The death of [47 Controller] Tyc (Grey Elf)

in In the Dark Troglodyte Caves

from the perspective of [47 Controller] Tyc (Grey Elf)

<worn as a badge>    a sigil of the Village of New Hope (illuminating) [86%]             
<worn on head>       a brutal emerald crown
<worn in ear>        a small leaf shaped earring
<worn on face>       a mask of Xlorkortor [superior]
<worn around neck>   a satanic amulet
<worn around neck>   a soldier's dragonscale gorget
<worn on body>       a high priest robe of Xlorkortor [superior]
<worn about body>    opalescent robes of the archmagi [superior] (glowing)
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a spotted apron [superior]
<worn on belt buckle>a bark-bound book (glowing) (illuminating)
<attached to belt>   a bark-bound book (glowing) (illuminating)
<attached to belt>   a bark-bound book (glowing) (illuminating)
<held as shield>     a glowing shield of polished rose quartz (illuminating)
<worn around wrist>  a glowing amber bracelet [superior]
<worn around wrist>  a small bracelet made of roots [superior]
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a silver ring encrusted with a black sapphire [poor] (humming)
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a thick wire-bound tome [superior]
<worn on legs>       some stylish ivory leg plates
<worn on feet>       a pair of traveling boots

The church bishop's fine punch strikes a troglodyte sentinel hard.
[Damage: 23 ] The church bishop's fine punch strikes a troglodyte sentinel hard.
A troglodyte sentinel's crude punch wounds the church bishop.
A troglodyte sentinel's fine punch wounds the church bishop.

< 517h/517H 178v/178V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Down
Fresh blood splatters cover the area.
The corpse of a troglodyte sentinel is lying here.
The outline of some wall is here to the east. (invis)
The outline of some wall is here to the down. (invis)
The leader of the cutpurse guild stands here brooding. (minion) 
(Q)The church bishop stands here, fighting a troglodyte sentinel. (minion) 
A troglodyte assassin is lying here, mortally wounded.
A troglodyte sentinel stands here, fighting the church bishop.

< 517h/517H 178v/178V Pos: standing >
[Damage: 24 ] The church bishop's fine punch strikes a troglodyte sentinel hard.
[Damage: 25 ] The church bishop's fine punch strikes a troglodyte sentinel very hard.
[Damage: 23 ] The church bishop's fine punch strikes a troglodyte sentinel very hard.
[Damage: 21 ] The church bishop's punch strikes a troglodyte sentinel very hard.
[Damage: 45 ] The church bishop's punch enshrouds a troglodyte sentinel in a mist of blood.
The church bishop misses a troglodyte sentinel.
A troglodyte sentinel's crude punch wounds the church bishop.
The church bishop nimbly swivels out of the path of a troglodyte sentinel's attack.

< 517h/517H 178v/178V Pos: standing >
Ok.
The cutpurse guild leader futilely tries to rescue the church bishop!

< 517h/517H 178v/178V Pos: standing >
[Damage: 20 ] The church bishop's fine punch seriously wounds a troglodyte sentinel.
The church bishop misses a troglodyte sentinel.
[Damage: 20 ] The church bishop's fine punch enshrouds a troglodyte sentinel in a mist of blood.
[Damage: 22 ] The church bishop's fine punch causes a troglodyte sentinel to grimace in pain.
[Damage: 22 ] The church bishop's fine punch hits a troglodyte sentinel.
A troglodyte sentinel is mortally wounded, and will die soon, if not aided.

< 517h/517H 178v/178V Pos: standing >
Ok.
The church bishop starts casting a spell.

< 517h/517H 178v/178V Pos: standing >
The church bishop completes his spell...
The church bishop utters the words 'yjrr pzar'
A torrent of divine energy flows from the church bishop into the church bishop's body, and his wounds begin to heal!

< 517h/517H 178v/178V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
The corpse of a troglodyte sentinel is lying here.
The outline of some wall is here to the east. (invis)
The outline of some wall is here to the down. (invis)
The leader of the cutpurse guild stands here brooding. (minion) 
(Q)The church bishop is deep in meditation. (minion) 
A troglodyte assassin is lying here, mortally wounded.
A troglodyte sentinel is lying here, mortally wounded.

< 517h/517H 178v/178V Pos: standing >
You start chanting...

< 517h/517H 178v/178V Pos: standing >
Casting: dispel magic 

< 517h/517H 178v/178V Pos: standing >
You complete your spell...
A wall of force crumbles to dust and blows away.

< 517h/517H 178v/178V Pos: standing >
Ok.
The cutpurse guild leader leaves east.
The church bishop leaves east.

< 517h/517H 178v/178V Pos: standing >
You start chanting...

< 517h/517H 178v/178V Pos: standing >
You complete your spell...
[Damage:  9 ] The magic missile tears away the remaining life of a troglodyte assassin.
A troglodyte assassin is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Humanoid(s) for boon # 1570.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a troglodyte assassin dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 517h/517H 178v/178V Pos: standing >
You get a troglodyte dagger [superior] from the corpse of a troglodyte assassin.
You get a few coins from the corpse of a troglodyte assassin.
There were: 4 platinum coins, 22 gold coins. 
You get a patched cured leather ringmail from the corpse of a troglodyte assassin.

< 517h/517H 178v/178V Pos: standing >
Ok.
You put 4 platinum, 22 gold, 0 silver, and 0 copper coins into some many-pocketed garden trousers [superior].

< 517h/517H 178v/178V Pos: standing >
You start chanting...

< 517h/517H 178v/178V Pos: standing >
You complete your spell...
[Damage: 17 ] The magic missile tears away the remaining life of a troglodyte sentinel.
A troglodyte sentinel is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Humanoid(s) for boon # 1570.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a troglodyte sentinel dies in agony.

< 517h/517H 178v/178V Pos: standing >
A troglodyte female enters from the east.
You get a few coins from the corpse of a troglodyte sentinel.
There were: 3 platinum coins, 13 gold coins. 

< 517h/517H 178v/178V Pos: standing >
Ok.
You put 3 platinum, 13 gold, 0 silver, and 0 copper coins into some many-pocketed garden trousers [superior].

< 517h/517H 178v/178V Pos: standing >
You are carrying: (6/11)
a troglodyte dagger [superior] [66%]             
a patched cured leather ringmail
a fanged diamond ringmail
a stone battle axe [poor]
a troglodyte sword [superior]
some many-pocketed garden trousers [superior]

< 517h/517H 178v/178V Pos: standing >

This item is from the zone: Heaven.
'a patched cured leather ringmail'
Weight 5, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 10
This item will also affect your SV_FEAR positively.
A patched cured leather ringmail has an item value of 73.
A patched cured leather ringmail is made of cured leather and appears to be of average quality.
A patched cured leather ringmail has an item value of 73.

< 517h/517H 178v/178V Pos: standing >

This item is from the zone: Heaven.
'a fanged diamond ringmail'
Weight 6, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 20
This item will also affect your SV_BREATH positively.
A fanged diamond ringmail has an item value of 105.
A fanged diamond ringmail is made of diamond and appears to be of average quality.
A fanged diamond ringmail has an item value of 105.

< 517h/517H 178v/178V Pos: standing >
You put 5 items into some many-pocketed garden trousers [superior].

< 517h/517H 178v/178V Pos: standing >
In the Dark Troglodyte Caves
   This dark tunnel continues to wind through the troglodyte cave complex.
The floor is rough and covered with small chips of stone.  The chips appear to
have come from a recent leveling of the right hand wall.  The cold stone is
hard and unyielding, never changing, never evolving, always the exact same as
the day before, the year before, the millenia before.  The air here is stale
and quite unpleasant, filled with the scents of decay.  The troglodyte race is
firmly entrenched in this cave complex, as at home here in the dark as any race
of elf is to nature.  The hard nature of the troglodyte race makes the life
they live in these tunnels as easy and natural as possible.  One may travel
further in this cave complex by going west or south from this point.
Obvious exits: -South -West
A troglodyte female wanders around snarling.
(Q)The church bishop is deep in meditation. (minion) 
The leader of the cutpurse guild stands here brooding. (minion) 

< 517h/517H 177v/178V Pos: standing >
In the Dark Troglodyte Caves
   This rather large room is actually a naturally formed pocket in the deep
troglodyte cave system.  The cavern is as large as a domed cathedral, the
ceiling rising several hundred feet above the smooth cavern floor.  The walls
of this cavern are quite rough and uneven, with various small ledges criss-
crossing the face of the walls.  The floor is comprised of a very rough black
rock, most likely some sort of lava based material.  The air here is putrid and
filled with the disgusting smells of raw sewage.  There is a large moat like
hole near the wall to the north.  The hole in the floor is unprotected and
unguarded with any security railings or safety devices.  The hole is filled
with water and filth, appearing to be some sort of latrine or sewage dump for
the troglodyte peoples refuse.  One may travel down into the sludge or east
out of this cavern.
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte sentinel is lying here.
The outline of some wall is here to the down. (invis)
A troglodyte female prowls through the caves here.
The church bishop enters from the east.
The cutpurse guild leader enters from the east.

< 517h/517H 176v/178V Pos: standing >
You pass right through a wall of force.
In the Dark Troglodyte Caves Filled With Water
   This tight passageway is filled with the filth and remains of the creatures
that live in these caverns.  The water is murky and quite cold.  The water is
stagnant and does not move, allowing the filth and murk to settle to the bottom
of the passage.  The troglodyte people have no other way to dispose of their
waste, so this passage is filled with their filth.  The tunnel is completely
filled with the murky water, and no air is available above, below or on the
sides.  There are also bones and skulls, some submerged in the filthy sediment
on the bottom, some floating, susupended in the liquid.  The walls here are
rough and uneven, but without any outlet or escape route for the water that
has accumulated here.  One may travel north further through the murky tunnel
or up out of this mess.
Obvious exits: -North -Up
The outline of some wall is here to the up. (invis)

< 517h/517H 176v/178V Pos: standing >
You pass right through a wall of force.
In the Dark Troglodyte Caves
   This rather large room is actually a naturally formed pocket in the deep
troglodyte cave system.  The cavern is as large as a domed cathedral, the
ceiling rising several hundred feet above the smooth cavern floor.  The walls
of this cavern are quite rough and uneven, with various small ledges criss-
crossing the face of the walls.  The floor is comprised of a very rough black
rock, most likely some sort of lava based material.  The air here is putrid and
filled with the disgusting smells of raw sewage.  There is a large moat like
hole near the wall to the north.  The hole in the floor is unprotected and
unguarded with any security railings or safety devices.  The hole is filled
with water and filth, appearing to be some sort of latrine or sewage dump for
the troglodyte peoples refuse.  One may travel down into the sludge or east
out of this cavern.
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a troglodyte sentinel is lying here.
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte sentinel is lying here.
The outline of some wall is here to the down. (invis)
The leader of the cutpurse guild stands here brooding. (minion) 
(Q)The church bishop is deep in meditation. (minion)  (casting) 
A troglodyte female prowls through the caves here.

< 517h/517H 177v/178V Pos: standing >
The church bishop completes his spell...
The church bishop utters the words 'sfahzqhuai yfaw yufz'

< 517h/517H 177v/178V Pos: standing >
A troglodyte female leaves east.

< 517h/517H 177v/178V Pos: standing >
You start chanting...

< 517h/517H 177v/178V Pos: standing >
Casting: dispel magic 

< 517h/517H 177v/178V Pos: standing >
You complete your spell...
A wall of force crumbles to dust and blows away.

< 517h/517H 177v/178V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
   This tight passageway is filled with the filth and remains of the creatures
that live in these caverns.  The water is murky and quite cold.  The water is
stagnant and does not move, allowing the filth and murk to settle to the bottom
of the passage.  The troglodyte people have no other way to dispose of their
waste, so this passage is filled with their filth.  The tunnel is completely
filled with the murky water, and no air is available above, below or on the
sides.  There are also bones and skulls, some submerged in the filthy sediment
on the bottom, some floating, susupended in the liquid.  The walls here are
rough and uneven, but without any outlet or escape route for the water that
has accumulated here.  One may travel north further through the murky tunnel
or up out of this mess.
Obvious exits: -North -Up
The church bishop enters from above.
The cutpurse guild leader enters from above.

< 517h/517H 176v/178V Pos: standing >
In the Dark Troglodyte Caves Filled With Water
    This section of the troglodyte caves is half filled with water.  The black
water is very near freezing temperature in a normal setting, but this far below
the surface the water has different properties.  The amount of salt and mineral
content in the water makes its freezing point much lower than surface water.
The tunnel here is tight and hard to maneuver in, made even more difficult by
the amount of water resting on the floor.  The air here is very cold and hard
to breath.  The water itself is very dirty, filled with the disgusting leavings
of the troglodyte people.  Essentially this water filled tunnel is one large,
community latrine.  The creatures that dwell here have to dispose of their
waste somewhere.   One may travel up or south from this point in the caves of
the troglodytes.
Obvious exits: -South -Up
The church bishop enters from the south.
The cutpurse guild leader enters from the south.

< 517h/517H 176v/178V Pos: standing >
In the Dark Troglodyte Caves
    The troglodyte caves continue here near the disgusting cess pool.  The
cess pool is a water filled chamber filled with water and filth.  The ground
here is damp and this landing above the cess pool is prone to mildew.  The
ceiling here rises high up, almost out of the range of normal vision.  The cave
ceiling is covered with long and jagged stalactites, silent guardians ever
vigilant over the night that never ends.  This room is rather large and spreads
out to like an "L".  The northern wall is covered with various glyphs and crude
troglodyte signs, written in their primative language.  The western wall is
rather plain, yet smooth, as if a stone mason worked hard to make the wall
completely flat.  A slight breeze seems to waft from the western wall, which is
odd since no holes or vents are visible.  To the east, a tight tunnel winds
into the stone, a side tunnel it would seem.  Below is the cess pool, a watery
tunnel leading back into the troglodyte cave complex.
Obvious exits: -East -West# -Down
The church bishop enters from below.
The cutpurse guild leader enters from below.

< 517h/517H 176v/178V Pos: standing >
In the Dark Troglodyte Caves
   The dark tunnel continues to wind through the black rock here.  The cold
and stale air doesn't move, an unchanging and constant odor in the darkness.
The troglodyte caves are a harsh environment, filled with constant danger,
impending doom, and lurking evils.  The deadly creatures that live in these
dark tunnels are hunters of the night, and are quite proficient in warfare.
The tunnel floor is rough and uneven, littered with many small bones and pieces
of rotten flesh.  The walls here are filled with shadowy alcoves, providing
hiding and ambush places ideal for this dark cave system.  The troglodyte race
is a rare and infrequent visitor to the surface of this realm, yet those of the
surface world are never seen this far into the troglodyte complex.  One may
travel further in this cave system by traveling east or west from this point.
Obvious exits: -East -West
A battered human corpse hangs here from a barbed hook.
The church bishop enters from the west.
The cutpurse guild leader enters from the west.

< 517h/517H 177v/178V Pos: standing >
In the Dark Troglodyte Caves
   This tunnel bends here as it twists through the black rock of the troglodyte
cave system.  The walls here are in the natural condition, but the floor has
had some recent stone work done to it.  The floor is pretty level and is easy
to talk upon.  The troglodyte cave system continues here as it winds further
and further into the ground, and at this point is several hundred feet below
the surface.  The air here is stale and old as no wind has reached these deep
tunnels.  The troglodyte warriors that inhabit this cave complex are a fearsome
race of killers.  The legend of the troglodyte race is told at campfires and
to scare children.  The reality of this situation is scarier than any possible
legend or story could ever be.  This tunnel turns here and leads into a large
room to the north.  One may travel back to the west or north from this point in
the cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
The church bishop enters from the west.
The cutpurse guild leader enters from the west.

< 517h/517H 176v/178V Pos: standing >
You sit down and relax.

< 517h/517H 177v/178V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               1 - prismatic ray
( 8th circle)  1 - detect invisibility
               2 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - fireball
               2 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  1 - teleport
               6 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  1 - weapon enchantment
               3 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               2 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - mage flame
               1 - acidimmolate
               1 - agility
( 2nd circle)  6 - burning hands
               3 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) dispel magic
    6 seconds:  ( 1st) magic missile
    9 seconds:  ( 1st) magic missile
   13 seconds:  ( 3rd) dispel magic

You can memorize no more spells.
You continue your study.

< 517h/517H 177v/178V Pos: sitting >
You start meditating...

< 517h/517H 178v/178V Pos: sitting >
You have finished memorizing dispel magic.

< 517h/517H 178v/178V Pos: sitting >
You have finished memorizing magic missile.

< 517h/517H 178v/178V Pos: sitting >
You have finished memorizing magic missile.

< 517h/517H 178v/178V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.

< 517h/517H 178v/178V Pos: sitting >
You clamber to your feet.

< 517h/517H 178v/178V Pos: standing >
Experience till level: 9892742

< 517h/517H 178v/178V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
The leader of the cutpurse guild stands here brooding. (minion) 
(Q)The church bishop is deep in meditation. (minion) 
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.

< 517h/517H 178v/178V Pos: standing >
Ok.
The cutpurse guild leader suddenly attacks a troglodyte sentinel!
A dark shroud encases the cutpurse guild leader as he charges into battle.
[Damage: 18 ] The cutpurse guild leader's impressive slash wounds a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
A troglodyte sentinel assists a troglodyte sentinel heroically.
A troglodyte sentinel suddenly attacks the cutpurse guild leader!
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.

< 517h/517H 178v/178V Pos: standing >
Ok.
The cutpurse guild leader seems a bit busy at the moment, try later.
The church bishop assists the cutpurse guild leader heroically.
The church bishop suddenly attacks a troglodyte sentinel!
The church bishop misses a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
The cutpurse guild leader parries a troglodyte sentinel's lunge at him.
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel almost sweeps the cutpurse guild leader off of his feet with a well placed leg sweep.
The cutpurse guild leader dodges a troglodyte sentinel's attack.
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
The cutpurse guild leader is knocked to the ground by a troglodyte sentinel's mighty bash!

< 517h/517H 178v/178V Pos: standing >
A troglodyte sentinel dodges the cutpurse guild leader's attack.
[Damage: 18 ] The cutpurse guild leader's impressive slash wounds a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
[Damage: 46 ] The church bishop's punch strikes a troglodyte sentinel.
[Damage: 20 ] The church bishop's punch strikes a troglodyte sentinel.
[Damage: 24 ] The church bishop's fine punch strikes a troglodyte sentinel.
A troglodyte sentinel dodges the church bishop's attack.
[Damage: 23 ] The church bishop's fine punch strikes a troglodyte sentinel.
[Damage: 23 ] The church bishop's punch strikes a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel's punch grazes the cutpurse guild leader.
A troglodyte sentinel's fine punch grazes the cutpurse guild leader.
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.

< 517h/517H 178v/178V Pos: standing >
[Damage: 18 ] The cutpurse guild leader's impressive slash strikes a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
The cutpurse guild leader sits here, fighting a troglodyte sentinel. (minion) 
(Q)The church bishop stands here, fighting a troglodyte sentinel. (minion) 
A troglodyte sentinel stands here, fighting the cutpurse guild leader.
A troglodyte sentinel stands here, fighting the cutpurse guild leader.

< 517h/517H 178v/178V Pos: standing >
You start chanting...

< 517h/517H 178v/178V Pos: standing >
[Damage: 25 ] The church bishop's fine punch strikes a troglodyte sentinel.
[Damage: 22 ] The church bishop's fine punch strikes a troglodyte sentinel.
[Damage: 21 ] The church bishop's fine punch strikes a troglodyte sentinel.
[Damage: 25 ] The church bishop's fine punch strikes a troglodyte sentinel.
[Damage: 21 ] The church bishop's punch strikes a troglodyte sentinel.
[Damage: 22 ] The church bishop's fine punch strikes a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
A troglodyte sentinel's punch grazes the cutpurse guild leader.
The cutpurse guild leader clambers to his feet.
A troglodyte sentinel's punch grazes the cutpurse guild leader.
A troglodyte sentinel hits the cutpurse guild leader with a mighty kick to his chest.
A troglodyte sentinel's punch grazes the cutpurse guild leader.
The cutpurse guild leader dodges a troglodyte sentinel's attack.
The cutpurse guild leader easily ducks under a troglodyte sentinel's lame kick.

< 517h/517H 178v/178V Pos: standing >
Casting: prismatic spray 
[Damage: 18 ] The cutpurse guild leader's impressive slash strikes a troglodyte sentinel.
[Damage: 16 ] The cutpurse guild leader's slash strikes a troglodyte sentinel.

< 517h/517H 178v/178V Pos: standing >
You complete your spell...
You send a rainbow of prismatic spray from your hands.
[Damage: 78 ] You send a red shaft of light streaking towards a troglodyte sentinel!
[Damage: 58 ] You send a orange shaft of light streaking towards a troglodyte sentinel!
[Damage: 77 ] You send a red shaft of light streaking towards a troglodyte sentinel!

< 517h/517H 178v/178V Pos: standing >
You start chanting...

< 517h/517H 178v/178V Pos: standing >
Casting: prismatic spray 
The church bishop misses a troglodyte sentinel.
[Damage: 21 ] The church bishop's fine punch strikes a troglodyte sentinel hard.
[Damage: 31 ] The church bishop's impressive punch strikes a troglodyte sentinel very hard.
[Damage: 22 ] The church bishop's fine punch strikes a troglodyte sentinel very hard.
[Damage: 20 ] The church bishop's punch strikes a troglodyte sentinel very hard.
[Damage: 46 ] The church bishop's impressive punch enshrouds a troglodyte sentinel in a mist of blood.

< 517h/517H 178v/178V Pos: standing >
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel's punch grazes the cutpurse guild leader.
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel's punch grazes the cutpurse guild leader.

< 517h/517H 178v/178V Pos: standing >
You complete your spell...
You send a rainbow of prismatic spray from your hands.
[Damage: 157 ] Your multicolored rays of light shatter a troglodyte sentinel's existence into a million pieces.
A troglodyte sentinel is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Humanoid(s) for boon # 1570.
The smell of fresh blood enters your body, infusing you with power!
A troglodyte sentinel's death cry reverberates in your head as he falls to the ground.
You send a yellow shaft of light streaking towards a troglodyte sentinel!

< 517h/517H 178v/178V Pos: standing >
You get a few coins from the corpse of a troglodyte sentinel.
There were: 2 platinum coins, 20 gold coins. 

< 517h/517H 178v/178V Pos: standing >
Ok.
You put 2 platinum, 20 gold, 0 silver, and 0 copper coins into some many-pocketed garden trousers [superior].

< 517h/517H 178v/178V Pos: standing >
You sit down and relax.

< 517h/517H 178v/178V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - group stone skin
( 9th circle)  1 - relocate
               1 - fly
               1 - gate
               1 - prismatic ray
( 8th circle)  1 - detect invisibility
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  1 - fireball
               2 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  1 - teleport
               6 - stone skin
( 5th circle)  2 - identify
               1 - fireshield
               4 - contain being
( 4th circle)  1 - weapon enchantment
               3 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               2 - wall of force
( 3rd circle)  3 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - mage flame
               1 - acidimmolate
               1 - agility
( 2nd circle)  6 - burning hands
               3 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) prismatic spray
   14 seconds:  ( 8th) prismatic spray

You can memorize no more spells.
You continue your study.

< 517h/517H 178v/178V Pos: sitting >
You start meditating...

< 517h/517H 178v/178V Pos: sitting >
The cutpurse guild leader parries a troglodyte sentinel's lunge at him.
The cutpurse guild leader avoids being bashed by a troglodyte sentinel, who loses his balance and falls.
A dark shroud encases the cutpurse guild leader as he charges into battle.

< 517h/517H 178v/178V Pos: sitting >
[Damage: 22 ] The cutpurse guild leader's powerful slash strikes a troglodyte sentinel.
[Damage: 23 ] The cutpurse guild leader's powerful slash strikes a troglodyte sentinel.
[Damage: 25 ] The cutpurse guild leader's powerful slash strikes a troglodyte sentinel.

< 517h/517H 178v/178V Pos: sitting >
You have finished memorizing prismatic spray.

< 517h/517H 178v/178V Pos: sitting >
You have finished memorizing prismatic spray.
Your studies are complete.

< 517h/517H 178v/178V Pos: sitting >
[Damage: 22 ] The cutpurse guild leader's slash strikes a troglodyte sentinel.
[Damage: 28 ] The cutpurse guild leader's powerful slash strikes a troglodyte sentinel.
[Damage: 48 ] The cutpurse guild leader's mighty slash strikes a troglodyte sentinel very hard.
You clamber to your feet.

< 517h/517H 178v/178V Pos: standing >
The church bishop appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is glowing with malevolent power!
He is surrounded by a blue glow.
Through your advanced training, you glean they are a level 48 Cleric Monk.


< 517h/517H 178v/178V Pos: standing >
A troglodyte sentinel rises to his feet.
A troglodyte sentinel whacks the cutpurse guild leader in the side with a sound kick.

< 517h/517H 178v/178V Pos: standing >
A Kobold starts casting an offensive spell called 'electrical execution'.
A Kobold snaps into visibility.
In his haste to slam you around, a Troll slips and falls!

< 517h/517H 178v/178V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
A Kobold misses you.
A Kobold misses you.

< 458h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 [Damage: 18 ] The cutpurse guild leader's impressive slash strikes a troglodyte sentinel.
[Damage: 18 ] The cutpurse guild leader's impressive slash strikes a troglodyte sentinel.

< 458h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'electrical execution'.

< 458h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 423h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: small wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!

< 369h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 In the Dark Troglodyte Caves
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a troglodyte sentinel is lying here.
A Kobold (tiny) [MuTiNouS SwiNeS] stands in mid-air here, fighting YOU!
A Troll (large) La Resistance sits in mid-air here.
An impenetrable globe of darkness floats near a Troll's head.
The cutpurse guild leader stands here, fighting a troglodyte sentinel. (minion) 
(Q)The church bishop is deep in meditation. (minion) 
A troglodyte sentinel stands here, fighting the cutpurse guild leader.

< 369h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.

< 369h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'electrical execution'.

< 369h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 The electrical arcs turn your exposed flesh black!

< 360h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!

< 294h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You resist the effects of a Kobold's spell!
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 294h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 [Damage: 20 ] The cutpurse guild leader's slash strikes a troglodyte sentinel.
[Damage: 20 ] The cutpurse guild leader's slash strikes a troglodyte sentinel.
[Damage: 19 ] The cutpurse guild leader's slash strikes a troglodyte sentinel.

< 294h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell called 'electrical execution'.

< 294h/517H 178v/178V Pos: standing >
< T: Tyc TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Ok.
The cutpurse guild leader brings down a two-handed sword in a mighty slash, cleaving a Kobold from his target!
[Damage: 33 ] You are rescued by the cutpurse guild leader, you are confused, but grateful!

< 294h/517H 178v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 277h/517H 178v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 243h/517H 178v/178V Pos: standing >
The electrical arcs turn your exposed flesh black!

< 234h/517H 178v/178V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!

< 179h/517H 178v/178V Pos: standing >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold misses the cutpurse guild leader.
A Kobold's decent crush grazes the cutpurse guild leader.
A Troll clambers to his feet.

< 179h/517H 178v/178V Pos: standing >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
The cutpurse guild leader's eyes roll as a troglodyte sentinel plants a foot in his face.
A Kobold starts casting an offensive spell called 'power word stun'.

< 179h/517H 178v/178V Pos: standing >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You resist the effects of a Kobold's spell!

< 179h/517H 178v/178V Pos: standing >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 163h/517H 178v/178V Pos: standing >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You resist the effects of a Kobold's spell!

< 163h/517H 178v/178V Pos: standing >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You are knocked to the ground by a Troll's skillful bash!

< 129h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 [Damage: 20 ] The cutpurse guild leader's slash strikes a troglodyte sentinel.
[Damage: 19 ] The cutpurse guild leader's slash strikes a troglodyte sentinel hard.

< 129h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You resist the effects of a Kobold's spell!
A Kobold completes his spell...
A Kobold utters the words 'saxzf xafe ghji'
The cutpurse guild leader is stunned by the power of a Kobold's word!
The cutpurse guild leader is stunned!
You miss a Kobold.

< 129h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You resist the effects of a Kobold's spell!

< 129h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 118h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You resist the effects of a Kobold's spell!

< 118h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold's crude crush grazes the cutpurse guild leader.
A dark shroud encases the cutpurse guild leader as he charges into battle.
A Kobold misses the cutpurse guild leader.
A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 118h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The arcs of electricty surrounding you ground out!

< 118h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You resist the effects of a Kobold's spell!
A troglodyte sentinel's decent punch grazes the cutpurse guild leader.
A troglodyte sentinel's fine punch wounds the cutpurse guild leader.

< 118h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
You resist the effects of a Kobold's spell!

< 106h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!

< 97h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Troll's pierce strikes you.
A Troll's impressive pierce seriously wounds you.
A Troll's fine pierce strikes you.
You feel your skin soften and return to normal.
A Troll's decent pierce strikes you.
A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 65h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!

< 54h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The arcs of electricty surrounding you ground out!
You miss a Kobold.

< 54h/517H 178v/178V Pos: sitting >
< T: leader TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You wish that your wounds would stop BLEEDING so much!
A Kobold completes his spell...
A Kobold utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your eyes of charming [poor] was completely destroyed by the massive blow!
Your small leaf shaped earring was completely destroyed by the massive blow!