<worn on head> a fanged dragonscale skullcap
<worn on eyes> a masterly-crafted ruby eyepatch
<worn in ear> a bloody silver stud from Golden Hall of the Crown
<worn in ear> a spiked adamantium earring from Golden Hall of the Crown
<worn on face> a bloody silver mask from Bandit Camp
<worn around neck> a dwarven-made silver choker from Golden Hall of the Crown
<worn on body> an angelic silver chainmail
<worn about body> a diabolical gold cloak from Bandit Camp
<worn on back> a large leather backpack
<worn about waist> a scarlet silk sash (illuminating)
<held as shield> a sparkling gold tower shield
<worn around wrist> an exquisite obsidian bracer from Golden Hall of the Crown
<worn around wrist> a jeweled brass bracer from Bandit Camp
<worn on finger> a gleaming marble band from Bandit Camp
<worn on finger> a frost-rimed silver ring
<primary weapon> a mithril-headed morningstar of wisdom
<worn on legs> some steel leggings of constitution
<worn on feet> some well-crafted dragonscale boots from Golden Hall of the Crown
< 353h/440H 101v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: small wounds >
[Damage: 19 ] -=[Your impressive crush strikes the lieutenant of the ballista crew.]=-
< 353h/440H 101v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
-=[A tall longbowman's punch strikes you.]=-
You block a tall longbowman's lunge at you.
You attempt to flee...
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
You flee southward!
< 341h/440H 71v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
< 341h/440H 71v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
You start chanting...
< 331h/430H 73v/101V Pos: standing >
Casting: heal
< 341h/440H 74v/101V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 438h/440H 74v/101V Pos: standing >
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
< 438h/440H 75v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
A Narrow Platform Along the Eastern Palisade
Obvious exits: -N -S
< 439h/440H 77v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 429h/430H 78v/101V Pos: standing >
The Top of the Tower at the Northeastern Corner of the Palisade
Obvious exits: -S -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A rotund tinker is wandering the alleys of the bailey.
An imposing man-at-arms is strolling about, looking for trouble.
A tall longbowman is walking his daily patrol on the platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 439h/440H 77v/101V Pos: standing >
You are knocked to the ground by the lieutenant of the ballista crew's mighty bash!
< 439h/440H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sta EP: few wounds >
A tall longbowman assists the lieutenant of the ballista crew heroically.
A tall longbowman suddenly attacks YOU!
A tall longbowman misses you.
An imposing man-at-arms assists a tall longbowman heroically.
An imposing man-at-arms suddenly attacks YOU!
An imposing man-at-arms misses you.
< 439h/440H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sta EP: few wounds >
-=[The lieutenant of the ballista crew's impressive punch strikes you.]=-
You block the lieutenant of the ballista crew's lunge at you.
< 409h/440H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sta EP: few wounds >
You feel your skill in 1h flaying improving.
[Damage: 19 ] -=[Your impressive crush strikes the lieutenant of the ballista crew.]=-
< 409h/440H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sta EP: few wounds >
You feel some of the Bandit Camp's spirits attention leave you.
< 409h/440H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sta EP: few wounds >
A heavy footman stands to the side, evaluating the fray.
< 399h/430H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sta EP: few wounds >
-=[An imposing man-at-arms's powerful crush strikes you.]=-
An imposing man-at-arms misses you.
An imposing man-at-arms's kick parts your hair but does little else.
-=[A tall longbowman's punch strikes you.]=-
You block a tall longbowman's lunge at you.
< 366h/430H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC: small wounds E: lieutenant sta EP: few wounds >
[Damage: 16 ] -=[Your impressive crush strikes the lieutenant of the ballista crew.]=-
Arvoreen's essence empowers you and you are rewarded with heal!
< 366h/430H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC: small wounds E: lieutenant sta EP: few wounds >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
-=[The lieutenant of the ballista crew's fine punch strikes you.]=-
The lieutenant of the ballista crew misses you.
< 352h/430H 78v/101V Pos: sitting >
< T: Faeri TP: sit TC: small wounds E: lieutenant sta EP: few wounds >
You clamber to your feet.
< 362h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
You start chanting...
< 362h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
An imposing man-at-arms enters from the west.
< 362h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
Casting: heal *
< 362h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
Casting: heal
-=[An imposing man-at-arms's powerful crush strikes you.]=-
-=[An imposing man-at-arms's powerful crush strikes you.]=-
-=[A tall longbowman's punch strikes you.]=-
You dodge a tall longbowman's vicious attack.
You suddenly see a tall longbowman's foot in your chest.
Your soldier's mithril mitts from Golden Hall of the Crown was damaged from the massive blow!
< 314h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC: few wounds E: lieutenant sta EP: few wounds >
You complete your spell...
A warm feeling fills your body!
You block the lieutenant of the ballista crew's lunge at you.
-=[The lieutenant of the ballista crew's punch strikes you.]=-
The lieutenant of the ballista crew's kick parts your hair but does little else.
< 417h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC:few scratches E: lieutenant sta EP: few wounds >
You feel some of the Bandit Camp's spirits attention leave you.
< 417h/440H 78v/101V Pos: standing >
< T: Faeri TP: sta TC:few scratches E: lieutenant sta EP: few wounds >
A heavy footman watches the battle in amusement.
You attempt to flee...
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W
You flee westward!
< 407h/430H 49v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 407h/430H 50v/101V Pos: standing >
You start chanting...
< 417h/440H 53v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
Casting: heal
< 417h/440H 54v/101V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 427h/430H 54v/101V Pos: standing >
The lieutenant of the ballista crew enters from the east.
< 427h/430H 55v/101V Pos: standing >
You sit down and relax.
< 427h/430H 56v/101V Pos: sitting >
You dodge a bash from the lieutenant of the ballista crew, who loses his balance and falls.
The lieutenant of the ballista crew suddenly attacks YOU!
-=[The lieutenant of the ballista crew's punch strikes you.]=-
You have memorized the following spells:
( 9th circle) 1 - word of recall
( 8th circle) 1 - dispel magic
2 - mass heal
1 - banish
( 7th circle) 5 - full heal
( 6th circle) 2 - curse
3 - flame strike
( 5th circle) 4 - heal
1 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 7 - blindness
3 - cause serious
( 1st circle) 2 - armor
2 - bless
2 - cure light
1 - detect evil
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
7 seconds: ( 4th) invigorate
15 seconds: ( 6th) curse
23 seconds: ( 5th) heal
31 seconds: ( 5th) heal
You can pray no more spells.
< 412h/430H 56v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sit EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 412h/430H 56v/101V Pos: sitting >
< T: Faeri TP: sit TC:few scratches E: lieutenant sit EP: few wounds >
You clamber to your feet.
< 412h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC:few scratches E: lieutenant sit EP: few wounds >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 412h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC:few scratches E: lieutenant sit EP: few wounds >
[Damage: 17 ] -=[Your crush strikes the lieutenant of the ballista crew.]=-
< 422h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC:few scratches E: lieutenant sit EP: few wounds >
-=[The lieutenant of the ballista crew's impressive punch strikes you.]=-
< 394h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
You start chanting...
< 394h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
Casting: curse
< 394h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
You complete your spell...
The lieutenant of the ballista crew briefly reveals a red aura!
< 394h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
You feel some of the Bandit Camp's spirits attention leave you.
< 394h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
[Damage: 20 ] -=[Your crush strikes the lieutenant of the ballista crew hard.]=-
Arvoreen's essence empowers you and you are rewarded with curse!
< 384h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
You start chanting...
< 384h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sit EP: few wounds >
The lieutenant of the ballista crew clambers to his feet.
< 384h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
Casting: blindness
The lieutenant of the ballista crew misses you.
You suddenly see the lieutenant of the ballista crew's foot in your chest.
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
You complete your spell...
The lieutenant of the ballista crew seems to be blinded!
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: few wounds >
[Damage: 18 ] -=[Your impressive crush strikes the lieutenant of the ballista crew.]=-
< 389h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: nasty wounds >
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W
The lieutenant of the ballista crew stands here, fighting YOU!
< 389h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: nasty wounds >
The lieutenant of the ballista crew misses you.
The lieutenant of the ballista crew misses you.
You start chanting...
< 389h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: nasty wounds >
You feel some of the Bandit Camp's spirits attention leave you.
< 389h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: nasty wounds >
You complete your spell...
[Damage: 57 ] [Damage: 61 ] You call down a roaring flamestrike which hits the lieutenant of the ballista crew dead on!
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: pretty hurt >
[Damage: 18 ] -=[Your impressive crush seriously wounds the lieutenant of the ballista crew.]=-
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: pretty hurt >
A rotund tinker enters from the east.
You start chanting...
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: pretty hurt >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 379h/430H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: pretty hurt >
An imposing man-at-arms enters from the east.
< 389h/440H 56v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: lieutenant sta EP: pretty hurt >
You complete your spell...
[Damage: 64 ] [Damage: 69 ] The lieutenant of the ballista crew turns into a pile of ash as your flamestrike hits!
The lieutenant of the ballista crew is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The lieutenant of the ballista crew's death cry reverberates in your head as he falls to the ground.
< 389h/440H 56v/101V Pos: standing >
You get a pair of dark ostriche-hide boots from the corpse of the lieutenant of the ballista crew.
You get a few coins from the corpse of the lieutenant of the ballista crew.
There were: 1 platinum coin, 12 gold coins.
< 389h/440H 56v/101V Pos: standing >
An imposing man-at-arms enters from the east.
Ok.
You put 1 platinum, 12 gold, 0 silver, and 0 copper coins into an ermineskin backpack.
< 389h/440H 56v/101V Pos: standing >
You start chanting...
< 389h/440H 56v/101V Pos: standing >
Casting: heal
< 389h/440H 58v/101V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 438h/440H 58v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
< 438h/440H 58v/101V Pos: standing >
You sit down and relax.
< 428h/430H 59v/101V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - word of recall
( 8th circle) 1 - dispel magic
2 - mass heal
1 - banish
( 7th circle) 5 - full heal
( 6th circle) 2 - curse
1 - flame strike
( 5th circle) 3 - heal
1 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 1 - remove poison
1 - sense life
7 - cause critical
( 2nd circle) 6 - blindness
3 - cause serious
( 1st circle) 2 - armor
2 - bless
2 - cure light
1 - detect evil
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
7 seconds: ( 4th) invigorate
15 seconds: ( 6th) curse
23 seconds: ( 5th) heal
31 seconds: ( 5th) heal
35 seconds: ( 2nd) blindness
44 seconds: ( 6th) flame strike
52 seconds: ( 6th) flame strike
60 seconds: ( 5th) heal
You can pray no more spells.
You continue your praying.
< 428h/430H 60v/101V Pos: sitting >
You start meditating...
< 428h/430H 60v/101V Pos: sitting >
A heavily-built mason enters from the west.
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 428h/430H 62v/101V Pos: sitting >
You stop meditating.
One of the sheriff's law officers, this man helps keep the denizens of the
castle from breaking any laws. His job is to detain, arrest or in extreme
cases to kill, anyone breaking the laws or threatening the general populace.
An imposing man-at-arms appears to be Human and is in excellent condition.
He's medium in size.
<primary weapon> a heavy oaken shillelagh
< 439h/440H 73v/101V Pos: sitting >
You start meditating...
< 440h/440H 74v/101V Pos: sitting >
You have finished praying for invigorate.
< 440h/440H 82v/101V Pos: sitting >
You feel some of the Bandit Camp's spirits attention leave you.
< 440h/440H 82v/101V Pos: sitting >
A rotund tinker leaves east.
< 430h/430H 85v/101V Pos: sitting >
An Orc snaps into visibility.
An Orc leaps at you only to realize you are down already.
You abandon your praying.
< 430h/430H 86v/101V Pos: sitting >
An imposing man-at-arms leaves east.
< 430h/430H 88v/101V Pos: sitting >
-=[An Orc's impressive pierce strikes you.]=-
-=[An Orc's impressive pierce strikes you.]=-
-=[An Orc's impressive pierce strikes you.]=-
< 376h/430H 89v/101V Pos: sitting >
< T: Faeri TP: sit TC: small wounds E: An Orc sit EP: few scratches >
You clamber to your feet.
< 376h/430H 89v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: An Orc sit EP: few scratches >
The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against !
You miss an Orc.
An Orc snaps into visibility.
[Damage: 8 ] -=[Your fine crush grazes an Orc.]=-
You ignite into black flames as you hit an Orc!
You miss an Orc.
< 375h/430H 89v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: An Orc sit EP: few scratches >
An imposing man-at-arms watches the area, making sure the battle does not get out of hand.
< 375h/430H 89v/101V Pos: standing >
< T: Faeri TP: sta TC: small wounds E: An Orc sit EP: few scratches >
You attempt to flee...
A Narrow Platform Along the Northern Palisade
Obvious exits: -E -W
You flee westward!
< 375h/430H 61v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 385h/440H 61v/101V Pos: standing >
A Bend in the Platform Along the Northern Palisade
Obvious exits: -N -E
< 385h/440H 61v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
Alas, you cannot go that way. . . .
< 385h/440H 61v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 61v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 61v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 62v/101V Pos: standing >
The Platform on the Palisade Leading to the Motte
Obvious exits: -S -U
< 375h/430H 61v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 63v/101V Pos: standing >
The Platform on the Palisade Leading Up to the Motte
Obvious exits: -N -D
A grumpy limner is grumbling about the condition of the streets.
< 375h/430H 62v/101V Pos: standing >
A Bend in the Platform on the Motte Palisade
Obvious exits: -E -S
< 375h/430H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/430H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/430H 63v/101V Pos: standing >
A Narrow Platform on the Southern Motte Palisade
Obvious exits: -E -W
< 376h/430H 62v/101V Pos: standing >
A Narrow Platform at the Southeastern Corner of the Palisade
Obvious exits: -N -W
A short astrologer is strolling about the bailey.
< 376h/430H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 376h/430H 62v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
Alas, you cannot go that way. . . .
< 376h/430H 63v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
Alas, you cannot go that way. . . .
< 376h/430H 63v/101V Pos: standing >
A Narrow Platform on the Eastern Motte Palisade
Obvious exits: -N -S
< 376h/430H 64v/101V Pos: standing >
A Heavy Stone Platform on the Eastern Tower
Obvious exits: -N -S -W# -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 376h/430H 64v/101V Pos: standing >
A Narrow Platform on the Eastern Motte Palisade
Obvious exits: -N -S
< 377h/430H 64v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 377h/430H 65v/101V Pos: standing >
A Heavy Stone Platform on the Eastern Tower
Obvious exits: -N -S -W# -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 377h/430H 65v/101V Pos: standing >
Bottom of a Tower on the Eastern Side of the Motte
Obvious exits: -N -S -U
A heavily-bearded nailsmith is wandering about the smithys' quarter.
< 377h/430H 65v/101V Pos: standing >
The Eastern Palisade on Top of the Motte
Obvious exits: -N -S
< 377h/430H 65v/101V Pos: standing >
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W
The bailey hangman wanders about wringing his hands.
< 378h/430H 64v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
Alas, you cannot go that way. . . .
< 378h/430H 65v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
Alas, you cannot go that way. . . .
< 378h/430H 65v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/430H 65v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 378h/430H 65v/101V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
< 378h/430H 65v/101V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
< 378h/430H 64v/101V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W
< 378h/430H 63v/101V Pos: standing >
Ok.
< 378h/430H 66v/101V Pos: standing >
The gate seems to be closed.
< 378h/430H 66v/101V Pos: standing >
An Orc snaps into visibility.
An Orc tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 379h/430H 67v/101V Pos: sitting >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 379h/430H 70v/101V Pos: sitting >
An Orc snaps into visibility.
-=[An Orc's impressive pierce strikes you.]=-
You block an Orc's lunge at you.
-=[An Orc's pierce strikes you.]=-
-=[An Orc's impressive pierce strikes you.]=-
-=[An Orc's pierce strikes you.]=-
-=[An Orc's pierce strikes you.]=-
You block an Orc's lunge at you.
You block an Orc's lunge at you.
-=[An Orc's impressive pierce strikes you.]=-
< 282h/440H 70v/101V Pos: sitting >
< T: Faeri TP: sit TC: few wounds E: An Orc sta EP: few scratches >
The power of your god suddenly fills your body and you feel MUCH stronger!
You miss an Orc.
An Orc snaps into visibility.
< 282h/440H 70v/101V Pos: sitting >
< T: Faeri TP: sit TC: few wounds E: An Orc sta EP: few scratches >
An Orc snaps into visibility.
-=[An Orc's impressive pierce strikes you.]=-
-=[An Orc's impressive pierce strikes you.]=-
-=[An Orc's pierce strikes you very hard.]=-
-=[An Orc's pierce strikes you hard.]=-
-=[An Orc's pierce strikes you hard.]=-
-=[An Orc's impressive pierce strikes you hard.]=-
You block an Orc's lunge at you.
-=[An Orc's impressive pierce strikes you very hard.]=-
< 133h/440H 70v/101V Pos: sitting >
< T: Faeri TP: sit TC: nasty wounds E: An Orc sta EP: few scratches >
You clamber to your feet.
An Orc snaps into visibility.
An Orc lunges at you, crushing your windpipe.
< 128h/440H 70v/101V Pos: standing >
< T: Faeri TP: sta TC:pretty hurt E: An Orc sta EP: few scratches >
It's already open!
< 128h/440H 70v/101V Pos: standing >
< T: Faeri TP: sta TC:pretty hurt E: An Orc sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 128h/440H 70v/101V Pos: standing >
< T: Faeri TP: sta TC:pretty hurt E: An Orc sta EP: few scratches >
Your devotion to your god causes you to unleash a Flurry of attacks against !
You miss an Orc.
You miss an Orc.
An Orc dodges your futile attack.
An Orc snaps into visibility.
You attempt to flee...
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
You flee westward!
< 128h/440H 47v/101V Pos: standing >
You are already standing.
< 128h/440H 47v/101V Pos: standing >
You are already standing.
< 128h/440H 47v/101V Pos: standing >
You are already standing.
< 128h/440H 47v/101V Pos: standing >
You feel some of the Bandit Camp's spirits attention leave you.
You attempt to flee...
At the Top of the Motte Before the Keep
Obvious exits: -N -E -S# -W
*An Orc (medium) Better Gang Me [MuTiNouS SwiNeS] stands in mid-air here.(Red Aura)
You flee eastward!
< 128h/440H 20v/101V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
< 118h/430H 20v/101V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
< 118h/430H 19v/101V Pos: standing >
The Southwestern Palisade on Top of the Motte
Obvious exits: -N -E
A tall longbowman is walking his daily patrol on the platform.
< 118h/430H 19v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/430H 19v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/430H 20v/101V Pos: standing >
The Western Palisade on Top of the Motte
Obvious exits: -N -S
A tall longbowman is walking his daily patrol on the platform.
< 118h/430H 20v/101V Pos: standing >
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U
An imposing man-at-arms is strolling about, looking for trouble.
< 118h/430H 19v/101V Pos: standing >
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 118h/430H 18v/101V Pos: standing >
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
< 118h/430H 18v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/430H 18v/101V Pos: standing >
An Orc sneaks in from the south.
< 119h/430H 19v/101V Pos: standing >
Pardon?
< 119h/430H 20v/101V Pos: standing >
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 119h/430H 19v/101V Pos: standing >
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U
An imposing man-at-arms is strolling about, looking for trouble.
< 119h/430H 18v/101V Pos: standing >
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
You feel some of the Bandit Camp's spirits attention leave you.
< 119h/430H 19v/101V Pos: standing >
Pardon?
< 119h/430H 20v/101V Pos: standing >
An Orc sneaks up.
< 119h/430H 21v/101V Pos: standing >
A Heavy Stone Platform on the Western Tower
Obvious exits: -N -E# -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
*An Orc (medium) Better Gang Me [MuTiNouS SwiNeS] stands in mid-air here.(Red Aura)
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 120h/430H 20v/101V Pos: standing >
An Orc snaps into visibility.
An Orc tackles you square in the chest knocking the wind out of you!
< 120h/430H 21v/101V Pos: sitting >
Your throat ceases to hurt; you feel your beautiful(?) voice returning!
< 120h/430H 22v/101V Pos: sitting >
An Orc snaps into visibility.
-=[An Orc's impressive pierce strikes you very hard.]=-
-=[An Orc's impressive pierce seriously wounds you.]=-
-=[An Orc's impressive pierce seriously wounds you.]=-
-=[An Orc's mighty pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You block an Orc's lunge at you.
You block an Orc's lunge at you.
-=[An Orc's pierce grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/430H 23v/101V Pos: sitting >
< T: Faeri TP: sit TC: awful E: An Orc sta EP: few scratches >
The lieutenant of the ballista crew stands to the side, evaluating the fray.
You feel invigorated as the spirits of Golden Hall of the Crown bless you.
< 4h/430H 23v/101V Pos: sitting >
< T: Faeri TP: sit TC: awful E: An Orc sta EP: few scratches >
You feel some of the Bandit Camp's spirits attention leave you.
You miss an Orc.
An Orc snaps into visibility.
An Orc snaps into visibility.
An Orc's stab causes massive blood-loss and you fall to the ground, lifeless.
Your soldier's mithril mitts from Golden Hall of the Crown was completely destroyed by the massive blow!
Your static dragonscale amulet was completely destroyed by the massive blow!