<floating about head>a LARGE blue ioun stone[240h 0m 0s]
<worn as a badge> the mark of the saboteur of Awareness [poor] made by Daweava [71%]
<worn on head> the dwarf-bone crown of the troglodytes of precision (magic)
<worn on eyes> devil eyes of the ghargatula (magic) [70%]
<worn in ear> a multi-phased fish bone earring of intelligence (magic) (humming)
<worn in ear> a brightly flaming earring [87%]
<worn on face> mask of the flayed mind of damage (invis) (magic)
<worn around neck> a necklace of strength (magic)
<worn around neck> a cloak of demonic subterfuge (magic)
<worn on body> a fine suit of remorhaz scale armor of greater strength
<worn about body> an ethereal symbiote of the inner planes of agility (invis) (magic) (humming) [76%]
<worn on back> a silvery-blue backpack [38%]
<worn as quiver> the quiver of the ages of intelligence
<worn about waist> a firey-eyed skull-buckled black leather belt (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[240h 0m 0s]
<attached to belt> the wicked-looking scimitar of Demogorgon (magic)[240h 0m 0s]
<worn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn around wrist> the bracer of Uz's alliance
<worn on hands> the gloves of warding of cold protection [superior] made by Dahamma (magic) [55%]
<worn on finger> a death ring of Tezcatlipoca (magic)[240h 0m 0s]
<worn on finger> a ring of regeneration of damage (magic) (glowing)
<primary weapon> Avernus the life stealer (magic) (glowing)[240h 0m 0s]
<secondary weapon> the holy flamberge of the efreeti (magic) (glowing)[240h 0m 0s]
<worn on legs> a pair of skin leggings with bleached skull kneepads[240h 0m 0s]
<worn on feet> a pair of clawed demon-hide moccasins
A large warg leaves south.
< 2109h/1951H 238v/241V Pos: standing >
<map>
Zone: Village of Split Shield.
Room: A Worn Path in the Forest
</map>
<map>
Zone: Village of Split Shield.
Room: A Worn Path in the Forest
</map>
A Worn Path in the Forest
Obvious exits: -S -W
A very large warg is wandering about here, snarling viciously at you.
< 2109h/1951H 239v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 2109h/1951H 239v/241V Pos: standing >
<map>
Zone: Village of Split Shield.
Room: A Worn Path in the Forest
</map>
<map>
Zone: Village of Split Shield.
Room: A Worn Path in the Forest
</map>
A Worn Path in the Forest
Obvious exits: -E -W
The corpse of a village patrol guard is lying here.
A large wooden torch has been discarded here.
[2] a large stick lays discarded here.
A very large warg is wandering about here, snarling viciously at you.
A very large warg is wandering about here, snarling viciously at you.
< 2109h/1951H 237v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 2109h/1951H 237v/241V Pos: standing >
<map>
Zone: Village of Split Shield.
Room: A Worn Path in the Forest
</map>
<map>
Zone: Village of Split Shield.
Room: A Worn Path in the Forest
</map>
A Worn Path in the Forest
Obvious exits: -N -E
A small leather backpack has been discarded here.
A small dog is here chasing his tail.
A very large warg is wandering about here, snarling viciously at you.
< 2109h/1951H 236v/241V Pos: standing >
<map>
Zone: Village of Split Shield.
Room: A Worn Path Continues Deeper Into the Woods
</map>
A Worn Path Continues Deeper Into the Woods
Obvious exits: -N -S
The corpse of a shady old man is lying here.
[3] Some fool has dropped a magic mushroom here (glowing)
[2] a large slab of meat is left here.
[3] A well crafted leather jacket lies here.
[3] A pair of well crafted leather pants lies here.
[3] A pair of well crafted leather boots lies here.
[2] A pair of well crafted leather gloves lies here.
[3] A pair of well crafted leather sleeves lies here.
[3] A well polished steel short sword lies here.
[3] a thin steel spike is dropped here. (illuminating)
[3] a large stick lays discarded here.
[3] a small stick lays discarded here.
< 2109h/1951H 235v/241V Pos: standing >
<map>
Zone: Village of Split Shield.
Room: A Worn Path Through the Forest
</map>
A Worn Path Through the Forest
Obvious exits: -S -W
[3] a small stick lays discarded here.
a large rock lies here.
< 2109h/1951H 235v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 2109h/1951H 236v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 2109h/1951H 238v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 2109h/1951H 239v/241V Pos: standing >
<map>
Zone: Village of Split Shield.
Room: Beginning of a Worn Trail
</map>
Beginning of a Worn Trail
Obvious exits: -N -E
[2] a small rock lies here.
< 2109h/1951H 238v/241V Pos: standing >
^..+....*
^*..+......
^^**.+.......
.****M*......
**^^*+@^M.^..
.**^*+^^*..^.
++++.++**...M
.**^*+*MM..
..^^+*...
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 2109h/1951H 239v/241V Pos: standing >
...+...**
.^..+....**
.^*..+......*
^^**.+.......
.****M@......
**^^*+*^M.^..
.**^*+^^*..^.
+++.++**...
**^*+*MM.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 2108h/1951H 238v/241V Pos: standing >
...+..^**
....+...***
..^..+....***
.^*..+......*
^^**.+@......
.****M*......
**^^*+*^M.^..
**^*+^^*..^
++.++**..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 2108h/1951H 238v/241V Pos: standing >
.^^+..***
^...+..^***
M....+...****
..^..+....***
.^*..+@.....*
^^**.+.......
.****M*......
*^^*+*^M.^.
*^*+^^*..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 2108h/1951H 237v/241V Pos: standing >
^*^^^^**M
^.^^+..***M
.^...+..^****
M....+...****
..^..+@...***
.^*..+......*
^^**.+.......
****M*.....
^^*+*^M.^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 2108h/1951H 236v/241V Pos: standing >
**^^^*^MM
*^*^^^^**MM
*^.^^+..***MM
.^...+..^****
M....+@..****
..^..+....***
.^*..+......*
^**.+......
***M*....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 2108h/1951H 236v/241V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...+..^***
.M....@...***
...^..+....**
..^*..+......
^^**.+.....
****M*...
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 2108h/1951H 235v/241V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^+..***M
*.^...@..^***
.M....+...***
...^..+....**
.^*..+.....
^**.+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 2108h/1951H 236v/241V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
.M....+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 2108h/1951H 236v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S
< 2108h/1951H 236v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
< 2108h/1951H 236v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
The corpse of an Orc is lying here.
< 2108h/1951H 236v/241V Pos: standing >
Alas, you cannot go that way. . . .
< 2108h/1951H 238v/241V Pos: standing >
Pardon?
< 2108h/1951H 239v/241V Pos: standing >
Ok.
< 2108h/1951H 241v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 2108h/1951H 240v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A useless black egg has been dropped here.
A wandering orcish soul, flying about here, is searching for a new victim.
< 2108h/1951H 239v/241V Pos: standing >
You quickly scan the area.
A female orc who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish thief who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
< 2108h/1951H 239v/241V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
[5] A small bandage rests upon the ground here.
[2] The heart of the demon Abbadon has been dropped here.
A warm, still-beating heart of a hydra, lies here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
< 2107h/1951H 241v/241V Pos: standing >
A wandering soul starts casting a spell.
< 2107h/1951H 241v/241V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A useless black egg has been dropped here.
An orcish thief watches his next victim closely.
A wandering orcish soul, flying about here, is searching for a new victim. (casting)
< 2107h/1951H 241v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
An orcish thief watches his next victim closely.
An orc guard of the Black Order is here watching your every action.
Crawling about, this baby orc is crying loudly.
< 2107h/1951H 240v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
< 2107h/1951H 239v/241V Pos: standing >
You quickly scan the area.
A female orc who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish street sweeper who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A drunken orc who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
A baby orc who is close by to your south.
An orcish thief who is not far off to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
< 2107h/1951H 240v/241V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S
< 2106h/1951H 241v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
< 2106h/1951H 240v/241V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.
< 2106h/1951H 240v/241V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A drunken orc who is rather far off to your north.
An orcish merchant who is rather far off to your north.
A stray dog who is in the distance to your north.
An orcish warrior who is close by to your east.
An orcish thief who is not far off to your south.
An orcish guard who is not far off to your south.
A baby orc who is not far off to your south.
An orcish thief who is a brief walk away to your south.
A wandering soul who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
The orc gate guard who is rather far off to your south.
< 2106h/1951H 240v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.
< 2106h/1951H 239v/241V Pos: standing >
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
Obvious exits: -E -W
A small collar collects among the rubble on the ground.
A large warhorse stands here with its head high.
An orcish elite searches the area here for any signs of problems.
A drunken orc wanders about lost out of his mind.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 2106h/1951H 240v/241V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.
Saving Juborg.
< 2106h/1951H 241v/241V Pos: standing >
The killing ice around your body melts.
You no longer regenerate.
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
A small collar collects among the rubble on the ground.
A large warhorse stands here with its head high.
An orcish elite searches the area here for any signs of problems.
A drunken orc wanders about lost out of his mind.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 2106h/1951H 240v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
An orc guard of the Black Order is here watching your every action.
< 2106h/1951H 239v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 2106h/1951H 240v/241V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>
The Inn of the Shady Grove
Obvious exits: -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A leather cloak lies here. (magic)
An amber-colored metallic rod lies here.
[49] A small bandage rests upon the ground here.
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 2106h/1951H 239v/241V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
A cowardly orcish girl who is close by to your east.
A dancing elven girl who is close by to your south.
< 2106h/1951H 239v/241V Pos: standing >
An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
You snap into visibility.
An orcish guard suddenly attacks YOU!
< 2088h/1951H 240v/241V Pos: standing >
< T: Juborg TP: sta TC:excellent E: orcish sta EP: excellent >
< 2088h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:excellent E: orcish sta EP: excellent >
You try to switch opponents, but you become confused!
< 2088h/1951H 241v/241V Pos: standing >
You snap into visibility.
An orcish guard attacks you. [2 hits]
You feel your skin soften and return to normal.
You snap into visibility.
An orc anti-paladin starts casting an offensive spell.
An orc anti-paladin attacks you. [2 hits]
< 2036h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:excellent E: orcish sta EP: excellent >
You snap into visibility.
[Damage: 39 ] [Damage: 37 ] [Damage: 45 ] [Damage: 42 ] [Damage: 44 ] You attack an orcish guard. [5 hits]
< 2036h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:excellent E: orcish sta EP: few scratches >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'oagzajg qraje'
An orc anti-paladin points at you.
An orc anti-paladin conjures a gaseous cloud and directs it at you! A painful bout of choking is your reward.
< 1945h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
Saving Juborg.
< 1945h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
You try to switch opponents, but you become confused!
< 1945h/1951H 241v/241V Pos: standing >
You snap into visibility.
An orcish guard's sweep catches you in the side and you almost stumble.
The illusion surrounding you fades away!
An orcish guard attacks you. [0 hits]
An orc anti-paladin starts casting an offensive spell.
An orc anti-paladin attacks you. [2 hits]
< 1891h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'qaffaguzz bragh'
An orc anti-paladin points at you.
You snap into visibility.
You scream in utter agony as an orc anti-paladin's corrosive blast slams into your body!
The corrosive blast sears into your armor, quickly eating away at it!
< 1803h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
You feel your skin harden to stone.
< 1803h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
Saving Juborg.
< 1803h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
You try to switch opponents, but you become confused!
< 1803h/1951H 241v/241V Pos: standing >
You snap into visibility.
An orcish guard attacks you. [2 hits]
An orc anti-paladin starts casting an offensive spell.
An orc anti-paladin attacks you. [1 hits]
< 1773h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few scratches >
[Damage: 42 ] [Damage: 37 ] [Damage: 39 ] [Damage: 41 ] [Damage: 40 ] Avernus, the life stealer glows brightly in your hands as it dives into an orcish guard.
Avernus the life stealer draws the life force out of an orcish guard, feeding energy to you.
[Damage: 195 ] You attack an orcish guard. [5 hits]
< 1874h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few wounds >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'warzzuguai'
An orc anti-paladin points at you.
Suddenly, your vision grows slightly blurry!
< 1874h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few wounds >
Saving Juborg.
< 1874h/1951H 241v/241V Pos: standing >
< T: Juborg TP: sta TC:few scratches E: orcish sta EP: few wounds >
You feel your skill in switch opponents improving.
You snap into visibility.
You switch opponents!
< 1874h/1951H 241v/241V Pos: standing >
<You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 111 ] Your final slash sends an Orc's head bouncing along the ground.
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1591.
You receive a Magical Green Mushroom from the Sylvan Woods! :)
You have killed 1 of 1 Orc(s) for boon # 1602.
You have completed boon # 1602.
Your guild gained prestige!
You have gained 300 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Orc(s) for boon # 1604.
You have completed boon # 1604.
Your bank receives a deposit of 500 platinum.