<worn on head> a spiked chromium dragonscale helmet (magic)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [88%]
<worn in ear> a tiny jade earring [78%]
<worn in ear> a slime covered earring (magic) (glowing)
<worn on face> the mask of bloodlust (glowing)
<worn around neck> a snakeskin collar
<worn around neck> a necklace of shimmering stars
<worn on body> a blood drenched giants ribcage
<worn about body> a dwarven-made dragonscale mantle
<worn about waist> a thin length of twisted cord [superior] [86%]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> some flaming crystal arm plates from The Surface Realm of Duris
<worn around wrist> a blood-stained dragonscale bracelet from The Twin Keeps of Devastated Tharnadia
<worn on finger> the royal signet of Alatorin (magic) (glowing)
<primary weapon> the axe of the executioner (magic)
<secondary weapon> a serrated dagger of venom [superior]
<worn on legs> a pair of spider-silk leggings
<worn on feet> a pair of flaming boots [superior] (magic) (glowing) (humming)
*+*..
*+@^M
*+^^*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 145h/828H 126v/158V Pos: standing >
.+..M
*+@..
*+*^M
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 145h/828H 126v/158V Pos: standing >
...+..^**
...M+...***
.M^M.+....***
.^*.M+......*
^^**.+@.M....
.****+*......
**^^*+*^M.^..
**^*+^^*..^
++.++**..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 145h/828H 125v/158V Pos: standing >
.^^+..***
^...+..^***
....M+...****
.M^M.+....***
.^*.M+@.....*
^^**.+..M....
.****+*......
*^^*+*^M.^.
*^*+^^*..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 145h/828H 124v/158V Pos: standing >
^*^^^^**M
^.^^+..***M
.^...+..^****
....M+...****
.M^M.+@...***
.^*.M+P.....*
^^**.+..M....
****+*.....
^^*+*^M.^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 145h/828H 124v/158V Pos: standing >
**^^^*^MM
*^*^^^^**MM
*^.^^+..***MM
.^...+..^****
....M+@..****
.M^M.+....***
.^*.M+P.....*
^**.+..M...
***+*....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 145h/828H 125v/158V Pos: standing >
******MMM
***^^^*^MMM
**^*^^^^**MMM
*^.^^+..***MM
.^...+@.^****
....M+...****
.M^M.+....***
^*.M+P.....
**.+..M..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 145h/828H 124v/158V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^+..***M
*.^...@..^***
.....M+...***
..M^M.+....**
.^*.M+P....
^**.+..M.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A leather vest lays upon the ground.
< 145h/828H 124v/158V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
.....M+...***
.M^M.+P...*
^*.M+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 145h/828H 124v/158V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A few coins lie scattered here.
< 145h/828H 124v/158V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 145h/828H 125v/158V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#
Fresh blood splatters cover the area.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
Crawling about, this baby orc is crying loudly.
< 146h/828H 124v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/828H 125v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/828H 126v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/828H 127v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/828H 128v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/828H 129v/158V Pos: standing >
Ok.
< 146h/828H 130v/158V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A wandering orcish soul, flying about here, is searching for a new victim. (casting) (Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 146h/828H 130v/158V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'
Ok.
< 146h/828H 137v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A useless black egg has been dropped here.
< 147h/828H 145v/158V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 147h/828H 158v/158V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A baby orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish thief who is in the distance to your north.
The grinning bobcat who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A wandering soul who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
< 148h/828H 158v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
An orcish assassin prowls the area hunting his new prey.
< 148h/828H 157v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 148h/828H 156v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 148h/828H 155v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A pair of unwanted leggings collects in the rubble here.
< 149h/828H 157v/158V Pos: standing >
The Bakery of the Shady Grove
This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
Fresh blood covers everything in the area.
Meinar, the old baker, is here preparing another good.(Red Aura)
< 149h/828H 156v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A pair of unwanted leggings collects in the rubble here.
< 149h/828H 157v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 149h/828H 156v/158V Pos: standing >
On Peddler's Way
A red bricked pathway marks the start of another street in the Keep. This
street is called Peddler's Way. Serving home to many travelling merchants,
many imported goods may be purchased at reasonable cost in the shopping
district. Merchants of many races flock here. The threat of danger is
guarded against by the many patrolling guards of the Shady Grove. There are
two main exits west leading back to the Path of the Damned and east into
the shopping district.
Obvious exits: -North -South# -West
< 149h/828H 155v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 150h/828H 157v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 150h/828H 156v/158V Pos: standing >
The Shady Jewelers
The room here is small and is constructed of wood. Light from a large
shines up all in this store. The room here sparkles from the defracted
light of the display case. Within the display case many jewls of the Shady
Grove are on display for sale. There is one exit leading out.
Obvious exits: -West
Puddles of fresh blood cover the ground.
A wounded warrior orc is waiting here to see Janga.(Red Aura)
Khazar, the jeweler of the Grove, stands here ready to serve you.(Red Aura)
< 150h/828H 155v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 150h/828H 155v/158V Pos: standing >
Now where did that chicken go?
< 151h/828H 158v/158V Pos: standing >
Score information for Aqmar
Level: 54 Race: Orc Class: Anti-Paladin Warrior Sex: Male
Hit points: 152(828) Moves: 158(158)
Coins carried: 0 platinum 1 gold 9 silver 1 copper
Coins in bank: 33237 platinum 9874 gold 0 silver 0 copper
Playing time: 1 days / 19 hours/ 52 minutes
Received data: 0.1621 MB this session.
Send data: 0.0052 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Hellfire Fireshielded
Epic points(total): 20480(20480) Current task: find runestone of Kobold Settlement
Epic Bonus: Movement Regen Bonus (100.00%)
Frags: +0.00 Deaths: 11
Consenting: Aqmar
Detecting: Evil Good Magic Life
Protected from: Good Fire Cold Lightning
Enchantments: Ultravision Farsee Aware
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 537
Paladin auras: Battle Lust
Active Spells:
--------------
hellfire (4 minutes)
battle ecstasy (4 minutes)
well-rested bonus (69 minutes)
< 152h/828H 158v/158V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 8 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
< 158h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: few scratches >
[Damage: 10 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
You miss a warrior orc.
< 167h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: few scratches >
A warrior orc misses you.
You parry a warrior orc's lunge at you.
You suddenly see a warrior orc's foot in your chest.
[Damage: 1 ] A warrior orc is burned severely as he hits you!
< 155h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: few scratches >
You miss a warrior orc.
[Damage: 7 ] -=[Your fine pierce wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
[Damage: 8 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
< 166h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: few scratches >
You parry a warrior orc's lunge at you.
-=[A warrior orc's powerful slash strikes you hard.]=-
[Damage: 1 ] A warrior orc is burned severely as he hits you!
< 148h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: few scratches >
Bashing without a shield is tough, but you try anyway...
[Damage: 1 ] You are burned as you hit a warrior orc!
Your bash knocks a warrior orc to the ground!
< 147h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sit EP: few scratches >
[Damage: 11 ] -=[Your impressive slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
[Damage: 11 ] -=[Your impressive pierce wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
[Damage: 9 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
< 170h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sit EP: small wounds >
You parry a warrior orc's lunge at you.
< 170h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sit EP: small wounds >
You miss a warrior orc.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your pierce strikes a warrior orc.]=-
You are burned as you hit a warrior orc!
[Damage: 9 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
< 187h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sit EP: small wounds >
A warrior orc misses you.
< 187h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sit EP: small wounds >
A warrior orc clambers to his feet.
< 187h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: small wounds >
A warrior orc parries your futile lunge at him.
A warrior orc parries your futile lunge at him.
[Damage: 7 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
< 192h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: small wounds >
You parry a warrior orc's lunge at you.
-=[A warrior orc's powerful slash strikes you hard.]=-
[Damage: 1 ] A warrior orc is burned severely as he hits you!
You suddenly see a warrior orc's foot in your chest.
[Damage: 1 ] A warrior orc is burned severely as he hits you!
< 162h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC:pretty hurt E: wounded sta EP: small wounds >
Bashing without a shield is tough, but you try anyway...
As a warrior orc avoids your bash, you topple over and fall to the ground.
< 162h/828H 158v/158V Pos: kneeling >
< T: Aqmar TP: kne TC:pretty hurt E: wounded sta EP: small wounds >
-=[A warrior orc's mighty slash seriously wounds you.]=-
[Damage: 1 ] A warrior orc is burned severely as he hits you!
-=[A warrior orc's mighty slash seriously wounds you.]=-
[Damage: 1 ] A warrior orc is burned severely as he hits you!
< 105h/828H 158v/158V Pos: kneeling >
< T: Aqmar TP: kne TC: awful E: wounded sta EP: small wounds >
-=[A warrior orc's mighty slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A warrior orc is burned severely as he hits you!
-=[A warrior orc's mighty slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A warrior orc is burned severely as he hits you!
A warrior orc's kick parts your hair but does little else.
< 46h/828H 158v/158V Pos: kneeling >
< T: Aqmar TP: kne TC: awful E: wounded sta EP: small wounds >
You rise to your feet.
< 46h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC: awful E: wounded sta EP: small wounds >
You are already standing.
< 46h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC: awful E: wounded sta EP: small wounds >
[Damage: 7 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
You wish that your wounds would stop BLEEDING so much!
[Damage: 7 ] -=[Your fine pierce wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
You wish that your wounds would stop BLEEDING so much!
[Damage: 7 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
You wish that your wounds would stop BLEEDING so much!
< 61h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC: awful E: wounded sta EP: small wounds >
You parry a warrior orc's lunge at you.
-=[A warrior orc's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A warrior orc is burned severely as he hits you!
< 40h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC: awful E: wounded sta EP: small wounds >
[Damage: 9 ] -=[Your fine slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
You wish that your wounds would stop BLEEDING so much!
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[Your impressive pierce strikes a warrior orc.]=-
You are burned as you hit a warrior orc!
You wish that your wounds would stop BLEEDING so much!
[Damage: 7 ] -=[Your slash wounds a warrior orc.]=-
You are burned as you hit a warrior orc!
You wish that your wounds would stop BLEEDING so much!
< 61h/828H 158v/158V Pos: standing >
< T: Aqmar TP: sta TC: awful E: wounded sta EP: few wounds >
You attempt to flee...
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
You flee westward!
< 61h/828H 129v/158V Pos: standing >
Saving Aqmar.
< 61h/828H 130v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
An orcish elite sits atop a large warhorse.(Red Aura)
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 61h/828H 133v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 61h/828H 135v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
< 61h/828H 135v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A pair of unwanted leggings collects in the rubble here.
< 61h/828H 139v/158V Pos: standing >
The Bakery of the Shady Grove
This small shoppe, located off the Path of the Damned, is constructed
out of stone. Toward the back of the shoppe lies a small wooden counter.
Filled with the mouth-watering aromas of fresh baked goods, this bakery
of the city is almost open constantly. There is a little sign on the
counter. There is one exit out leading back into the city.
Obvious exits: -West
Fresh blood covers everything in the area.
Meinar, the old baker, is here preparing another good.(Red Aura)
< 61h/828H 144v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 61h/828H 145v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 61h/828H 146v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 62h/828H 148v/158V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A pair of unwanted leggings collects in the rubble here.
< 62h/828H 148v/158V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 62h/828H 148v/158V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
The corpse of a female orc is lying here.
The corpse of a stray dog is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a drunken orc is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A spellbook lies here, discarded.
< 62h/828H 148v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 62h/828H 149v/158V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 62h/828H 150v/158V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 62h/828H 155v/158V Pos: standing >
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
A dangling spider necklace lies here. (humming)
An emerald mace lies here.
The corpse of an orcish warrior is lying here.
The corpse of an Orc is lying here.
The corpse of an orc anti-paladin is lying here.
The corpse of an Orc is lying here.
A small cucumber grows on a vine here.
[16] Some fool has dropped a magic mushroom here (glowing)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A leather cloak lies here. (magic)
[2] An amber-colored metallic rod lies here.
[54] A small bandage rests upon the ground here.
You barely sense a lifeform nearby.
< 62h/828H 156v/158V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 62h/828H 158v/158V Pos: standing >
A Lich snaps into visibility.
< 63h/828H 158v/158V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'bigbys crushing hand'
A huge fist crushes you completely, leaving nothing but a wet smear.