The death of [21 Bard] Aret (Goblin)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [21 Paladin] Choron (Grey Elf)

<worn on head>       a tempered mithril helmet
<worn in ear>        an unearthly crystal earring from Rift Valley Jungle
<worn on face>       the mask of the templar
<worn around neck>   the blackened collar of the squall
<worn around neck>   the blackened collar of the squall
<worn on body>       a tempered mithril breastplate
<worn about body>    a bright red cloak [superior]
<worn about waist>   the skin of a giant snake [superior]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some tempered mithril arm plates
<worn around wrist>  the blackened bracer of the squall
<worn around wrist>  the blackened bracer of the squall
<worn on hands>      some frost-rimed cured leather gloves from Newhaven
<worn on finger>     a jeweled stone ring
<worn on finger>     a stylish hide signet
<wielding twohanded> a two-handed mithril bastard sword
<worn on legs>       some patched brass leggings from Bandit Camp
<worn on feet>       some tempered mithril boots

 ^...***   *****  
  ^..***  M **.   
   ^..**    **    
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
Ok.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.

< 163h/163H 120v/120V Pos: standing >
You are no longer guarding Azar

< 163h/163H 120v/120V Pos: standing >
 
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The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West

< 163h/163H 120v/120V Pos: standing >
Azar enters from the north.

< 163h/163H 120v/120V Pos: standing >
Azar leaves south.
You follow Azar.

 
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   ^..**    **    
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
 
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   ^..**    **    
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
   ** ***^..M^    
  ***  **.^M..^   
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The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
You are now guarding Azar!

< 163h/163H 120v/120V Pos: standing >
 
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 ..^.**    ***.*  
  ...***   ****   
   ..***  M **    
The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
You quickly scan the area.
A female crocodile who is in the distance to your east.
A large crocodile who is almost out of sight to your south.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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   ..***   ***    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar starts casting a spell.
 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here. (casting) 

< 163h/163H 120v/120V Pos: standing >
Your hands surge with holy strength once again.

< 163h/163H 120v/120V Pos: standing >
Azar completes his spell...
Azar utters the words 'qfzahz gsfuio'

< 163h/163H 120v/120V Pos: standing >
Azar drinks from a tiny bubbling spring.
Azar appears invigorated.

< 163h/163H 120v/120V Pos: standing >

< 163h/163H 120v/120V Pos: standing >
Azar drinks from a tiny bubbling spring.
Azar appears invigorated.

< 163h/163H 120v/120V Pos: standing >
Ok.
A magnificent heavy warhorse drinks from a tiny bubbling spring.
A magnificent heavy warhorse appears invigorated.

< 163h/163H 120v/120V Pos: standing >
 
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   ^.**    ***    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
A tiny spring bubbles here from the ground.
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >

< 163h/163H 120v/120V Pos: standing >
Saving Choron.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
Saving Choron.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
You have just begun the trek to your next level!

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
You quickly scan the area.
You see nothing.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves north.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves east.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves east.
You follow Azar.

 
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.

< 163h/163H 120v/120V Pos: standing >
Azar leaves east.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
You quickly scan the area.
A will o' wisp who is in the distance to your north.
A Goblin who is close by to your east.
A large crocodile who is almost out of sight to your east.
A large crocodile who is close by to your south.
A large crocodile who is almost out of sight to your south.

< 163h/163H 120v/120V Pos: standing >
Azar leaves east.
You follow Azar.

 
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A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
Azar (Halfling)(small) stands, floating here.
A Goblin (small) is stretched out, sound asleep.(Red Aura)

< 163h/163H 120v/120V Pos: standing >
Azar starts casting an offensive spell.
You dismount a magnificent heavy warhorse.

< 163h/163H 120v/120V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  8 ] Your fine slash strikes a Goblin.
A Goblin has a RUDE awakening!

< 163h/163H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin ass EP: few scratches >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Goblin wavers under the impact of the lightning bolt sent by Azar.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin ass EP:  few wounds >
 Azar starts casting an offensive spell.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin ass EP:  few wounds >
 A magnificent heavy warhorse suddenly attacks a Goblin!
A magnificent heavy warhorse misses a Goblin.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin ass EP:  few wounds >
 A Goblin clambers to his feet.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sta EP:  few wounds >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Goblin wavers under the impact of the lightning bolt sent by Azar.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sta EP:  few wounds >
 A Goblin attempts to flee.
A Goblin leaves north.

< 205h/205H 120v/120V Pos: standing >
A Goblin enters from the north.

< 203h/203H 120v/120V Pos: standing >
Azar starts casting a spell.
[Damage:  1 ] Your bash knocks a Goblin to the ground!

< 203h/203H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP:  few wounds >
 [Damage:  5 ] Your slash strikes a Goblin.
[Damage:  5 ] Your decent slash strikes a Goblin.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP:  nasty wounds >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Goblin wavers under the impact of the lightning bolt sent by Azar.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 Azar leaves north.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 You are no longer guarding Azar

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 Azar enters from the north.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 A magnificent heavy warhorse suddenly attacks a Goblin!
A magnificent heavy warhorse misses a Goblin.
Azar starts casting an offensive spell.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 [Damage:  4 ] Your slash strikes a Goblin.
[Damage:  4 ] Your decent slash strikes a Goblin.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Goblin wavers under the impact of the lightning bolt sent by Azar.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP:  awful >
 Azar starts casting a spell.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP:  awful >
 You parry a Goblin's lunge at you.
You parry a Goblin's lunge at you.

< 205h/205H 120v/120V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Goblin sit EP:  awful >
 Azar completes his spell...
Azar utters the words 'diesilla barh'
A Goblin receives the full blast of a lightning bolt from Azar ... and is no more.
A Goblin's thin steel spike exploded spreading charges of electrical energy!
A Goblin's well-used emerald bodycloak from Shairak and Smokeveil Forest exploded spreading charges of electrical energy!
A Goblin's light steel buckler exploded spreading charges of electrical energy!
A Goblin's well-used marble mask exploded spreading charges of electrical energy!
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!