The death of [21 Anti-Paladin] Ubs (Drow Elf)

in Home Avenue

from the perspective of [28 Monk] Nibb (Grey Elf)

<worn as a badge>    a knight's steel badge
<worn on head>       a red fox hood
<worn on eyes>       a dwarven-made ivory eyepatch
<worn in ear>        a dangling skull and crossbones earring
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a couatl-hide mask
<worn around neck>   a shadowsteel torc
<worn around neck>   a neckguard of spikes
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a dark black cape
<worn as quiver>     a pantherhide quiver (glowing) (illuminating)
<worn about waist>   a segmented iron belt covered with symbols
<worn on arms>       some gladiators vambraces
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a spiked electrum bracer
<worn on hands>      the claws of the ruiner
<worn on finger>     a light obsidian ring
<worn on finger>     the ring of the overfiend
<worn on legs>       a pair of chainmail leggings (illuminating)
<worn on feet>       some brutal stone boots from Newhaven

Azar leaves west.
You follow Azar.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the east.
Lurt enters from the east.
Dunga enters from the east.
Darius enters from the east.
Kroth enters from the east.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.

< 175h/175H 145v/146V Pos: standing >
Azar leaves west.
You follow Azar.

The yellow glow surrounding you fades away.
The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the east.
Lurt enters from the east.
Dunga enters from the east.
Darius enters from the east.
Kroth enters from the east.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.

< 175h/175H 118v/120V Pos: standing >
Azar leaves south.
You follow Azar.

Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 117v/120V Pos: standing >
Azar leaves south.
You follow Azar.

The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Lazz enters from the north.
Lurt enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 116v/120V Pos: standing >
Azar leaves north.
You follow Azar.

Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the south.
Lurt enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.

< 175h/175H 118v/120V Pos: standing >
Azar leaves north.
You follow Azar.

The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the south.
Lurt enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.

< 175h/175H 118v/120V Pos: standing >
Azar leaves east.
You follow Azar.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 117v/120V Pos: standing >
Azar leaves east.
You follow Azar.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
A bright light fills this area.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
The corpse of a blood harpy is lying here.
The corpse of a manticore is lying here.
Azar (Halfling)(small) stands in mid-air here.
Obe (Dwarf)(medium) stands, floating here.
Lazz enters from the west.
Lurt enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 117v/120V Pos: standing >
Obe leaves west.

< 175h/175H 117v/120V Pos: standing >
Azar leaves west.
You follow Azar.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -West
Azar (Halfling)(small) stands in mid-air here.
Obe (Dwarf)(medium) stands, floating here.
Lazz enters from the east.
Lurt enters from the east.
Dunga enters from the east.
Darius enters from the east.
Kroth enters from the east.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.

< 175h/175H 117v/120V Pos: standing >
Azar leaves west.
You follow Azar.

The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the east.
Lurt enters from the east.
Obe enters from the east.
Dunga enters from the east.
Darius enters from the east.
Kroth enters from the east.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.

< 175h/175H 117v/120V Pos: standing >
Azar leaves south.
You follow Azar.

Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 116v/120V Pos: standing >
Azar leaves south.
You follow Azar.

The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 115v/120V Pos: standing >
Azar leaves south.
You follow Azar.

Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 115v/120V Pos: standing >
Azar leaves south.
You follow Azar.

The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 114v/120V Pos: standing >
Azar leaves south.
You follow Azar.

The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 114v/120V Pos: standing >
A sun recruiter enters from the east.

< 175h/175H 115v/120V Pos: standing >
Azar leaves east.
You follow Azar.

The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 115v/120V Pos: standing >
You are surrounded by a yellow glow.

< 175h/175H 117v/120V Pos: standing >
Azar leaves south.
You follow Azar.

North Intersection of The Grand Skyway and Merchants Way
   The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over.   The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction.  Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 143v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.

< 175h/175H 145v/146V Pos: standing >
You quickly scan the area.
A city guard who is close by to your west.
An old wizard who is rather far off to your west.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A flind bodyguard who is close by to your southeast.
A visiting dignitary who is close by to your southeast.
A street performer who is close by to your southeast.
A city guard who is close by to your southeast.

< 175h/175H 146v/146V Pos: standing >
Azar leaves north.
You follow Azar.

The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the south.
Lurt enters from the south.
Obe enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.

< 175h/175H 145v/146V Pos: standing >
You quickly scan the area.
A sun recruiter who is close by to your west.

< 175h/175H 145v/146V Pos: standing >
Azar leaves west.
You follow Azar.

The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Azar (Halfling)(small) stands in mid-air here.
A sun recruiter tries to win followers for Solos.
Lazz enters from the east.
Lurt enters from the east.
Obe enters from the east.
Dunga enters from the east.
Darius enters from the east.
Kroth enters from the east.
Goli enters from the east.
Kale enters from the east.
Zn enters from the east.

< 175h/175H 144v/146V Pos: standing >
Azar leaves north.
You follow Azar.

The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the south.
Lurt enters from the south.
Obe enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.

< 175h/175H 143v/146V Pos: standing >
Azar leaves north.
You follow Azar.

Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Azar (Halfling)(small) stands in mid-air here.
A street performer dances acrobatically here.
Lazz enters from the south.
Lurt enters from the south.
Obe enters from the south.
Dunga enters from the south.
Darius enters from the south.
Kroth enters from the south.
Goli enters from the south.
Kale enters from the south.
Zn enters from the south.

< 175h/175H 142v/146V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
Balbus who is rather far off to your east.
A sun recruiter who is not far off to your south.

< 175h/175H 142v/146V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
Balbus who is rather far off to your east.
A sun recruiter who is not far off to your south.

< 175h/175H 143v/146V Pos: standing >
Azar leaves east.
You follow Azar.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 142v/146V Pos: standing >
Azar leaves east.
You follow Azar.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 142v/146V Pos: standing >
Azar leaves east.
You follow Azar.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East -South -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 141v/146V Pos: standing >
Azar leaves east.
You follow Azar.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
Balbus the barbarian has been hired to protect the people.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 141v/146V Pos: standing >
You quickly scan the area.
A daughter who is close by to your north.
A son who is close by to your north.
An Aravne mother who is close by to your north.
An Aravne father who is close by to your north.
A street performer who is rather far off to your west.

< 175h/175H 142v/146V Pos: standing >
Balbus leaves north.
You quickly scan the area.
Balbus who is close by to your north.
A daughter who is close by to your north.
A son who is close by to your north.
An Aravne mother who is close by to your north.
An Aravne father who is close by to your north.
A street performer who is rather far off to your west.
Azar leaves south.
You follow Azar.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East -West
Azar (Halfling)(small) stands in mid-air here.
Lazz enters from the north.
Lurt enters from the north.
Obe enters from the north.
Dunga enters from the north.
Darius enters from the north.
Kroth enters from the north.
Goli enters from the north.
Kale enters from the north.
Zn enters from the north.

< 175h/175H 142v/146V Pos: standing >
Azar leaves east.
You follow Azar.

Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West
Azar (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands here.
Lazz enters from the west.
Lurt enters from the west.
Obe enters from the west.
Dunga enters from the west.
Darius enters from the west.
Kroth enters from the west.
Goli enters from the west.
Kale enters from the west.
Zn enters from the west.

< 175h/175H 142v/146V Pos: standing >
A Drow Elf's face turns pale as Darius slams his head into his face.
A dark shroud encases a Drow Elf as he charges into battle.

< 175h/175H 143v/146V Pos: standing >
A Drow Elf misses Darius.
A Drow Elf misses Darius.
You quickly scan the area.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A mindless zombie who is close by to your north.
A Troll who is close by to your north.
A deadly nightmare who is close by to your north.
Balbus who is close by to your south.
A disguised rakshasa who is not far off to your south.
A daughter who is a brief walk away to your south.
A son who is a brief walk away to your south.
An Aravne mother who is a brief walk away to your south.
An Aravne father who is a brief walk away to your south.
A daughter who is not far off to your west.
A son who is not far off to your west.
An Aravne mother who is not far off to your west.
An Aravne father who is not far off to your west.

< 175h/175H 143v/146V Pos: standing >
Goli starts casting a spell.

< 175h/175H 144v/146V Pos: standing >
[Damage:  6 ] Your punch strikes a Drow Elf.

< 175h/175H 144v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Kale starts casting an offensive spell.

< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Dunga assists you heroically.
Dunga misses a Drow Elf.

< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Goli completes his spell...
Goli utters the word 'pzar'
Healing energy flows from Goli into Lazz's body!

< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf is knocked to the ground by Obe's mighty bash!

< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Darius's impressive slash strikes a Drow Elf very hard.
Darius's fine pierce strikes a Drow Elf very hard.
Darius's fine slash seriously wounds a Drow Elf.

< 175h/175H 145v/146V Pos: standing >
< T: Darius TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Balbus enters from the south.
Kroth starts casting an offensive spell.
Lurt starts casting an offensive spell.
Dunga bashes a Drow Elf's skull in with a swift, stern butt to the head.
A Drow Elf's brutal brass amulet was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.