<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a mithril-plated gnomish brain force enhancer (humming) [70%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic) [83%]
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> a splintered dragon scale [superior]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver (illuminating) [62%]
<worn on body> a suit of spiked chromium dragonscale platemail (magic)
<worn about body> a cloak of Elvenkind (glowing) (humming)[211h 41m 25s]
<worn about waist> a waistband of rock and stone of acid defense [superior] made by Rethax (magic) [86%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a bottle of rum [33%]
<attached to belt> a glowing azure potion (magic) (glowing) [68%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield> the buckler of the Saints (magic)
<worn around wrist> the bracer etched with Orcus's blood (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the sacred stone claws of Aan [poor] (magic)
<worn on finger> the glorious titanium ring of physical resistance of endurance (magic)
<worn on finger> the glorious titanium ring of physical resistance (magic) [86%]
<primary weapon> the holy mace of the efreeti (magic) (glowing)[199h 9m 50s]
<worn on legs> some stitched leggings of the Knights of the Raven (magic) [83%]
<worn on feet> some gnomish rocket boots (magic) (humming) [67%]
</map>
<map>
Zone: The Bronze Citadel.
Room: An Intersection in the Dungeon
</map>
An Intersection in the Dungeon
Bones and bits of blood are strewn about this hallway. The lamentation
of the damned fills the hall with pangs of loss, and tugs away at your
mortal soul. To the north is what appears to be a heavily guarded cell,
and a set of standard holding cells await you to the east and west.
Obvious exits: -North -East -South -West
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
A gnome peasant sneaks in from the east.
< 1131h/1165H 246v/248V Pos: standing >
< 1131h/1165H 246v/248V Pos: standing >
Solbolg sneaks south.
Orthyn sneaks south.
Krey sneaks south.
Nauraki sneaks south.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The Dungeon of the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: The Dungeon of the Bronze Citadel
</map>
The Dungeon of the Bronze Citadel
You seem to be standing in a mighty entryway with several rows of torture
devices visible to the left and right. No doubt this is where all those whom
displease Bel reside. Baaetzu runes of warding cover the walls of this
chamber, causing you to believe that whatever is imprisoned here is no
doubt fearsome indeed. The room continues to the north, where you can
hear the tell tale signs of some poor soul being tortured.
Obvious exits: -North -Up
[2] The corpse of a hellish imp is lying here.
[2] The corpse of a green abishai guard is lying here.
The corpse of a scarred pit fiend is lying here.
The corpse of a kocrachon sentry is lying here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
A gnome peasant sneaks in from the north.
Omm sneaks in from the north.
< 1131h/1165H 244v/248V Pos: standing >
< 1131h/1165H 244v/248V Pos: standing >
< 1131h/1165H 244v/248V Pos: standing >
Solbolg sneaks up.
Nauraki sneaks up.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: Nearing the Dungeon of the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: Nearing the Dungeon of the Bronze Citadel
</map>
Nearing the Dungeon of the Bronze Citadel
Your senses begin to betray you as you step foot into this dungeon of the
first archduke. Mortal men were not meant to venture into the depths of
hell and this room only serves to accentuate that. You hear the tortured
screams of the damned as you progess. A distant cold feeling
permeates your body, as you feel an enduring resolve to venture forth, into
the depths of this citadel the damned.
Obvious exits: -Up -Down
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
Vorador sneaks in from below.
A gnome peasant floats in from below.
Ubs sneaks in from below.
< 1131h/1165H 245v/248V Pos: standing >
Solbolg sneaks up.
Orthyn sneaks up.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The Infernal Foyer of the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: The Infernal Foyer of the Bronze Citadel
</map>
The Infernal Foyer of the Bronze Citadel
A majestic fountain adorns this room, spewing its geyser of liquid high into
the air of the citadel. The entire room seems to be made of a particularly
strong form of the alloy bronze. The intricate designs into the metalwork
of the entire citadel are mesmerizing, if not frightening displays of the
style associated with the hateful ways of the baaetzu. The fetid stench
of decay rises from the floor of this citadel, and huge portcullises block
entry to the east and western wings of the first floor. A barred staircase
also seems to be painted into the ceiling of this room. It seems so real,
so lifelike, but surely it is only a painting...
Obvious exits: -East -South -West -Down
A few coins lie scattered here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
Vorador sneaks in from below.
Omm sneaks in from below.
Ubs sneaks in from below.
< 1131h/1165H 244v/248V Pos: standing >
< 1131h/1165H 245v/248V Pos: standing >
Colorful rays of light streak throughout the sky!
< 1131h/1165H 245v/248V Pos: standing >
< 1131h/1165H 246v/248V Pos: standing >
< 1132h/1165H 248v/248V Pos: standing >
< 1132h/1165H 248v/248V Pos: standing >
Solbolg sneaks east.
Orthyn sneaks east.
Nauraki sneaks east.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: A Side Hallway in the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: A Side Hallway in the Bronze Citadel
</map>
A Side Hallway in the Bronze Citadel
The heat of this place becomes painfully more apparent in this room. Wisps
of smoke rise from the floor, in dancing tendrils. The very walls seem to
bend and waver under the heat, creating the illusion you are trapped in the
belly of a bronze beast. Strangely attractive energies emanate from the south,
and the hallway continues to the east.
Obvious exits: -North -East -South -West
The corpse of a mature silver dragon is lying here.
[3] The corpse of a blue abishai guard is lying here.
The corpse of a hellish imp is lying here.
The corpse of a blue abishai guard is lying here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
< 1132h/1165H 246v/248V Pos: standing >
< 1132h/1165H 246v/248V Pos: standing >
Solbolg closes the portcullis.
< 1132h/1165H 246v/248V Pos: standing >
< 1132h/1165H 246v/248V Pos: standing >
Orthyn sneaks east.
Krey sneaks east.
Nauraki sneaks east.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The End of a Hallway in the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: The End of a Hallway in the Bronze Citadel
</map>
The End of a Hallway in the Bronze Citadel
The hallway seems to come to an abrupt end here. You notice a glowing door
to the south, and hear strange muffled screams and maniacal laughter coming
from the other side. The symbol of Bel lies over the door, which represents
a fanged mouth biting down on a sword's blade.
An evil aura fills the area.
Obvious exits: -South -West
[2] A slab of beef is here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
A blazing imp stands, apparently asleep.(holy) (minion)
A gnome peasant sneaks in from the west.
Ubs sneaks in from the west.
< 1132h/1165H 244v/248V Pos: standing >
< 1132h/1165H 244v/248V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Solbolg sneaks south.
Krey sneaks south.
Nauraki sneaks south.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: A Destroyed Room
</map>
<map>
Zone: The Bronze Citadel.
Room: A Destroyed Room
</map>
A Destroyed Room
The bronze walls of this room carry deep scratches and pits, from the constant
clawing of them by some powerful being. Several maps of the plain of infinite
portals in the abyss lie throughout the room, though you cannot decipher
the baaetzu symbols contained on them. This is obviously a strategy room,
used in the planning of raids on the home plane of the Tana'ri.
An evil aura fills the area.
Obvious exits: -North
The corpse of a hellish imp is lying here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
Vorador sneaks in from the north.
A gnome peasant sneaks in from the north.
Omm sneaks in from the north.
< 1132h/1165H 244v/248V Pos: standing >
Solbolg sneaks north.
Orthyn sneaks north.
Krey sneaks north.
Nauraki sneaks north.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The End of a Hallway in the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: The End of a Hallway in the Bronze Citadel
</map>
The End of a Hallway in the Bronze Citadel
The hallway seems to come to an abrupt end here. You notice a glowing door
to the south, and hear strange muffled screams and maniacal laughter coming
from the other side. The symbol of Bel lies over the door, which represents
a fanged mouth biting down on a sword's blade.
An evil aura fills the area.
Obvious exits: -South -West
[2] A slab of beef is here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
A blazing imp stands, apparently asleep.(holy) (minion)
Ubs sneaks in from the south.
< 1132h/1165H 243v/248V Pos: standing >
< 1132h/1165H 243v/248V Pos: standing >
Orthyn sneaks west.
Krey sneaks west.
Nauraki sneaks west.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: A Side Hallway in the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: A Side Hallway in the Bronze Citadel
</map>
A Side Hallway in the Bronze Citadel
The heat of this place becomes painfully more apparent in this room. Wisps
of smoke rise from the floor, in dancing tendrils. The very walls seem to
bend and waver under the heat, creating the illusion you are trapped in the
belly of a bronze beast. Strangely attractive energies emanate from the south,
and the hallway continues to the east.
Obvious exits: -North -East -South -West#
The corpse of a mature silver dragon is lying here.
[3] The corpse of a blue abishai guard is lying here.
The corpse of a hellish imp is lying here.
The corpse of a blue abishai guard is lying here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
A gnome peasant sneaks in from the east.
Omm sneaks in from the east.
< 1132h/1165H 243v/248V Pos: standing >
< 1132h/1165H 243v/248V Pos: standing >
< 1132h/1165H 244v/248V Pos: standing >
Solbolg opens the portcullis.
< 1132h/1165H 245v/248V Pos: standing >
Solbolg sneaks west.
Krey sneaks west.
Nauraki sneaks west.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The Infernal Foyer of the Bronze Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: The Infernal Foyer of the Bronze Citadel
</map>
The Infernal Foyer of the Bronze Citadel
A majestic fountain adorns this room, spewing its geyser of liquid high into
the air of the citadel. The entire room seems to be made of a particularly
strong form of the alloy bronze. The intricate designs into the metalwork
of the entire citadel are mesmerizing, if not frightening displays of the
style associated with the hateful ways of the baaetzu. The fetid stench
of decay rises from the floor of this citadel, and huge portcullises block
entry to the east and western wings of the first floor. A barred staircase
also seems to be painted into the ceiling of this room. It seems so real,
so lifelike, but surely it is only a painting...
Obvious exits: -East -South -West -Down
A few coins lie scattered here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
Omm sneaks in from the east.
< 1132h/1165H 244v/248V Pos: standing >
< 1132h/1165H 244v/248V Pos: standing >
< 1132h/1165H 246v/248V Pos: standing >
Solbolg sneaks west.
Krey sneaks west.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The Western Wing of the Citadel
</map>
<map>
Zone: The Bronze Citadel.
Room: The Western Wing of the Citadel
</map>
The Western Wing of the Citadel
The flames in this region seem to burn with a more sinister light. Sounds
of clawing and scratching permeate your senses from the north, and several
mutiliated human bodies are held to the ceiling with some sort of hellish
magic. Significant evil permeates these halls, and the hoards of baaetzu
guards that roam them. Venture forth with caution.
An evil aura fills the area.
Obvious exits: -North -East
[3] The corpse of a blue abishai guard is lying here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
Omm sneaks in from the east.
< 1132h/1165H 246v/248V Pos: standing >
< 1132h/1165H 246v/248V Pos: standing >
< 1132h/1165H 246v/248V Pos: standing >
Solbolg sneaks north.
Orthyn sneaks north.
Krey sneaks north.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The North End of the War Room
</map>
<map>
Zone: The Bronze Citadel.
Room: The North End of the War Room
</map>
The North End of the War Room
The heat grows even more hellish here. The sound of scraping and screaming
becomes even more apparent to the east, while you see several shadows scurry
away in the corner of your vision. A black tar-like substance flows forth
from the northern wall, giving off a fetid smell similar to that of methane.
You notice a movement coming from the substance, and see what appears to be
a human face in the muck. The souls of the damned are literally the mortar
of the Bronze Citadel.
An evil aura fills the area.
Obvious exits: -South -West
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
Vorador sneaks in from the south.
< 1132h/1165H 244v/248V Pos: standing >
< 1132h/1165H 244v/248V Pos: standing >
Solbolg sneaks west.
Orthyn sneaks west.
Krey sneaks west.
Nauraki sneaks west.
You follow Nauraki.
<map>
Zone: The Bronze Citadel.
Room: The Private Chamber of Baalzephon
</map>
<map>
Zone: The Bronze Citadel.
Room: The Private Chamber of Baalzephon
</map>
The Private Chamber of Baalzephon
Few mortals enter this room and live to tell the tale. This is the
private chambers of Baalzephon. Baalzephon is one of the Dark Eight,
and is a Pit Fiend of near godlike power. Deep scratches and gouges
can be seen in the bronze walls of this room, and a large altar is
in the center, most likely the device the fiend uses to communicate
with lord Asmodeus when organizing raids for the Blood War.
Obvious exits: -East -South#
The corpse of a hellish imp is lying here.
The corpse of a red abishai guard is lying here.
[2] The corpse of a blue abishai guard is lying here.
*Nauraki (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nauraki's head.
*Krey (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Solbolg (HardCore) (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Solbolg's head.
A Lich (medium) Beholder of Defilers stands in mid-air here, fighting a blue devil. (casting) (Red Aura)
A Lich (small) Dark Knight - Defilers stands in mid-air here, fighting Baalzephon, Duke of Hell.(Red Aura)
A globe of darkness floats near a Lich's head.
A Lich (medium) Beholder of Defilers stands in mid-air here, fighting Baalzephon, Duke of Hell.(Red Aura)
A silver dracolich stands in mid-air here, fighting a blue devil. (minion) (Red Aura)
A silver dracolich stands in mid-air here, fighting Baalzephon, Duke of Hell. (minion) (Red Aura)
A blue devil stands in mid-air here, fighting a silver dracolich.(Red Aura)
Baalzephon, Duke of Hell stands in mid-air here, fighting a silver dracolich.(Red Aura)
A gnome peasant sneaks in from the east.
A gnome peasant whispers something to a Lich.
< 1132h/1165H 243v/248V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
Baalzephon, Duke of Hell is engulfed by a shower of arcing electricity sent by a Lich.
Vorador attempts to stab a Lich in the back, but a Lich's stone skin quickly absorbs the impact before fading away!
Vorador snaps into visibility.
A Lich snaps into visibility.
Vorador places a gladius called 'Backstabber' in the back of a Lich, resulting in some strange noises and some blood.
< 1132h/1165H 243v/248V Pos: standing >
Electrical arcs continue to blacken and pincushion Baalzephon, Duke of Hell.
A Lich starts casting an offensive spell.
< 1132h/1165H 244v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
A blue devil dodges a Lich's attack.
A Lich misses a blue devil.
A Lich snaps into visibility.
A gnome peasant whispers something to a Lich.
< 1132h/1165H 245v/248V Pos: standing >
A Lich misses Baalzephon, Duke of Hell.
A Lich misses Baalzephon, Duke of Hell.
A Lich starts casting an offensive spell.
A Lich starts casting a spell.
< 1132h/1165H 246v/248V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
Vorador snaps into visibility.
Vorador's punch grazes a Lich.
Vorador's powerful punch grazes a Lich.
Vorador's powerful punch grazes a Lich.
Vorador's punch grazes a Lich.
Solbolg suddenly attacks a Lich!
Solbolg snaps into visibility.
Solbolg's powerful slash wounds a Lich.
Omm snaps into visibility.
Omm leaps towards a Lich and sinks his jaws dripping with venom deep in his flesh.
< 1132h/1165H 247v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
Omm snaps into visibility.
A Lich snaps into visibility.
Omm's fine bludgeon grazes a Lich.
Omm's pierce grazes a Lich.
A Lich dodges Omm's attack.
Omm's fine pierce grazes a Lich.
A Lich dodges Omm's attack.
Omm's fine bludgeon grazes a Lich.
Omm's fine bludgeon grazes a Lich.
Omm's fine slash grazes a Lich.
Omm's fine slash grazes a Lich.
A Lich dodges Omm's attack.
Omm's fine bludgeon hits a Lich across the leg, resulting in a limp stride.
Omm's fine slash grazes a Lich.
Omm misses a Lich.
Omm's fine bludgeon grazes a Lich.
Baalzephon, Duke of Hell's fine crush grazes a silver dracolich.
Baalzephon, Duke of Hell's fine crush grazes a silver dracolich.
A silver dracolich parries Baalzephon, Duke of Hell's lunge at it.
Baalzephon, Duke of Hell's fine crush grazes a silver dracolich.
Orthyn assists Solbolg heroically.
Orthyn snaps into visibility.
Orthyn's impressive pierce wounds a Lich.
< 1132h/1165H 247v/248V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A Lich seems to focus for a moment, and his spell bursts through Baalzephon, Duke of Hell's magical barrier!
Baalzephon, Duke of Hell is engulfed by a shower of arcing electricity sent by a Lich.
A Lich misses Baalzephon, Duke of Hell.
A Lich misses Baalzephon, Duke of Hell.
Ubs assists Solbolg heroically.
< 1132h/1165H 248v/248V Pos: standing >
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Baalzephon, Duke of Hell.
A Lich completes his spell...
A Lich utters the words 'pzar jioculoae'
A Lich reaches out at a silver dracolich, touching it.
A silver dracolich appears to gain power from the sudden deadly chill around it.
The green cloud encasing Vorador suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a Lich who shudders from the cold. Moments later he
lets out an agonized scream as the warmth is drained from his body.
Vorador snaps into visibility.
Vorador tackles a Lich square in the chest knocking the wind out of him!
< 1132h/1165H 248v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
A silver dracolich's decent slash grazes Baalzephon, Duke of Hell.
A silver dracolich's slash grazes Baalzephon, Duke of Hell.
A silver dracolich's fine slash grazes Baalzephon, Duke of Hell.
A silver dracolich's fine slash grazes Baalzephon, Duke of Hell.
A silver dracolich's decent slash grazes Baalzephon, Duke of Hell.
Krey starts casting a spell.
Omm stops using the stiletto of vanquishing [poor] with a strange black stone.
< 1132h/1165H 248v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
A blue devil dodges a silver dracolich's attack.
A silver dracolich's powerful slash wounds a blue devil.
A silver dracolich's slash wounds a blue devil.
A silver dracolich's powerful slash wounds a blue devil.
A silver dracolich's powerful slash wounds a blue devil.
A blue devil's decent crush grazes a silver dracolich.
A blue devil's fine crush grazes a silver dracolich.
A blue devil misses a silver dracolich.
Omm wields the mystic axe of the dragonkind.
< 1132h/1165H 248v/248V Pos: standing >
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!
< 1132h/1165H 248v/248V Pos: standing >
A Lich attempts to flee.
A Lich leaves east.
< 1132h/1165H 248v/248V Pos: standing >
A Lich snaps into visibility.
Orthyn's impressive pierce wounds a Lich.
Orthyn's powerful slash wounds a Lich.
Orthyn's slash wounds a Lich.
Orthyn's pierce wounds a Lich.
Orthyn's powerful pierce wounds a Lich.
Orthyn's pierce wounds a Lich.
Orthyn's impressive pierce wounds a Lich.
Orthyn's powerful pierce wounds a Lich.
Orthyn's impressive pierce wounds a Lich.
Orthyn's slash wounds a Lich.
A gnome peasant moves in the shadows, suddenly reappearing behind a Lich!
A Lich attempts to flee.
A Lich leaves east.
< 1132h/1165H 248v/248V Pos: standing >
A Lich seems to focus for a moment, and his spell bursts through Baalzephon, Duke of Hell's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Baalzephon, Duke of Hell.
You start chanting...
You snap into visibility.
Orthyn moves in the shadows, suddenly reappearing behind a Lich!
< 1132h/1165H 248v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
Ubs suddenly attacks a Lich!
< 1132h/1165H 248v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
A silver dracolich parries Baalzephon, Duke of Hell's lunge at it.
A sense of WiLD HAtE surrounds Baalzephon, Duke of Hell as his impressive crush wounds a silver dracolich.
A sense of WiLD HAtE surrounds Baalzephon, Duke of Hell as his powerful crush wounds a silver dracolich.
A silver dracolich parries Baalzephon, Duke of Hell's lunge at it.
< 1132h/1165H 248v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
< 1132h/1165H 248v/248V Pos: standing >
Baalzephon, Duke of Hell is suddenly surrounded by a green mist!
A blue devil dodges a Lich's attack.
< 1132h/1165H 248v/248V Pos: standing >
Casting: silence
< 1132h/1165H 248v/248V Pos: standing >
Vorador snaps into visibility.
A Lich snaps into visibility.
Vorador's powerful punch grazes a Lich.
Vorador's powerful punch grazes a Lich.
Vorador's punch wounds a Lich.
Vorador's powerful punch grazes a Lich.
Vorador's punch grazes a Lich.
Vorador's powerful punch grazes a Lich.
Vorador's powerful punch grazes a Lich.
< 1132h/1165H 248v/248V Pos: standing >
Baalzephon, Duke of Hell returns to normal as his rage abates.
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
< 1132h/1165H 248v/248V Pos: standing >
A Lich's spell flows around Baalzephon, Duke of Hell, leaving him unharmed!
Omm snaps into visibility.
A Lich snaps into visibility.
Omm's fine bludgeon wounds a Lich.
Omm's fine slash wounds a Lich.
Omm's fine slash wounds a Lich.
Omm's fine slash wounds a Lich.
Omm's bludgeon wounds a Lich.
Omm's fine bludgeon wounds a Lich.
Omm surprises a Lich with a blow to his back, leaving him momentarily confused.
Omm's bludgeon wounds a Lich.
Omm's impressive slash wounds a Lich.
A Lich's body quivers as Omm's hit strikes deep!
Omm's impressive slash wounds a Lich.
Omm's mighty slash knocks a Lich's weapon from his grasp!
A Lich snaps into visibility.
Omm's powerful slash strikes a Lich.
Omm's impressive bludgeon wounds a Lich.
Omm's mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Lich!
A Lich screams in utter terror as he is judged before Omm's God.
Omm's slash wounds a Lich.
Omm's fine bludgeon wounds a Lich.
A Lich snaps into visibility.
Solbolg's powerful slash strikes a Lich hard.
Solbolg's powerful bludgeon strikes a Lich hard.
Solbolg's bludgeon strikes a Lich hard.
Solbolg's mace of the earth summons the power of the earth and rock at a Lich.
Solbolg's powerful slash strikes a Lich hard.
Solbolg's powerful slash strikes a Lich very hard.
Solbolg's mighty slash enshrouds a Lich in a mist of blood.
Solbolg's mighty slash enshrouds a Lich in a mist of blood.
Orthyn brandishes their weapons in a formal stance...
< 1132h/1165H 248v/248V Pos: standing >
Electrical arcs continue to blacken and pincushion Baalzephon, Duke of Hell.
< 1132h/1165H 248v/248V Pos: standing >
A Lich seems to focus for a moment, and his spell bursts through Baalzephon, Duke of Hell's magical barrier!
A Lich snaps into visibility.
Electrical arcs continue to blacken and pincushion Baalzephon, Duke of Hell.
< 1132h/1165H 248v/248V Pos: standing >
Baalzephon, Duke of Hell dodges a silver dracolich's attack.
A silver dracolich's feeble slash grazes Baalzephon, Duke of Hell.
A silver dracolich's slash grazes Baalzephon, Duke of Hell.
A silver dracolich's slash grazes Baalzephon, Duke of Hell.
A silver dracolich's slash grazes Baalzephon, Duke of Hell.
< 1132h/1165H 248v/248V Pos: standing >
Krey completes his spell...
Krey utters the words 'xarr ay ghaiz'
Orthyn snaps into visibility.
A Lich snaps into visibility.
A Lich screams in pain as Orthyn's pierce tears into his flesh.
A Lich screams in pain as Orthyn's slash tears into his flesh.
A Lich screams in pain as Orthyn's slash tears into his flesh.
Orthyn slips beneath a Lich's guard dealing a vicious attack!!
A Lich screams in pain as Orthyn's pierce tears into his flesh.
A Lich screams in pain as Orthyn's pierce tears into his flesh.
A Lich screams in pain as Orthyn's pierce tears into his flesh.
A Lich screams in pain as Orthyn's pierce tears into his flesh.
A Lich screams in pain as Orthyn's pierce tears into his flesh.
Orthyn's green bladed dagger named 'Sepsis' [superior] with a strange black stone murmurs some strange incantations...
Orthyn blasts a Lich into the next life!
A Lich's gold tablet entitled "the Holy Code of Honor" was disintegrated by the negative energy!
A Lich's the cubes of protection of agility was disintegrated by the negative energy!
A Lich's fragile dragonscale medallion was disintegrated by the negative energy!
A Lich's pair of clawed demon-hide moccasins was disintegrated by the negative energy!
A Lich's polished scale of Tiamat of magical protection [poor] made by Krey was disintegrated by the negative energy!
A Lich's quiver of holding was disintegrated by the negative energy!
A silver dracolich stops following a Lich.
A Lich is dead! R.I.P.
You receive your share of experience.