The death of [56 Blackguard] Nib (Orc)

in The Path of the Damned

from the perspective of [56 Blackguard] Nib (Orc)

<worn as a badge>    a glowing blue crystal [superior]
<worn on eyes>       some eyes of the salamander [superior] (magic) [73%]             
<worn in ear>        a shiny golden earring of the ancients (magic)
<worn in ear>        a black pearl earring
<worn on face>       a misty blue mask of gauze
<worn around neck>   an amulet of the forsaken [poor]
<worn on body>       the platemail of the great wraith Dranum (magic) [84%]             
<worn about body>    a tight green cloak [80%]             
<worn on back>       a large leather backpack
<worn about waist>   a well crafted spiked sword belt [poor]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic)
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a bracelet of purple mist [superior]
<worn on finger>     a ring of the beholder
<wielding twohanded> the sword of tormenting (magic) [59%]             
<worn on legs>       some misty green leg plates [poor]
<worn on feet>       some boots of dread (magic)

A prong-horned antelope who is close by to your west.
A prong-horned antelope who is close by to your west.
A thick-haired buffalo who is close by to your west.
An orcish shaman who is close by to your west.
An orcish street sweeper who is close by to your west.
An orcish guard who is close by to your west.
An orcish guard who is close by to your west.
An old orcish woman who is close by to your west.
An orcish thief who is not far off to your west.
A wandering soul who is not far off to your west.
A wild horse who is not far off to your west.
A prong-horned antelope who is not far off to your west.
A wild horse who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.

< 440h/1090H 178v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an orcish thief is lying here.
A drunken orc wanders about lost out of his mind.(Red Aura)

< 440h/1090H 179v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an orcish elite is lying here.
The corpse of a baby orc is lying here.

< 441h/1090H 178v/180V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish warrior who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
Meinar, the old baker who is close by to your east.
An orcish thief who is close by to your south.
A female orc who is close by to your south.
A cowardly orcish girl who is not far off to your south.
A baby orc who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.

< 441h/1090H 178v/180V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of a drunken orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.

< 441h/1090H 178v/180V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.

< 441h/1090H 177v/180V Pos: standing >
You quickly scan the area.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 441h/1090H 178v/180V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 441h/1090H 178v/180V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.

< 441h/1090H 179v/180V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.

< 441h/1090H 179v/180V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
The corpse of a large warhorse is lying here.
The corpse of an orcish guard is lying here.
The corpse of an Orc is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A leather cloak lies here. (magic)
An amber-colored metallic rod lies here.
[49] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.(Red Aura)

< 441h/1090H 179v/180V Pos: standing >
The House of the Poor
   This small room near the inn is barely lighted.  There are
rotten fumes of decay present in this room.   The poor and the
helpless come to seek shelter here within this room. A large well
sits in the corner of this room ready to accept the unwanted items
and any donations.  The room here is littered with a variety of
items.  There is only one exit out of this room.
Obvious exits: -West
A large well sits in the corner of this room.
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 441h/1090H 178v/180V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your west.

< 441h/1090H 178v/180V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
The corpse of a large warhorse is lying here.
The corpse of an orcish guard is lying here.
The corpse of an Orc is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A leather cloak lies here. (magic)
An amber-colored metallic rod lies here.
[49] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.(Red Aura)

< 441h/1090H 178v/180V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 441h/1090H 177v/180V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.

< 441h/1090H 177v/180V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of a drunken orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a female orc is lying here.
A small collar collects among the rubble on the ground.

< 441h/1090H 176v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an orcish elite is lying here.
The corpse of a baby orc is lying here.
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 442h/1090H 176v/180V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your north.
An orcish guard who is close by to your north.
A drunken orc who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish warrior who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
A female orc who is in the distance to your north.
Meinar, the old baker who is close by to your east.
An orcish thief who is close by to your south.
A cowardly orcish girl who is not far off to your south.
A baby orc who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.

< 442h/1090H 176v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.(Red Aura)

< 442h/1090H 177v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 442h/1090H 176v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 442h/1090H 176v/180V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish thief who is not far off to your north.
A female orc who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An orcish guard who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is close by to your east.
A baby orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
The orc gate guard who is not far off to your south.

< 442h/1090H 176v/180V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish thief who is not far off to your north.
A female orc who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An orcish guard who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is close by to your east.
A baby orc who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
The orc gate guard who is not far off to your south.

< 442h/1090H 177v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of an Orc is lying here.
A useless black egg has been dropped here.

< 442h/1090H 178v/180V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.
An orcish thief who is a brief walk away to your north.
A female orc who is rather far off to your north.
An orcish merchant who is in the distance to your north.
An orcish guard who is in the distance to your north.
A drunken orc who is in the distance to your north.
A baby orc who is close by to your east.
An orcish thief who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
A deadly nightmare who is close by to your west.

< 442h/1090H 178v/180V Pos: standing >
A baby orc enters from the east.

< 442h/1090H 179v/180V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 442h/1090H 179v/180V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A cowardly orcish girl who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
A female orc who is in the distance to your north.
A black hooded orc who is close by to your east.
A black skunk who is close by to your east.
A young toddler who is in the distance to your east.
A black skunk who is not far off to your west.
A wandering soul who is a brief walk away to your west.
The grinning bobcat who is rather far off to your west.

< 442h/1090H 179v/180V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A cowardly orcish girl who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
A female orc who is in the distance to your north.
A black hooded orc who is close by to your east.
A black skunk who is close by to your east.
A young toddler who is in the distance to your east.
A black skunk who is not far off to your west.
A wandering soul who is a brief walk away to your west.
The grinning bobcat who is rather far off to your west.

< 442h/1090H 179v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 443h/1090H 178v/180V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Yay! the orc gate guard cheers wildly for you! YAY!

< 443h/1090H 178v/180V Pos: standing >
Ok.

< 443h/1090H 179v/180V Pos: standing >

< 443h/1090H 180v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 443h/1090H 179v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A small black skunk peers wearily at you.

< 444h/1090H 178v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East -West
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 444h/1090H 177v/180V Pos: standing >
The Turmoil-Knife Intersection
   It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the east towards the many
shops and taverns on the other side of town. The Streets of Turmoil
leads northward away from the city granite wall of this intersection.
Many citizens can been seen running along as they take care of their tasks
at hand. There are strange muffled cries and shrieks echoing through this
part of town.
Obvious exits: -North -East
The grinning bobcat hungrily peers through the area.

< 444h/1090H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 444h/1090H 176v/180V Pos: standing >
The grinning bobcat leaves east.

< 444h/1090H 177v/180V Pos: standing >

3rd CIRCLE:
armor                      
cause light                
protection from good       

4th CIRCLE:
dispel good                

5th CIRCLE:
cause serious              
fear                       
invigorate                 

6th CIRCLE:
blindness                  
cause critical             
curse                      

7th CIRCLE:
harm                       
soulshield                 

8th CIRCLE:
battle ecstasy             
darkness                   
enervation                 
wither                     

9th CIRCLE:
unholy word                

10th CIRCLE:
hellfire                   
vortex of fear             

11th CIRCLE:
apocalypse                 
energy drain               
taint                      

12th CIRCLE:
bleak foeman               


< 444h/1090H 178v/180V Pos: standing >
An orcish elite enters from the north.

< 444h/1090H 180v/180V Pos: standing >

< 445h/1090H 180v/180V Pos: standing >
You don't have that spell in your memory!

< 445h/1090H 180v/180V Pos: standing >
You don't have that spell in your memory!

< 445h/1090H 180v/180V Pos: standing >
You sit down and relax.

< 445h/1090H 180v/180V Pos: sitting >
You can't hold any more spells in your thought.

< 446h/1090H 180v/180V Pos: sitting >
You can't hold any more spells in your thought.

< 446h/1090H 180v/180V Pos: sitting >
You can't hold any more spells in your thought.

< 446h/1090H 180v/180V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 446h/1090H 180v/180V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 448h/1090H 180v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 448h/1090H 180v/180V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 448h/1090H 179v/180V Pos: standing >

< 449h/1090H 179v/180V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South

< 449h/1090H 178v/180V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 449h/1090H 178v/180V Pos: standing >
The Turmoil-Knife Intersection
   It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the east towards the many
shops and taverns on the other side of town. The Streets of Turmoil
leads northward away from the city granite wall of this intersection.
Many citizens can been seen running along as they take care of their tasks
at hand. There are strange muffled cries and shrieks echoing through this
part of town.
Obvious exits: -North -East
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 449h/1090H 177v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East -West
The grinning bobcat hungrily peers through the area.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 449h/1090H 178v/180V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your east.
A baby orc who is not far off to your east.
A black hooded orc who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A black skunk who is in the distance to your east.
An orcish elite who is close by to your west.

< 449h/1090H 178v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A small black skunk peers wearily at you.

< 450h/1090H 179v/180V Pos: standing >
You quickly scan the area.
Mira who is close by to your north.
A baby orc who is close by to your east.
A black hooded orc who is not far off to your east.
The orc gate guard who is not far off to your east.
The orc gate guard who is not far off to your east.
The orc gate guard who is not far off to your east.
A young orc sentinel who is not far off to your east.
A young orc sentinel who is not far off to your east.
A young orc sentinel who is not far off to your east.
The orc gate guard who is not far off to your east.
A black skunk who is rather far off to your east.
The grinning bobcat who is close by to your west.
A wandering soul who is close by to your west.
An orcish elite who is not far off to your west.

< 450h/1090H 179v/180V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
Crawling about, this baby orc is crying loudly.

< 450h/1090H 178v/180V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
A black hooded orc stands here in the shadow.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 450h/1090H 177v/180V Pos: standing >
You quickly scan the area.
A Firbolg who is close by to your north.
An orcish thief who is a brief walk away to your north.
A cowardly orcish girl who is rather far off to your north.
An orcish thief who is rather far off to your north.
A drunken orc who is in the distance to your north.
A black skunk who is not far off to your east.
A female orc who is in the distance to your east.
A young toddler who is in the distance to your east.
A baby orc who is close by to your west.
A black skunk who is not far off to your west.
A wandering soul who is a brief walk away to your west.
The grinning bobcat who is rather far off to your west.
An orcish elite who is rather far off to your west.

< 450h/1090H 177v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an orcish thief is lying here.
The corpse of an Orc is lying here.
A useless black egg has been dropped here.

< 450h/1090H 178v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 450h/1090H 178v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 451h/1090H 179v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief stands in mid-air here, fighting a Firbolg.(Red Aura)
A Firbolg (huge) stands in mid-air here, fighting an orcish thief.(Gold Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
An orcish thief stands here, fighting a Firbolg.(Red Aura)

< 451h/1090H 178v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an orcish elite is lying here.
The corpse of a baby orc is lying here.

< 451h/1090H 177v/180V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief stands in mid-air here, fighting a Firbolg.(Red Aura)
A Firbolg (huge) stands in mid-air here, fighting an orcish thief.(Gold Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
An orcish thief stands here, fighting a Firbolg.(Red Aura)

< 451h/1090H 178v/180V Pos: standing >
A Firbolg's slash hits an orcish thief.
An orcish thief is incapacitated and will slowly die, if not aided.
A Firbolg neatly performs a coup de grace and beheads an orcish thief.
An orcish thief is dead! R.I.P.
The last gasps of an orcish thief cause a sickening chill to run up your spine.

< 451h/1090H 179v/180V Pos: standing >
You start chanting...

< 451h/1090H 180v/180V Pos: standing >
Casting: energy drain **
A Firbolg parries an orcish thief's lunge at him.
A Firbolg snaps into visibility.

< 451h/1090H 180v/180V Pos: standing >
A Firbolg snaps into visibility.
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
You feel unholy power coursing through your limbs!

< 447h/1090H 180v/180V Pos: on your ass >
< T: Nib TP: ass TC: nasty wounds E: A Firbolg sta EP: excellent >
 Standing would be a good first step.
You abort your prayer before it's done!

< 447h/1090H 180v/180V Pos: on your ass >
< T: Nib TP: ass TC: nasty wounds E: A Firbolg sta EP: excellent >
 A Firbolg dodges an orcish thief's attack.
A Firbolg snaps into visibility.

< 448h/1090H 180v/180V Pos: on your ass >
< T: Nib TP: ass TC: nasty wounds E: A Firbolg sta EP: excellent >
 [Damage:  4 ] -=[Your slash grazes a Firbolg.]=-
You are burned as you hit a Firbolg!
A Firbolg snaps into visibility.
-=[A Firbolg's mighty slash strikes you very hard.]=-
-=[A Firbolg's slash seriously wounds you.]=-
-=[A Firbolg's mighty slash seriously wounds you.]=-
-=[A Firbolg's slash seriously wounds you.]=-
-=[A Firbolg's mighty slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 128h/1090H 180v/180V Pos: on your ass >
< T: Nib TP: ass TC: awful E: A Firbolg sta EP: excellent >
 A Firbolg parries your futile lunge at him.
You miss a Firbolg.
A Firbolg snaps into visibility.
A Firbolg snaps into visibility.
-=[A Firbolg's slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your thick leather gloves was completely destroyed by the massive blow!
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your etched sardonyx ring [poor] was completely destroyed by the massive blow!