<worn as a badge> a blood-stained iron badge
<worn on head> a fanged flesh circlet from Caves of Mt. Skelenak
<worn on eyes> a brutal gold eyepatch from Caves of Mt. Skelenak
<worn in ear> a diamond earring [superior]
<worn around neck> a soldier's emerald collar
<worn around neck> a cracked steel charm from Caves of Mt. Skelenak
<worn on body> a misshaped glass robe
<worn about body> a brutal steel bodycloak from Golden Hall of the Crown
<worn about waist> a fine brass girth
<held as shield> a beautiful marble heater shield from Caves of Mt. Skelenak
<worn on hands> some glowing iron talons
<worn on finger> a stylish crystal ring
<worn on finger> a well-used bone signet
<held> a sharkskin covered spellbook
<worn on legs> some leather leggings
**....M++++++
***...+....M.
***...@....^.
**M...+.^M...
**....+......
.....+....^
....M...M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 219h/243H 193v/199V Pos: standing >
< 220h/243H 193v/199V Pos: standing >
A highwayman enters from the north.
< 220h/243H 194v/199V Pos: standing >
A highwayman leaves south.
< 220h/243H 195v/199V Pos: standing >
An elite highwayman rides in on a magnificent horse from the south.
< 221h/243H 199v/199V Pos: standing >
An elite highwayman leaves north riding on a magnificent horse.
< 221h/243H 199v/199V Pos: standing >
An elite highwayman enters from the south.
< 221h/243H 199v/199V Pos: standing >
An elite highwayman leaves north.
< 222h/243H 199v/199V Pos: standing >
Pardon?
< 223h/243H 199v/199V Pos: standing >
....+....
*....+....M
**....+++++MM
***...+....^.
***...@....^.
**....+.^M...
**M...+......
.....+....^
....+...^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 223h/243H 199v/199V Pos: standing >
..+++....
.....+.....
**....+....M.
**....++++++M
***...@....^.
***...+....^.
**....+.^M...
*M...+.....
....+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/243H 198v/199V Pos: standing >
..+......
*..+++.....
*.....+......
**....+....M.
**....@+++++M
***...+....^.
***...+....^.
*....+.^M..
M...+....
Clavados' Crossing
Obvious exits: -N -E -S -W
A *HUGE* sign is posted at Clavados' Crossing.
< 224h/243H 197v/199V Pos: standing >
.+.......
..+++......
.....+.......
*....+....M..
*....+@++++MM
**...+....^..
**...+....^.^
....+.^M...
...+.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/243H 197v/199V Pos: standing >
+........
.+++......M
....+........
....+....M...
....++@+++M+M
*...+....^...
*...+....^.^^
...+.^M....
..+......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/243H 196v/199V Pos: standing >
.........
+++......M.
...+.........
...+....M....
...+++@++M+M+
...+....^....
...+....^.^^.
..+.^M.....
.+.......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 224h/243H 196v/199V Pos: standing >
.........
++......M.M
..+..........
..+....M.....
..++++@+M++M+
..+....^.....
..+....^.^^..
.+.^M......
+........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 225h/243H 196v/199V Pos: standing >
.........
+......M.M.
.+...........
.+....M......
.+++++@M++M++
.+....^......
.+....^.^^...
+.^M.......
........^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 225h/243H 196v/199V Pos: standing >
.........
......M.M..
+............
+...M........
++++++@++M+++
+....^.......
+....^.^^....
.^M........
.......^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A small rabbit is here, hopping through the grass.
< 225h/243H 195v/199V Pos: standing >
.........
.....M.M...
.............
...M.........
+++++M@++M++M
....^.......^
....^.^^.....
^M.........
......^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 225h/243H 195v/199V Pos: standing >
.........
....M.M....
.............
..M..........
++++M+@++MM++
...^.......^.
...^.^^......
M..........
.....^...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 225h/243H 196v/199V Pos: standing >
^^^......
...........
.....M.M.....
.............
..M...@......
++++M++++MM++
...^.......^.
..^.^^.....
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 226h/243H 196v/199V Pos: standing >
^.....***
^^^^.......
.............
.....M.M.....
......@......
..M..........
++++M++++MM++
..^.......^
.^.^^....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 226h/243H 195v/199V Pos: standing >
^.M..****
^^.....****
.^^^^.......*
.............
.....M@M.....
.............
..M..........
+++M+++M++M
.^.......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 226h/243H 193v/199V Pos: standing >
.^^.**^**
M^.M..*****
^^^.....*****
.^^^^.......*
......@......
.....M.M.....
.............
.M.........
+M++++M++
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 226h/243H 192v/199V Pos: standing >
The snow's coming down pretty fast now.
< 226h/243H 194v/199V Pos: standing >
^^.******
^.^^.**^***
MM^.M..******
^^^.....*****
.^^^^.@.....*
.....M.......
.......M.....
...........
M........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 226h/243H 192v/199V Pos: standing >
^..******
^^^.*******
M^.^^.**^****
MM^.M..******
^^^...@.*****
.^^^^.......*
.....M.......
......M....
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 226h/243H 191v/199V Pos: standing >
^.******.
.^..******.
^^^^.*******.
M^.^^.**^****
MM^.M.@******
^^^.....*****
.^^^^.......*
....M......
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 227h/243H 190v/199V Pos: standing >
.**^*
..@**
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 227h/243H 191v/199V Pos: standing >
**^**
.*@*M
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 227h/243H 190v/199V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
< 228h/243H 189v/199V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
An elite human soldier is busy scanning the horizon for enemies.
< 228h/243H 189v/199V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 229h/243H 194v/199V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)
< 229h/243H 194v/199V Pos: standing >
The mercenary guard looks at you and says 'Ey! Wud ar' yoo lookin'
at!'
The mercenary guard hiccups loudly. *HIC*
< 230h/243H 199v/199V Pos: standing >
Fairly easy.
< 231h/243H 199v/199V Pos: standing >
You could do it with a needle!
< 232h/243H 199v/199V Pos: standing >
The mercenary guard says 'Move along, move along...'
< 232h/243H 199v/199V Pos: standing >
The sun hangs low on the southern sky.
< 233h/243H 199v/199V Pos: standing >
A mercenary sorcerer stares off into the distance, a pensive look
on his face.
< 233h/243H 199v/199V Pos: standing >
The mercenary guard says 'Move along, move along...'
< 235h/243H 199v/199V Pos: standing >
You feel your skin soften and return to normal.
< 238h/243H 199v/199V Pos: standing >
The mercenary guard looks at you and says 'Ey! Wud ar' yoo lookin'
at!'
The mercenary guard hiccups loudly. *HIC*
< 238h/243H 199v/199V Pos: standing >
Your flesh magically hardens, turning to stone.
The spirits of Caves of Mt. Skelenak grant you their protection.
< 238h/243H 199v/199V Pos: standing >
A mercenary sorcerer stares off into the distance, a pensive look
on his face.
< 238h/243H 199v/199V Pos: standing >
Autosaving...
< 239h/243H 199v/199V Pos: standing >
A mercenary sorcerer sighs as his drunken comrades' argument
escalates into a shoving match.
< 240h/243H 199v/199V Pos: standing >
The mercenary guard looks at you and says 'Ey! Wud ar' yoo lookin'
at!'
The mercenary guard hiccups loudly. *HIC*
< 241h/243H 199v/199V Pos: standing >
The mercenary guard says 'Move along, move along...'
< 243h/243H 199v/199V Pos: standing >
A mercenary sorcerer flips through the pages of the book he holds,
searching for something.
< 243h/243H 199v/199V Pos: standing >
The mercenary guard looks at you and says 'Ey! Wud ar' yoo lookin'
at!'
The mercenary guard hiccups loudly. *HIC*
< 243h/243H 199v/199V Pos: standing >
You start chanting...
< 243h/243H 199v/199V Pos: standing >
You complete your spell...
Your giant fist of force causes a mercenary sorcerer to stagger in agony!
A mercenary sorcerer's feeble punch grazes you.
A mercenary sorcerer starts casting an offensive spell.
< 242h/243H 199v/199V Pos: standing >
< T: Deid TP: sta TC:few scratches E: man sta EP: awful >
You start chanting...
< 242h/243H 199v/199V Pos: standing >
< T: Deid TP: sta TC:few scratches E: man sta EP: awful >
Casting: fireball *
< 242h/243H 199v/199V Pos: standing >
< T: Deid TP: sta TC:few scratches E: man sta EP: awful >
Casting: fireball
< 242h/243H 199v/199V Pos: standing >
< T: Deid TP: sta TC:few scratches E: man sta EP: awful >
You complete your spell...
Your fireball hits a mercenary sorcerer with full force, causing an immediate death.
A mercenary sorcerer is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1578.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a mercenary sorcerer dies in agony.
A mercenary guard stops following a mercenary sorcerer.
A mercenary guard stops following a mercenary sorcerer.
A mercenary sorcerer stops invoking abruptly!
< 242h/243H 199v/199V Pos: standing >
The mercenary guard says 'Move along, move along...'
< 242h/243H 199v/199V Pos: standing >
The mercenary guard looks at you and says 'Ey! Wud ar' yoo lookin'
at!'
The mercenary guard hiccups loudly. *HIC*
< 242h/243H 199v/199V Pos: standing >
You get a small pile of coins from the corpse of a mercenary sorcerer.
There were: 2 platinum coins, 17 gold coins, 36 silver coins, 60 copper coins.
< 243h/243H 199v/199V Pos: standing >
You sit down and relax.
< 243h/243H 199v/199V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - fireball
( 5th circle) 6 - cone of cold
( 4th circle) 7 - lightning bolt
( 3rd circle) 8 - shocking grasp
( 2nd circle) 6 - chill touch
1 - strength
( 1st circle) 1 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
13 seconds: ( 7th) bigbys clenched fist
25 seconds: ( 6th) fireball
You can memorize 2 1st and 2 2nd circle spell(s).
You continue your study.
< 243h/243H 199v/199V Pos: sitting >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a mercenary sorcerer is lying here.
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
< 243h/243H 199v/199V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 243h/243H 199v/199V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 243h/243H 199v/199V Pos: sitting >
You clamber to your feet.
< 243h/243H 199v/199V Pos: standing >
You start chanting...
< 243h/243H 199v/199V Pos: standing >
Casting: fireball *
< 243h/243H 199v/199V Pos: standing >
Casting: fireball
< 243h/243H 199v/199V Pos: standing >
You complete your spell...
Your fireball hits a mercenary guard with full force, causing an immediate death.
A mercenary guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a mercenary guard cause a sickening chill to run up your spine.
< 243h/243H 199v/199V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 243h/243H 199v/199V Pos: standing >
You start chanting...
< 243h/243H 199v/199V Pos: standing >
The sun starts to set in the south.
< 243h/243H 199v/199V Pos: standing >
You complete your spell...
Your fireball hits a mercenary guard with full force, causing an immediate death.
A mercenary guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a mercenary guard dies in agony.
< 243h/243H 199v/199V Pos: standing >
You get a few coins from the corpse of a mercenary guard.
There were: 1 platinum coin, 4 gold coins, 7 silver coins, 12 copper coins.
< 243h/243H 199v/199V Pos: standing >
You get a small pile of coins from the corpse of a mercenary guard.
There were: 1 platinum coin, 10 gold coins, 20 silver coins, 26 copper coins.
< 243h/243H 199v/199V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a mercenary guard is lying here.
The corpse of a mercenary sorcerer is lying here.
< 243h/243H 199v/199V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W
Oops, trying to juggle too many loose coins, you drop a few.
< 243h/243H 198v/199V Pos: standing >
You get a small pile of coins.
There were: 40 copper coins.
< 243h/243H 199v/199V Pos: standing >
Score information for Deid
Level: 31 Race: Gnome Class: Sorcerer Sex: Male
Hit points: 243(243) Moves: 199(199)
Coins carried: 9 platinum 67 gold 113 silver 119 copper
Coins in bank: 241 platinum 1397 gold 1563 silver 2567 copper
Playing time: 0 days / 22 hours/ 59 minutes
Received data: 0.1303 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Status: Standing.
Epic points(total): 14(14)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 9
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 308
Active Spells:
--------------
stone skin (3 minutes)
fly (3 minutes)
detect invisibility (6 minutes)
Score information for Deid
Level: 31 Race: Gnome Class: Sorcerer Sex: Male
Hit points: 243(243) Moves: 199(199)
Coins carried: 9 platinum 67 gold 113 silver 119 copper
Coins in bank: 241 platinum 1397 gold 1563 silver 2567 copper
Playing time: 0 days / 22 hours/ 59 minutes
Received data: 0.1303 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Status: Standing.
Epic points(total): 14(14)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 9
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
< 243h/243H 199v/199V Pos: standing >
Ok.
You put 9 platinum, 0 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 243h/243H 199v/199V Pos: standing >
Ok.
You put 0 platinum, 67 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 243h/243H 199v/199V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 113 silver, and 0 copper coins into a rugged adventurers satchel.
< 243h/243H 199v/199V Pos: standing >
Score information for Deid
Level: 31 Race: Gnome Class: Sorcerer Sex: Male
Hit points: 243(243) Moves: 199(199)
Coins carried: 0 platinum 0 gold 0 silver 119 copper
Coins in bank: 241 platinum 1397 gold 1563 silver 2567 copper
Playing time: 0 days / 23 hours/ 0 minutes
Received data: 0.1328 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Status: Standing.
Epic points(total): 14(14)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 9
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 308
Active Spells:
--------------
stone skin (2 minutes)
fly (2 minutes)
detect invisibility (5 minutes)
Score information for Deid
Level: 31 Race: Gnome Class: Sorcerer Sex: Male
Hit points: 243(243) Moves: 199(199)
Coins carried: 0 platinum 0 gold 0 silver 119 copper
Coins in bank: 241 platinum 1397 gold 1563 silver 2567 copper
Playing time: 0 days / 23 hours/ 0 minutes
Received data: 0.1328 MB this session.
Send data: 0.0007 MB this session.
Compression ratio: none
Send data: 0.0007 MB this session.
Status: Standing.
Epic points(total): 14(14)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 9
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 14 Spell Pulse: 0.60
< 243h/243H 199v/199V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 0 silver, and 119 copper coins into a rugged adventurers satchel.
< 243h/243H 199v/199V Pos: standing >
You sit down and relax.
< 243h/243H 199v/199V Pos: sitting >
You purge 'bigbys clenched fist' from your thoughts.
< 243h/243H 199v/199V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - fireball
( 5th circle) 6 - cone of cold
( 4th circle) 7 - lightning bolt
( 3rd circle) 8 - shocking grasp
( 2nd circle) 6 - chill touch
1 - strength
( 1st circle) 1 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
12 seconds: ( 6th) fireball
24 seconds: ( 6th) fireball
You can memorize 2 1st, 2 2nd and 1 7th circle spell(s).
You continue your study.
< 243h/243H 199v/199V Pos: sitting >
You are memorizing detect invisibility, which will take about 13 seconds.
< 243h/243H 199v/199V Pos: sitting >
You are already resting.
< 243h/243H 199v/199V Pos: sitting >
Pardon?
< 243h/243H 199v/199V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - fireball
( 5th circle) 6 - cone of cold
( 4th circle) 7 - lightning bolt
( 3rd circle) 8 - shocking grasp
( 2nd circle) 6 - chill touch
1 - strength
( 1st circle) 1 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 6th) fireball
13 seconds: ( 6th) fireball
26 seconds: ( 7th) detect invisibility
You can memorize 2 1st and 2 2nd circle spell(s).
< 243h/243H 199v/199V Pos: sitting >
You have finished memorizing fireball.
< 243h/243H 199v/199V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.
< 243h/243H 199v/199V Pos: sitting >
You have finished memorizing fireball.
< 243h/243H 199v/199V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.
< 243h/243H 199v/199V Pos: sitting >
You clamber to your feet.
< 243h/243H 199v/199V Pos: standing >
You quickly scan the area.
A human bandit who is a brief walk away to your east.
A human bandit who is a brief walk away to your east.
A human bandit who is rather far off to your east.
An elite human soldier who is close by to your south.
A vicious giant rat who is rather far off to your west.
< 243h/243H 199v/199V Pos: standing >
You start chanting...
< 243h/243H 199v/199V Pos: standing >
You complete your spell...
< 243h/243H 199v/199V Pos: standing >
You sit down and relax.
< 243h/243H 199v/199V Pos: sitting >
Qwas enters from the south.
< 243h/243H 199v/199V Pos: sitting >
The sun vanishes behind the southern horizon.
< 243h/243H 199v/199V Pos: sitting >
Qwas starts casting an offensive spell.
Qwas snaps into visibility.
< 243h/243H 199v/199V Pos: sitting >
Nah... You feel too relaxed to do that...
< 243h/243H 199v/199V Pos: sitting >
Qwas completes his spell...
Qwas creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 147h/243H 199v/199V Pos: sitting >
You purge 'detect invisibility' from your thoughts.
< 147h/243H 199v/199V Pos: sitting >
Qwas starts casting an offensive spell.
< 147h/243H 199v/199V Pos: sitting >
Nah... You feel too relaxed to do that...
< 147h/243H 199v/199V Pos: sitting >
Qwas completes his spell...
Qwas creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
< 55h/243H 199v/199V Pos: sitting >
Qwas starts casting an offensive spell.
< 56h/243H 199v/199V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 56h/243H 199v/199V Pos: sitting >
You clamber to your feet.
< 56h/243H 199v/199V Pos: standing >
Qwas completes his spell...
Qwas utters the word 'pawwzf'
Qwas's massive hammer is the last thing you ever see.
Your icy limestone veil from Caves of Mt. Skelenak was completely destroyed by the massive blow!
Your blood-stained ivory earring from Caves of Mt. Skelenak was completely destroyed by the massive blow!