<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the dwarf-bone crown of the troglodytes [superior] (magic)
<worn on eyes> some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear> an earring of negative energy [superior] (invis)
<worn in ear> an earring of negative energy
<worn on face> a white hot mask of living flame [poor] (glowing) [66%]
<worn around neck> a cloak of dragons of constitution (magic) (glowing) [68%]
<worn on body> a mithril breastplate with a golden cross of sight [superior] made by Rukkus (magic) (glowing)
<worn about body> the terrifying shroud of undead power (magic)
<worn on back> an ermineskin backpack
<worn as quiver> the quiver of holding (magic)
<worn about waist> the translucent belt of anger
<worn on belt buckle>a severed illithid tentacle
<worn on arms> some mithril-plated gnomish arm enhancers (humming) [76%]
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of evil protection [superior] made by Daweava (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone of negativity [poor] made by Daweava (magic)
<worn on finger> the glorious titanium ring of physical resistance of good detection [superior] made by Rethax (magic) [86%]
<held> the heart of an ancient baobob tree (magic) (humming)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing) [85%]
<worn on feet> the boots of speed [superior] (magic)
< 564h/839H 214v/255V Pos: standing >
<Doo snaps into visibility.
Doo completes his spell...
Doo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Sorry, you aren't allowed to do that in combat.
Yermom starts casting an offensive spell.
< 565h/839H 214v/255V Pos: standing >
<You resist the effects of Doo's spell!
Sorry, you aren't allowed to do that in combat.
< 566h/839H 214v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 567h/839H 214v/255V Pos: standing >
<You attempt to flee...
Grand Hallway
Obvious exits: -N -E -W
You flee westward!
< 568h/839H 184v/255V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 569h/839H 184v/255V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
< 550h/839H 186v/255V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
Doo (Halfling)(small) stands in mid-air here.
Yermom (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
There are residual brain waves in the area.
< 550h/839H 186v/255V Pos: standing >
Doo leaves west.
< 551h/839H 187v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
Yermom starts casting an offensive spell.
< 560h/839H 188v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 566h/839H 189v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 571h/839H 190v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 578h/839H 191v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 584h/839H 191v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
Doo enters from the west.
< 591h/839H 192v/255V Pos: standing >
You resist the effects of Doo's spell!
Yermom completes her spell...
Yermom utters the words 'qkadagz qfuhuqar'
You resist the effects of Yermom's spell!
Sorry, you aren't allowed to do that in combat.
< 592h/839H 193v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 593h/839H 193v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 594h/839H 193v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 595h/839H 193v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 596h/839H 193v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
Yermom starts casting an offensive spell.
Doo starts casting an offensive spell.
< 597h/839H 193v/255V Pos: standing >
<The sea of insects and arachnids fades away...
You feel your mind recover from the assault.
Yermom's body appears to recover from the affects of the potion.
You attempt to flee...
Grand Hallway
Obvious exits: -N -E -W
You flee westward!
< 598h/839H 162v/255V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
Doo (Halfling)(small) stands in mid-air here.
Yermom (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 600h/839H 163v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 607h/839H 164v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 608h/839H 165v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 616h/839H 165v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 617h/839H 166v/255V Pos: standing >
You drink the holy water from a platinum water basin.
You feel touched by a higher power!
< 622h/839H 167v/255V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
Sorry, you aren't allowed to do that in combat.
< 604h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 605h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 605h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 606h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 607h/839H 168v/255V Pos: standing >
<Doo blocks your futile lunge at him.
Doo dodges your futile attack.
Doo snaps into visibility.
Sorry, you aren't allowed to do that in combat.
Yermom starts casting an offensive spell.
Doo starts casting an offensive spell.
< 608h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 609h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 610h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 611h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 612h/839H 168v/255V Pos: standing >
<Doo snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 613h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 614h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 615h/839H 168v/255V Pos: standing >
<Yermom completes her spell...
Yermom utters the word 'sraojz'
Doo completes his spell...
Doo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Sorry, you aren't allowed to do that in combat.
< 615h/839H 168v/255V Pos: standing >
<You resist the effects of Doo's spell!
Sorry, you aren't allowed to do that in combat.
< 616h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 617h/839H 168v/255V Pos: standing >
<You resist the effects of Doo's spell!
Sorry, you aren't allowed to do that in combat.
< 618h/839H 168v/255V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 619h/839H 168v/255V Pos: standing >
<The Temple of Holy Warriors
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
Doo (Halfling)(small) stands in mid-air here.
Yermom (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 620h/839H 168v/255V Pos: standing >
<You attempt to flee...
PANIC! You couldn't escape!
Doo starts casting a spell.
< 621h/839H 168v/255V Pos: standing >
<You begin to focus your will...
< 622h/839H 168v/255V Pos: standing >
<The knight frowns in boredom at the obviously one-sided struggle.
Yermom starts casting an offensive spell.
< 623h/839H 168v/255V Pos: standing >
<Doo snaps into visibility.
< 625h/839H 168v/255V Pos: standing >
<Casting: psychic crush
< 626h/839H 168v/255V Pos: standing >
<Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Doo suddenly clutches their head, as if trying to shrug off some unknown malady.
Doo snaps into visibility.
[Damage: 199 ] Doo's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 627h/839H 168v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Doo completes his spell...
Doo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
< 628h/839H 168v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: small wounds >
You resist the effects of Doo's spell!
< 629h/839H 168v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: small wounds >
Yermom completes her spell...
Yermom utters the word 'sraojz'
Upon Yermom's touch you suddenly feel sick.
< 630h/839H 168v/255V Pos: standing >
< T: Om TP: sta TC: small wounds E: Doo sta EP: small wounds >
Doo snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!
You attempt to flee...
Grand Hallway
Obvious exits: -N -E -W
You flee westward!
< 612h/839H 146v/255V Pos: standing >
The sea of insects and arachnids fades away...
< 613h/839H 146v/255V Pos: standing >
You failed.
< 614h/839H 148v/255V Pos: standing >
You failed.
Doo enters from the east.
Yermom enters from the east.
< 616h/839H 151v/255V Pos: standing >
Yermom leaves west.
Doo starts casting an offensive spell.
< 616h/839H 152v/255V Pos: standing >
You begin to focus your will...
< 617h/839H 154v/255V Pos: standing >
You resist the effects of Doo's spell!
< 618h/839H 156v/255V Pos: standing >
<A sea of arachnids and insects consume and overwhelm you!
Casting: psychic crush
< 601h/839H 156v/255V Pos: standing >
<Doo completes his spell...
Doo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 94 ] Doo's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 601h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
A sea of arachnids and insects consume and overwhelm you!
< 582h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 583h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
You begin to focus your will...
< 584h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Yermom enters from the west.
< 584h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Doo starts casting a spell.
< 584h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Yermom starts casting an offensive spell.
< 585h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Casting: psychic crush
< 586h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Doo snaps into visibility.
[Damage: 98 ] Doo's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 586h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
A sea of arachnids and insects consume and overwhelm you!
< 568h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Doo completes his spell...
Doo utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
< 569h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
A sea of arachnids and insects consume and overwhelm you!
You resist the effects of Doo's spell!
< 550h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: few wounds >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 110 ] Doo's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 550h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: nasty wounds >
A sea of arachnids and insects consume and overwhelm you!
< 533h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: nasty wounds >
Yermom completes her spell...
Yermom utters the words 'qkadagz qfuhuqar'
You are almost dissolved by pain as Yermom touches you.
< 511h/839H 156v/255V Pos: standing >
< T: Om TP: sta TC: few wounds E: Doo sta EP: nasty wounds >
You begin to focus your will...
Doo attempts to flee.
Doo leaves west.
< 512h/839H 156v/255V Pos: standing >
Yermom starts casting an offensive spell.
< 513h/839H 156v/255V Pos: standing >
Slammo enters from the west.
< 513h/839H 156v/255V Pos: standing >
You abort your mental image before it has become reality!
< 514h/839H 156v/255V Pos: standing >
Grand Hallway
Obvious exits: -E -S
*Doo (Halfling)(small) stands in mid-air here.
< 514h/839H 155v/255V Pos: standing >
You begin to focus your will...
< 515h/839H 155v/255V Pos: standing >
Doo snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!
< 495h/839H 156v/255V Pos: standing >
<You resist the effects of Doo's spell!
A sea of arachnids and insects consume and overwhelm you!
< 475h/839H 156v/255V Pos: standing >
<You resist the effects of Doo's spell!
Casting: psychic crush
Doo leaves east.
< 476h/839H 156v/255V Pos: standing >
You abort your mental image before it has become reality!
You failed.
< 476h/839H 156v/255V Pos: standing >
The Path of Holy Warriors
Obvious exits: -N -S
< 478h/839H 158v/255V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are residual brain waves in the area.
< 478h/839H 157v/255V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
< 479h/839H 156v/255V Pos: standing >
A militia guard leaves west.
< 479h/839H 157v/255V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A young cleric who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A woman who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
A large rat who is rather far off to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
Kylara Nevicck who is in the distance to your west.
< 480h/839H 159v/255V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
< 460h/839H 160v/255V Pos: standing >
The sea of insects and arachnids fades away...
A sea of arachnids and insects consume and overwhelm you!
< 438h/839H 162v/255V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 439h/839H 162v/255V Pos: standing >
You resist the effects of Doo's spell!
The Northern Wall Road
Obvious exits: -E -W
A woman is standing here, shopping about the town.
< 439h/839H 162v/255V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
A stray cat who is a brief walk away to your east.
A young cleric who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray dog who is rather far off to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
Kylara Nevicck who is a brief walk away to your west.
< 440h/839H 163v/255V Pos: standing >
A militia guard enters from the west.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
< 441h/839H 165v/255V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A militia guard who is close by to your east.
A woman who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A stray cat who is rather far off to your east.
A young cleric who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
A stray dog who is in the distance to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
Kylara Nevicck who is not far off to your west.
< 441h/839H 166v/255V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
< 443h/839H 168v/255V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 443h/839H 168v/255V Pos: standing >
The sea of insects and arachnids fades away...
The Road Leadings Away From Tharnadia
Obvious exits: -N -S
< 444h/839H 168v/255V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your north.
A Town Guardian who is rather far off to your north.
A Town Guardian who is rather far off to your north.
A tharnadian thief-hunter who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
Alarm bells sound, signalling an invasion!
< 444h/839H 168v/255V Pos: standing >
You resist the effects of Doo's spell!
< 445h/839H 169v/255V Pos: standing >
The sea of insects and arachnids fades away...
< 445h/839H 171v/255V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 446h/839H 170v/255V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 447h/839H 169v/255V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your north.
A Town Guardian who is not far off to your north.
A Town Guardian who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A large rat who is in the distance to your south.
A militia guard who is in the distance to your south.
A militia guard who is in the distance to your south.
< 447h/839H 170v/255V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 449h/839H 171v/255V Pos: standing >
MMM^**^.^
MMMM^***..^
M^**^*.^^.
*******..
*@M**^**
^++++++
*M+*^*.*
M^******
MMMM^***^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 449h/839H 170v/255V Pos: standing >
A highwayman enters from the east.
You are carrying: (4/12)
[2] the opaque white potion of regeneration
a slab of beef
a silvery sack
< 449h/839H 171v/255V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!
< 432h/839H 174v/255V Pos: standing >
A highwayman leaves east.
< 432h/839H 175v/255V Pos: standing >
Your body cannot yet handle another jolt of magical influence!
< 435h/839H 180v/255V Pos: standing >
MM^**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*M@**^**.
^+++++++
*MM*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 437h/839H 183v/255V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*MM*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of A Town Guardian is lying here.
The corpse of a highwayman is lying here.
Shattered bits of ice are scattered about the area.
< 437h/839H 183v/255V Pos: standing >
You quickly scan the area.
A highwayman who is close by to your south.
A Minotaur who is close by to your west.
A Drow Elf who is close by to your west.
A Minotaur who is close by to your west.
An elite guard who is close by to your west.
A religious zealot who is not far off to your west.
A large rat who is a brief walk away to your west.
< 437h/839H 184v/255V Pos: standing >
The sea of insects and arachnids fades away...
< 438h/839H 185v/255V Pos: standing >
< 438h/839H 186v/255V Pos: standing >
< 440h/839H 189v/255V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
A Minotaur (giant) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (large) Leader of Waiting For Pwipe stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
*A Minotaur (huge) stands in mid-air here.(Red Aura)
< 441h/839H 191v/255V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 442h/839H 192v/255V Pos: standing >
You begin to focus your will...
< 442h/839H 193v/255V Pos: standing >
Casting: psychic crush
< 444h/839H 197v/255V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Minotaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A translucent field flashes around a Minotaur's body upon contact with your assault, deflecting it back at YOU!
[Damage: 112 ] You's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Minotaur snaps into visibility.
< 333h/839H 198v/255V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Minotaur starts casting an offensive spell.
A Minotaur snaps into visibility.
< 334h/839H 200v/255V Pos: standing >
You begin to focus your will...
A Minotaur starts casting a spell.
A Minotaur snaps into visibility.
< 334h/839H 201v/255V Pos: standing >
A Drow Elf completes her spell...
A Drow Elf utters the words 'garbzzsg wuggurz babragruoz'
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
A Drow Elf's force missile slams into you.
You resist the effects of a Drow Elf's spell!
< 207h/839H 204v/255V Pos: standing >
Casting: psychic crush
< 208h/839H 206v/255V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 111 ] A Minotaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 209h/839H 206v/255V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Ripples of ChAoTiC energy engulf you
blasting the life from your body.
Your gold tablet entitled "the Holy Code of Honor" with a strange dark bloodstone was completely destroyed by the massive blow!
Your pair of darkmail gauntlets was completely destroyed by the massive blow!
Your amulet of fire dragon's blood was completely destroyed by the massive blow!
Your jagged ring of Shanatar rock [superior] was completely destroyed by the massive blow!