<worn around neck> a wicked looking collar [superior]
<worn about body> a studded leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a plain silver flute
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> a pair of worn leather sleeves
<worn on hands> a pair of tight black gloves
<held> a spellbook
<worn on legs> a pair of tight black pants
<worn on feet> a pair of rugged outdoors boots [superior]
....+....
....+++++
*..M@....
*...+....
....+.^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 162h/162H 53v/119V Pos: standing >
....+....
....+....
....@++++
*..M+....
*...+....
Clavados' Crossing
Obvious exits: -N -E -S -W
A *HUGE* sign is posted at Clavados' Crossing.
< 162h/162H 53v/119V Pos: standing >
...+.....
...+.....
...+@++++
..M+....^
...+....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 162h/162H 53v/119V Pos: standing >
..+......
..+......
..++@+++M
.M+....^.
..+....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 162h/162H 52v/119V Pos: standing >
.+.......
.+.......
.+++@++M+
M+....^..
.+....^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 162h/162H 51v/119V Pos: standing >
+........
+........
++++@+M++
+....^...
+....^.^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 162h/162H 51v/119V Pos: standing >
.........
.........
++++@++++
....^....
....^.^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.
< 162h/162H 50v/119V Pos: standing >
.........
.........
....@....
++++M++++
....^....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 50v/119V Pos: standing >
.........
.........
....@....
.........
++++M++++
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 48v/119V Pos: standing >
..^^^^...
.........
....@....
.........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 46v/119V Pos: standing >
^^^^.....
..^^^^...
....@....
.........
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 45v/119V Pos: standing >
^MM^....*
^^^^.....
..^^@^...
.........
.........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -N -E -S -W
< 162h/162H 43v/119V Pos: standing >
MM^.^^.**
^MM^....*
^^^^@....
..^^^^...
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 42v/119V Pos: standing >
M^.^^.**^
MM^....**
^^^.@...*
.^^^^....
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 40v/119V Pos: standing >
^.^^.**^*
M^....***
^^..@..**
^^^^.....
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 39v/119V Pos: standing >
.^^.**^**
^....****
^...@.***
^^^......
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 37v/119V Pos: standing >
^^.**^***
....*****
....@****
^^.......
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 162h/162H 35v/119V Pos: standing >
.**^M
..@**
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 162h/162H 34v/119V Pos: standing >
**^M*
.*@*M
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 162h/162H 33v/119V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
< 162h/162H 31v/119V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
< 162h/162H 29v/119V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies. (casting)
< 162h/162H 29v/119V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W
< 162h/162H 28v/119V Pos: standing >
Alas, you cannot go that way. . . .
< 162h/162H 28v/119V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -W
A vicious giant rat is here sniffing the air and looking around for food.
< 162h/162H 28v/119V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
Obvious exits: -N -S -W#
< 162h/162H 27v/119V Pos: standing >
A vicious giant rat enters from the south.
A Path Near the Center of the Camp
Obvious exits: -N -S
A merchant stands here struggling to hear the auctioneer.
< 162h/162H 27v/119V Pos: standing >
A vicious giant rat enters from the south.
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
< 162h/162H 26v/119V Pos: standing >
A vicious giant rat enters from the south.
A vicious giant rat suddenly attacks YOU!
A vicious giant rat misses you.
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: excellent >
An auction guard enters from the west.
An auction guard enters from the west.
An auction guard enters from the west.
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: excellent >
A vicious giant rat laughs at your feeble attempt to kick it from behind.
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: excellent >
Your fine pierce enshrouds a vicious giant rat in a mist of blood.
A vicious giant rat is stunned!
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: pretty hurt >
You dodge a vicious giant rat's vicious attack.
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: pretty hurt >
A merchant enters from the west.
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: pretty hurt >
An auction guard stands to the side, evaluating the fray.
< 162h/162H 26v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: rat sta EP: pretty hurt >
Your pierce enshrouds a vicious giant rat in a mist of blood.
A vicious giant rat is stunned!
Your fine pierce causes a vicious giant rat to grimace in pain.
A vicious giant rat is mortally wounded, and will die soon, if not aided.
< 162h/162H 26v/119V Pos: standing >
An auction guard leaves west.
An auction guard leaves west.
An auction guard leaves west.
< 162h/162H 26v/119V Pos: standing >
A vicious giant rat makes a strange sound but is suddenly very silent as you place a thin steel dagger in its back.
A vicious giant rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vicious giant rat's gurgling and choking signals its demise.
< 162h/162H 26v/119V Pos: standing >
A merchant leaves west.
< 162h/162H 26v/119V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a vicious giant rat is lying here.
A merchant stands here struggling to hear the auctioneer.
< 162h/162H 26v/119V Pos: standing >
A merchant leaves west.
< 162h/162H 26v/119V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
< 162h/162H 25v/119V Pos: standing >
The flap seems to be closed.
< 162h/162H 25v/119V Pos: standing >
Ok.
< 162h/162H 26v/119V Pos: standing >
Inside a Smoky Tent
Obvious exits: -W
A rare piece of heavily-glitering gold has been left here.
A small pile of coins lies here.
< 162h/162H 26v/119V Pos: standing >
Ok.
< 162h/162H 27v/119V Pos: standing >
Autosaving...
< 162h/162H 30v/119V Pos: standing >
You do not see or have the corpse.
< 162h/162H 32v/119V Pos: standing >
You get a small pile of coins.
There were: 1 platinum coin, 7 gold coins, 18 silver coins, 28 copper coins.
< 162h/162H 33v/119V Pos: standing >
You stop using a rugged adventurers satchel.
< 162h/162H 33v/119V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 31 silver, and 46 copper coins into a rugged adventurers satchel.
< 162h/162H 34v/119V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 162h/162H 34v/119V Pos: standing >
Ok.
< 162h/162H 34v/119V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W
A wooden sign is tacked to the southern door
< 162h/162H 34v/119V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
< 162h/162H 33v/119V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
< 162h/162H 33v/119V Pos: standing >
That's impossible, I'm afraid.
< 162h/162H 34v/119V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
< 162h/162H 34v/119V Pos: standing >
Ok.
< 162h/162H 34v/119V Pos: standing >
A human bandit enters from the west.
Inside a Small Tent
Obvious exits: -W
A guild insignia lies here.
A visiting slaver is here resting.
A visiting slaver is here resting.
< 162h/162H 33v/119V Pos: standing >
Ok.
< 162h/162H 36v/119V Pos: standing >
You miss a visiting slaver.
< 162h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC:excellent E: slaver sta EP: excellent >
A visiting slaver misses you.
A visiting slaver's fine punch strikes you.
You block a visiting slaver's feeble kick with your arm.
< 152h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC:few scratches E: slaver sta EP: excellent >
You hit a visiting slaver in the thigh with a hefty sweep.
< 152h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC:few scratches E: slaver sta EP: few scratches >
A visiting slaver dodges your futile attack.
< 152h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC:few scratches E: slaver sta EP: few scratches >
You parry a visiting slaver's lunge at you.
You feel your skill in parry improving.
A visiting slaver's punch strikes you very hard.
OUCH! That really did HURT!
< 133h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: slaver sta EP: few scratches >
You miss a visiting slaver.
< 133h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: slaver sta EP: few scratches >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 16% complete.
You have 20:16 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:16 left.
< 133h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: slaver sta EP: few scratches >
You parry a visiting slaver's lunge at you.
A visiting slaver misses you.
A visiting slaver's kick crashes into your chest.
Are you mad!?
< 127h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: slaver sta EP: few scratches >
A visiting slaver steps back, and your kick misses him.
< 127h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: slaver sta EP: few scratches >
A visiting slaver dodges your futile attack.
< 127h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: slaver sta EP: few scratches >
You parry a visiting slaver's lunge at you.
A visiting slaver's impressive punch strikes you very hard.
OUCH! That really did HURT!
< 109h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
You miss a visiting slaver.
A visiting slaver dodges your futile attack.
< 109h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
You parry a visiting slaver's lunge at you.
A visiting slaver misses you.
A visiting slaver's kick hits you directly in the face.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
Ok.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
You miss a visiting slaver.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
A visiting slaver misses you.
A visiting slaver misses you.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
A visiting slaver dodges your futile attack.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
You parry a visiting slaver's lunge at you.
You duck under a visiting slaver's lame kick.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: few scratches >
A visiting slaver dodges your futile attack.
Your decent pierce wounds a visiting slaver.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: small wounds >
A visiting slaver misses you.
< 100h/162H 39v/119V Pos: standing >
< T: Xerix TP: sta TC: few wounds E: slaver sta EP: small wounds >
You attempt to flee...
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W
You flee westward!
< 100h/162H 18v/119V Pos: standing >
Ok.
< 100h/162H 18v/119V Pos: standing >
A bandit officer enters from the west.
< 100h/162H 18v/119V Pos: standing >
It's already closed!
< 100h/162H 19v/119V Pos: standing >
It's already closed!
< 100h/162H 19v/119V Pos: standing >
It's already closed!
< 100h/162H 19v/119V Pos: standing >
It's already closed!
< 100h/162H 20v/119V Pos: standing >
It's already closed!
< 100h/162H 20v/119V Pos: standing >
It's already closed!
< 100h/162H 21v/119V Pos: standing >
It's already closed!
< 100h/162H 21v/119V Pos: standing >
It's already closed!
< 100h/162H 22v/119V Pos: standing >
It's already closed!
< 100h/162H 22v/119V Pos: standing >
It's already closed!
< 100h/162H 22v/119V Pos: standing >
It's already closed!
< 100h/162H 22v/119V Pos: standing >
It's already closed!
< 100h/162H 23v/119V Pos: standing >
It's already closed!
< 101h/162H 23v/119V Pos: standing >
It's already closed!
< 101h/162H 23v/119V Pos: standing >
It's already closed!
< 101h/162H 23v/119V Pos: standing >
You don't have that spell memorized.
< 101h/162H 27v/119V Pos: standing >
You sit down and relax.
< 102h/162H 30v/119V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 2 - mirror image
And you are currently memorizing the following spells:
12 seconds: ( 2nd) mirror image
24 seconds: ( 2nd) mirror image
36 seconds: ( 2nd) mirror image
49 seconds: ( 2nd) mirror image
61 seconds: ( 2nd) mirror image
76 seconds: ( 3rd) magic missile
91 seconds: ( 3rd) magic missile
107 seconds: ( 3rd) magic missile
122 seconds: ( 3rd) magic missile
137 seconds: ( 3rd) magic missile
152 seconds: ( 3rd) magic missile
170 seconds: ( 4th) minor creation
187 seconds: ( 4th) burning hands
205 seconds: ( 4th) burning hands
You can memorize 8 1st circle spell(s).
You continue your study.
You have memorized the following spells:
( 2nd circle) 2 - mirror image
And you are currently memorizing the following spells:
12 seconds: ( 2nd) mirror image
24 seconds: ( 2nd) mirror image
36 seconds: ( 2nd) mirror image
49 seconds: ( 2nd) mirror image
61 seconds: ( 2nd) mirror image
76 seconds: ( 3rd) magic missile
91 seconds: ( 3rd) magic missile
107 seconds: ( 3rd) magic missile
122 seconds: ( 3rd) magic missile
137 seconds: ( 3rd) magic missile
152 seconds: ( 3rd) magic missile
170 seconds: ( 4th) minor creation
187 seconds: ( 4th) burning hands
205 seconds: ( 4th) burning hands
You can memorize 8 1st circle spell(s).
You continue your study.
< 102h/162H 33v/119V Pos: sitting >
You start meditating...
< 103h/162H 39v/119V Pos: sitting >
A bandit officer leaves south.
< 103h/162H 39v/119V Pos: sitting >
< 105h/162H 60v/119V Pos: sitting >
You have finished memorizing mirror image.
< 105h/162H 68v/119V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 106h/162H 72v/119V Pos: sitting >
A merchant enters from the west.
< 107h/162H 91v/119V Pos: sitting >
You have finished memorizing mirror image.
< 108h/162H 104v/119V Pos: sitting >
A merchant leaves south.
< 109h/162H 115v/119V Pos: sitting >
< 109h/162H 116v/119V Pos: sitting >
A merchant enters from the west.
< 110h/162H 119v/119V Pos: sitting >
You have finished memorizing mirror image.
< 112h/162H 119v/119V Pos: sitting >
You stop meditating.
You would need some luck!
< 114h/162H 119v/119V Pos: sitting >
You start meditating...
< 114h/162H 119v/119V Pos: sitting >
You have finished memorizing mirror image.
< 115h/162H 119v/119V Pos: sitting >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 16% complete.
You have 19:08 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 3:08 left.
< 115h/162H 119v/119V Pos: sitting >
A merchant enters from the south.
< 115h/162H 119v/119V Pos: sitting >
You are already meditating.
< 116h/162H 119v/119V Pos: sitting >
You have finished memorizing mirror image.
< 116h/162H 119v/119V Pos: sitting >
You suddenly feel blessed!
You feel protective spirits watching over you.
Your skin gains the texture of bark.
Bands of psionic force surround you!
You feel your skin harden to stone.
You fly through the air, free as a bird!
You feel your heart start to race REAL FAST!
You feel stronger.
You feel more agile.
You feel more dexterous.
You begin to heal faster.
Enjoy your blessings.
< 117h/162H 119v/119V Pos: sitting >
A merchant leaves south.
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 118h/162H 119v/119V Pos: standing >
A merchant makes a strange sound as you place a thin steel dagger in his back.
< 123h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: few scratches >
You parry a merchant's lunge at you.
You dodge a merchant's vicious attack.
A merchant's kick hits you in your side.
< 123h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: few scratches >
Your fine pierce strikes a merchant.
A merchant dodges your futile attack.
< 123h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: small wounds >
A merchant steps back, and your kick misses him.
< 123h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: small wounds >
You parry a merchant's lunge at you.
You parry a merchant's lunge at you.
< 123h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: small wounds >
Your impressive pierce strikes a merchant.
Your pierce strikes a merchant.
< 123h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: few wounds >
You parry a merchant's lunge at you.
You are knocked to the ground by a merchant's mighty bash!
You feel your skill in double attack improving.
A merchant dodges your futile attack.
You miss a merchant.
< 122h/162H 119v/119V Pos: sitting >
< T: Xerix TP: sit TC: small wounds E: merchant sta EP: few wounds >
A merchant enters from the south.
< 122h/162H 119v/119V Pos: sitting >
< T: Xerix TP: sit TC: small wounds E: merchant sta EP: few wounds >
A merchant dodges your futile attack.
< 122h/162H 119v/119V Pos: sitting >
< T: Xerix TP: sit TC: small wounds E: merchant sta EP: few wounds >
A merchant misses you.
< 122h/162H 119v/119V Pos: sitting >
< T: Xerix TP: sit TC: small wounds E: merchant sta EP: few wounds >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A merchant stands here struggling to hear the auctioneer.
A merchant stands here, fighting YOU!
< 122h/162H 119v/119V Pos: sitting >
< T: Xerix TP: sit TC: small wounds E: merchant sta EP: few wounds >
You clamber to your feet.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: few wounds >
A merchant dodges your futile attack.
Your impressive pierce strikes a merchant hard.
You hit a merchant in the face, sending him reeling.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: few wounds >
You parry a merchant's lunge at you.
You parry a merchant's lunge at you.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: few wounds >
Your fine pierce strikes a merchant hard.
Your pierce strikes a merchant hard.
Your pierce strikes a merchant very hard.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You dodge a merchant's vicious attack.
You dodge a merchant's feeble leg sweep.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A merchant dodges, and you miss your kick at his legs.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
Your impressive pierce seriously wounds a merchant.
Your pierce seriously wounds a merchant.
Your fine pierce seriously wounds a merchant.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: awful >
You parry a merchant's lunge at you.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: awful >
A merchant dodges your futile attack.
Your pierce enshrouds a merchant in a mist of blood.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: awful >
A merchant dodges, and you miss your kick at his legs.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: awful >
Gakd snaps into visibility.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant sta EP: awful >
A merchant misses you.
You dodge a bash from a merchant, who loses his balance and falls.
< 122h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: small wounds E: merchant kne EP: awful >
Gakd completes his spell...
Gakd utters the word 'pawwzf'
Gakd creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 62h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: nasty wounds E: merchant kne EP: awful >
Gakd starts casting an offensive spell.
< 62h/162H 119v/119V Pos: standing >
< T: Xerix TP: sta TC: nasty wounds E: merchant kne EP: awful >
Your pierce grievously wounds a merchant.
A merchant is incapacitated and will slowly die, if not aided.
< 62h/162H 119v/119V Pos: standing >
Gakd completes his spell...
Gakd utters the word 'pawwzf'
Gakd creates a hammer out of thin air that smashes into you!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -3h/162H 119v/119V Pos: standing >
Nah... You feel too relaxed to do that...
< -2h/162H 119v/119V Pos: standing >
Gakd starts casting an offensive spell.
< -1h/162H 119v/119V Pos: standing >
Gakd completes his spell...
Gakd's massive hammer is the last thing you ever see.
Your thin steel dagger was completely destroyed by the massive blow!
Your wicked looking collar was completely destroyed by the massive blow!
Your leather bag with two little eye holes was completely destroyed by the massive blow!