The death of [52 BeRSeRKeR] Steve (Dwarf)

in The Magnificent Woodlands of Evermeet

from the perspective of [52 Shadowmage] Colik Waiting For Pwipe (Drow Elf)

<worn as a badge>    the all-empowering emblem
<worn on head>       a superior dragonscale hat from The Surface Realm of Duris [76%]             
<worn on eyes>       an all-seeing demonic eye (magic) [40%]             
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        the earring of a MaDMaN (magic) [89%]             
<worn on face>       a virulent case of herpes simplex of Invisibility [superior] made by Daweava
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a cloak of dragons made by Daweava (magic) (glowing)
<worn on body>       the bloodstained chainmail of the illithids [poor] (magic) (humming)
<worn about body>    opalescent robes of the archmagi [superior] (glowing)
<worn as quiver>     a twined emerald quiver
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>a severed illithid tentacle with a strange dark bloodstone [40%]             
<attached to belt>   a black leather bound spellbook (invis) (humming)
<attached to belt>   a small book bound in red dragon hatchling hide (magic) [80%]             
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a small circular shield of blue flames
<worn around wrist>  a swirling bracelet of dragon frost
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger>     a wisp of deadly mist
<held>               the stinger of the manta ray [poor] (humming)
<worn on legs>       a pair of fur leggings splattered with blood
<worn on feet>       a pair of shadowseed stone boots [poor] [89%]             

Obvious exits: -N -E -S -W

< 514h/514H 92v/120V Pos: standing >
 
 MMMM^^^..  
 MMMM^.^..  
 MMM^@....  
 MMM^^...*  
 MMM^..***  
Along the Gentle Slopes of Mount Ugta
Obvious exits: -N -E -S -W

< 514h/514H 91v/120V Pos: standing >
River Under the Mountain
Obvious exits: -N -E -S

< 514h/514H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 90v/120V Pos: standing >
River Under the Mountain
Obvious exits: -S -W

< 514h/514H 89v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/514H 91v/120V Pos: standing >
River Under the Mountain
Obvious exits: -E -NW

< 514h/514H 89v/120V Pos: standing >
River Under the Mountain
Obvious exits: -NW -SE

< 514h/514H 88v/120V Pos: standing >
River Under the Mountain
Obvious exits: -N -W -SE
An elven huntsman checks the tunnel floor for some tracks.(Gold Aura)

< 514h/514H 86v/120V Pos: standing >
An elven huntsman suddenly attacks YOU!
You snap into visibility.
An elven huntsman's powerful slash strikes you.
[Damage:  1 ] An elven huntsman ignites into black flames as he hits you!
An elven huntsman misses you.
Sorry, you aren't allowed to do that in combat.

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 Casting: bigbys crushing hand **

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 An elven huntsman misses you.
You dodge an elven huntsman's vicious attack.
You block an elven huntsman's feeble kick with your arm.

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 Casting: bigbys crushing hand *

< 489h/514H 90v/120V Pos: standing >
< T: Colik TP: sta TC:few scratches E: elven sta EP: few scratches >
 You complete your spell...
[Damage: 276 ] Your fist crushes an elven huntsman, leaving nothing but a smear of blood on the ground.
An elven huntsman is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elven huntsman dies in agony.

< 489h/514H 90v/120V Pos: standing >
You start chanting...

< 489h/514H 90v/120V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 489h/514H 90v/120V Pos: standing >
River Under the Mountain
Obvious exits: -N -S

< 490h/514H 88v/120V Pos: standing >
 
   *.^M   
  M*.^MM  
   *@MMM  
   .^MMM  
    MMM   
Argh!!! It's too bright!

< 491h/514H 87v/120V Pos: standing >
 
   *.*^   
   *.^MM  
  M*@^MM  
   *.MMM  
   .^MM   
Argh!!! It's too bright!

< 492h/514H 85v/120V Pos: standing >
 
  .*.**   
   *.*^^  
   *@^MM  
  M*.^MM  
   *.MM   
Argh!!! It's too bright!

< 492h/514H 84v/120V Pos: standing >
 
   *.*  
   @.^  
  M*.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 492h/514H 82v/120V Pos: standing >
You sit down and relax.

< 492h/514H 83v/120V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - enlarge
               1 - solbeeps missile barrage
(10th circle)  3 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               2 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               4 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  3 - cone of cold
               5 - dimension door
( 4th circle)  1 - farsee
               4 - dispel magic
( 3rd circle)  2 - agility
( 2nd circle)  2 - chill touch
               4 - sleep
               2 - strength
( 1st circle)  3 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  (10th) bigbys crushing hand
    6 seconds:  ( 8th) shadow shield

You can memorize 3 2nd, 8 3rd and 4 4th circle spell(s).
You continue your study.

< 492h/514H 83v/120V Pos: sitting >
You start meditating...

< 492h/514H 84v/120V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 497h/514H 93v/120V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 500h/514H 97v/120V Pos: sitting >
You clamber to your feet.

< 501h/514H 99v/120V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 505h/514H 102v/120V Pos: standing >

< 514h/514H 115v/120V Pos: standing >

< 514h/514H 119v/120V Pos: standing >

< 514h/514H 120v/120V Pos: standing >

< 514h/514H 120v/120V Pos: standing >
 
   *.*  
   @.^  
 M *.^  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 514h/514H 120v/120V Pos: standing >
 
    .*.   
 .   *.*  
 .. @*.^  
 ..M *.^  
  .  *.   
Argh!!! It's too bright!

< 514h/514H 118v/120V Pos: standing >
 
     .*   
 ..   *.  
 ...@ *.  
 ...M *.  
  ^.  *   
Argh!!! It's too bright!

< 514h/514H 116v/120V Pos: standing >
 
  .   .   
 ...   *  
 ...@  *  
 ....M *  
  ^^.     
Argh!!! It's too bright!

< 514h/514H 114v/120V Pos: standing >
 
  *.      
 ....     
 ^..@.    
 ^....M   
  ^^^.    
Argh!!! It's too bright!

< 514h/514H 112v/120V Pos: standing >
 
  **.     
 .....    
 ^^.@..   
 ^^....M  
  M^^^.   
Argh!!! It's too bright!

< 514h/514H 110v/120V Pos: standing >
 
  ***.    
 ......   
 M^^@...  
 M^^....  
  MM^^^   
Argh!!! It's too bright!

< 514h/514H 108v/120V Pos: standing >
 
  .***.   
 ^......  
 ^M^@...  
 MM^^...  
  MMM^^   
Argh!!! It's too bright!

< 514h/514H 107v/120V Pos: standing >
 
  ^.***   
 ^^.....  
 M^M@^..  
 MMM^^..  
  MMMM^   
Argh!!! It's too bright!

< 514h/514H 105v/120V Pos: standing >
 
  ..***   
 ^^.***.  
 ^^.@...  
 M^M^^..  
  MM^^.   
Argh!!! It's too bright!

< 514h/514H 103v/120V Pos: standing >
 
 ..***  
 ^.@**  
 ^....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 101v/120V Pos: standing >
 
 ****.  
 ..@**  
 ^.***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 100v/120V Pos: standing >
 
 M***.  
 **@*.  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 98v/120V Pos: standing >
 
 *M***  
 .*@**  
 ...**  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 96v/120V Pos: standing >
 
 **M**  
 ..@**  
 ^...*  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 95v/120V Pos: standing >
 
  *****   
 ..*****  
 ^..@***  
 MM^...*  
  M^^^.   
Argh!!! It's too bright!

< 514h/514H 93v/120V Pos: standing >
 
  .****   
 ^..****  
 M^.@.**  
 MMM^...  
  MM^^^   
Argh!!! It's too bright!

< 514h/514H 91v/120V Pos: standing >
 
  ..***   
 M^...**  
 MMM@...  
 MMM^^^.  
  MMM^^   
Argh!!! It's too bright!

< 514h/514H 91v/120V Pos: standing >
 
  ^...*   
 MMM^...  
 MMM@^^.  
 MMMM^^.  
  MMMM^   
Argh!!! It's too bright!

< 514h/514H 89v/120V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 514h/514H 89v/120V Pos: standing >
 
  ..***   
 M^...**  
 MMM@...  
 MMM^^^.  
  MMM^^   
Argh!!! It's too bright!

< 514h/514H 88v/120V Pos: standing >
 
  .****   
 ^..****  
 M^.@.**  
 MMM^...  
  MM^^^   
Argh!!! It's too bright!

< 514h/514H 87v/120V Pos: standing >
 
 .****  
 ..@*M  
 ^...*  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 85v/120V Pos: standing >
 
  ..***   
 ^^.****  
 M^.@***  
 MM^...*  
  MMM^.   
Argh!!! It's too bright!

< 514h/514H 84v/120V Pos: standing >
 
  ...**   
 ^^^.***  
 ^M^@.**  
 MMM^...  
  MMMM^   
Argh!!! It's too bright!

< 514h/514H 82v/120V Pos: standing >
 
  ....*   
 ^^^^.**  
 M^M@..*  
 MMMM^..  
  MMMMM   
Argh!!! It's too bright!

< 514h/514H 80v/120V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 514h/514H 80v/120V Pos: standing >
 
  ..***   
 .....**  
 ^^^@.**  
 M^M^..*  
  MMM^.   
Argh!!! It's too bright!

< 514h/514H 79v/120V Pos: standing >
 
  ...**   
 ^.....*  
 .^^@^.*  
 ^M^M^..  
  MMMM^   
Argh!!! It's too bright!

< 514h/514H 77v/120V Pos: standing >
 
  ....*   
 ^^.....  
 ^.^@^^.  
 M^M^M^.  
  ^MMMM   
Argh!!! It's too bright!

< 514h/514H 75v/120V Pos: standing >
 
  .....   
 ^^^....  
 ^^.@^^^  
 MM^M^M^  
  M^MMM   
Argh!!! It's too bright!

< 514h/514H 74v/120V Pos: standing >
 
  .....   
 ^^^^...  
 M^^@^^^  
 MMM^M^M  
  MM^MM   
Argh!!! It's too bright!

< 514h/514H 72v/120V Pos: standing >
 
  .****   
 .......  
 ^^^@...  
 M^^.^^^  
  MM^M^   
Argh!!! It's too bright!

< 514h/514H 71v/120V Pos: standing >
 
  *****   
 ..*****  
 ...@...  
 ^^^^...  
  ^^.^^   
Argh!!! It's too bright!

< 514h/514H 69v/120V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 67v/120V Pos: standing >
 
 *****  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 66v/120V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 65v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 514h/514H 68v/120V Pos: standing >
The day has begun.

< 514h/514H 81v/120V Pos: standing >
Autosaving...

< 514h/514H 103v/120V Pos: standing >

< 514h/514H 104v/120V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 514h/514H 108v/120V Pos: standing >

< 514h/514H 113v/120V Pos: standing >

< 514h/514H 120v/120V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 514h/514H 120v/120V Pos: standing >

< 514h/514H 120v/120V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 120v/120V Pos: standing >

< 514h/514H 120v/120V Pos: standing >

< 514h/514H 120v/120V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 120v/120V Pos: standing >
 
  *****   
 ..*****  
 ...@...  
 ^^^^...  
  ^^.^^   
Argh!!! It's too bright!

< 514h/514H 118v/120V Pos: standing >
The cursed sun of the surface world burns into your skin!

< 495h/514H 118v/120V Pos: standing >
 
  *****   
 .******  
 ...@..*  
 ^^^....  
  ^.^^^   
Argh!!! It's too bright!

< 495h/514H 116v/120V Pos: standing >
 
  *****   
 ......*  
 ^^^@...  
 ^^.^^^^  
  M^M^M   
Argh!!! It's too bright!

< 495h/514H 114v/120V Pos: standing >
 
  *****   
 .******  
 ...@..*  
 ^^^....  
  ^.^^^   
Argh!!! It's too bright!

< 495h/514H 112v/120V Pos: standing >
 
 *****  
 **@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 495h/514H 110v/120V Pos: standing >
 
 *****  
 **@**  
 ....*  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 495h/514H 109v/120V Pos: standing >

< 508h/514H 118v/120V Pos: standing >
Experience till level: 27796557

< 511h/514H 120v/120V Pos: standing >
 
 *****  
 P*@**  
 ....*  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 512h/514H 120v/120V Pos: standing >
Pardon?

< 513h/514H 120v/120V Pos: standing >
 
 *****  
 *P@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 514h/514H 118v/120V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A Dwarf (medium) stands here.

< 514h/514H 116v/120V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A Dwarf (medium) stands here.

< 514h/514H 117v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 514h/514H 118v/120V Pos: standing >
Casting: bigbys crushing hand **

< 514h/514H 119v/120V Pos: standing >
Casting: bigbys crushing hand *

< 514h/514H 120v/120V Pos: standing >
You complete your spell...
[Damage: 125 ] A Dwarf is grabbed by your giant fist, which begins crushing him.

< 514h/514H 120v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 514h/514H 120v/120V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand **

< 514h/514H 120v/120V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand *

< 514h/514H 120v/120V Pos: standing >
You complete your spell...
[Damage: 229 ] A Dwarf is grabbed by your giant fist, which begins crushing him.
A Dwarf fills with BloodLust

< 514h/514H 120v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 514h/514H 120v/120V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand 

< 514h/514H 120v/120V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 146 ] A Dwarf is grabbed by your giant fist, which begins crushing him.

< 514h/514H 120v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 514h/514H 120v/120V Pos: standing >
You snap into visibility.
Casting: bigbys crushing hand 

< 514h/514H 120v/120V Pos: standing >
You complete your spell...
[Damage: 139 ] A Dwarf is grabbed by your giant fist, which begins crushing him.

< 514h/514H 120v/120V Pos: standing >
You start chanting...
You snap into visibility.

< 514h/514H 120v/120V Pos: standing >
You snap into visibility.
Casting: bigbys clenched fist *

< 514h/514H 120v/120V Pos: standing >
Casting: bigbys clenched fist 

< 514h/514H 120v/120V Pos: standing >
You complete your spell...
[Damage: 234 ] Your mighty fist smashes into a Dwarf's body, killing him instantly!
A Dwarf is dead! R.I.P.
You receive your share of experience.