The death of [53 Sorcerer] Dedood (Drow Elf)

in The Tavern of the Decapitated Dwarves

from the perspective of [55 Death Magus] Esk Defilers (Lich)

<worn as a badge>    a ball of crackling energy (magic) (glowing)
<worn on head>       a twisted cured leather skullcap from The Jade Empire
<worn on eyes>       a frozen granite eyepatch from The Surface Realm of Duris
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       the beak of the Queen of Chaos (magic)
<worn around neck>   a jeweled dragonscale amulet from The Jade Empire
<worn on body>       a robe of the earth
<worn about body>    the cloak of shadow dragons
<worn as quiver>     a drow-made electrum quiver from The Jade Empire
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some masterly-crafted dragonscale arm plates from The Jade Empire
<held as shield>     a well-polished mithril body shield of lesser defense [superior] made by Amsun (illuminating)
<worn around wrist>  a flaming electrum bracer from The Jade Empire
<worn around wrist>  a jeweled steel wristguard from The Jade Empire
<worn on hands>      some sparkling granite gauntlets from The Jade Empire
<worn on finger>     an enchanted ring of balor bone [poor]
<worn on finger>     a dark dragonscale ring from The Jade Empire
<held>               a decaying chunk of beholder flesh (magic)
<worn on legs>       a pair of brimstone leggings [superior] (magic)
<worn on feet>       some knight's emerald shoes from The Jade Empire

You clamber to your feet.

< 486h/486H 135v/135V Pos: standing >
 
                  
                  
        M         
       MMMM       
       M@,MM      
       MM,..      
        M...      
        M.o.MM    
         .oM.M    
Along an Ancient Rothe Trail
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a Kobold is lying here.

< 486h/486H 135v/135V Pos: standing >
You start chanting...

< 486h/486H 135v/135V Pos: standing >
Casting: embalm 

< 486h/486H 135v/135V Pos: standing >
You complete your spell...
The corpse of Kesk is preserved for an additional 108 hours.

< 486h/486H 135v/135V Pos: standing >
You start chanting...

< 486h/486H 135v/135V Pos: standing >
Casting: raise lich 

< 486h/486H 135v/135V Pos: standing >
You complete your spell...
You breathe life into the corpse of Kesk with the awesome power of your art.
The lich of Kesk starts following you.

< 486h/486H 135v/135V Pos: standing >
 
                  
                  
        M         
       MMMM       
       M@,MM      
       MM,..      
        M...      
        M.oMMM    
         .oo.M    
Along an Ancient Rothe Trail
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
*The lich of Kesk stands here. (minion) 

< 486h/486H 135v/135V Pos: standing >
The lich of Kesk is now a member of your group.

< 486h/486H 135v/135V Pos: standing >
 
                  
                  
        M         
       MMMM       
       M@,MM      
       MM,..      
        M..M      
        M.o.MM    
         .oo.M    
Along an Ancient Rothe Trail
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
*The lich of Kesk stands here. (minion) 

< 486h/486H 135v/135V Pos: standing >
A large myconid enters from above.
Ok.
The lich of Kesk starts casting a spell.

< 486h/486H 135v/135V Pos: standing >
The lich of Kesk completes its spell...
The lich of Kesk utters the words 'wagg uizuguburuhl'
A large myconid slowly fades out of existence.
The lich of Kesk slowly fades out of existence.

< 486h/486H 135v/135V Pos: standing >
 
                  
                  
 MMMM  ,,         
 ,MM^MMMMM        
 ,M..MMM@M        
 ......M,M        
 ..M....MM        
  .Moo...M        
   .M.o.MM        
Along an Ancient Rothe Trail
Obvious exits: -North -East -South -West -Down
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The lich of Kesk enters from below.

< 486h/486H 133v/135V Pos: standing >
 
                  
  MMM  ,,         
 ,MM^MMMMM        
 ,M..MMMMM        
 ......M@M        
 ..M....MM        
 ..Moo...M        
  ..M.o.MM        
   ..oo..M        
Along an Ancient Rothe Trail
Obvious exits: -North -East -South -West
The lich of Kesk enters from the north.

< 486h/486H 131v/135V Pos: standing >
 
                  
  MMMM  ,,        
 ,,MM^MMMMM       
 ,,M..MMM,M       
 M......@MM       
  ..M....MM       
  ..Moo...M       
  ...M.o.MM       
   M..oo..M       
Along an Ancient Rothe Trail
Obvious exits: -North -East -South -West
A small purple worm hunts for its next meal.
The lich of Kesk enters from the east.

< 486h/486H 129v/135V Pos: standing >
 
   M              
  MMMMM  ,,       
 ,,,MM^MMMMM      
 ,,,M..MMM,M      
 MM.....@M,M      
   ..M....MM      
   ..Moo...M      
   ...M.o.MM      
   MM..oo..M      
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The lich of Kesk enters from the east.

< 486h/486H 127v/135V Pos: standing >
A small purple worm enters from the east.
A small purple worm suddenly attacks YOU!
You snap into visibility.
A small purple worm's decent bite wounds you.
Sorry, you aren't allowed to do that in combat.

< 476h/486H 127v/135V Pos: standing >
< T: Esk TP: sta TC:few scratches E: small sta EP: excellent >
 You attempt to flee...
 
   MMMM  ,,       
  ,,MM^MMMMM      
 ,,,M...MM,M      
 MM....MM,,M      
   ..M..@.MM      
   ..Moo...M      
   ...M.o.MM      
  MMM..oo..M      
   .M.oo..        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The lich of Kesk enters from the north.
You flee southward!

< 476h/486H 96v/135V Pos: standing >
Saving Esk.

< 476h/486H 96v/135V Pos: standing >
 
   MMMMM  ,,      
  ,,,MM^MMMMM     
 ,,,,M...MM,M     
 MMM....MM,,M     
    ..M.@M.MM     
 M  ..Moo...M     
 M  ..M..o.MM     
   MMM..oo..M     
   ,.M.oo..       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The lich of Kesk enters from the east.

< 476h/486H 96v/135V Pos: standing >
 
   MMMMMM  ,,     
  ,,,,MM^MMMMM    
 ,,,,,M...MM,M    
 MMMM....MM,,M    
 M   ..M@M..MM    
 MM  ..Moo...M    
 ,M  ..M..o.MM    
  , MMM..oo..M    
   M,.M.oo..      
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The lich of Kesk enters from the east.

< 476h/486H 94v/135V Pos: standing >
 
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,M...MM,M    
 MMMM...@MM,,M    
 M   ..MM...MM    
 MM  ..Moo...M    
  M  ..M..o.MM    
    MMM..oo..M    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The lich of Kesk enters from the south.

< 476h/486H 93v/135V Pos: standing >
 
                  
     M            
   MMMMMM  ,,     
 M,,,,MM^MMMMM    
 ,,,,,M.@.MM,M    
 MMMM...MMM,,M    
 M   ..M....MM    
  M  ..Moo...M    
     ..M..o.MM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
The lich of Kesk enters from the south.

< 476h/486H 91v/135V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West
The lich of Kesk enters from the south.

< 476h/486H 91v/135V Pos: standing >
Ok.
The lich of Kesk starts casting a spell.

< 477h/486H 95v/135V Pos: standing >
The lich of Kesk completes its spell...
The lich of Kesk utters the words 'wagg uizuguburuhl'
You vanish.

< 477h/486H 100v/135V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West
The lich of Kesk enters from the south.

< 478h/486H 101v/135V Pos: standing >
Ok.
The lich of Kesk leaves south.

< 478h/486H 102v/135V Pos: standing >
West side of a Mushroom Peninsula.
   This small peninsula is bordered here to the north and west by the Great
Llzazan Lake. Huge mushrooms erupt form the ground ehre shooting skyward to
tower eighty feet overhead. Giant mushroom caps some thirty feet in diameter
continually rain spores on the ground here, which disintegrate in a puff of
dust under a heavy boot. The land continues to the east and south.
Obvious exits: -North -East -South -West

< 478h/486H 102v/135V Pos: standing >
East Side of a Mushroom Peninsula
   The mushroom grove here is bounded by water on two sides, to the north
and to the east. To the west however, the peninsula continues, and the grove
also continues to the south. Tall mushrooms reaching about eighty feet
in height preside over this meninsula, and drop spore balls that slowly
and lazily float to the surface where they land in a puff of dust.
Obvious exits: -North -East -South -West

< 478h/486H 100v/135V Pos: standing >
Near the Mushroom Grove on the Great Llzazan Lake
   The giant mushrooms overhang the lake slightly here, their huge caps some
eighty feet above the water's surface. The water is very clear and cold and
incredibly still, its mirrorlike surface reflecing up at the cave ceiling
and at the gills on the underside of the giant mushroom caps. To the north
and east the lake continues.
Obvious exits: -North -East -South -West

< 478h/486H 98v/135V Pos: standing >
Turbulent Water
   The water pitches and rolls here, large waves crash and splash amongst
themselves, roiling the lake into a white foam. The oddness of it is, the
waves only seem to be spashing within a fifty foot circle and the water
outside this circle is as smooth as even the finest mirror.
Obvious exits: -North -East -South -West
A spore ball hovers in the air.
A beautiful woman with white skin and blonde hair plays in the waves.

< 478h/486H 97v/135V Pos: standing >
The Great Llzazan Lake
   The lake here continues to the south and west. The water is very still,
very clear, and very cold. To the north, there is a large pasture of yellow
fungus that is closely cropped. To the east a grove of giant mushrooms hugs
the lakeshore. The cavern ceiling towers about two hundred feet overhead
in this portion of the cavern, softly glowing with the durithalite veins
etched in its surface.
Obvious exits: -North -East -South -West

< 478h/486H 95v/135V Pos: standing >
Edge of the Llzazan Mushroom Groves
   The groves end rather abruptly to the north as the giant mushrooms give
way to clusters of low lichens and small fungus that are used to feed the
rothe cattle of the deep. Here, however, majestic mushrooms climb high
overhead, dropping spore balls that gently float both to the forest floor
and to land on the lake to the west.
Obvious exits: -North -South -West

< 478h/486H 94v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 478h/486H 94v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 478h/486H 94v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 478h/486H 95v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 478h/486H 95v/135V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East -South -West
A gentle rothe chews some cud.

< 478h/486H 94v/135V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East -West
A little humanoid thinks he can kick your ass.

< 478h/486H 92v/135V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East -West
The corpse of an acrola is lying here.

< 479h/486H 91v/135V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West
The corpse of an acrola is lying here.

< 479h/486H 89v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/486H 89v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/486H 90v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/486H 90v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/486H 91v/135V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South

< 479h/486H 89v/135V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East -South

< 479h/486H 88v/135V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West

< 479h/486H 87v/135V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West

< 479h/486H 86v/135V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East -South -West

< 479h/486H 84v/135V Pos: standing >
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West

< 479h/486H 82v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/486H 83v/135V Pos: standing >
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up
A drow lowlife is sneaking through town.
A drow lowlife is sneaking through town.

< 479h/486H 82v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
You feel your skin soften and return to normal.

< 480h/486H 84v/135V Pos: standing >
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East -Down

< 480h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
A Bend on the Great Llzazan Road
   The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West

< 480h/486H 82v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East -South

< 480h/486H 82v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West -Up

< 480h/486H 82v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 480h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/486H 83v/135V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East -Down
A gentle rothe chews some cud.

< 481h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/486H 83v/135V Pos: standing >
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East -West

< 481h/486H 83v/135V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West
a satchel used to hold various items lies here. (magic)
3 coins are scattered about here.
The corpse of a Drow Elf is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[5] A small bandage rests upon the ground here.

< 481h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/486H 84v/135V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West

< 481h/486H 83v/135V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East -South -Up

< 482h/486H 82v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/486H 83v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 482h/486H 83v/135V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East -West -Down

< 482h/486H 82v/135V Pos: standing >
You quickly scan the area.
A durithalite golem who is not far off to your north.
An acrola who is a brief walk away to your north.
A commoner who is close by to your east.
A commoner who is close by to your west.

< 482h/486H 83v/135V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 482h/486H 85v/135V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East -South -West
The corpse of an acrola is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 482h/486H 83v/135V Pos: standing >
You quickly scan the area.
An acrola who is close by to your north.
A drow lancer who is close by to your west.
A Drow Elf who is not far off to your west.
A durithalite golem who is not far off to your west.

< 483h/486H 84v/135V Pos: standing >
An acrola enters from the north.

< 484h/486H 96v/135V Pos: standing >
On Barter Way
  This road is the main, and virtually only center of commerce in the
Llzazan Ghetto. The few remaining shopkeepers here try to eke out a living
by selling second rate items at exceptionally high prices. The road is
littered with refuse, broken mushroom timbers and rocks that have fallen
from the partially collapsed shops on the north and south sides of the road.
Obvious exits: -North -East -West
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
A drow lancer is here guarding the armory.(Gold Aura)

< 484h/486H 98v/135V Pos: standing >
The Tavern of the Decapitated Dwarves
   Long ago, before the fall of House Llzazan to the combined Houses of
Arachdrathos, this portion of the Llzazan Caverns was the site of a great
battle, where Drow and Dwarf clashed over rich Durithalite deposits in
the area. It was where this tavern now stands, that a contingent of Llzazan
house nobles captured and executed a large band of Dwarven prisoners.
Fourteen skulls are bolted to the west wall of this taverrn, directly above
the bar. These fourteen skulls are the decapitated heads of the Dwarves the
Llzazan Nobles siezed on that day. This odd shrine to drow battle prowess
makes the Tavern of the Decapitated Dwarves one of the few sources of pride
for the downtrodden people of the Llzazan Ghetto.
Obvious exits: -East -South
[2] The corpse of a Drow Elf is lying here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
[4] A large stone warhammer has been dropped here.
[5] a satchel used to hold various items lies here. (magic)
A long steel sword is here in the dirt.
A thick sword has been tossed aside here.
A cudgel has been dropped here.
[19] A steel long sword has been left here.
[26] A steel dagger has been tossed aside here.
[20] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A steel short sword lies discarded here.
[20] A two-handed sword, nearly six feet in length, lies here.
[19] A warhammer with a sturdy-looking steel head lies here.
[19] A stout cudgel carved from oak wood lies here.
[5] A spellbook has been tossed aside here.
[5] An amber-colored metallic rod lies here.
[13] A spellbook lies here, discarded.
[95] A small bandage rests upon the ground here.
A Drow Elf (medium) stands here.
*A huge bipedal creature made out of glowing red stone stands here.

< 484h/486H 96v/135V Pos: standing >
You start chanting...
You snap into visibility.

< 485h/486H 98v/135V Pos: standing >
You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs a Drow Elf.

< 534h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You dodge a Drow Elf's vicious attack.

< 534h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 534h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Your spell flows around a Drow Elf, leaving him unharmed!

< 534h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs a Drow Elf.

< 579h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...

< 579h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 579h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
 [Damage: 37 ] Electrical arcs continue to blacken and pincushion a Drow Elf.

< 606h/486H 99v/135V Pos: standing >
< T: Esk TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 You complete your spell...
[Damage: 60 ] The shower of arcing electricity was more than a Drow Elf could handle.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!