<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> a twisted cured leather skullcap from The Jade Empire
<worn on eyes> a frozen granite eyepatch from The Surface Realm of Duris
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> the beak of the Queen of Chaos (magic)
<worn around neck> a jeweled dragonscale amulet from The Jade Empire
<worn on body> a robe of the earth
<worn about body> the cloak of shadow dragons
<worn as quiver> a drow-made electrum quiver from The Jade Empire
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms> some masterly-crafted dragonscale arm plates from The Jade Empire
<held as shield> a well-polished mithril body shield of lesser defense [superior] made by Amsun (illuminating)
<worn around wrist> a jeweled steel wristguard from The Jade Empire
<worn around wrist> a flaming electrum bracer from The Jade Empire
<worn on hands> some sparkling granite gauntlets from The Jade Empire
<worn on finger> a dark dragonscale ring from The Jade Empire
<worn on finger> an enchanted ring of balor bone [poor]
<held> a decaying chunk of beholder flesh (magic)
<worn on legs> a pair of brimstone leggings [superior] (magic)
<worn on feet> some knight's emerald shoes from The Jade Empire
Obvious exits: -North -East -South -West
< 467h/474H 41v/135V Pos: standing >
The Llzazan Mushroom Groves
This grove of giant mushrooms has all the features of a surface forest.
Majestic mushroom stalks extend like tree trunks above the floor of this
grove. Small mushrooms clustered around the base of these greater mushrooms
make up a semblance of underbrush as well as obscure the ground. The caps
of the great mushrooms must be twenty to thirty feet across. Spores the
size of grapefruit fall from these great caps, floating softly downward
to land in a pile of dust.
Obvious exits: -North -East -West
< 468h/474H 42v/135V Pos: standing >
Heart of the Llzazan Mushroom Groves.
The Mushrooms here have incredible trunks reaching almost eighty feet into
the cavern sky. The canopy of mushroom caps completely obscures the cavern
roof. The grund here is sparsely covered with small mushroom colonies, but
for the most part it is just a mass of turfy substrate on which these giant
mushrooms feed. Spore balls the size of grapefruit slowly float to the ground
to be collected later by the Svirfneblin slaves. The cavern ends abruptly to
the south, but the mushroom grove contineus in all directions.
Obvious exits: -North -East -West
< 468h/474H 41v/135V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
Thousands of giant mushrooms hover overhead, depositing and endless
stream of grapefruit sized spore balls on both the ground here and the lake
to the north and east. To the south and west the mushroom grove continues
along the lakeshore. The ground here is made ov a very moist and turfy
substrate. A chopping sound echos in from the south.
Obvious exits: -North -East -South -West
< 468h/474H 39v/135V Pos: standing >
Llzazan Lake Near the Mushroom Grove.
The lake skirst along the edge of a grove of high mushroom trees. It is
directly under the caps of the great mushrooms and recieves a shower of
spores that slowy float to the water's surface from the great height above.
The lake continues to the north and east, while it is boardered by the
grove both to the south and the west.
Obvious exits: -North -East -South -West
< 468h/474H 38v/135V Pos: standing >
East End of the Great Llzazan Lake.
The lake runs from this point back to the north and west, as well as
continuing slightly to the south. The mushroom grove almost totally encloses
this portion of the lake, leaving only a thin vista on the gates to the
great city of arachdrathos to the northwest. Large spore balls float down
from mushroom caps high above to land softly on the water.
Obvious exits: -North -East -South -West
< 468h/474H 36v/135V Pos: standing >
The Llzazan Mushroom Grove on the Lakeshore
Llzazan lake extends to the west of here, not a single wave marrs its
glassy surface. High above, giant mushroom trees loom midway between the
the floor and ceiling of this great cavern. The floor of this grove is
very moist and trufy, a perfect substrate for the giant fungi that have
overwhelmed this portion of the cavern.
Obvious exits: -North -South -West
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A little humanoid thinks he can kick your ass.
A gentle rothe chews some cud.
< 468h/474H 34v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/474H 35v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/474H 35v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/474H 36v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/474H 36v/135V Pos: standing >
Edge of the Llzazan Mushroom Groves
The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West
< 468h/474H 35v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 468h/474H 35v/135V Pos: standing >
Southeast Corner of the Rothe Pasture
The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East -South -West
< 468h/474H 35v/135V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East -West
A small eyeless worm opens its gaping maw to feed.
< 469h/474H 33v/135V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East -West
< 469h/474H 33v/135V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West
< 469h/474H 32v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 469h/474H 32v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 469h/474H 32v/135V Pos: standing >
The Llzazan Road
The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South
A small eyeless worm opens its gaping maw to feed.
< 469h/474H 32v/135V Pos: standing >
Outside the Reading Rooms
To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East -South
< 469h/474H 30v/135V Pos: standing >
The Llzazan Road
The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West
A gentle rothe chews some cud.
< 469h/474H 30v/135V Pos: standing >
The Llzazan Road
The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West
< 469h/474H 29v/135V Pos: standing >
The Llzazan Road
The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East -South -West
A gentle rothe chews some cud.
< 469h/474H 27v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 470h/474H 28v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 470h/474H 29v/135V Pos: standing >
A Bend in the Llzazan Road
The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West
< 470h/474H 27v/135V Pos: standing >
The Llzazan Road
The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up
A drow lowlife is sneaking through town.
< 470h/474H 28v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 470h/474H 28v/135V Pos: standing >
The Llzazan Road
The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness. Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East -Down
< 470h/474H 28v/135V Pos: standing >
A Bend on the Great Llzazan Road
The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West
< 471h/474H 29v/135V Pos: standing >
The Llzazan Road
The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East -South
A drow lowlife is sneaking through town.
< 471h/474H 29v/135V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your east.
< 471h/474H 33v/135V Pos: standing >
The Llzazan Road
The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West -Up
A drow lowlife is sneaking through town.
< 472h/474H 34v/135V Pos: standing >
You quickly scan the area.
A drow commoner who is close by to your west.
< 472h/474H 34v/135V Pos: standing >
The Llzazan Road
The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East -Down
< 472h/474H 34v/135V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your east.
A Drow Elf who is not far off to your east.
A drow commoner who is close by below you.
< 472h/474H 36v/135V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your east.
A Drow Elf who is not far off to your east.
A drow commoner who is close by below you.
< 472h/474H 36v/135V Pos: standing >
You failed.
< 473h/474H 41v/135V Pos: standing >
The Llzazan Road
The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East -West
< 473h/474H 40v/135V Pos: standing >
A gentle rothe enters from the east.
Bend in the Llzazan Road
The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West
The corpse of a drow commoner is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.
A Drow Elf (medium) stands here.
< 473h/474H 38v/135V Pos: standing >
You start chanting...
You snap into visibility.
< 473h/474H 39v/135V Pos: standing >
You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Drow Elf.
< 514h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You start chanting...
< 514h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
Your spell flows around a Drow Elf, leaving him unharmed!
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
< 514h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
< 514h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You start chanting...
< 514h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
[Damage: 16 ] Electrical arcs continue to blacken and pincushion a Drow Elf.
[Damage: 34 ] Electrical arcs continue to blacken and pincushion a Drow Elf.
< 551h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You dodge a Drow Elf's vicious attack.
< 551h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Casting: electrical execution
< 551h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Drow Elf.
< 592h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: awful >
Your spell flows around a Drow Elf, leaving him unharmed!
Your spell flows around a Drow Elf, leaving him unharmed!
You start chanting...
< 592h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: awful >
Your spell flows around a Drow Elf, leaving him unharmed!
< 592h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: awful >
Casting: electrical execution
< 592h/474H 40v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: awful >
You complete your spell...
[Damage: 58 ] The shower of arcing electricity was more than a Drow Elf could handle.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
You just gained 1.00 frags!
Your guild gained prestige!
You have gained 120 epic points.
You receive a Mystical Faerie Bag of stolen loot! :)
You have completed boon # 1561.
Your bank receives a deposit of 500 platinum.
A Drow Elf's death cry reverberates in your head as he falls to the ground.
< 480h/480H 40v/135V Pos: standing >
It appears to be the corpse of Dedood.
a quill
an amber-colored rod
an elfskin belt
a soft skin cloak
a pair of tight black slippers
a shabby alligator skin jerkin
[2] a light blue scarf
a rugged adventurers satchel (magic)
[5] a small bandage
a quill
[2] a spellbook
a map made of silk-paper
a small black velvet bag
a black velvet covered book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 480h/480H 41v/135V Pos: standing >
Experience till level: 33123213
< 480h/480H 48v/135V Pos: standing >
The Llzazan Road
The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West
< 480h/480H 59v/135V Pos: standing >
The Llzazan Road
The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up
A svirfneblin slave is working here.
< 480h/480H 71v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 480h/480H 71v/135V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
< 480h/480H 71v/135V Pos: standing >
An Old Weapons Shop
The display racks made of rushroom timbers that line the south wall of
this shop are all but eroded form disuse. The east wall once sported the
entrance to a forge, but the old door, as well as the forge were razed
in the destruction of house Llzazan. All that stands today is a huge pile
of rubble surrounded by three walls to the north, the south, and the west.
Obvious exits: -West
A hideous creature crawls up to you on its ribcage.
A commoner is stretched out, sound asleep.
< 480h/480H 74v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 480h/480H 75v/135V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon misses you.
< 480h/480H 75v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: zarbon sta EP: excellent >
You start chanting...
< 480h/480H 75v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: zarbon sta EP: excellent >
Casting: energy drain
< 480h/480H 75v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: zarbon sta EP: excellent >
You complete your spell...
[Damage: 96 ] A zarbon crumples as you kill him by draining his energy.
A zarbon is dead! R.I.P.
You receive your share of experience.
Congratulations! You have completed the Let's Get Dirty achievement!
The unmistakable scent of fresh blood can be smelled as a zarbon dies in agony.
< 556h/480H 75v/135V Pos: standing >
It appears to be the corpse of a zarbon.
a barbed scimitar [superior]
a few coins
[2] a sliver of basalt
< 562h/486H 76v/135V Pos: standing >
On the Llzazan Road
The road runs to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down
< 562h/486H 74v/135V Pos: standing >
A svrifneblin slave enters from below.
< 562h/486H 76v/135V Pos: standing >
The Llzazan Road
This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
< 562h/486H 80v/135V Pos: standing >
A Formerly Elegant Intersection
This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.
< 562h/486H 82v/135V Pos: standing >
On Barter Way
This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
< 562h/486H 82v/135V Pos: standing >
The Tavern of the Decapitated Dwarves
Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East -South
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here. (magic)
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
< 562h/486H 81v/135V Pos: standing >
Inn of the Decapitated Dwarves
The room here serves as a haven for the weary and wealthy drow visiting
the Llzazan Ghetto in serach of better prices on rothe and Flaming Fungus.
It features hard beds made of cavefisher silk and mushroom timbers, ice
cold water, and a slightly better degree of security than the streets of
the ghetto. The walls and roof are crumbling and the whole structure looks
as if it is about to become yet another meaningless pile of rubble littering
the Llzazan Caves.
Obvious exits: -North
[2] a sharp piece of black rock lies here.
A spellbook lies here, discarded.
[2] A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
[8] A gnoby piece of wood, perhaps a small mace, lies here.
[8] A steel long sword has been left here.
[8] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[8] A two-handed sword, nearly six feet in length, lies here.
[8] A warhammer with a sturdy-looking steel head lies here.
[8] A stout cudgel carved from oak wood lies here.
[8] An amber-colored metallic rod lies here.
[39] A small bandage rests upon the ground here.
A patient innkeeper stands here behind the counter.
< 561h/486H 81v/135V Pos: standing >
The Tavern of the Decapitated Dwarves
Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East -South
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here. (magic)
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
< 561h/486H 81v/135V Pos: standing >
You start chanting...
< 561h/486H 96v/135V Pos: standing >
Casting: embalm
< 560h/486H 98v/135V Pos: standing >
You complete your spell...
The corpse of Storasa is preserved for an additional 108 hours.
< 560h/486H 99v/135V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 560h/486H 111v/135V Pos: standing >
You sit down and relax.
< 559h/486H 115v/135V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 9 of 10 ( 1 seconds)
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 2 of 5 ( 6 seconds)
9th circle: 3 of 5 ( 4 seconds)
10th circle: 0 of 5 ( 11 seconds)
11th circle: 3 of 3
You begin to invoke evil and assimilate the powers of darkness.
< 559h/486H 119v/135V Pos: sitting >
You feel infused by 10th circle DARK powers!
You start meditating...
< 559h/486H 125v/135V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
Autosaving...
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 559h/486H 135v/135V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 558h/486H 135v/135V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 558h/486H 135v/135V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 558h/486H 135v/135V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 558h/486H 135v/135V Pos: sitting >
You clamber to your feet.
< 558h/486H 135v/135V Pos: standing >
The Tavern of the Decapitated Dwarves
Obvious exits: -East -South
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
The corpse of a Drow Elf is lying here.
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here. (magic)
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A huge bipedal creature made out of glowing red stone stands here.
< 558h/486H 135v/135V Pos: standing >
You start chanting...
< 558h/486H 135v/135V Pos: standing >
Casting: raise lich
< 558h/486H 135v/135V Pos: standing >
You complete your spell...
You breathe life into the corpse of Storasa with the awesome power of your art.
The lich of Storasa starts following you.
< 558h/486H 135v/135V Pos: standing >
Ok.
The lich of Storasa starts casting a spell.
< 558h/486H 135v/135V Pos: standing >
A Drow Elf has returned from the dead.
< 558h/486H 135v/135V Pos: standing >
The lich of Storasa completes its spell...
The lich of Storasa utters the words 'xarr ay ghaiz'
< 558h/486H 135v/135V Pos: standing >
You start chanting...
< 557h/486H 135v/135V Pos: standing >
Casting: electrical execution
< 557h/486H 135v/135V Pos: standing >
You complete your spell...
[Damage: 65 ] The shower of arcing electricity was more than a Drow Elf could handle.
A Drow Elf is dead! R.I.P.
You receive your share of experience.