The death of [ 1 Mercenary] Roperbait (Kobold)

in A Cobblestone Road

from the perspective of [26 Sorcerer] Rahin Durian Addicts (Grey Elf)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a static hide coif
<worn on eyes>       an angelic iron eyepatch from Harrow -The Gnome Village
<worn in ear>        a long beast-shaped earring (magic)
<worn on face>       a mask of white feathers
<worn around neck>   a necklace of the Emissary (magic)
<worn around neck>   a static obsidian medallion
<worn on body>       some gorilla-skin armor
<worn about body>    a humming iron cloak from The Savannah of Broken Trusts
<worn as quiver>     a woven rawhide quiver
<worn about waist>   a thick black leather belt
<worn on belt buckle>a spellbook
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some ashen emerald arm plates from The Savannah of Broken Trusts
<held as shield>     an unearthly obsidian buckler from Shadowclave
<worn around wrist>  a bloody gem bracer
<worn around wrist>  a bracelet of the earth (magic)
<worn on hands>      some ashen emerald claws
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<primary weapon>     a thin steel dagger
<worn on legs>       a black and red kilt
<worn on feet>       some boots of the forest (magic)

Kann enters from the south.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 Obe leaves north.
Doo leaves north.
Kann leaves north.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A burly half-orc gate guard watches the area, making sure the battle does not get out of hand.
A Kobold enters from the north.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A Kobold leaves south.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A displacer beast misses you.
A displacer beast misses you.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A displacer beast dodges your futile attack.
Obe enters from the north.
Doo enters from the north.
Kann enters from the north.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 The captain of the regular guard evaluates the struggle, watching your battle tactics.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A burly half-orc gate guard watches the area, making sure the battle does not get out of hand.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A displacer beast misses you.
A displacer beast misses you.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 A displacer beast dodges your futile attack.
Obe leaves south.
Doo leaves south.
Kann leaves south.

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 Maybe you should get on your feet first?

< 214h/215H 161v/183V Pos: sitting >
< T: Rahin TP: sit TC:few scratches E: displacer sta EP: excellent >
 You clamber to your feet.

< 214h/215H 161v/183V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP: excellent >
 A burly half-orc gate guard frowns in boredom at the obviously one-sided struggle.
The yellow glow surrounding you fades away.
You are already standing.

< 214h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP: excellent >
 You start chanting...

< 214h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP: excellent >
 A burly half-orc gate guard watches the area, making sure the battle does not get out of hand.

< 214h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP: excellent >
 Casting: shocking grasp *

< 214h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP: excellent >
 You complete your spell...
[Damage: 32 ] You get a good hold of the shocked a displacer beast.
A displacer beast's fine bite strikes you.
You dodge a displacer beast's vicious attack.
A displacer beast misses you with its clumsy kick at your chest.

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 A burly half-orc gate guard frowns in boredom at the obviously one-sided struggle.
The captain of the regular guard watches the area, making sure the battle does not get out of hand.
The captain of the regular guard leaves east.
An elite member of the captain's guard leaves east.
An elite member of the captain's guard leaves east.

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 [Damage:  1 ] Your weak pierce grazes a displacer beast.

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 You start chanting...

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 
< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 Casting: shocking grasp *

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 Obe enters from the south.
Doo enters from the south.
Kann enters from the south.

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 You complete your spell...
[Damage: 27 ] You get a good hold of the shocked a displacer beast.

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 A burly half-orc gate guard evaluates the struggle, watching your battle tactics.

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 You dodge a displacer beast's vicious attack.
You start chanting...

< 197h/215H 130v/152V Pos: standing >
< T: Rahin TP: sta TC:few scratches E: displacer sta EP:  small wounds >
 You are rescued by Obe, you are confused, but grateful!
A halo of white light settles over Obe as he charges into battle.

< 197h/215H 130v/152V Pos: standing >
You complete your spell...
[Damage: 33 ] You get a good hold of the shocked a displacer beast.

< 197h/215H 130v/152V Pos: standing >
You are surrounded by a yellow glow.

< 197h/215H 130v/152V Pos: standing >
A burly half-orc gate guard watches the area, making sure the battle does not get out of hand.

< 197h/215H 161v/183V Pos: standing >

< 198h/215H 162v/183V Pos: standing >
The captain of the regular guard enters from the east.
An elite member of the captain's guard enters from the east.
An elite member of the captain's guard enters from the east.

< 201h/215H 165v/183V Pos: standing >
Kann assists Obe heroically.
Kann's impressive bludgeon strikes a displacer beast.

< 202h/215H 165v/183V Pos: standing >
Obe parries a displacer beast's lunge at him.
A displacer beast misses Obe.
A displacer beast kicks Obe in the stomach, rendering him breathless.
Inside the Gates of Sarmiz'Duul
Obvious exits: -North -East -South -West
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
Kann Durian Addicts (Thri-Kreen)(medium) stands, floating here, fighting a displacer beast.
A globe of darkness floats near Kann's head.
Doo Durian Addicts (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Doo's head.
Obe Durian Addicts (Dwarf)(medium) stands, floating here, fighting a displacer beast.
A displacer beast stands, floating here, fighting Obe.(Red Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 203h/215H 166v/183V Pos: standing >
Obe's slash wounds a displacer beast.
Obe misses a displacer beast.

< 204h/215H 167v/183V Pos: standing >
A burly half-orc gate guard is waving a platinum coin around wanting to make a bet on the outcome.

< 207h/215H 170v/183V Pos: standing >
Doo starts casting an offensive spell.

< 208h/215H 170v/183V Pos: standing >
Doo completes his spell...
Doo utters the words 'zabrahpunso wkadar'
Doo causes the EARTH to rise up in the shape of a fist!

< 211h/215H 173v/183V Pos: standing >
An elite member of the captain's guard watches the area, making sure the battle does not get out of hand.

< 212h/215H 174v/183V Pos: standing >
Kann's bludgeon strikes a displacer beast hard.
Kann's slash strikes a displacer beast hard.
Kann's slash strikes a displacer beast hard.
Kann's fine bludgeon strikes a displacer beast hard.
Kann's impressive slash strikes a displacer beast hard.
Kann's impressive slash strikes a displacer beast very hard.
Kann's slash strikes a displacer beast very hard.
Obe parries a displacer beast's lunge at him.

< 214h/215H 176v/183V Pos: standing >
Obe's fine slash strikes a displacer beast hard.
Obe's impressive slash seriously wounds a displacer beast.
Doo starts casting an offensive spell.

< 215h/215H 177v/183V Pos: standing >
A burly half-orc gate guard is waving a platinum coin around wanting to make a bet on the outcome.

< 215h/215H 179v/183V Pos: standing >
A burly half-orc gate guard frowns in boredom at the obviously one-sided struggle.
Doo completes his spell...
Doo utters the words 'zabrahpunso wkadar'
Doo's earthen fist leaves only a battered corpse of a displacer beast behind!
A displacer beast is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a displacer beast's gurgling and choking signals its demise.
You failed.

< 215h/215H 180v/183V Pos: standing >
The captain of the regular guard leaves north.
An elite member of the captain's guard leaves north.
An elite member of the captain's guard leaves north.
the corpse of a displacer beast does not contain the coins.

< 215h/215H 180v/183V Pos: standing >
You don't have anything to put in it.

< 215h/215H 181v/183V Pos: standing >
It appears to be the corpse of a displacer beast.
Nothing.

< 215h/215H 181v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 182v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 181v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 182v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 181v/183V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A half-orc shaman who is close by to your south.
An orcish adventurer who is close by to your south.

< 215h/215H 181v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West#
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
A half-orc shaman stands here, lost in contemplation.
An orcish adventurer stands here.(Red Aura)
Doo enters from the north.
Kann enters from the north.

< 215h/215H 182v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 181v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.
You quickly scan the area.
A commoner who is a brief walk away to your east.
A half-orc shaman who is not far off to your west.
An orcish adventurer who is not far off to your west.

< 215h/215H 180v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 179v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 179v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
A male commoner stands here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 178v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 178v/183V Pos: standing >
Obe leaves north.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the south.
Kann enters from the south.

< 215h/215H 180v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 180v/183V Pos: standing >
Obe leaves east.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 179v/183V Pos: standing >
Obe leaves north.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the south.
Kann enters from the south.

< 215h/215H 179v/183V Pos: standing >
Obe leaves north.
You follow Obe.

The Cheshire Inn
   This large, multi-level building is used as the Inn for the town.  Having
the reputation as a quiet place where a citizen can get good food and better
spirits, it has a steady clientele of workers and families looking to treat
themselves.  Thick furs cover the ground, sturdy wooden tables are placed
around, and a large central fireplace offer a cozy atmoshpere.
Obvious exits: -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
Doo enters from the south.
Kann enters from the south.

< 215h/215H 179v/183V Pos: standing >
Obe leaves south.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 180v/183V Pos: standing >
Obe leaves south.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 180v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 179v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 179v/183V Pos: standing >
Doo gets a slab of beef from his large leather backpack.

< 215h/215H 181v/183V Pos: standing >
Obe leaves south.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 181v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
A male commoner stands here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 180v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 180v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 179v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 181v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 181v/183V Pos: standing >
Obe leaves west.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West#
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
A half-orc shaman stands here, lost in contemplation.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 180v/183V Pos: standing >
Doo puts a slab of beef into a large leather backpack.

< 215h/215H 181v/183V Pos: standing >
A half-orc shaman leaves east.

< 215h/215H 182v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 182v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 181v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 182v/183V Pos: standing >
Obe leaves east.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the west.
Kann enters from the west.

< 215h/215H 181v/183V Pos: standing >
Obe leaves south.
You follow Obe.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the north.
Kann enters from the north.

< 215h/215H 180v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 179v/183V Pos: standing >
Obe leaves west.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West#
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
Doo enters from the east.
Kann enters from the east.

< 215h/215H 179v/183V Pos: standing >
Obe leaves north.
You follow Obe.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -South
Obe Durian Addicts (Dwarf)(medium) stands, floating here.
A Kobold (small) stands here.(Red Aura)
Doo enters from the south.
Kann enters from the south.

< 215h/215H 180v/183V Pos: standing >
You start chanting...

< 215h/215H 183v/183V Pos: standing >
Kann suddenly attacks a Kobold!
Kann's fine bludgeon enshrouds a Kobold in a mist of blood.

< 215h/215H 183v/183V Pos: standing >
A Kobold is knocked to the ground by Obe's mighty bash!
Doo suddenly attacks a Kobold!
Doo's fine bludgeon seriously wounds a Kobold.

< 215h/215H 183v/183V Pos: standing >
You complete your spell...
[Damage: 41 ] Your lightning bolt shatters a Kobold to pieces.
A Kobold is dead! R.I.P.
You receive your share of experience.