Behind the Altar
Here behind the altar Dura has her private chambers where she entertains
people of importance and trains her pupils in the ways of Loviatar. The
carpet is deep red, the walls are covered with tapestries of goblins being
tortured in various ways, all fatal. In the back of the room is a four poster
bed draped in mottled red curtains, though whether thats their original color
isn't obvious.
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.
< 23h/23H 114v/114V Pos: standing >
Sorry, you must be at least level 30 to toggle who!
< 23h/23H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.
< 23h/23H 114v/114V Pos: standing >
Saving Sxtey.
< 23h/23H 114v/114V Pos: standing >
He is away from his keyboard right now..
< 23h/23H 114v/114V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!
< 276h/276H 114v/114V Pos: standing >
You will no longer show up on the Who list.
< 276h/276H 114v/114V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Ashyel !1hr rule til wipe. Eq transfers ok. Annoying ppl on nchat = silence. Enjoy. (AFK)
[ Overlord ] Lohrr "tell Lohrr [51|52|53]" for level [51|52|53] :)
There are 2 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[53 Decay Priest ] Aretan La Resistance (Orc)[Commoner]
[56 Reaper ] Naurake Leader of Waiting For Pwipe (inv) (Kobold)[Knight]
[52 Summoner ] Thioso (Orc)[Knight]
[51 Warrior ] Sxtaevil (Githyanki)[Knight]
[53 Dark Dreamer ] Meth La Resistance (Kobold)[Knight]
[53 Zealot ] Legendo Member of Waiting For Pwipe (Duergar) (HardCore)[Knight]
There are 6 mortal(s) on.
Total visible players: 8.
Total in-game connections: 18.
Record number of connections this boot: 33.
< 276h/276H 114v/114V Pos: standing >
Behind the Altar
Obvious exits: -East#
An apprentice cleric stands here trying to impress Dura.
An apprentice cleric stands here trying to impress Dura.
Dura, high priestess of Loviatar stands here "instructing" her pupils.
< 276h/276H 114v/114V Pos: standing >
Ok.
< 276h/276H 114v/114V Pos: standing >
Before an Altar to Loviatar
A large altar with an enormous obsidian statue of Loviatar stands here,
though immense it has been carefully crafted to move on elaborate hinges.
Loviatar, also known as the maiden of pain, appears as a tall beautiful woman.
She wields an immense barbed whip, and wears a tattered robe of black cloth
and little else. The statues eyes are alight with rapture as though the
scenes before her please her greatly.
Obvious exits: -East -West
An senior cleric stands here conducting a ritual.
An senior cleric stands here conducting a ritual.
< 276h/276H 113v/114V Pos: standing >
Amongst Rows of Seats
Rows of wooden benchs provide places for the worshipers to watch the
rituals being conducted, and occasionally to conduct their own private
rituals. Deep scratchs in the benchs give testiment to the fervor with which
some conduct the rituals with the comely priestesses common to the church.
Obvious exits: -North -East -South -West
< 276h/276H 112v/114V Pos: standing >
Within the Church Vestibule
Here within the church's entry hall initiates welcome worshipers and sell
whips to be used in many of the church's rituals. Bowls of unholy water are
provided so participants in the rituals can be cleansed so their sacrifice
will be pure. Screams of pain and ecstasy can be heard from deeper within.
Obvious exits: -East# -West
An eager initiate stands here welcoming you to the church.
An eager initiate stands here welcoming you to the church.
< 276h/276H 113v/114V Pos: standing >
Within the Church Vestibule
Obvious exits: -East# -West
An eager initiate stands here welcoming you to the church.
An eager initiate stands here welcoming you to the church.
< 276h/276H 113v/114V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Saving Sxtey.
< 276h/276H 113v/114V Pos: standing >
Ok.
< 276h/276H 114v/114V Pos: standing >
At the End of the Street of Guilds
The Street of Guilds meets Commerce Street here in a round-about, in the
center is a large hole leading down. Two iron ladders have been hung to allow
people passage down, and people below passage up. Around the circle are two
of the most powerful guilds in town. To the south is the Conjurer's guild, and
to the west the temple of the priests of Loviatar.
Obvious exits: -North -East -South# -West -Down
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.
< 276h/276H 113v/114V Pos: standing >
Along the Street of Guilds
The cobblestones seem to draw your eyes, up and down the street. There are
many guild houses here, as well as an inn. To the north is the Sorcerers
guild, to the south Brogan's Inn. The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street. To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East -South# -West
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
An elite goblin guard wanders the town looking for trouble.
< 276h/276H 112v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
This intersection is where people come and gather when there is trouble. A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing. The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets. To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth. The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn. A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
A concrete fountain dedicated to Moreg stands here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.
< 276h/276H 113v/114V Pos: standing >
Along the High Road
The High Road runs the length of the town, its where most of the fine
businesses and shops are. The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road. To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:
Smog's Fine Goods.
Obvious exits: -North -East -South -West#
A baby goblin sits here bawling its eyes out.
< 276h/276H 112v/114V Pos: standing >
Along the High Road
Here along the High Road are the shops and businesses used by the nobles
in town. It isn't uncommon to see nobles out for walks or out shopping. Few
if any commoners come into this part of town, mostly just servants running
errands for their masters. To the east is a Roge's Armory, well know for there
fine armor. To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.
An elite goblin guard wanders the town looking for trouble.
< 276h/276H 112v/114V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A wealthy noble walks about town while shopping.
< 276h/276H 111v/114V Pos: standing >
The door seems to be closed.
< 276h/276H 111v/114V Pos: standing >
The door seems to be closed.
< 276h/276H 111v/114V Pos: standing >
The door seems to be closed.
< 276h/276H 112v/114V Pos: standing >
The door seems to be closed.
< 276h/276H 112v/114V Pos: standing >
At the End of the Lower Road
The Lower Road starts here and extends south, this is where most of the
poor eke out an existence. Many small hovels have been built along side the
street. None of them have water or sanitation, a filthy ditch running the
length of the street serves as both. A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live. To the north
is a path leads to the lake that serves as the cities reservoir. To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East# -South -West -Up
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.
A grub crawls about looking for carrion.
< 276h/276H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 112v/114V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
Along Side an Underground River
An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage. A path
has been chipped along the river to allow passage to and from the lake. The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
A scarab beetle is here searching for food.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
< 276h/276H 111v/114V Pos: standing >
At the Bottom of a Waterfall
Torrents of water pour in from above as the stream turns from being
vertical to horizontal. A stone path towards town heads south. A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up
< 276h/276H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 110v/114V Pos: standing >
Within a Column of Water
This tube of water carries the water flowing from the lake above to the
underdark far to the south. An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down
A baby goblin sits here bawling its eyes out.
A scarab beetle is here searching for food.
< 276h/276H 107v/114V Pos: standing >
The Top of a Waterfall
The rock here changes from soft limestone in the north to a hard basalt to
the south. Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock. A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth. To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down
< 276h/276H 104v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 104v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 105v/114V Pos: standing >
Along an Underground Stream
The underground river flows from north to south cutting through the soft
limestone. A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South
< 276h/276H 103v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest
A pale looking fish swims about looking for insects.
< 276h/276H 100v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 276h/276H 96v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 276h/276H 93v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 276h/276H 89v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.
< 276h/276H 85v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A freshwater shark circles ominously.
< 276h/276H 82v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.
< 276h/276H 78v/114V Pos: standing >
A Stone Path by a Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
< 276h/276H 75v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 75v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 76v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 76v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 76v/114V Pos: standing >
An Old Stream Bed
An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream. Further ahead the
streams channel narrows and the squeaking of small animals can be heard. A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down
< 276h/276H 76v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 76v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 76v/114V Pos: standing >
A Dark Cave
This small cave has been eroded by an underground stream which has since
changed course. There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A goblin scout stands here watching for invaders.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
< 276h/276H 77v/114V Pos: standing >
An Old Stream Bed
An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream. Further ahead the
streams channel narrows and the squeaking of small animals can be heard. A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down
< 276h/276H 77v/114V Pos: standing >
A Stone Path by a Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
< 276h/276H 79v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 82v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 82v/114V Pos: standing >
Well you DO have a fishing pole, but where do you plan to fish???
< 276h/276H 85v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
Autosaving...
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
Autosaving...
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Stone Path by a Lake
Obvious exits: -South -West -Up -Southeast
< 276h/276H 114v/114V Pos: standing >
Saving Sxtey.
< 276h/276H 114v/114V Pos: standing >
< 276h/276H 114v/114V Pos: standing >
A Lich snaps into visibility.
< 276h/276H 114v/114V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 276h/276H 114v/114V Pos: standing >
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH! That really did HURT!
A Lich dodges your futile attack.
< 216h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: small wounds E: A Lich sta EP: excellent >
A Lich snaps into visibility.
< 216h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: small wounds E: A Lich sta EP: excellent >
A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
OUCH! That really did HURT!
< 178h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: few wounds E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
OUCH! That really did HURT!
< 118h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: nasty wounds E: someone sta EP: excellent >
A Lich snaps into visibility.
< 118h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
Someone dodges your futile attack.
A Lich snaps into visibility.
< 118h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
< 103h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
A Lich snaps into visibility.
The electrical arcs turn your exposed flesh black!
OUCH! That really did HURT!
< 66h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: awful E: someone sta EP: excellent >
A Lich snaps into visibility.
< 4h/276H 114v/114V Pos: standing >
< T: Sxtey TP: sta TC: awful E: A Lich sta EP: excellent >
A Lich snaps into visibility.
Your brain overloads causing immediate death!!!