<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> a humming bone hood
<worn on face> the spiked mask of luck
<worn around neck> a pitted steel torque
<worn around neck> a burnt steel medallion
<worn on body> a high priest robe of Xlorkortor
<worn about body> an icy marble cloak
<worn about waist> a diabolical flesh belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> some batskin sleeves
<held as shield> a shimmering gold heater shield from Pine Hollow
<worn on hands> some diabolical gold mitts
<held> a dark magical tome (glowing) (illuminating)
<worn on legs> some dragon scale leggings
<worn on feet> a pair of mage boots
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 152h/197H 116v/120V Pos: standing >
M^^.******.
M.^^.******.
.MM^.^..******.
.MM^^^^.*******
.^MM^.^@.**^***
.^^MM^....*****
.^^^^^.....****
^..^^^^......
...........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 153h/197H 116v/120V Pos: standing >
^^.******..
M.^^.******..
MM^.^..******..
MM^^^^.*******.
^MM^.^^@**^****
^^MM^....******
^^^^^.....*****
..^^^^.......
...........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/197H 116v/120V Pos: standing >
^.****M*..
.^^.******..
M^.^..M*****...
M^^^^.*******..
MM^.^^.@*^****.
^MM^....*******
^^^^.....******
.^^^^.......*
...........
A Light and Spacious Forest
Obvious exits: -North -East -South -West
< 154h/197H 116v/120V Pos: standing >
.****M*..
^^.******..
^.^..M*****...
^^^^.*******...
M^.^^.*@^****.M
MM^....*******.
^^^.....******M
^^^^.......**
...........
A Light and Spacious Forest
Obvious exits: -North -South -West
< 155h/197H 117v/120V Pos: standing >
^.******..
.^..M*****...
^^^^.*******...
M^.^^.**^****.M
MM^....@******.
^^^.....******M
.^^^^.......***
............*
...........
A Light and Spacious Forest
Obvious exits: -North -East -South -West
< 156h/197H 117v/120V Pos: standing >
.******..
^..M*****...
^^^.*******...
^.^^.**^****.M.
M^....*@*****..
^^.....******M.
^^^^.......****
...........**
...........
A Light and Spacious Forest
Obvious exits: -North -East -South -West
< 156h/197H 118v/120V Pos: standing >
Outside a Huge Camp
While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South
< 157h/197H 118v/120V Pos: standing >
A Path Near the Camp's Main Entrance
This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East -South -West
< 159h/197H 119v/120V Pos: standing >
The Main Entrance to the Bandit Camp
A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)
< 160h/197H 119v/120V Pos: standing >
Inside the Entrance to a Bandit Camp
This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West
< 161h/197H 120v/120V Pos: standing >
The Main Entrance to the Bandit Camp
A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)
< 165h/197H 120v/120V Pos: standing >
Unlike his drunken counterparts, this guard appears fully alert and
sober. Strangely enough he wears no leather armor and instead wears a set
of extremely odd colored robes. His face can be barely seen under a thick
hood though what little can be seen appears to be a sickly white color.
Although he carries no weapon and is rather small he still seems to appear
extremely dangerous.
A mercenary sorcerer appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
He is surrounded by burning flames!
He's encased in a shimmering globe!
< 166h/197H 120v/120V Pos: standing >
Inside the Entrance to a Bandit Camp
This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West
< 168h/197H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 171h/197H 120v/120V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East -West
A bandit walks around here waiting for action to happen.(Red Aura)
< 173h/197H 120v/120V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West#
< 174h/197H 120v/120V Pos: standing >
Pardon?
< 178h/197H 120v/120V Pos: standing >
The gate seems to be closed.
< 179h/197H 120v/120V Pos: standing >
Ok.
< 181h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -North -East -West
< 182h/197H 120v/120V Pos: standing >
Ok.
< 186h/197H 120v/120V Pos: standing >
You sit down and relax.
< 188h/197H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - stone skin
( 5th circle) 2 - identify
1 - fireshield
2 - contain being
( 4th circle) 3 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - strength
5 - acidimmolate
1 - agility
( 2nd circle) 8 - chill touch
( 1st circle) 2 - minor creation
And you are currently memorizing the following spells:
6 seconds: ( 1st) magic missile
12 seconds: ( 1st) magic missile
18 seconds: ( 1st) magic missile
25 seconds: ( 1st) magic missile
31 seconds: ( 1st) magic missile
37 seconds: ( 1st) magic missile
43 seconds: ( 1st) magic missile
56 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 188h/197H 120v/120V Pos: sitting >
You start meditating...
< 189h/197H 120v/120V Pos: sitting >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
Autosaving...
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 197h/197H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 197h/197H 120v/120V Pos: sitting >
You clamber to your feet.
< 197h/197H 120v/120V Pos: standing >
< 197h/197H 120v/120V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
Obvious exits: -North -East# -West
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -North -East -West
A small cow is here looking rather bored.
A small cow is here looking rather bored.
A small cow is here looking rather bored.
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -North -East
A feeding trough is here full of grain for the cattle
A slave stands here tending to the animals.
A large cow stands here feeding from the trough.
A large cow stands here feeding from the trough.
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -East -South
A feeding trough is here full of grain for the cattle
A large cow stands here feeding from the trough.
A large cow stands here feeding from the trough.
A large cow stands here feeding from the trough.
< 197h/197H 120v/120V Pos: standing >
The sun rises over the northern horizon.
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -East -South -West
A slave stands here tending to the animals.
A small cow is here looking rather bored.
A small cow is here looking rather bored.
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -South -West
< 197h/197H 120v/120V Pos: standing >
Inside a Cattle Pen
This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -North -East# -West
< 197h/197H 120v/120V Pos: standing >
Ok.
< 197h/197H 120v/120V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West
< 197h/197H 120v/120V Pos: standing >
Ok.
< 197h/197H 120v/120V Pos: standing >
A Path Near the Center of the Camp
This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp and to the entrance to the cattle
pen where live cattle is kept for food.
Obvious exits: -North -South
A rugged looking warrior is here relaxing.(Red Aura)
A merchant stands here struggling to hear the auctioneer.(Red Aura)
< 197h/197H 120v/120V Pos: standing >
This man is very tough and rugged looking and looks like he could
easily hold his own in a fight. He looks experienced from raiding
villages many times and is quite adept at swordsmanship. He is currently
standing in the barracks taking full use of what precious time he has to
relax.
An experienced bandit warrior appears to be Human and is in excellent condition.
He's medium in size.
< 197h/197H 120v/120V Pos: standing >
This merchant is dressed in fine clothes and looks to be quite wealthy.
He is standing here a distance away from the wooden platform listening
to see which slave is for sale and trying with great difficulty to bid
on whatever is for sale. Like most merchants this person is weak and a
simple opponent to fight.
A merchant appears to be Human and is in excellent condition.
He's medium in size.
< 197h/197H 120v/120V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East -South -West
The corpse of a vicious giant rat is lying here.
< 197h/197H 120v/120V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads a fair distance away to the entrance of a wooden structure.
Obvious exits: -North -East -West
< 197h/197H 120v/120V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads closeby to the entrance of a wooden structure.
Obvious exits: -North -East -West
< 197h/197H 120v/120V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Southwards is a fence which contains the cattle pen. The actual
auction is being held to the north where a crowd of people have gathered.
Because this place is so open it would be a bad place to be caught if the
bandits were searching here. Eastwards continues the path near the auction
while west leads to the entrance of a wooden structure.
Obvious exits: -North -East -West
< 197h/197H 120v/120V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South# -West#
A wooden sign is tacked to the southern door
< 197h/197H 120v/120V Pos: standing >
You quickly scan the area.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
< 197h/197H 120v/120V Pos: standing >
Ok.
< 197h/197H 120v/120V Pos: standing >
Inside a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -South -West
An inexperienced guard is here looking rather relaxed.(Red Aura)
< 197h/197H 120v/120V Pos: standing >
This guard has only recently taken up fighting skills and is learning
to raid with the rest of the bandits. He dresses in leather armor and
carries an iron longsword. He looks like he is still in his teens but is
still a dangerous opponent nonetheless.
An inexperienced guard appears to be Human and is in excellent condition.
He's medium in size.
< 197h/197H 120v/120V Pos: standing >
Inside a Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -West
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.(Red Aura)
< 197h/197H 120v/120V Pos: standing >
This guard has only recently taken up fighting skills and is learning
to raid with the rest of the bandits. He dresses in leather armor and
carries an iron longsword. He looks like he is still in his teens but is
still a dangerous opponent nonetheless.
An inexperienced guard appears to be Human and is in excellent condition.
He's medium in size.
< 197h/197H 120v/120V Pos: standing >
The Western Side of a Small Wooden Structure
This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.(Red Aura)
< 197h/197H 120v/120V Pos: standing >
This guard has only recently taken up fighting skills and is learning
to raid with the rest of the bandits. He dresses in leather armor and
carries an iron longsword. He looks like he is still in his teens but is
still a dangerous opponent nonetheless.
An inexperienced guard appears to be Human and is in excellent condition.
He's medium in size.
< 197h/197H 120v/120V Pos: standing >
The perfect match!
< 197h/197H 120v/120V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 197h/197H 120v/120V Pos: standing >
< 197h/197H 120v/120V Pos: standing >
You dismount a rabbit.
< 197h/197H 120v/120V Pos: standing >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
You complete your spell...
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
An inexperienced guard misses you.
An inexperienced guard misses you.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: small wounds >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: small wounds >
Casting: magic missile
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: small wounds >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 6 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 6 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 6 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 6 ] You watch with self-pride as the magic missile hits an inexperienced guard.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: few wounds >
An inexperienced guard dodges your futile attack.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: few wounds >
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: few wounds >
You complete your spell...
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: few wounds >
An inexperienced guard stumbles, hitting himself!
You dodge a bash from an inexperienced guard, who loses his balance and falls.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: few wounds >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: few wounds >
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: few wounds >
You complete your spell...
[Damage: 9 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 9 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 9 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 9 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 9 ] You watch with self-pride as the magic missile hits an inexperienced guard.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: pretty hurt >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: pretty hurt >
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: pretty hurt >
You complete your spell...
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 2 ] You watch with self-pride as the magic missile hits an inexperienced guard.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: pretty hurt >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: pretty hurt >
Casting: magic missile
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: pretty hurt >
You complete your spell...
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 8 ] You watch with self-pride as the magic missile hits an inexperienced guard.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: awful >
You start chanting...
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: awful >
Casting: magic missile
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard kne EP: awful >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits an inexperienced guard.
[Damage: 4 ] You watch with self-pride as the magic missile hits an inexperienced guard.
An inexperienced guard is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] You watch with self-pride as the magic missile hits an inexperienced guard.
An inexperienced guard is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] The magic missile tears away the remaining life of an inexperienced guard.
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an inexperienced guard cause a sickening chill to run up your spine.
< 197h/197H 120v/120V Pos: standing >
An inexperienced guard enters from the north.
< 197h/197H 120v/120V Pos: standing >
You don't have that spell memorized.
< 197h/197H 120v/120V Pos: standing >
You get a few coins from the corpse of an inexperienced guard.
There were: 5 gold coins, 11 silver coins, 13 copper coins.
< 197h/197H 120v/120V Pos: standing >
Ok.
You put 0 platinum, 10 gold, 27 silver, and 30 copper coins into a large leather backpack.
< 197h/197H 120v/120V Pos: standing >
It appears to be the corpse of an inexperienced guard.
Nothing.
< 197h/197H 120v/120V Pos: standing >
You start chanting...
An inexperienced guard suddenly attacks YOU!
An inexperienced guard misses you.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: excellent >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: excellent >
Casting: acidimmolate **
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
Your bubbling spray of goo strikes an inexperienced guard full on!
[Damage: 24 ]
< 197h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:excellent E: guard sta EP: small wounds >
An inexperienced guard dodges your futile attack.
An inexperienced guard misses you.
An inexperienced guard's kick hits you in your side.
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: small wounds >
You start chanting...
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: small wounds >
You complete your spell...
Your bubbling spray of goo strikes an inexperienced guard full on!
[Damage: 26 ]
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
An inexperienced guard enters from the north.
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
An inexperienced guard dodges your futile attack.
An inexperienced guard misses you.
You start chanting...
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
Casting: stone skin *
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
Casting: stone skin
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
You complete your spell...
You feel your skin harden to stone.
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
You start chanting...
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
An inexperienced guard misses you.
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
You complete your spell...
Your bubbling spray of goo strikes an inexperienced guard full on!
[Damage: 21 ]
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 10 ] Green slime eats away at an inexperienced guard's skin!
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
An inexperienced guard assists an inexperienced guard heroically.
An inexperienced guard suddenly attacks YOU!
An inexperienced guard misses you.
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
You start chanting...
< 190h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
An inexperienced guard misses you.
An inexperienced guard's kick hits you directly in the face.
< 189h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: few wounds >
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
You complete your spell...
Your bubbling spray of goo strikes an inexperienced guard full on!
[Damage: 35 ]
< 189h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: nasty wounds >
[Damage: 13 ] Green slime eats away at an inexperienced guard's skin!
< 189h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: pretty hurt >
[Damage: 8 ] Green slime eats away at an inexperienced guard's skin!
< 189h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: pretty hurt >
An inexperienced guard misses you.
An inexperienced guard misses you.
An inexperienced guard's sweep catches you in the side and you almost stumble.
< 188h/197H 120v/120V Pos: standing >
< T: Amissa TP: sta TC:few scratches E: guard sta EP: pretty hurt >
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
< 185h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC:few scratches E: guard sta EP: pretty hurt >
A rabbit leaves north.
You miss an inexperienced guard.
An inexperienced guard's weak punch wounds you.
< 183h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC:few scratches E: guard sta EP: pretty hurt >
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
< 183h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC:few scratches E: guard sta EP: pretty hurt >
[Damage: 10 ] Green slime eats away at an inexperienced guard's skin!
< 183h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC:few scratches E: guard sta EP: awful >
The mordant substance oozes off of an inexperienced guard.
< 183h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC:few scratches E: guard sta EP: awful >
A Troll's pierce strikes you.
You feel your skin soften and return to normal.
A Troll's impressive pierce strikes you.
A Troll's powerful pierce strikes you very hard.
OUCH! That really did HURT!
A Troll's pierce seriously wounds you.
OUCH! That really did HURT!
< 102h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC: few wounds E: guard sta EP: awful >
An inexperienced guard's fine punch strikes you hard.
< 90h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC: nasty wounds E: guard sta EP: awful >
[Damage: 13 ] Green slime eats away at an inexperienced guard's skin!
[Damage: 1 ] Green slime eats away at an inexperienced guard's skin!
< 90h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC: nasty wounds E: guard sta EP: awful >
The mordant substance oozes off of an inexperienced guard.
An inexperienced guard dodges your futile attack.
An inexperienced guard misses you.
< 90h/197H 120v/120V Pos: on your ass >
< T: Amissa TP: ass TC: nasty wounds E: guard sta EP: awful >
A Troll's powerful pierce enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Troll's mighty pierce hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.