The death of [51 BeRSeRKeR] Steve (Dwarf)

in The Magnificent Woodlands of Evermeet

from the perspective of [51 BeRSeRKeR] Steve (Dwarf)


The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[2] The corpse of a Mountain Dwarf is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven commoner is here, shopping around the square.
Nibst (Dwarf)(medium) stands here.
A brutish bartender serves drinks to his patrons here.

< 106h/437H 106v/106V Pos: standing >
A dwarven commoner leaves east.

< 106h/437H 106v/106V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 106h/437H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A dwarven guard wanders around the area, watching for trouble.

< 106h/437H 105v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 106h/437H 104v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.

< 106h/437H 103v/106V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
A few drops of fresh blood are scattered around the area.
A dwarven merchant travels through here.
A huge rat scurries along here, whiskers wiggling.

< 106h/437H 102v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 106h/437H 102v/106V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gully dwarf wanders around, collecting garbage.

< 106h/437H 102v/106V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 106h/437H 101v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 106h/437H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An elite dwarven guard of Kimordril is here.

< 107h/437H 100v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 107h/437H 99v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down

< 107h/437H 98v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/437H 98v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 107h/437H 98v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An elite dwarven guard of Kimordril is here.

< 107h/437H 97v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 107h/437H 97v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 107h/437H 96v/106V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 107h/437H 95v/106V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 107h/437H 94v/106V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 +M^MMMMMMM^MMMM  
 ^^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 107h/437H 94v/106V Pos: standing >
 
   ^MM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@^^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMM^DMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 107h/437H 91v/106V Pos: standing >
 
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@^MMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMM^DMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 107h/437H 88v/106V Pos: standing >
 
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMM^DMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 107h/437H 85v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 107h/437H 86v/106V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 107h/437H 86v/106V Pos: standing >
 
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMM^DMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 107h/437H 86v/106V Pos: standing >
You quickly scan the area.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is almost out of sight to your west.

< 107h/437H 86v/106V Pos: standing >
 
   ^^.......**    
  MM^^^^^.....*   
 MMM^M^^.^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM@MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
  MM^DMM^MMMMMM   
   MMMMM^^MMMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East -South -West

< 109h/437H 89v/106V Pos: standing >
 
   .M..*******    
  ^^^.......***   
 ^MM^^^^^.....**  
 MMM^M^^.^^^^.**  
 MMMMMMM@M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^^MMMMMM^  
  MMMMMM^MMMMMM   
   M^DMM^MMMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -North -East -South -West

< 109h/437H 87v/106V Pos: standing >
 
   ***********    
  ..M..********   
 ^^^^.......****  
 ^MM^^^^^.....**  
 MMM^M^^@^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
  MM^^^^^MMMMMM   
   MMMMM^MMMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 109h/437H 85v/106V Pos: standing >
 
   *..********    
  *************   
 ...M..*********  
 ^^^^.......****  
 ^MM^^^^@.....**  
 MMM^M^^.^^^^.**  
 MMMMMMM^M^M^..*  
  MMMMMM^MMMM^.   
   M^^^^^MMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 109h/437H 83v/106V Pos: standing >
 
   ......*****    
  **..*********   
 ***************  
 ...M..*********  
 ^^^^...@...****  
 ^MM^^^^^.....**  
 MMM^M^^.^^^^.**  
  MMMMMM^M^M^..   
   MMMMM^MMMM^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West

< 109h/437H 81v/106V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A length of zombie flesh has been left here.
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.

< 109h/437H 80v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Steve is made of flesh and appears to be of slightly below average quality.
The corpse of Steve has an item value of 1.
It appears to be the corpse of Steve.
a rugged adventurers satchel (illuminating)
[5] a small bandage
a boar skin cloak
a duergar skin belt
[2] a large wooden torch
a large burlap sack
a piece of rune covered granite
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 109h/437H 82v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 110h/437H 84v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 110h/437H 85v/106V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 5h/437H 86v/106V Pos: standing >
You feel the hatred in your heart subside.

< 394h/826H 87v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 394h/826H 87v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 394h/826H 88v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 394h/826H 89v/106V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 278h/826H 90v/106V Pos: standing >
You feel the hatred in your heart subside.

< 278h/826H 91v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 278h/826H 91v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 278h/826H 92v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 278h/826H 93v/106V Pos: standing >
You feel the hatred in your heart subside.

< 278h/826H 93v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 278h/826H 94v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 45h/826H 94v/106V Pos: standing >
You feel the hatred in your heart subside.

< 45h/826H 95v/106V Pos: standing >
A Drow Elf snaps into visibility.

< 45h/826H 99v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 46h/826H 100v/106V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!