<worn as a badge> the mark of the saboteur of agility
<worn on head> the spiked crown of mental resistance [57%]
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[104h 25m 4s]
<worn in ear> a tiny copper earring [poor] (magic)
<worn in ear> an earring of congealed blood of negativity [poor] made by Rukkus
<worn on face> mask of the flayed mind [poor] (invis) (magic)
<worn around neck> an amulet of creation (magic) (humming)
<worn around neck> a necklace of halfling ears
<worn on body> a brutal dragonscale chainmail
<worn about body> the cloak of shadow dragons [poor]
<worn on back> a well crafted backpack (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a longsword named 'the Answerer' [poor] (magic) (glowing)
<worn on arms> some scintillating sleeves [superior] (invis) (magic)
<worn around wrist> a ceremonial brass bracelet with a strange dark bloodstone (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of the Ranger [poor] made by Daweava (magic) [85%]
<worn on hands> a pair of shadowbeast talons [superior] (magic)
<worn on finger> an unique sapphire signet
<worn on finger> the blue ring of perfection (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' (magic) (glowing) (humming)
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [79%]
<worn on feet> a pair of boots of stealth [superior] (magic)
Obvious exits: -N -S
There are some tracks heading north.
< 937h/937H 217v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
The sun starts to set in the south.
< 937h/937H 218v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
There are Centaur tracks going north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Noz enters from the south.
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading north.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
Noz leaves north.
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Noz enters from the north.
< 937h/937H 218v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are Drow Elf tracks going south.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
Noz starts following you.
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading south.
There are Centaur tracks going north.
< 937h/937H 218v/218V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading south.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are Drow Elf tracks going south.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading south.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading south.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading south.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are Drow Elf tracks going south.
There are Centaur tracks going north.
< 937h/937H 218v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
A half-elf bard rides in on a snarling warg from the south.
Rocky Path Through the Mountains
Obvious exits: -N -S
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading north.
There are some tracks heading north.
< 937h/937H 218v/218V Pos: standing >
A half-elf bard leaves north riding on a snarling warg.
You quickly scan the area.
You see nothing.
< 937h/937H 218v/218V Pos: standing >
A half-elf bard rides in on a snarling warg from the north.
< 937h/937H 218v/218V Pos: standing >
< 937h/937H 218v/218V Pos: standing >
Rocky Path Through the Mountains
Obvious exits: -N -S
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are Orc tracks going south.
There are Centaur tracks going north.
< 937h/937H 218v/218V Pos: standing >
You nod.
< 937h/937H 218v/218V Pos: standing >
A half-elf bard stops following Noz.
A half-elf bard now follows Noz.
< 937h/937H 218v/218V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 937h/937H 218v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Sharp Turn on the Mountain Path
</map>
Sharp Turn on the Mountain Path
Obvious exits: -S -W
There are Centaur tracks going west.
Noz enters from the south.
A half-elf bard rides in on a snarling warg from the south.
< 937h/937H 215v/218V Pos: standing >
< 937h/937H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 937h/937H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 937h/937H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 937h/937H 215v/218V Pos: standing >
Sharp Turn on the Mountain Path
Obvious exits: -S -W
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
< 937h/937H 215v/218V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.
< 937h/937H 215v/218V Pos: standing >
You eat the slab of beef.
< 937h/937H 215v/218V Pos: standing >
You don't have the beef.
< 951h/951H 216v/218V Pos: standing >
Sharp Turn on the Mountain Path
Obvious exits: -S -W
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading west.
< 951h/951H 218v/218V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.
< 951h/951H 218v/218V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.
< 951h/951H 218v/218V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.
< 951h/951H 218v/218V Pos: standing >
Ok.
< 951h/951H 218v/218V Pos: standing >
Ok.
< 951h/951H 218v/218V Pos: standing >
< 951h/951H 218v/218V Pos: standing >
A deadly nightmare walks in, seemingly from nowhere, and nuzzles Noz's face.
A deadly nightmare now follows Noz.
Ok.
< 951h/951H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 218v/218V Pos: standing >
Sharp Turn on the Mountain Path
Obvious exits: -S -W
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are Centaur tracks going west.
< 951h/951H 218v/218V Pos: standing >
Noz climbs on and rides a deadly nightmare.
Sharp Turn on the Mountain Path
Obvious exits: -S -W
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a deadly nightmare.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading west.
< 951h/951H 218v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Thin Ledge
</map>
On a Very Thin Ledge
Obvious exits: -N -E
A rock lizard walks across the sides of the mountain.
Noz rides in on a deadly nightmare from the east.
A half-elf bard rides in on a snarling warg from the east.
< 951h/951H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 215v/218V Pos: standing >
A half-elf bard stops using a large leather backpack.
< 951h/951H 215v/218V Pos: standing >
Headbutt whom?
< 951h/951H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 215v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Wider Stone Platform
</map>
On a Wider Stone Platform
Obvious exits: -E -S
There are Centaur tracks going east.
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 212v/218V Pos: standing >
A half-elf bard straps a large leather backpack to his back.
Alas, you cannot go that way. . . .
< 951h/951H 212v/218V Pos: standing >
Headbutt whom?
< 951h/951H 213v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Rocky Pass Through the Mountains
</map>
On a Rocky Pass Through the Mountains
Obvious exits: -N -W
There are some tracks heading north.
Noz rides in on a deadly nightmare from the west.
A half-elf bard rides in on a snarling warg from the west.
< 951h/951H 214v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 218v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Leading North
</map>
Rocky Trail Leading North
Obvious exits: -N -S
There are Centaur tracks going north.
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 215v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Path Trough a Tight Passage
</map>
Narrow Path Trough a Tight Passage
Obvious exits: -N -S
A rock lizard walks across the sides of the mountain.
A bright eagle with majestic feathers soars through the mountains.
There are Centaur tracks going north.
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 212v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On the Edge of a Long Drop
</map>
On the Edge of a Long Drop
Obvious exits: -E -S -D
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 209v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 210v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 211v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Narrow Ledge
</map>
<map>
Zone: The Mountain Village of Tentro.
Room: On a Very Narrow Ledge
</map>
On a Very Narrow Ledge
Obvious exits: -E -W
A goat trots through the mountain pass.
A mountain lion walks through this mountain pass.
There are Centaur tracks going east.
There are Centaur tracks going east.
Noz rides in on a deadly nightmare from the west.
A half-elf bard rides in on a snarling warg from the west.
< 951h/951H 214v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Stone Walkway
</map>
Narrow Stone Walkway
Obvious exits: -E -W
There are some tracks heading east.
Noz rides in on a deadly nightmare from the west.
A half-elf bard rides in on a snarling warg from the west.
< 951h/951H 212v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge On the Mountainside
</map>
Narrow Ledge On the Mountainside
Obvious exits: -E -W
There are Centaur tracks going east.
Noz rides in on a deadly nightmare from the west.
A half-elf bard rides in on a snarling warg from the west.
< 951h/951H 211v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Narrow Ledge Above a Deep Gorge
</map>
Narrow Ledge Above a Deep Gorge
Obvious exits: -N -W
There are Centaur tracks going north.
Noz rides in on a deadly nightmare from the west.
A half-elf bard rides in on a snarling warg from the west.
< 951h/951H 209v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 211v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 951h/951H 212v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Rocky Trail Through the Mountains
</map>
Rocky Trail Through the Mountains
Obvious exits: -N -S
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 215v/218V Pos: standing >
<map>
Zone: The Mountain Village of Tentro.
Room: Before the City Gates
</map>
Before the City Gates
Obvious exits: -N# -S
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 212v/218V Pos: standing >
< 951h/951H 212v/218V Pos: standing >
Ok.
< 951h/951H 214v/218V Pos: standing >
Your Terminal mode is now: GEN .
< 951h/951H 218v/218V Pos: standing >
Your Terminal mode is now: ANSI.
< 951h/951H 218v/218V Pos: standing >
The Central Path of Tentro
Obvious exits: -N -S
An older gentleman stands guard here, protecting Tentro(Gold Aura)
There are some tracks heading north.
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 216v/218V Pos: standing >
Ok.
< 951h/951H 216v/218V Pos: standing >
You quickly scan the area.
You see nothing.
< 951h/951H 216v/218V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.
There are some tracks heading east.
Noz rides in on a deadly nightmare from the south.
A half-elf bard rides in on a snarling warg from the south.
< 951h/951H 215v/218V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A commoner who is not far off to your east.
An old guard who is close by to your south.
< 951h/951H 215v/218V Pos: standing >
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a deadly nightmare.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading east.
< 951h/951H 217v/218V Pos: standing >
A Centaur trots in from the east.
On the Stone Path of Tentro
Obvious exits: -N -E -S -W
A simple fountain made of stone has been constructed here.
A Centaur (large) stands here.(holy)(Gold Aura)
*a half-elf bard is standing here, busy with his own matters.(disguised)(Red Aura)
*Noz La Resistance (Drow Elf)(medium) in mid-air sits atop a deadly nightmare.(holy)(Red Aura)
An impenetrable globe of darkness floats near Noz's head.
There are some tracks heading west.
There are Centaur tracks going east.
< 951h/951H 218v/218V Pos: standing >
A Centaur trots south.
< 951h/951H 218v/218V Pos: standing >
Headbutt whom?
< 951h/951H 218v/218V Pos: standing >
The Central Path of Tentro
Obvious exits: -N -S#
A Centaur (large) stands here.(holy)(Gold Aura)
An older gentleman stands guard here, protecting Tentro(Gold Aura)
There are Centaur tracks going south.
There are some tracks heading north.
Noz rides in on a deadly nightmare from the north.
A half-elf bard rides in on a snarling warg from the north.
< 951h/951H 217v/218V Pos: standing >
[Damage: 75 ] You leave a huge, red swollen lump on a Centaur's temple.
A halo of white light descends upon a Centaur burning your soul.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A deadly nightmare's hooves crash into a Centaur's chest with a stunning force.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: small wounds >
An old guard watches the battle in amusement.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A deadly nightmare suddenly attacks a Centaur!
A deadly nightmare misses a Centaur.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur parries Noz's lunge at him.
Noz snaps into visibility.
Noz's fine slash wounds a Centaur.
A Centaur parries Noz's lunge at him.
Noz's fine slash wounds a Centaur.
Noz's fine slash wounds a Centaur.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: small wounds >
A Centaur parries your futile lunge at him.
[Damage: 13 ] -=[Your pierce wounds a Centaur.]=-
[Damage: 12 ] -=[Your slash wounds a Centaur.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Centaur.]=-
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A half-elf bard dismounts a snarling warg.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You parry a Centaur's lunge at you.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A half-elf bard snaps into visibility.
A half-elf bard moves in the shadows, suddenly reappearing behind a Centaur!
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur parries a half-elf bard's lunge at him.
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A deadly nightmare misses a Centaur.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Noz snaps into visibility.
Noz's powerful slash strikes a Centaur very hard.
A Centaur parries Noz's lunge at him.
Noz's fine slash strikes a Centaur.
Noz's fine slash strikes a Centaur.
Noz's fine slash strikes a Centaur.
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A snarling warg suddenly attacks a Centaur!
A snarling warg misses a Centaur.
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
[Damage: 12 ] -=[Your slash strikes a Centaur.]=-
[Damage: 10 ] -=[Your fine pierce strikes a Centaur.]=-
A Centaur parries your futile lunge at him.
[Damage: 15 ] -=[Your slash strikes a Centaur hard.]=-
Sorry, you aren't allowed to do that in combat.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You're still spinning in circles from your last headbutt.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
An old guard watches the area, making sure the battle does not get out of hand.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
A Centaur suddenly appears a bit confused!
You watch in glee as a Centaur looks dazzled.
A Centaur misses you.
A deadly nightmare's hooves crash into a Centaur's chest with a stunning force.
A Centaur is knocked to the ground!
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sit EP: pretty hurt >
You're still spinning in circles from your last headbutt.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sit EP: pretty hurt >
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
A Centaur screams in pain as a half-elf bard's slash tears into his flesh.
< 951h/951H 217v/218V Pos: standing >
< T: Da TP: sta TC:excellent E: A Centaur sit EP: awful >
Noz snaps into visibility.
Noz's fine slash seriously wounds a Centaur.
Noz's fine slash enshrouds a Centaur in a mist of blood.
Noz's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Centaur!
A Centaur falls to the ground, their soul a mere shell of what it once was..
A Centaur's blue Cimmerian chain was disintegrated by the negative energy!
A Centaur's pair of studded leather sleeves was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.