</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
< 12h/454H 115v/117V Pos: standing >
< 16h/454H 117v/117V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you. Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside. Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality. You feel
improved!
You raise a level!
You have been fully restored by Lohrr!
< 462h/462H 117v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
< 462h/462H 116v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A massive umber hulk stands here chained to the ground.
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Bakery of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The Bakery of the Shady Grove
</map>
The Bakery of the Shady Grove
This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
Meinar, the old baker, is here preparing another good.
< 462h/462H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
< 462h/462H 116v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.
< 462h/462H 115v/117V Pos: standing >
An orcish guard leaves south.
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Shady Jewelers
</map>
<map>
Zone: Shady Grove.
Room: The Shady Jewelers
</map>
The Shady Jewelers
The room here is small and is constructed of wood. Light from a large
shines up all in this store. The room here sparkles from the defracted
light of the display case. Within the display case many jewls of the Shady
Grove are on display for sale. There is one exit leading out.
Obvious exits: -West
An orcish thief watches his next victim closely.
Khazar, the jeweler of the Grove, stands here ready to serve you.
< 462h/462H 116v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Entry to the Barracks of the Black Order
</map>
<map>
Zone: Shady Grove.
Room: The Entry to the Barracks of the Black Order
</map>
The Entry to the Barracks of the Black Order
A large barracks is located just ahead. The structure appears large
and constructed of stone slabs and mortar. Around the large iron gates,
there are inscriptions in an old cryptic language. There are also reliefs
showing the life and achievements of the Black Order. The structure
ahead is the training ground for many of the initiates and experienced of
the Black Order. The barracks here also house the jail and other related
items. The sounds of swords clashing can be hears emanating from the
practice ground ahead. There are two exits leading in and away from the
barracks.
Obvious exits: -East -West#
The orc gate guard of the Shady Grove stands here on duty.
< 462h/462H 114v/117V Pos: standing >
Ok.
< 462h/462H 116v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Crossroads of the Barracks
</map>
The Crossroads of the Barracks
This large establishment serves as the barracks for the Black Order of
Orcs. Many experienced orcs have passed through these hallowed halls in
their pursuit of further greatness. Here in the middle of the barracks,
three main areas converge. To the north lies the judgment room and the
jail cell, while the rooms to the south house the sleeping barracks. A
training ground of sorts can be seen further to the west. There are exits
all around.
Obvious exits: -North -East -South -West
[10] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
< 462h/462H 116v/117V Pos: standing >
Ok.
< 462h/462H 116v/117V Pos: standing >
< 462h/462H 116v/117V Pos: standing >
Shaman
=========================================
Shamans are unlike most other magic-using classes, in that they use the
powers of nature, the elements and the spirit world to create and use their
magics. Unlike Druids, however, they twist the forces of nature for their
own uses instead of communing on a more friendly, integral level. Shamans
spellcasting abilities include healing and offensive, though neither is as
far-reaching or potent as those of a Sorcerer or Cleric. Shamans are also
unique in that they must use totems in order to cast their spells. For more
help, see totems.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, infuse life, toughness, improved endurance, fix, smelt, totemic mastery, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control.
==Equipment usage==
Shamans fall under the Priest classification of item restriction. This means
they are restricted to use of non-edged weapons such as maces, clubs and staves.
Some exceptions are allowed, depending on the deity you worship. They can wear
almost any type of armor, but are mildly restricted in the use of miscellaneous
magical items.
==See also==
* Animal Sphere
* Elemental Sphere
* Shaman Skills
* Spirit Sphere
* Totems
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Minotaur, Goblin, Kobold, Firbolg
==Innate abilities==
None.
==Specializations==
* Elementalist
* Spiritualist
* Animalist
The following help topics also matched your search:
Shaman Skills
Shaman Spell Knowledge
< 462h/462H 117v/117V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 462h/462H 117v/117V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.
< 462h/462H 117v/117V Pos: standing >
< 462h/462H 117v/117V Pos: standing >
< 462h/462H 117v/117V Pos: standing >
Ok.
< 462h/462H 117v/117V Pos: standing >
You quickly scan the area.
The orcish judge who is close by to your north.
The orcish jailkeeper who is close by to your north.
The orc gate guard who is close by to your east.
An orcish thief who is a brief walk away to your east.
Khazar, the jeweler who is a brief walk away to your east.
A fearsome slave handler who is close by to your south.
Ramish, master trainer who is close by to your west.
< 462h/462H 117v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Entry to the Barracks of the Black Order
</map>
<map>
Zone: Shady Grove.
Room: The Entry to the Barracks of the Black Order
</map>
The Entry to the Barracks of the Black Order
A large barracks is located just ahead. The structure appears large
and constructed of stone slabs and mortar. Around the large iron gates,
there are inscriptions in an old cryptic language. There are also reliefs
showing the life and achievements of the Black Order. The structure
ahead is the training ground for many of the initiates and experienced of
the Black Order. The barracks here also house the jail and other related
items. The sounds of swords clashing can be hears emanating from the
practice ground ahead. There are two exits leading in and away from the
barracks.
Obvious exits: -East -West
The orc gate guard of the Shady Grove stands here on duty.
< 462h/462H 116v/117V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your east.
Khazar, the jeweler who is not far off to your east.
Ramish, master trainer who is not far off to your west.
< 462h/462H 116v/117V Pos: standing >
Ok.
< 462h/462H 116v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 462h/462H 115v/117V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
A cowardly orcish girl who is close by to your north.
An orcish elite who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish merchant who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish assassin who is in the distance to your north.
An orcish thief who is close by to your east.
A baby orc who is not far off to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A useless black egg has been dropped here.
Crawling about, this baby orc is crying loudly.
< 462h/462H 114v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 462h/462H 114v/117V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A cowardly orcish girl who is rather far off to your north.
A baby orc who is close by to your east.
A black skunk who is not far off to your east.
A black hooded orc who is a brief walk away to your east.
A drunken orc who is in the distance to your east.
A wandering soul who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A wandering soul who is rather far off to your west.
< 462h/462H 115v/117V Pos: standing >
Ok.
< 462h/462H 117v/117V Pos: standing >
< 462h/462H 117v/117V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A cowardly orcish girl who is rather far off to your north.
A black skunk who is not far off to your east.
A black hooded orc who is a brief walk away to your east.
A drunken orc who is in the distance to your east.
A young toddler who is in the distance to your east.
A wandering soul who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A wandering soul who is rather far off to your west.
< 462h/462H 117v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A useless black egg has been dropped here.
Crawling about, this baby orc is crying loudly.
< 462h/462H 116v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 462h/462H 115v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 462h/462H 114v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Running about town, this female orc is restocking her low supplies.
< 462h/462H 113v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an orcish elite is lying here.
The corpse of a baby orc is lying here.
< 462h/462H 113v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of a drunken orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.
< 462h/462H 113v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
< 462h/462H 112v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 462h/462H 112v/117V Pos: standing >
You quickly scan the area.
You see nothing.
< 462h/462H 112v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
< 462h/462H 113v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of a drunken orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.
< 462h/462H 113v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an orcish elite is lying here.
The corpse of a baby orc is lying here.
< 462h/462H 112v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Running about town, this female orc is restocking her low supplies.
< 462h/462H 112v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 462h/462H 111v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Crawling about, this baby orc is crying loudly.
< 462h/462H 111v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A useless black egg has been dropped here.
Nib (Orc)(medium) in mid-air sits atop a deadly nightmare.
< 462h/462H 110v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 462h/462H 109v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 109v/117V Pos: standing >
< 462h/462H 110v/117V Pos: standing >
You quickly scan the area.
A deadly nightmare who is close by to your north.
Nib who is close by to your north.
A baby orc who is not far off to your north.
A female orc who is rather far off to your north.
A baby orc who is close by to your east.
A black skunk who is not far off to your east.
A black hooded orc who is a brief walk away to your east.
A drunken orc who is in the distance to your east.
A young toddler who is in the distance to your east.
A wandering soul who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A wandering soul who is rather far off to your west.
< 462h/462H 113v/117V Pos: standing >
< 462h/462H 114v/117V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A useless black egg has been dropped here.
Nib (Orc)(medium) in mid-air sits atop a deadly nightmare, fighting someone.
< 462h/462H 116v/117V Pos: standing >
A Firbolg snaps into visibility.
Nib's crude slash grazes a Firbolg.
Nib is burned severely as he hits a Firbolg!
Nib misses a Firbolg.
A Firbolg snaps into visibility.
A Firbolg's powerful slash wounds a deadly nightmare.
A Firbolg's slash strikes Nib very hard.
A Firbolg's powerful slash strikes Nib very hard.
A Firbolg's powerful slash strikes Nib very hard.
A Firbolg's powerful slash seriously wounds Nib.
Nib clambers to his feet.
< 462h/462H 116v/117V Pos: standing >
Nib attempts to flee.
Nib leaves west riding on a deadly nightmare.
< 462h/462H 116v/117V Pos: standing >
A Firbolg snaps into visibility.
A Firbolg topples over himself as he tries to bash you.
< 462h/462H 116v/117V Pos: standing >
[Damage: 4 ] Your punch grazes a Firbolg.
You are burned as you hit a Firbolg!
< 461h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC:few scratches E: A Firbolg sit EP: excellent >
A Firbolg clambers to his feet.
< 461h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
A Firbolg looks at Nib.
< 461h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
Someone dodges your futile attack.
You miss someone.
You miss someone.
Someone dodges your futile attack.
You feel your skill in blindfighting improving.
You miss someone.
You miss someone.
A Firbolg snaps into visibility.
< 461h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
A Firbolg snaps into visibility.
A Firbolg's powerful slash strikes you.
A Firbolg's powerful slash strikes you hard.
A Firbolg's powerful slash strikes you hard.
A Firbolg's powerful slash strikes you hard.
A Firbolg's powerful slash strikes you very hard.
< 286h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
You begin moving into position for a combination...
< 286h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: few wounds E: someone sta EP: excellent >
A faint hum can be heard from Avernus the life stealer carried by someone.
< 286h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: few wounds E: someone sta EP: excellent >
A baby orc enters from the north.
< 286h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: few wounds E: someone sta EP: excellent >
You miss someone.
You miss someone.
You miss someone.
You miss someone.
A Firbolg snaps into visibility.
[Damage: 4 ] Your punch grazes a Firbolg.
You are burned as you hit a Firbolg!
You miss a Firbolg.
A Firbolg looks at a baby orc.
< 285h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
< 285h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: few wounds E: someone sta EP: excellent >
A Firbolg snaps into visibility.
A Firbolg's mighty slash seriously wounds you.
OUCH! That really did HURT!
A Firbolg's powerful slash strikes you very hard.
A Firbolg's powerful slash seriously wounds you.
A Firbolg's slash seriously wounds you.
A Firbolg's powerful slash enshrouds you in a mist of blood.
< 72h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC:pretty hurt E: A Firbolg sta EP: excellent >
Your limbs begin to blur...
A Firbolg snaps into visibility.
[Damage: 1 ] You spin around on your foot and swing at a Firbolg with your leg...
[Damage: 1 ] ...then swing your elbow around, smashing a Firbolg's face...
[Damage: 1 ] ...then smash a Firbolg's head between your fists...
[Damage: 2 ] ...then drop to the ground and make a sweeping kick to a Firbolg's thigh...
You are burned as you hit a Firbolg!
A Firbolg snaps into visibility.
[Damage: 1 ] ...then launch a mighty kick to a Firbolg's groin...
You are burned as you hit a Firbolg!
[Damage: 13 ] ...then shift balance, and ram your head into a Firbolg's face...
You are burned as you hit a Firbolg!
< 69h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: awful E: A Firbolg sta EP: excellent >
You miss someone.
You miss someone.
You miss someone.
You miss someone.
A Firbolg snaps into visibility.
[Damage: 24 ] Your impressive punch wounds a Firbolg.
You are burned as you hit a Firbolg!
You miss a Firbolg.
< 68h/462H 116v/117V Pos: standing >
< T: Arihafk TP: sta TC: awful E: A Firbolg sta EP: excellent >
A Firbolg snaps into visibility.
A Firbolg's powerful slash causes you to grimace in pain.
You wish that your wounds would stop BLEEDING so much!
A Firbolg swiftly follows up his devastating slash with a surprise attack!
A Firbolg's powerful slash hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.