The death of [51 Necrolyte] Tkil La Resistance (Kobold)

in Room of The Lorekeeper

from the perspective of [51 Necrolyte] Tkil La Resistance (Kobold)

<worn as a badge>    a Bloodstone miner's badge of the Angels [poor] made by Tkul
<worn on head>       the barbarian warhelmet of champions [88%]             
<worn in ear>        the earring of a MaDMaN [85%]             
<worn around neck>   a cloak of dragons (glowing)
<worn around neck>   a cloak of dragons (glowing) [73%]             
<worn on body>       a suit of spiked platemail bearing the symbol of Alatorin [80%]             
<worn about body>    a lesser cloak of wizardry (glowing) [63%]             
<worn on tail>       a fragment of the tail of Quturac [87%]             
<worn as quiver>     a blood-stained dragonscale quiver from The Kingdom of Torg [88%]             
<worn about waist>   a long flowing sash of woven spidersilk [poor] [78%]             
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh [31%]             
<attached to belt>   a spellbook bound with embalmed woodelf flesh [21%]             
<held as shield>     a blessed shield of defense [81%]             
<worn around wrist>  some polished endurium bracers [88%]             
<worn around wrist>  a bracelet of finger bones [83%]             
<worn on hands>      the cubes of protection (humming) [75%]             
<held>               a gem of reflection [35%]             
<worn on legs>       a pair of glowing ice leggings [89%]             
<worn on feet>       a living breeze [poor]

WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Tkil
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
[2] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 116 items, this cost you 3 gold, 4 silver, and 9 copper'

< 551h/551H 148v/149V Pos: standing >
You do not see a bag here.

< 551h/551H 148v/149V Pos: standing >
Ok.

< 551h/551H 149v/149V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Bank Vault
   This vault is very old and very sturdy. Thick steel walls encase the entire
enclosure.  The new administrators of the banking system of Ghore have taken
care to replace the worn hinges and clean out the detritus that was once
collected here in great droves.  The vault is now very clean and spotless and
almost begs one to leave their money behind.
Obvious exits: -East#
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.(Red Aura)

< 551h/551H 148v/149V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Null
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
A faintly shimmering large bag lies on the ground here. (magic)
[4] A rather large leather backpack lies here.
A globe of minotaur nobility lies here. (magic)
A small piece of a troll's stomach lies here.
a corpse of an unknown githyanki warlord lies here.
Someone has left a ruby globe here. (magic)
A rod, forged by cosmocy, has been foolishly left here. (magic) (illuminating)
An ornate chest bearing items that are unsorted.

The escort says 'You have 312 items, this cost you 9 gold, 3 silver, and 7 copper'
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 551h/551H 148v/149V Pos: standing >

< 551h/551H 148v/149V Pos: standing >
You get a bottomless bag of the illithids.

< 551h/551H 148v/149V Pos: standing >
Ok.

< 551h/551H 149v/149V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Bank Vault
   This vault is very old and very sturdy. Thick steel walls encase the entire
enclosure.  The new administrators of the banking system of Ghore have taken
care to replace the worn hinges and clean out the detritus that was once
collected here in great droves.  The vault is now very clean and spotless and
almost begs one to leave their money behind.
Obvious exits: -East#
A large wooden counter is here, with a sign posted on it.
Mrutt stands here, ready to take your money.(Red Aura)

< 551h/551H 148v/149V Pos: standing >
Ok.

< 551h/551H 148v/149V Pos: standing >
The Bank of Ghore
   Once only a shell of a building with skeletal corpse within, the bank has
undergone a change in management at the behest of Chief Bloodeye.  As the bank
is a means to further fund campaigns against the surface races, the Chief
installed a new banker, counter and vault.  There are also several guards now
stationed at the bank to ensure that nothing goes missing.
Obvious exits: -East -West

< 551h/551H 147v/149V Pos: standing >
Smash Street
   The street is littered with a fair amount of rubble and debris. The rubble
appears to increase to the south. The street is paved with stones, many stones
are missing leaving muddy holes here and there. There is an entrance to a
building to the west. The street continues north and south.
Obvious exits: -North -South -West
A foul-smelling troll guard prowls here.(Red Aura)

< 551h/551H 146v/149V Pos: standing >
A Bend in Smash Street
  This used to be an intersection of streets, but rubble and debris have
blocked any progress along the city wall to the west. Rubble and debris
fill this part of the street making it barely passable. The rubble seems
to thin to the north, while much rubble and debris continue east along
the city wall.
Obvious exits: -North -East

< 551h/551H 145v/149V Pos: standing >
South Smash Street
   The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 551h/551H 143v/149V Pos: standing >
South Smash Street
   The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 551h/551H 142v/149V Pos: standing >
South Smash Street
   The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable. Through
the debris stones embedded into the ground pave the street. The city wall
borders the street on the south and buildings of various sizes run along the
northern part of the street. The air is thick and musty and smells of rotting
plant and animal life. Swarms of insects fly to and fro. The entrance to a
building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 551h/551H 140v/149V Pos: standing >
A Room Full of Rubble
   This room is almost filled with rubble and debris of various types. Huge
chunks of rock and stone are piled making it impossible to proceed very far
into the room. The northern wall has a large section out of it in the upper
right hand section. The east and west walls are intact and appear sturdy.
  Rats scurry in and out of the piles and bones can be seen amongst the debris.
Pieces of broken armor and weapons are scattered about, none of it looks very
useful. The room smells of death and decay. The only exit is south to the
street.
Obvious exits: -South -Down
A swamp snake coils and strikes.(Red Aura)
A small lizard scurries away from you.(Red Aura)

< 551h/551H 138v/149V Pos: standing >
A Damp and Musty Basement
   This room appears to have been dug out after the room above was built. the
floor is wet and thick with mud. The walls are dirt with the lower half darker
than the upper half as water slowly seeps its way up. The lower portion of the
walls is rounded as it meets the floor, giving it the appearance of being dug
out with primitive tools. The room is empty and has a different smell from the
room above. Droppings from some sort of animal can be seen on top of the mud,
the droppings look fairly fresh. There is a round hole leading north and a exit
leading up to the ruins.
Obvious exits: -North -South -Up
A trolls head on a stick warns of danger.

< 551h/551H 138v/149V Pos: standing >
Outside the Torture Compound
   The main complex gate towers above, securely fastened.  Even
through the thick gate putrid odors and chilling shrieks come forth.
The horrid conditions here strike fear into the strongest of
adventurers.  A beat up sign hangs on the gate.
Obvious exits: -North -South

< 551h/551H 138v/149V Pos: standing >
 Greeting Chamber
   This room gives all the new prisoners a warm welcome to the Ghore
torture complex; hard steel and a bad headache.  Veteran prisoners
know better than to stick around to be beaten and shackled.  A deep
shaft in the center of the room serves as an exit to the hard labor area
for those who can't behave.  The main walk runs south.
Obvious exits: -North -South -Down
A head torturer stands here waiting to beat up new arrivals.
A head torturer stands here waiting to beat up new arrivals.

< 551h/551H 136v/149V Pos: standing >
That's impossible, I'm afraid.

< 551h/551H 138v/149V Pos: standing >
Ok.

< 551h/551H 140v/149V Pos: standing >
On the Main Walk
   The main walk is made up of a thick iron grating, and below
urine and other secrements fester.  Loud shrieks can be heard echoing
from the torture chambers, and the roaring of the crematory is barely
audible.
Obvious exits: -North -East# -South -West

< 551h/551H 138v/149V Pos: standing >
Ok.

< 551h/551H 139v/149V Pos: standing >
Corpse Storage
   This is where the dead are brought before cremation.  The smell
is unbelievable, and maggots drip off the ceiling.  One of the
corpses still twitches..  Extremely hot air rises from the inferno
below, and the roar of the fire is deafening.
Obvious exits: -West -Down#
A charred and blackened staff of a dreamwalker has fallen to the ground. (magic)
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 551h/551H 137v/149V Pos: standing >
You get a blackened dreamwalker's staff.
Blood isn't takeable.
A troll corpse isn't takeable.

< 551h/551H 140v/149V Pos: standing >
You can't use a blackened dreamwalker's staff.

< 551h/551H 146v/149V Pos: standing >
Auction list syntax:
auction list - show all auctions
auction list sort <keyword list> - show only auctions for items with the specified attributes (like lockers)
auction list player <playername> - show all auctions by a player
Valid keywords: horns, nose, tail, horse, back, back, badge, quiver, ear, face, eyes, wield, wrist, waist, about, shield, arms, hands, feet, legs, head, body, neck, finger, warrior, ranger, psionicist, paladin, antipaladin, cleric, monk, druid, shaman, sorcerer, necromancer, conjurer, assassin, mercenary, bard, thief, alchemist, berserker, reaver, illusionist, dreadlord, ethermancer, totems, instruments, potions, spellbooks, scrolls, containers, hitpoints, mana, moves, hitroll, damroll, save_para, save_rod, save_fear, save_breath, save_spell, str, dex, int, wis, con, agi, pow, cha, luck, karma, str_max, dex_max, int_max, wis_max, con_max, agi_max, pow_max, cha_max, luck_max, karma_max, glow, noshow, buried, nosell, throw2, invisible, norepair, cursed, boomerang, allowed_races, allowed_classes, proclib, hidden, float, noreset, nolocate, noidentify, nosummon, lit, transient, nosleep, nocharm, twohands, norent, throw1, humming, levitates, ignore, artifact, wholebody, wholehead, encrusted, silver, bless, slay_good, slay_evil, slay_undead, slay_living, magic, linkable, noproc, notimer, noloot, crumbleloot, storeitem, soulbound, crafted, blind, invisibility, farsee, det_invis, haste, sense_life, minor_globe, stone_skin, ud_vision, armor, wraithform, waterbreath, ko, prot_evil, bound, slow_poison, prot_good, sleep, skill_aware, sneak, hide, fear, charm, meditate, barkskin, infravision, levitate, fly, aware, prot_fire, camping, biofeedback, fireshield, ultra, det_evil, det_good, det_magic, maj_phys, prot_cold, prot_light, minor_para, major_para, slow, globe, prot_gas, prot_acid, poisoned, soulshield, silenced, minor_invis, vamp, stunned, earth_aura, water_aura, fire_aura, air_aura, hold_breath, memming, drowning, passdoor, flurry, casting, scribing, hunter, tensors, tracking, singing, ecto, absorbing, prot_animal, sp_ward, gr_sp_ward, mindblank, silver, plusone, plustwo, plusthree, plusfour, plusfive, enlarge, reduce, cover, fourarms, inertial, lightningshield, coldshield, cannibalize, swimming, toiw, underwater, blur, healing, elemental_form, pwt, pal_aura, famine, looter, plague, sacking, sense_follower, stornogs, stornogs_gr, vamp_form, no_unmorph, holy_sac, battle_ecs, dazzle, phan_form, nofear, regen, deaf, battletide, epic_increase, mage_flame, globe_dark, deflect, hawkvision, multiclass, sanctuary, hellfire, sense_holy, prot_living, det_illusion, ice_aura, reverse_polarity, neg_shield, tupor, wildmagic, dazzlee, mental_anguish, memory_block, vines, ethereal_alliance, blood_scent, flesh_armor, wet, holy_dharma, enhanced_hide, listen, prot_undead, imprison, titan_form, delirium, shade_movement, noblind, magic_glow, refreshing_glow, mine, stance_offensive, stance_defensive, obscuring_mist, not_offensive, decaying_flesh, dreadnaught, forest_sight, thornskin, following.

< 551h/551H 149v/149V Pos: standing >
Auction syntax:
- auction list [help]
- auction offer <item from your inventory> [starting price in plat] [buy-it-now price in plat] [length of auction in days] [quantity]
- auction bid <auction id> <value in plat>
- auction info <auction id>
- auction pickup

< 551h/551H 149v/149V Pos: standing >
The world speeds up around you.

< 551h/551H 149v/149V Pos: standing >
Invalid auction length: please enter 1 to 7 (days).

< 551h/551H 149v/149V Pos: standing >
You don't have enough money to list the item.

< 551h/551H 149v/149V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 135 platinum coins, 94 gold coins, 7 silver coins, 8 copper coins. 

< 551h/551H 149v/149V Pos: standing >
You put a blackened dreamwalker's staff on the market.

< 551h/551H 149v/149V Pos: standing >

		Score information for Tkil

Level: 51   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 551(551)  Moves: 149(149)
Coins carried:  114 platinum     9 gold     9 silver     1 copper
Coins in bank: 3258 platinum  2325 gold     0 silver     0 copper
Playing time: 14 days / 6 hours/ 11 minutes
Received data: 0.0166 MB this session.
Send data:     0.0004 MB this session.
Compression ratio: 71%
Title: La Resistance
Status:  Standing.
Epic points(total): 46(2091) Current task: find runestone of The Depths of Duris
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.51   Deaths:   29
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Undead
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points: 1098 

Active Spells:
--------------
vampiric trance (8 minutes)
detect invisibility (23 minutes)


< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 551h/551H 149v/149V Pos: standing >
You sit down and relax.

< 551h/551H 149v/149V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  1 of  6   (  11 seconds)
  8th circle:  4 of  5   (   2 seconds)
  9th circle:  3 of  5   (   5 seconds)
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 551h/551H 149v/149V Pos: sitting >

		Score information for Tkil

Level: 51   Race: Kobold   Class: Necromancer / Necrolyte Sex: Male
Hit points: 551(551)  Moves: 149(149)
Coins carried:  114 platinum     9 gold     9 silver     1 copper
Coins in bank: 3258 platinum  2325 gold     0 silver     0 copper
Playing time: 14 days / 6 hours/ 11 minutes
Received data: 0.0184 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: 71%
Title: La Resistance
Status:  Sitting around, resting.
         Memorizing
Epic points(total): 46(2091) Current task: find runestone of The Depths of Duris
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.51   Deaths:   29
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Undead All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Haste Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points: 1098 

Active Spells:
--------------
stone skin (10 minutes)
globe of invulnerability (8 minutes)
haste (10 minutes)
vampiric trance (8 minutes)
detect invisibility (23 minutes)


< 551h/551H 149v/149V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You start meditating...

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 551h/551H 149v/149V Pos: sitting >
You clamber to your feet.

< 551h/551H 149v/149V Pos: standing >
Auctions closing soon:
100640)  1 the third eye of the mindreaver [superior]    [1h 17m] Bid: 2500p  Buy: 3500p 
100641)  1 the glorious ring of the Underdark            [1h 17m] Bid: 2500p  Buy: 3500p 
100513)  1 a sinister dragonscale tunic                  [2h 12m] Bid: 100p   Buy: 200p  
100514)  1 an exquisite platinum bracer                  [2h 12m] Bid: 100p   Buy: 200p  
100515)  1 an ashen gold torque                          [2h 12m] Bid: 200p   Buy: 400p  
100516)  1 some unearthly dragonscale talons             [2h 13m] Bid: 200p   Buy: 400p  
100517)  1 a drow-made silver ringmail                   [2h 13m] Bid: 100p   Buy: 200p  
100521)  1 the mantle of the Dark [poor]                 [8h] Bid: 4000p  Buy: 7000p 
100526)  1 a pair of odd gold plated marilith horn bands [8h] Bid: 900p   Buy: 1100p 
100619)  1 a lightbringer bracelet of Pelor              [10h] Bid: 800p   Buy: 1000p 
100620)  1 a coral belt                                  [10h] Bid: 400p   Buy: 600p  
100622)  1 the sash of the rainweaver                    [10h] Bid: 400p   Buy: 600p  
100623)  1 a pair of leggings of clan crunch head        [10h] Bid: 500p   Buy: 700p  
100532)  1 a burnt silver belt                           [12h] Bid: 200p   Buy: 300p  
100534)  1 a magical platinum cloak                      [12h] Bid: 100p   Buy: 200p  
100538)  1 an exquisite silver mask                      [13h] Bid: 300p   Buy: 400p  
100539)  1 an exquisite dragonscale ring                 [14h] Bid: 300p   Buy: 600p  
100540)  1 some wolf hide sleeves [poor]                 [14h] Bid: 1000p  Buy: 1000p 
100541)  1 a mithril stud carved like a fist             [14h] Bid: 500p   Buy: 600p  
100543)  1 an ashen marble torque                        [14h] Bid: 10p    Buy: 20p   
100684)  1 an ancient crown of elven royalty             [14h] Bid: 900p   Buy: 1200p 
100550)  1 the holy shield of blessed defense            [19h] Bid: 800p   Buy: 1000p 
100555)  1 the flowing robes of vitality [poor]          [19h] Bid: 400p   Buy: 600p  
100650)  1 a sash of Tentro                              [24h] Bid: 400p   Buy: 600p  
100651)  1 a sapphire and gold bracelet                  [24h] Bid: 400p   Buy: 600p  
100527)  1 a large chunk of living crystal [poor]        [32h] Bid: 400p   Buy: 600p  
100588)  1 a heavy human-sized helm made from dragon's s [34h] Bid: 400p   Buy: 450p  
100685)  1 the monocle of damnation                      [40h] Bid: 1500p  Buy: 3000p 
100689)  1 a shrunken halfling head on a platinum chain  [42h] Bid: 1500p  Buy: 2500p 
100496)  1 a dragon scale                                [43h] Bid: 100p   Buy: 200p  
100629)  1 a cloak of the elves [superior]               [45h] Bid: 200p   Buy: 300p  
100652)  1 a prismatic halo of light                     [48h] Bid: 800p   Buy: 1000p 
100607)  1 a book of dwarven religion                    [56h] Bid: 500p   Buy: 700p  
100609)  1 a giant scale of a jade wyrm                  [56h] Bid: 3000p  Buy: 5000p 
100625)  1 the boots of a MaDMaN                         [66h] Bid: 500p   Buy: 800p  
100627)  1 a mithril two-handed dwarven battle hammer [s [67h] Bid: 400p   Buy: 600p  
100567)  1 some robes of protection                      [69h] Bid: 800p   Buy: 900p  
100568)  1 an eyepatch made from an entrapped lightning  [69h] Bid: 700p   Buy: 1000p 
100569)  1 the eyes of hate                              [69h] Bid: 600p   Buy: 800p  
100570)  1 the Soulrender                                [70h] Bid: 600p   Buy: 900p  
100571)  1 the mask of vitality                          [70h] Bid: 600p   Buy: 900p  
100572)  1 a diorite cross wrapped in skin               [70h] Bid: 900p   Buy: 1200p 
100573)  1 a strange medallion                           [70h] Bid: 600p   Buy: 900p  
100574)  1 a ring of black steel                         [70h] Bid: 500p   Buy: 800p  
100676)  1 the claws of the dead [superior]              [80h] Bid: 1300p  Buy: 1600p 
100644)  1 a wisp of the deadly fog [poor]               [94h] Bid: 1200p  Buy: 1500p 
100646)  1 the bloody battle goggles [poor]              [94h] Bid: 200p   Buy: 300p  
100648)  1 the cloak of multi-colored beads              [94h] Bid: 100p   Buy: 200p  
100649)  1 a cloak of eternal fire                       [94h] Bid: 500p   Buy: 700p  
100653)  1 a ghostly suit of armor                       [101h] Bid: 20000p Buy: 25000p
100654)  1 the gauntlets of Torm's Justice               [101h] Bid: 3000p  Buy: 3500p 
100661)  1 a delicate spider-shaped eyepatch             [104h] Bid: 500p   Buy: 700p  
100663)  1 a thin black belt of accuracy [poor]          [104h] Bid: 300p   Buy: 500p  
100664)  1 a four-leaf clover [superior]                 [104h] Bid: 50p    Buy: 150p  
100665)  1 the boots of a MaDMaN                         [104h] Bid: 800p   Buy: 1000p 
100667)  1 an ancient dragon tooth earring [superior]    [104h] Bid: 50p    Buy: 150p  
100671)  1 mask of the flayed mind [poor]                [104h] Bid: 3000p  Buy: 5000p 
100672)  1 the terrifying shroud of undead power         [104h] Bid: 1500p  Buy: 2000p 
100673)  1 a troglodyte witchdoctor's spirit pouch [poor [104h] Bid: 500p   Buy: 800p  
100675)  1 a breastplate melded with drowidian metal [su [104h] Bid: 2500p  Buy: 3000p 
100677)  1 the Soulsword                                 [104h] Bid: 700p   Buy: 900p  
100678)  1 a black pearl earring [superior]              [104h] Bid: 1800p  Buy: 2000p 
100679)  1 the holy shield of blessed defense            [104h] Bid: 300p   Buy: 500p  
100681)  1 some vambraces of holy might                  [104h] Bid: 700p   Buy: 900p  
100682)  1 the black eyepiece of Menzellon               [105h] Bid: 1000p  Buy: 1400p 
100642)  1 a magical essence of Dexterity                [106h] Bid: 500p   Buy: 800p  
100643)  1 a magical essence of Hitroll                  [106h] Bid: 700p   Buy: 900p  
100686)  1 a faded-red dagger called 'Silencer' [poor]   [113h] Bid: 300p   Buy: 500p  
100687)  1 an astral forged kris [superior]              [114h] Bid: 1200p  Buy: 1500p 
100688)  1 a sparkling crown of diamonds                 [114h] Bid: 200p   Buy: 300p  
100691)  1 the prayer beads of taoism                    [114h] Bid: 500p   Buy: 800p  
100692)  1 the bangle of immunity [superior]             [114h] Bid: 200p   Buy: 400p  
100694)  1 a fine dragonscale badge                      [114h] Bid: 10p    Buy: 25p   
100695)  1 a beautiful dragonscale bodycloak             [114h] Bid: 300p   Buy: 500p  
100696)  1 a decent dragonscale coif                     [114h] Bid: 100p   Buy: 150p  
100697)  1 a girdle of giant strength                    [114h] Bid: 100p   Buy: 150p  
100698)  1 the saddle of Xalandro's nightmare            [114h] Bid: 300p   Buy: 500p  
100699)  1 a serrated mithril longsword called 'griefmak [114h] Bid: 200p   Buy: 500p  
100700)  1 a diabolical adamantium belt buckle           [114h] Bid: 50p    Buy: 75p   
100701)  1 some icy dragonscale arm plates               [114h] Bid: 10p    Buy: 40p   
100702)  1 some stylish dragonscale gloves               [114h] Bid: 200p   Buy: 400p  
100683)  1 a bottle of Past Experiences                  [154h] Bid: 1500p  Buy: 1750p 
100703)* 1 a blackened dreamwalker's staff               [167h] Bid: 1000p  Buy: 1100p 

< 551h/551H 149v/149V Pos: standing >
Corpse Storage
Obvious exits: -West -Down#
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 551h/551H 149v/149V Pos: standing >

< 551h/551H 149v/149V Pos: standing >
Auction 100703
Seller: Tkil
Time left: 167h
No bids received. Starting bid: 1000 platinum
Buy-it-now price: 1100 platinum
Quantity: 1

a blackened dreamwalker's staff weighs 6 pounds and is worth roughly 19 platinum, 8 gold, 9 silver, and 9 copper.
The following abilities are granted when using this item:
DET_INV 
The item is magical.
You magically sense that the damage dice for this weapon are '3D3'
This item also affects your:
  CON_MAX by +5
  MOVE_REG by +7
A blackened dreamwalker's staff has an item value of 149.
YOU ARE UNABLE TO USE THIS ITEM.

< 551h/551H 149v/149V Pos: standing >
Corpse Storage
Obvious exits: -West -Down#
Blood flows like a river to the grate.
The corpse of an unfortunate troll lies here.

< 551h/551H 149v/149V Pos: standing >
Ok.

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
The Cave of the Bone-Worker
   Many bones and bone fragments lie strewn about the floor of this small
side cave.  There is a large table used by the craftsman as he crafts bone
weapons for the people of Malch'hor Ganl.  There are many sharp chisels and
some coarse files used by the craftsman lying on one side of the table.  The
great goblin leader, Booga'Machon first brought up the idea about using the
bones from the livestock for something useful.  Before the bones were just
thrown out into the caverns outside of the Gagga'Jobo cave system.  The place
smells like burnt hair and stale meat.  One may travel to the main butcher
room by traveling north.
Obvious exits: -North
(Q)A goblin stands here making weapons from bones.(Red Aura)

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
In a Duergar-Made Alcove
This small alcove appears to have been a tool storage area long ago.  The
ceiling and walls are perfectly smooth, marking the quality Duergar
craftsmanship.  They are contructed from perfectly fit squares of granite
and marble; some of the granite has has small veins of amethyst running
through them.  The overall effect is one of beauty and elegance.  However,
the floor is simply hard-packed earth, with the occasional small mound of
loose earth; most likely unfinished so as not to mar the bricks while
dragging mining equipment.  The main corridor is back to the south.
Obvious exits: -South
(Q)Wilms, the curer, stands here.(Red Aura)

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
The Diabolic Chamber of Unholy Blessing
   This dark and deathly chamber, located at the top of the darkstone
tower of Bloodstone, serves as Atrium to the great Maelborg, dark
magi of Bloodstone.  Several candles and manuscripts float through the
area with an unholy magical life of their own.  Strange green lights
flicker and crackle as the area bursts with an intense and forbidden
magical power.
Obvious exits: -North
Several floating green flame candles and dark ritualistic icons float here.
A dark-eyed adventurer has seeked out the darkstone tower in search of power.(Red Aura)
Maelborg, the dark magi waits here, reading to infuse those who are worthy.(Red Aura)

< 551h/551H 149v/149V Pos: standing >
You sit down and relax.

< 551h/551H 149v/149V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  2 of  5   (   8 seconds)
 10th circle:  4 of  4
 11th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 551h/551H 149v/149V Pos: sitting >
You start meditating...

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 551h/551H 149v/149V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 551h/551H 149v/149V Pos: sitting >
You clamber to your feet.

< 551h/551H 149v/149V Pos: standing >
The Diabolic Chamber of Unholy Blessing
Obvious exits: -North
Several floating green flame candles and dark ritualistic icons float here.
A dark-eyed adventurer has seeked out the darkstone tower in search of power.(Red Aura)
Maelborg, the dark magi waits here, reading to infuse those who are worthy.(Red Aura)

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
 
  MMMM^^^^.   
 ^MM^^^^.DM*  
 ^^^^^.^^*..  
 ^^.M^@.**.*  
 ^^*******.*  
 ****......*  
  ....*****   
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
A stealthy orc bandit sneaks around, looking for something to ambush.(Red Aura)

< 551h/551H 149v/149V Pos: standing >
The sun hangs low on the southern sky.

< 551h/551H 149v/149V Pos: standing >
You start chanting...

< 551h/551H 149v/149V Pos: standing >
You complete your spell...
Room of The Lorekeeper
  This room is a large, elaborate collection of artifacts.  The shamans head
is noted as one of the worlds largest collectors of artifacts.  Around this
room there are more pieces and items associated with legends than many of the
best museums.  Along the walls chipped swords, symbols, and even pieces of the
heroes themselves fill the walls.  All seem dark however, as if they themselves
had been drained of all power.
A bright light fills this area.
Obvious exits: -East
A black rift of swirling mass is here, tearing itself apart. (magic)
A greyish stone wall is here to the east. (magic)
Puddles of fresh blood cover the ground.
*A Dwarf (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Gnome (small) Magister Militum of The Empire stands in mid-air here.(Red Aura)
*The lich of an elite ogre guard stands here. (minion) (Red Aura)
The vampire of a duergar guard stands here. (minion) (Red Aura)
The vampire of The Enforcer stands here. (minion) (Red Aura)
The vampire of Tranug, the treacherous stands here. (minion) (Red Aura)
A blazing imp hovers in mid-air here. (minion) 
*A Gnome (small) AnGEr Of The Honoured stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Gnome's head.
A Minotaur (huge) MooLord - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
A water elemental is here, flowing like a living current. (minion) 
A large cave lizard stands here.
A short purple worm wriggles about here.
(Q)The Lore Keeper is here looking for artifacts of heroes.(Red Aura)

< 551h/551H 149v/149V Pos: standing >
Autosaving...
A Gnome gives an order to her followers.
You snap into visibility.
You are knocked to the ground by the vampire of a duergar guard's mighty bash!
You dodge a bash from the vampire of the Enforcer, who loses its balance and falls.
You dodge a bash from the vampire of Tranug, the treacherous, who loses its balance and falls.

< 550h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 The vampire of a duergar guard parries your futile lunge at it.
The vampire of a duergar guard parries your futile lunge at it.
You snap into visibility.

< 550h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 You snap into visibility.
The vampire of a duergar guard's weak slash grazes you.
The vampire of a duergar guard's weak slash grazes you.
The vampire of a duergar guard's weak slash grazes you.

< 547h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 A Minotaur suddenly attacks YOU!
A Minotaur's fine slash strikes you.

< 529h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 A Dwarf snaps into visibility.
You dodge a bash from a Dwarf, who loses his balance and falls.

< 529h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 The vampire of a duergar guard parries your futile lunge at it.
The vampire of a duergar guard parries your futile lunge at it.
You snap into visibility.

< 529h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 A Gnome is now a member of a Gnome's group.

< 529h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 You snap into visibility.
The vampire of a duergar guard's weak slash grazes you.
The vampire of a duergar guard's slash grazes you.

< 527h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:few scratches E: undead sta EP: excellent >
 A Minotaur's fine slash strikes you.
A Minotaur's slash wounds you.
A Minotaur's fine slash wounds you.
A Minotaur misses you.
A Minotaur's fine slash strikes you.
A Minotaur's fine slash strikes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Minotaur's fine slash strikes you.
A Minotaur's slash strikes you.

< 414h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC: small wounds E: undead sta EP: excellent >
 A Gnome starts casting an offensive spell called 'energy drain'.
A Gnome snaps into visibility.

< 414h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC: small wounds E: undead sta EP: excellent >
 Sparkling magic surrounds a Gnome as she begins her chant.
A Gnome starts casting an offensive spell called 'negative concussion blast'.
A Gnome snaps into visibility.

< 414h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC: small wounds E: undead sta EP: excellent >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Gnome completes her spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
A Minotaur performs a slight gesture around his forearm and suddenly gains in speed and accuracy!

< 214h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC: nasty wounds E: undead sta EP: excellent >
 The vampire of a duergar guard parries your futile lunge at it.
The vampire of a duergar guard parries your futile lunge at it.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
A Gnome starts casting an offensive spell called 'negative concussion blast'.
A Gnome snaps into visibility.

< 214h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC: nasty wounds E: undead sta EP: excellent >
 You snap into visibility.
A Minotaur's slash strikes you.
A Minotaur's fine slash strikes you.
A Minotaur's slash strikes you.
A Minotaur's fine slash strikes you hard.
A Minotaur's fine slash strikes you hard.
A Minotaur's fine slash strikes you very hard.
A Minotaur's fine slash strikes you very hard.
A Minotaur's fine slash strikes you very hard.
You peer into the wormhole and see...
A Desecent Underground

< 87h/551H 149v/149V Pos: sitting >
< T: Tkil TP: sit TC:pretty hurt E: undead sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
Your consciousness begins to fade in and out as your mortality slips away.....
Your life energy was drained, leaving you a bit shaken.