Cavern of the Thri-kreen Warrior
Most of the smoke from the other tunnels never reaches this cavern, for they
have discovered a thin vent which sucks it away. However, thin tendrils of
smoke occasionally waft in, twirling around the room as it battles against
conflicting drafts of wind. The cavern is about fifteen feet across, though
most of its size is taken up by circular pool of fetid water within it's very
center. The water does not appear to be deep, maybe three feet at the most,
though the strange runes surround the pool's edge gives it a mysterious
appearance. A thick pile of moss and mud has been gathered in one corner of the
room, used as a resting place by the thri-kreen master warrior which dwells
here. Weapons carved from wood and bone decorate the walls, their significance
lost to all but the most skilled in the arts of war.
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a Thri-Kreen is lying here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A rose petal has been left here.
An apple lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel long sword has been left here.
[6] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[7] A two-handed sword, nearly six feet in length, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
[7] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[27] Someone has left a crystalline chatkcha here. (glowing)
[16] A double-bladed weapon lies here.
[32] A small bandage rests upon the ground here.
Slipper relaxes and prepares to train warriors.
< 433h/433H 163v/163V Pos: standing >
Among the Cracked Tunnels
Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -North -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[5] A small bandage rests upon the ground here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A Thri-Kreen (medium) stands here.
< 433h/433H 162v/163V Pos: standing >
Within a Domed Cavern
The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.
< 433h/433H 161v/163V Pos: standing >
A Treacherous Turning Point
This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A duergar assassin hides here.
< 433h/433H 160v/163V Pos: standing >
A Chamber Filled with Furs
Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A dangling diamond earring lies here. (glowing)
A black robe, with magenta streaks, lies here. (glowing)
A magenta mask lies here.
[2] A double-bladed weapon lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 433h/433H 159v/163V Pos: standing >
Score information for Kooool
Level: 53 Race: Thri-Kreen Class: Warrior Sex: Male
Hit points: 433(433) Moves: 160(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0108 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: 74%
74%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 529
Active Spells:
--------------
well-rested bonus (120 minutes)
< 433h/433H 160v/163V Pos: standing >
You quickly scan the area.
A duergar assassin who is close by to your east.
A slimy mold who is not far off to your east.
< 433h/433H 160v/163V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -East
A dangling diamond earring lies here. (glowing)
A black robe, with magenta streaks, lies here. (glowing)
A magenta mask lies here.
[2] A double-bladed weapon lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 433h/433H 161v/163V Pos: standing >
< 433h/433H 161v/163V Pos: standing >
You quickly scan the area.
A duergar assassin who is close by to your east.
A slimy mold who is not far off to your east.
< 433h/433H 163v/163V Pos: standing >
Score information for Kooool
Level: 53 Race: Thri-Kreen Class: Warrior Sex: Male
Hit points: 433(433) Moves: 163(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0117 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: 75%
75%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 529
Active Spells:
--------------
well-rested bonus (120 minutes)
< 433h/433H 163v/163V Pos: standing >
Someone says 'lvm uq'
< 433h/433H 163v/163V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -East
A dangling diamond earring lies here. (glowing)
A black robe, with magenta streaks, lies here. (glowing)
A magenta mask lies here.
[2] A double-bladed weapon lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 433h/433H 163v/163V Pos: standing >
Get what?
< 433h/433H 163v/163V Pos: standing >
You nod.
< 433h/433H 163v/163V Pos: standing >
You aren't wearing anything!
< 433h/433H 163v/163V Pos: standing >
< 433h/433H 163v/163V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You have been fully restored by Lohrr!
< 440h/440H 163v/163V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -East
A dangling diamond earring lies here. (glowing)
A black robe, with magenta streaks, lies here. (glowing)
A magenta mask lies here.
[2] A double-bladed weapon lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
A Grey Elf snaps into visibility.
A halo of white light descends upon a Grey Elf burning your soul.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as he skewers you with his great sword of the High Council [superior] with a strange black stone.
OUCH! That really did HURT!
< 373h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.
A Grey Elf snaps into visibility.
A Grey Elf's slash strikes you.
A Grey Elf's impressive slash strikes you.
A Grey Elf's slash strikes you.
A Grey Elf's the great sword of the High Council [superior] with a strange black stone eminates a soft glow and a Grey Elf looks refreshed!
The room lights up!
Healing energy flows from a Grey Elf into a Grey Elf's body!
A Grey Elf's slash strikes you.
< 322h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's slash strikes you.
A Grey Elf's slash strikes you.
A Grey Elf's slash strikes you hard.
A Grey Elf's impressive slash strikes you.
A Grey Elf's slash strikes you.
< 241h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
You miss someone.
A Grey Elf snaps into visibility.
< 241h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A sleeping thri-kreen awakens.
< 241h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: few wounds E: someone sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash strikes you.
A Grey Elf's fine slash strikes you.
A Grey Elf's slash strikes you.
A Grey Elf's impressive slash strikes you.
Sorry, you aren't allowed to do that in combat.
< 191h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
You miss someone.
A Grey Elf snaps into visibility.
< 191h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Chamber Filled with Furs
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A dangling diamond earring lies here. (glowing)
A black robe, with magenta streaks, lies here. (glowing)
A magenta mask lies here.
[2] A double-bladed weapon lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[5] A small bandage rests upon the ground here.
A sleeping thri-kreen is sprawled out, resting.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
< 191h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: nasty wounds E: someone sta EP: excellent >
Your character lacks the training to enforce his will.
< 191h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: nasty wounds E: someone sta EP: excellent >
You clamber to your feet.
< 191h/440H 163v/163V Pos: standing >
< T: Kooool TP: sta TC: nasty wounds E: someone sta EP: excellent >
A sleeping thri-kreen awakens.
A Grey Elf snaps into visibility.
A Grey Elf's fine slash strikes you.
A Grey Elf's fine slash strikes you.
A Grey Elf's slash strikes you.
< 160h/440H 163v/163V Pos: standing >
< T: Kooool TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as he skewers you with his great sword of the High Council [superior] with a strange black stone.
OUCH! That really did HURT!
< 86h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
You miss someone.
A Grey Elf snaps into visibility.
< 86h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
A sleeping thri-kreen clambers to its feet.
< 86h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC:pretty hurt E: someone sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash strikes you very hard.
A Grey Elf's impressive slash seriously wounds you.
A Grey Elf's powerful slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 23h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: awful E: A Grey Elf sta EP: excellent >
Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.
< 23h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A sleeping thri-kreen clambers to its feet.
A sleeping thri-kreen gets a magenta mask [poor].
A sleeping thri-kreen covers its face with a magenta mask [poor].
< 23h/440H 163v/163V Pos: sitting >
< T: Kooool TP: sit TC: awful E: someone sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's impressive slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Grey Elf's the great sword of the High Council [superior] with a strange black stone eminates a soft glow and a Grey Elf looks refreshed!
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
Your upper body is disconnected from your legs as a Grey Elf slashes you.