The death of [13 Warrior] Yzar (Illithid)

in Intersection of a Phantasmagoric Cavern

from the perspective of [13 Warrior] Yzar (Illithid)

<worn as a badge>    a royal badge of Arcium of wisdom (illuminating)
<worn on eyes>       an unearthly softwood visor
<worn around neck>   a burnt softwood torque
<worn around neck>   a beautiful leather pendant from Phantasmagoric Caverns
<worn about body>    a shimmering clay mantle from Phantasmagoric Caverns
<worn as quiver>     a ghastly glass quiver from Phantasmagoric Caverns
<worn about waist>   a spiked clay girth
<worn on belt buckle>a glowing bone belt buckle
<worn on arms>       bloodmail sleeves
<held as shield>     a frost-rimed glass heater shield from Phantasmagoric Caverns
<worn around wrist>  a drow-made cured leather bracer from The City of Winterhaven
<worn around wrist>  a magical softwood bracer from Phantasmagoric Caverns
<worn on hands>      some rusty bone gloves
<worn on finger>     a jagged ring
<worn on finger>     a band of human flesh
<primary weapon>     a blue longsword


< 88h/88H 130v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  awful >
 You appears to be Illithid and is in excellent condition.
She's medium in size.
She is encased in killing ice!
She has little gills in her neck!

<worn as a badge>    a royal badge of Arcium of wisdom (illuminating)
<worn on eyes>       an unearthly softwood visor
<worn in ear>        a humming leather stud from Phantasmagoric Caverns
<worn on face>       an angelic bronze mask
<worn around neck>   a burnt softwood torque
<worn around neck>   a beautiful leather pendant from Phantasmagoric Caverns
<worn on body>       a ghastly cured leather platemail
<worn about body>    a shimmering clay mantle from Phantasmagoric Caverns
<worn as quiver>     a ghastly glass quiver from Phantasmagoric Caverns
<worn about waist>   a spiked clay girth
<worn on belt buckle>a glowing bone belt buckle
<worn on arms>       bloodmail sleeves
<held as shield>     a frost-rimed glass heater shield from Phantasmagoric Caverns
<worn around wrist>  a drow-made cured leather bracer from The City of Winterhaven
<worn around wrist>  a magical softwood bracer from Phantasmagoric Caverns
<worn on hands>      some rusty bone gloves
<worn on finger>     a jagged ring
<worn on finger>     a band of human flesh
<primary weapon>     a blue longsword
<worn on legs>       some flaming clay leg plates from Phantasmagoric Caverns
<worn on feet>       some sinister softwood moccasins

< 88h/88H 130v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  awful >
 Your fine slash causes a myconid to grimace in pain.
A myconid is incapacitated and will slowly die, if not aided.
You beautifully slash a myconid into two parts - both dead.
A myconid is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a myconid's gurgling and choking signals its demise.

< 88h/88H 130v/131V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 96% complete.
You have 4:43 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:43 left.

< 88h/88H 130v/131V Pos: standing >
the corpse of a myconid appears to be empty.

< 88h/88H 130v/131V Pos: standing >
You don't have anything to put in it.

< 88h/88H 130v/131V Pos: standing >
Dismal Bend Within a Phantasmagoric Cavern
   This cavern seems to swift and sway in an odd array of mystical colors.
Images of creatures that do not exist in this realm of reality fade and flicker
in and out of the mind.  Thoughts of wonder fill the body with a strange feel
of confusion.  Sounds seem to be coming from all around you, while at the same
time everything seems quiet.  Drops of liquid fall down from above and forms in
small sticky puddles upon the floor.  The ground here seems to be made from
some sort of magical crystal.  The walls here are sleek and very smooth to the
touch.  The potent vapors of spores emanates from every corner of this place.
The phantasmagoric cavern continues on to the north and to the west.
Obvious exits: -North -West
A crystal mold moves along the cavern ground here.
A walking toadstool wanders this phantasmagoric cavern.

< 88h/88H 129v/131V Pos: standing >
Your fine slash strikes a myconid very hard.

< 88h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  small wounds >
 A gas spore enters from the north.

< 88h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  small wounds >
 Your slash strikes a myconid very hard.
Your fine slash seriously wounds a myconid.

< 88h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  few wounds >
 You parry a myconid's lunge at you.

< 88h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  few wounds >
 Dismal Bend Within a Phantasmagoric Cavern
Obvious exits: -North -West
A gas spore floats here.
A crystal mold moves along the cavern ground here.
A myconid stands here, fighting YOU!

< 88h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP:  few wounds >
 You nail a myconid from behind, sending it reeling.

< 88h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC:excellent E: walking sta EP: pretty hurt >
 Your fine slash enshrouds a myconid in a mist of blood.
A myconid is stunned!
Your fine slash causes a myconid to grimace in pain.
A myconid is incapacitated and will slowly die, if not aided.

< 88h/88H 131v/131V Pos: standing >
<Consider killing who?

< 88h/88H 131v/131V Pos: standing >
<You beautifully slash a myconid into two parts - both dead.
A myconid is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a myconid's gurgling and choking signals its demise.

< 88h/88H 131v/131V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 100% complete.
You have 4:27 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:27 left.

< 88h/88H 131v/131V Pos: standing >
the corpse of a myconid appears to be empty.

< 88h/88H 131v/131V Pos: standing >
You don't have anything to put in it.

< 88h/88H 131v/131V Pos: standing >
Abysmal Bend Within a Phantasmagoric Cavern
   This mystical cavern of mystery seems to glow with a faint light that does
not quite create twilight.  Images of thoughts that were long since past start
to fade into the mind.  Dreams that are now only a flicker of a long since past
memory now invade reality.  Flashes of youth that once was wasted, for a moment
is tasted.  Regret sets in, yet gives way to feelings of peace that soon this
life shall gain release.  Oblivion fills the air, but does not cause anyone any
despair.  Doom falls from the gloomy darkness that looms above, forming in tiny
sticky puddles upon the ground.  The walls here are pleasant to the touch and
calming to the soul.  The phantasmagoric cavern continues to east and south.
Obvious exits: -East -South

< 88h/88H 130v/131V Pos: standing >
You quickly scan the area.
A gas spore who is close by to your east.
A crystal mold who is close by to your east.
An ascomoid who is close by to your south.

< 88h/88H 130v/131V Pos: standing >
Ghastly Bend Within a Phantasmagoric Cavern
   Emotions of thought fill the body and roll down along the spine.  A tingle,
an odd sensation that you don't quite like, yet not sure you wish to fight it.
In a way you feel kinda all right, why at the same time you know things are
not.  Things that have never been, shall never come to pass, yet remains of
those that have walked this path before lay spread upon the ground.  Left by
those who are not here now, but perhaps shall appear once again before the hour
strikes ten.  Drops of liquid cascade down from out of the darkness that is not
a sky.  The smooth walls here are marked by strange symbols of toadstool like
creatures.  This phantasmagoric cavern continues on to the north and east.
Obvious exits: -North -East
The corpse of an elder myconid is lying here.
The corpse of a myconid is lying here.
A steel long sword has been left here.
An ascomoid rolls along the cavern floor here.

< 88h/88H 129v/131V Pos: standing >
You quickly scan the area.
A crystal mold who is close by to your east.
A crystal slime who is close by to your east.
A myconid who is close by to your east.

< 88h/88H 129v/131V Pos: standing >
Narrow Path Within Phantasmagoric Cavern
   Thoughts seem to flicker out of view and into faded memories.  Potent vapors
of spores invade the mind and drift down along the spine.  Feelings of thought
start to overwhelm the body and challenge the soul.  Moisture falls from out of
the darkness that dwells above.  Puddles of liquid form in small sticky pools
upon the gloomy ground.  The walls here are smooth and very pleasing to thine
touch.  Sounds of creatures who lurk in the night, echo within this chamber of
delight.  Eyes seem to stare, creating an odd eerie glare, yet nothing seems to
be there.  The northern wall has the word 'Abruptum' etched into it.  This
phantasmagoric cavern continues on to the south and to the west.
Obvious exits: -South -West
A crystal mold moves along the cavern ground here.
A crystal slime moves along the cavern ground here.
A tiny fungus man wanders this phantasmagoric cavern.

< 88h/88H 130v/131V Pos: standing >
You quickly scan the area.
A myconid who is close by to your south.
An ascomoid who is close by to your south.
An ascomoid who is close by to your west.

< 88h/88H 130v/131V Pos: standing >
A Phantasmagoric Cavern
   Images fade and flicker out of mortal view.  Thoughts of things that are in
the past, now invade reality.  The scent of spores invades the mind and drifts
down within the mind, causing the spine to feel an odd tingle.  Droplets of
liquid fall from out of the raven blackness that is not truly a sky.  The
ground here has many signs that show creatures have traveled this way before.
Sounds of beings seem to be coming from all around this mystical magical area.
Some crude markings are noticeable upon the floor in this mysterious domain.
They appear to be in the shape of small fungus.  This phantasmagoric cavern
continues on to the north, east and to the west.
Obvious exits: -North -East -West
A tiny fungus man wanders this phantasmagoric cavern.
An ascomoid rolls along the cavern floor here.

< 88h/88H 129v/131V Pos: standing >
You quickly scan the area.
A crystal mold who is close by to your north.
A crystal slime who is close by to your north.
A myconid who is close by to your north.
A myconid who is close by to your west.

< 88h/88H 129v/131V Pos: standing >
A Phantasmagoric Cavern
   Thoughts of those that you help and get nothing from in return fills thine
mind.  Emotions of one who once lived flows within the body and seeps into the
soul.  Images of the past flicker into the future, fading out into nothing but
empty despair.  The walls here seem as if they could use some kind of repair.
Drops of liquid cascade down from out of the abysmal darkness that dwells in
the blackness that lurks above.  Sounds of creatures of the night echo off the
cold stones here.  Spores of insanity invade the mind and roll down along the
spine, causing an odd tingle to shiver from within.  This phantasmagoric cavern
comes to a dead end here, the only possible exit leads to the west.
Obvious exits: -East
A dented limestone tail protector lies here on the ground.
A tiny fungus man wanders this phantasmagoric cavern.

< 88h/88H 129v/131V Pos: standing >
You quickly scan the area.
A myconid who is close by to your east.
An ascomoid who is close by to your east.

< 88h/88H 129v/131V Pos: standing >
The perfect match!

< 88h/88H 131v/131V Pos: standing >
A Phantasmagoric Cavern
   Images fade and flicker out of mortal view.  Thoughts of things that are in
the past, now invade reality.  The scent of spores invades the mind and drifts
down within the mind, causing the spine to feel an odd tingle.  Droplets of
liquid fall from out of the raven blackness that is not truly a sky.  The
ground here has many signs that show creatures have traveled this way before.
Sounds of beings seem to be coming from all around this mystical magical area.
Some crude markings are noticeable upon the floor in this mysterious domain.
They appear to be in the shape of small fungus.  This phantasmagoric cavern
continues on to the north, east and to the west.
Obvious exits: -North -East -West
A tiny fungus man wanders this phantasmagoric cavern.
An ascomoid rolls along the cavern floor here.

< 88h/88H 130v/131V Pos: standing >
Twisted Trail Within a Phantasmagoric Cavern
   Drops of liquid cascade down from out of the darkness that dwells above.
Sounds of creatures echo out within this mystical magical place.  Thoughts of
memories long since forgot fill the mind and roll down along the spine.  An odd
tingle fills the body and distorts reality.  Potent vapors of spores fills the
arid air here, causing the lungs to feel a strange sensation.  A calming feel
of utter peace fills the soul with internal release.  The slick wall here is
very pleasing to the touch.  Images of what seem to be mushrooms flicker into
view then fade out of sight.  Something does not seem to be quite all right.
This phantasmagoric cavern continues on to the east, south, and to the west.
Obvious exits: -South -West
A tarnished clay visor lies here on the ground.

< 88h/88H 129v/131V Pos: standing >
You quickly scan the area.
A myconid who is close by to your west.
An ascomoid who is close by to your west.
A myconid who is not far off to your west.

< 88h/88H 129v/131V Pos: standing >
Narrow Trail Within a Phantasmagoric Cavern
   Emotions of thought fill the body and roll down along the spine.  A tingle,
an odd sensation that you dont quite like, yet not sure you wish to fight it.
In a way you feel kinda all right, why at the same time you know things are
not.  Things that have never been, shall never come to pass, yet remains of
those that have walked this path before lay spread upon the ground.  Left by
those who are not here now, but perhaps shall appear once again before the hour
strikes ten.  Drops of liquid cascade down from out of the darkness that is not
a sky.  The smooth walls here are marked by strange symbols of toadstool like
creatures.  This phantasmagoric cavern continues on to the north and east.
Obvious exits: -North -East
The corpse of a myconid is lying here.
A ghastly bronze crown lies here on the ground.
A well-crafted glass tail protector lies here on the ground.

< 88h/88H 129v/131V Pos: standing >
Consider killing who?

< 88h/88H 130v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/88H 131v/131V Pos: standing >
Fungus Laden Path Within a Phantasmagoric Cavern
   This cavern seems to swift and sway in an odd array of mystical colors.
Images of creatures that do not exist in this realm of reality fade and flicker
in and out of the mind.  Thoughts of wonder fill the body with a strange feel
of confusion.  Sounds seem to be coming from all around you, why at the same
time everything seems quiet.  Drops of liquid fall down from above and forms in
small sticky puddles upon the floor.  The ground here seems to be made from
some sort of magical crystal.  The walls here are sleek and very smooth to the
touch.  The potent vapors of spores emanates from every corner of this place.
The phantasmagoric cavern continues on to the south and to the west.
Obvious exits: -South -West

< 88h/88H 130v/131V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your south.
A Duergar who is close by to your south.
A myconid who is close by to your south.
A myconid who is close by to your south.
An elder myconid who is close by to your south.
A violet fungus who is not far off to your south.
A myconid who is not far off to your south.
A myconid who is not far off to your south.
A violet fungus who is not far off to your south.

< 88h/88H 130v/131V Pos: standing >
A Fungus Garden
   Spores of insanity invade your mind within this twisted mystical place.  A
shiver runs down along your spine, causing a tingle.  Thoughts become all that
fill the soul, they seem so real.  Trails form, as the hand glides back and
to the forth.  Memories of actions that dwell within the past fills the misty
air here, some causing despair thats beyond repair.  Others are filled with
nothing but delight.  Sounds of the abyss can be heard here, the fires of hell
seem to burn.  Fungus lays upon the ground in this garden.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a myconid is lying here.
The corpse of a shrieker is lying here.
The corpse of an elder myconid is lying here.
The corpse of a myconid is lying here.
The corpse of an elder myconid is lying here.
[3] The corpse of an elder myconid is lying here.
[2] The corpse of a myconid is lying here.
The corpse of a shrieker is lying here.
The corpse of an elder myconid is lying here.
[128] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A tiny fungus man tends to the fugus garden.
Ath (Drow Elf)(medium) stands here.(Red Aura)
Rikctus (Duergar)(medium) stands here, fighting a myconid.(Red Aura)
A walking toadstool wanders this fungus garden.
A myconid stands here, fighting a Duergar.
An elder fungus man wanders this fungus garden.

< 88h/88H 129v/131V Pos: standing >
You could sure use some comfort right about now.

< 88h/88H 129v/131V Pos: standing >
Bash who?

< 88h/88H 131v/131V Pos: standing >
A Duergar parries a myconid's lunge at him.
Pardon?
A Drow Elf looks at you.

< 88h/88H 131v/131V Pos: standing >
A myconid dodges a Duergar's attack.
A myconid dodges a Duergar's attack.

< 88h/88H 131v/131V Pos: standing >
A Duergar looks at you.

< 88h/88H 131v/131V Pos: standing >
As a Drow Elf avoids your bash, you topple over and fall to the ground.

< 88h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC:excellent E: A Drow Elf sta EP: excellent >
 You block a Drow Elf's lunge at you.

< 88h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC:excellent E: A Drow Elf sta EP: excellent >
 A Duergar parries a myconid's lunge at him.
A Duergar attempts to flee.
A Duergar leaves west.

< 88h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC:excellent E: A Drow Elf sta EP: excellent >
 A Duergar enters from the west.

< 88h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC:excellent E: A Drow Elf sta EP: excellent >
 Out of nowhere, a Duergar stabs you in the back.
OUCH!  That really did HURT!
A Duergar shivers from the unnatural cold as he hits you!
A Drow Elf starts casting an offensive spell.

< 60h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You block a Duergar's lunge at you.
You block a Duergar's lunge at you.
A Duergar misses you.

< 56h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: A Drow Elf sta EP: excellent >
 A Duergar attempts to flee.
A Duergar leaves south.

< 56h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 56h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: A Drow Elf sta EP: excellent >
 A Duergar enters from the south.

< 56h/88H 131v/131V Pos: kneeling >
< T: Yzar TP: kne TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You rise to your feet.

< 40h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You are already standing.
Out of nowhere, a Duergar stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
A Duergar shivers from the unnatural cold as he hits you!

< 12h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You are already standing.

< 12h/88H 131v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
Your decent slash strikes a Drow Elf.
You attempt to flee...
A Fungus Garden
   Images of the past fill the mind, memories at last.  Things long since lost,
now flow into the present.  Sounds of creatures can be heard, as if they were
speaking some sort of language.  Fungus rests upon the ground here, some of it
appears to be moving, why most of it seems to be lifeless and dorment.  Shivers
run down along the spine and fill the body with an odd tingle.  The wall to the
south has the words 'The cave filled with webs doth lead to death and despair'.
This garden continues to the north, east, and to the west.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of a myconid is lying here.
[3] The corpse of a myconid is lying here.
The corpse of an elder myconid is lying here.
The corpse of an elder myconid is lying here.
The corpse of a shrieker is lying here.
The corpse of an elder myconid is lying here.
The corpse of an elder myconid is lying here.
The corpse of a shrieker is lying here.
A thick strip of raw leather was dropped here.
[115] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A tiny fungus man tends to the fugus garden.
A tiny fungus man tends to the fugus garden.
You flee southward!

< 12h/88H 101v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 12h/88H 101v/131V Pos: standing >
A Fungus Garden
   Images flicker into fade, filling the mind with thoughts long since lost.
Pain that once was lost, now is known all to much.  Liquid seems to drop from
out of the raven blackness above.  Yet none of it appears to reach the fungus
filled garden here.  Spores of mushrooms invade the air here, causing the lungs
to feel an odd sort of despair.  A shiver runs down along the spine, and flows
within the body.  Sensations, feelings, emotions, it seems so real, to feel.
This place continues on to the north, east, and to the west.
Obvious exits: -North -East -West
[114] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A violet fungus moves along the garden's floor.
A violet fungus moves along the garden's floor.
An elder fungus man wanders this fungus garden.

< 12h/88H 101v/131V Pos: standing >
A Fungus Garden
   Thoughts manifest into images that create reality.  Movement of walking many
man sized mushrooms.  Or perhaps they are toadstools, what is this insanity,
how can these creatures exist.  Spores that fill the air, they invade the mind
of those that are mortal.  They blur the vision of those that often never have
any.  Clouded and dazed the memories all seem to form into a mystical haze.
Feelings of despair start to fade beyond all repair, relaxation starts to seep
down within the soul.  Fungus lays upon the ground in this garden.
Obvious exits: -East -South -West
The corpse of a myconid is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A large piece of glasssteel has been left here.
An exquisite crystal chainmail lies here on the ground.
A pitted hide amulet lies here on the ground.
A knight's hide skull lies here on the ground.
A cracked bronze chainmail lies here on the ground.
[176] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A tiny fungus man tends to the fugus garden.
A walking toadstool wanders this fungus garden.
A shrieker moves along the garden's floor here.
A tiny fungus man tends to the fugus garden.

< 12h/88H 101v/131V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker misses you.
Sorry, you aren't allowed to do that in combat.

< 12h/88H 101v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/88H 101v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/88H 101v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/88H 101v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/88H 101v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 You attempt to flee...
A Fungus Garden
   Drops of liquid seem to fall, yet none strike the fungus covered ground.  A
chill runs down along the spine, creating an odd tingle.  Memories of things
that dwell within the past, fade and form reality at last.  Spomres seep into
the mind, filling the body with a mystical feeling thats like no other.  Shiver
after shake, something does not seem quite right.  Vision blurs, and seems to
fade at times, why at other times things that are not, can not, and, do not
move, seem to.  The garden continues to the south and to the west.
Obvious exits: -South -West
The corpse of an elder myconid is lying here.
The corpse of a myconid is lying here.
The corpse of an elder myconid is lying here.
[2] The corpse of a shrieker is lying here.
A bent scrap of electrum has been left here.
A skin-wrapped bone great sword lies here on the ground.
A piece of ancient granite is here, having grown stronger over time.
A strip of well crafted leather has been left here.
A pitted hide crown lies here on the ground.
A spiked leather skullcap lies here on the ground.
[116] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A tiny fungus man tends to the fugus garden.
A small fungus man wanders this fungus garden.
An elder fungus man wanders this fungus garden.
You flee eastward!

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
A Fungus Garden
   Thoughts manifest into images that create reality.  Movement of walking many
man sized mushrooms.  Or perhaps they are toadstools, what is this insanity,
how can these creatures exist.  Spores that fill the air, they invade the mind
of those that are mortal.  They blur the vision of those that often never have
any.  Clouded and dazed the memories all seem to form into a mystical haze.
Feelings of despair start to fade beyond all repair, relaxation starts to seep
down within the soul.  Fungus lays upon the ground in this garden.
Obvious exits: -East -South -West
The corpse of a myconid is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A large piece of glasssteel has been left here.
An exquisite crystal chainmail lies here on the ground.
A pitted hide amulet lies here on the ground.
A knight's hide skull lies here on the ground.
A cracked bronze chainmail lies here on the ground.
[176] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A tiny fungus man tends to the fugus garden.
A walking toadstool wanders this fungus garden.
A tiny fungus man tends to the fugus garden.

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
A Fungus Garden
   Spores of insanity invade your mind within this twisted mystical place.  A
shiver runs down along your spine, causing a tingle.  Thoughts become all that
fill the soul, they seem so real.  Trails form, as the hand glides back and
to the forth.  Memories of actions that dwell within the past fills the misty
air here, some causing despair thats beyond repair.  Others are filled with
nothing but delight.  Sounds of the abyss can be heard here, the fires of hell
seem to burn.  Fungus lays upon the ground in this garden.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a myconid is lying here.
The corpse of a shrieker is lying here.
The corpse of an elder myconid is lying here.
The corpse of a myconid is lying here.
The corpse of an elder myconid is lying here.
[3] The corpse of an elder myconid is lying here.
[2] The corpse of a myconid is lying here.
The corpse of a shrieker is lying here.
The corpse of an elder myconid is lying here.
[128] Some speckled fungus rests upon the ground here.
[111] A purple fungus rests upon the ground here.
A tiny fungus man tends to the fugus garden.
A walking toadstool wanders this fungus garden.
A tiny fungus man tends to the fugus garden.
An elder fungus man wanders this fungus garden.

< 12h/88H 72v/131V Pos: standing >
Fungus Laden Path Within a Phantasmagoric Cavern
   This cavern seems to swift and sway in an odd array of mystical colors.
Images of creatures that do not exist in this realm of reality fade and flicker
in and out of the mind.  Thoughts of wonder fill the body with a strange feel
of confusion.  Sounds seem to be coming from all around you, why at the same
time everything seems quiet.  Drops of liquid fall down from above and forms in
small sticky puddles upon the floor.  The ground here seems to be made from
some sort of magical crystal.  The walls here are sleek and very smooth to the
touch.  The potent vapors of spores emanates from every corner of this place.
The phantasmagoric cavern continues on to the south and to the west.
Obvious exits: -South -West
A shrieker stands here, fighting a Drow Elf.
Ath (Drow Elf)(medium) stands here, fighting a shrieker. (casting) (Red Aura)

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
A Drow Elf throws a magic missile at a shrieker, who staggers under the blow.
A Drow Elf throws a magic missile at a shrieker, who staggers under the blow.
A shrieker is stunned!
A Drow Elf throws a magic missile at a shrieker, who staggers under the blow.
A shrieker is incapacitated and will slowly die, if not aided.
A Drow Elf throws a magic missile at a shrieker, who staggers under the blow.
A shrieker is mortally wounded, and will die soon, if not aided.
Narrow Trail Within a Phantasmagoric Cavern
   Emotions of thought fill the body and roll down along the spine.  A tingle,
an odd sensation that you dont quite like, yet not sure you wish to fight it.
In a way you feel kinda all right, why at the same time you know things are
not.  Things that have never been, shall never come to pass, yet remains of
those that have walked this path before lay spread upon the ground.  Left by
those who are not here now, but perhaps shall appear once again before the hour
strikes ten.  Drops of liquid cascade down from out of the darkness that is not
a sky.  The smooth walls here are marked by strange symbols of toadstool like
creatures.  This phantasmagoric cavern continues on to the north and east.
Obvious exits: -North -East
The corpse of a myconid is lying here.
A ghastly bronze crown lies here on the ground.
A well-crafted glass tail protector lies here on the ground.

< 12h/88H 72v/131V Pos: standing >
Twisted Trail Within a Phantasmagoric Cavern
   Drops of liquid cascade down from out of the darkness that dwells above.
Sounds of creatures echo out within this mystical magical place.  Thoughts of
memories long since forgot fill the mind and roll down along the spine.  An odd
tingle fills the body and distorts reality.  Potent vapors of spores fills the
arid air here, causing the lungs to feel a strange sensation.  A calming feel
of utter peace fills the soul with internal release.  The slick wall here is
very pleasing to the touch.  Images of what seem to be mushrooms flicker into
view then fade out of sight.  Something does not seem to be quite all right.
This phantasmagoric cavern continues on to the east, south, and to the west.
Obvious exits: -South -West
A tarnished clay visor lies here on the ground.

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 71v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 72v/131V Pos: standing >
A Phantasmagoric Cavern
   Images fade and flicker out of mortal view.  Thoughts of things that are in
the past, now invade reality.  The scent of spores invades the mind and drifts
down within the mind, causing the spine to feel an odd tingle.  Droplets of
liquid fall from out of the raven blackness that is not truly a sky.  The
ground here has many signs that show creatures have traveled this way before.
Sounds of beings seem to be coming from all around this mystical magical area.
Some crude markings are noticeable upon the floor in this mysterious domain.
They appear to be in the shape of small fungus.  This phantasmagoric cavern
continues on to the north, east and to the west.
Obvious exits: -North -East -West
A tiny fungus man wanders this phantasmagoric cavern.
An ascomoid rolls along the cavern floor here.

< 12h/88H 71v/131V Pos: standing >
Narrow Path Within Phantasmagoric Cavern
   Thoughts seem to flicker out of view and into faded memories.  Potent vapors
of spores invade the mind and drift down along the spine.  Feelings of thought
start to overwhelm the body and challenge the soul.  Moisture falls from out of
the darkness that dwells above.  Puddles of liquid form in small sticky pools
upon the gloomy ground.  The walls here are smooth and very pleasing to thine
touch.  Sounds of creatures who lurk in the night, echo within this chamber of
delight.  Eyes seem to stare, creating an odd eerie glare, yet nothing seems to
be there.  The northern wall has the word 'Abruptum' etched into it.  This
phantasmagoric cavern continues on to the south and to the west.
Obvious exits: -South -West
A crystal mold moves along the cavern ground here.
A crystal slime moves along the cavern ground here.
A tiny fungus man wanders this phantasmagoric cavern.

< 12h/88H 70v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 12h/88H 71v/131V Pos: standing >
Ghastly Bend Within a Phantasmagoric Cavern
   Emotions of thought fill the body and roll down along the spine.  A tingle,
an odd sensation that you don't quite like, yet not sure you wish to fight it.
In a way you feel kinda all right, why at the same time you know things are
not.  Things that have never been, shall never come to pass, yet remains of
those that have walked this path before lay spread upon the ground.  Left by
those who are not here now, but perhaps shall appear once again before the hour
strikes ten.  Drops of liquid cascade down from out of the darkness that is not
a sky.  The smooth walls here are marked by strange symbols of toadstool like
creatures.  This phantasmagoric cavern continues on to the north and east.
Obvious exits: -North -East
The corpse of an elder myconid is lying here.
The corpse of a myconid is lying here.
A steel long sword has been left here.

< 12h/88H 71v/131V Pos: standing >
Abysmal Bend Within a Phantasmagoric Cavern
   This mystical cavern of mystery seems to glow with a faint light that does
not quite create twilight.  Images of thoughts that were long since past start
to fade into the mind.  Dreams that are now only a flicker of a long since past
memory now invade reality.  Flashes of youth that once was wasted, for a moment
is tasted.  Regret sets in, yet gives way to feelings of peace that soon this
life shall gain release.  Oblivion fills the air, but does not cause anyone any
despair.  Doom falls from the gloomy darkness that looms above, forming in tiny
sticky puddles upon the ground.  The walls here are pleasant to the touch and
calming to the soul.  The phantasmagoric cavern continues to east and south.
Obvious exits: -East -South
An ascomoid rolls along the cavern floor here.

< 13h/88H 70v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/88H 70v/131V Pos: standing >
Dismal Bend Within a Phantasmagoric Cavern
   This cavern seems to swift and sway in an odd array of mystical colors.
Images of creatures that do not exist in this realm of reality fade and flicker
in and out of the mind.  Thoughts of wonder fill the body with a strange feel
of confusion.  Sounds seem to be coming from all around you, while at the same
time everything seems quiet.  Drops of liquid fall down from above and forms in
small sticky puddles upon the floor.  The ground here seems to be made from
some sort of magical crystal.  The walls here are sleek and very smooth to the
touch.  The potent vapors of spores emanates from every corner of this place.
The phantasmagoric cavern continues on to the north and to the west.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a myconid is lying here.
A crystal mold moves along the cavern ground here.

< 13h/88H 69v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/88H 70v/131V Pos: standing >
A Phantasmagoric Cavern
   Drops of liquid cascade down from out of the darkness that dwells above.
Sounds of creatures echo out within this mystical magical place.  Thoughts of
memories long since forgot fill the mind and roll down along the spine.  An odd
tingle fills the body and distorts reality.  Potent vapors of spores fills the
arid air here, causing the lungs to feel a strange sensation.  A calming feel
of utter peace fills the soul with internal release.  The slick wall here is
very pleasing to the touch.  Images of what seem to be mushrooms flicker into
view then fade out of sight.  Something does not seem to be quite all right.
This phantasmagoric cavern continues on to the north, east, and to the south.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a myconid is lying here.
Some translucent glasssteel fragments have been left here.
A dwarven-made hardwood short sword lies here on the ground.
A crystal ooze moves along the cavern ground here.
A gas spore floats here.
A crystal slime moves along the cavern ground here.

< 13h/88H 69v/131V Pos: standing >
A Phantasmagoric Cavern
   Time and space are but one, pungent spores invade the mind and drift down
into the spine.  A tingle, as sign, that something is not quite all right.  Yet
things do not seem like there shall be a fight.  An odd feeling of peace is in
the air here, causing mortals to feel anything but despair.  Shadows of beings
that resemble mushrooms seem to flicker in and out of view.  Thoughts seem to
move and sway in this room, forming an odd array of mystical haze.  Drops of an
amber liquid falls down from out of the blackness that is not the sky.  Sounds
of the nightspawn echo out within this place.  This phantasmagoric cavern leads
on to the east, south, and to the west.
Obvious exits: -East -South -West
A crystal slime moves along the cavern ground here.
An ascomoid rolls along the cavern floor here.

< 13h/88H 68v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 13h/88H 69v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 13h/88H 70v/131V Pos: standing >
Intersection of a Phantasmagoric Cavern
   Sounds of creatures seem to be coming from all around you.  Thoughts of the
past, fill the mind with images of memories long since lost.  Drops of liquid
fall from out of the raven blackness that lurks above this placid place.  The
spores start to invade your body, causing the spine to feel an eerie tingle.
Beings seem to drift into view, then fade as if they were never even there at
all.  A magical haze fills this place with a daze of disarray.  Mystical forces
crackle with untold energy and power within the enchanted air that dwells here.
The stones of this domain gives off a light that is not quite twilight.  This
phantasmagoric cavern continues on to the north, east, south, and to the west.
Obvious exits: -North -East -South -West
A shrieker moves along the cavern floor here.
A tiny fungus man wanders this phantasmagoric cavern.

< 13h/88H 69v/131V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker misses you.
Sorry, you aren't allowed to do that in combat.

< 13h/88H 70v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 13h/88H 70v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 13h/88H 70v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 Your sloppy kick is easily avoided by a shrieker.

< 13h/88H 70v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 You parry a shrieker's lunge at you.

< 13h/88H 70v/131V Pos: standing >
< T: Yzar TP: sta TC: awful E: shrieker sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's stab causes massive blood-loss and you fall to the ground, lifeless.
Your ghastly cured leather platemail was completely destroyed by the massive blow!
Your flaming clay leg plates from Phantasmagoric Caverns was completely destroyed by the massive blow!
Your sinister softwood moccasins was completely destroyed by the massive blow!
Your angelic bronze mask was completely destroyed by the massive blow!
Your humming leather stud from Phantasmagoric Caverns was completely destroyed by the massive blow!