: kne TC: awful E: an orog warrior sta EP: excellent >
-=[An orog warrior's impressive crush hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...