The death of [25 Blighter] Shag Allah (Duergar)

in The Docks of Quietus Quay

from the perspective of [32 Red Dragon] Nibb Durian Addicts (Grey Elf)

<worn as a badge>    a knight's steel badge
<worn on head>       a prismatic halo of light (glowing) (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a dangling skull and crossbones earring
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       the mask of armageddon
<worn around neck>   a neckguard of spikes
<worn around neck>   a shadowsteel torc
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a cloak of Mendes
<worn as quiver>     a pantherhide quiver (glowing) (illuminating)
<worn about waist>   a human-made granite girth
<worn on belt buckle>an unearthly leather belt buckle from Newhaven
<worn on arms>       some gladiators vambraces
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a spiked electrum bracer
<worn on hands>      a pair of adamantite-plated gloves (glowing)
<worn on finger>     a ring of the weretor (glowing)
<worn on finger>     the ring of the overfiend
<worn on legs>       a pair of chainmail leggings (illuminating)
<worn on feet>       a spit-shined pair of military boots

Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Brakus enters from the north.
Lazz enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 316h/316H 136v/148V Pos: standing >
Azar leaves south.
You follow Azar.

The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
An unnatural darkness fills this area.
Obvious exits: -North -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Meth enters from the north.
Goli enters from the north.

< 316h/316H 135v/148V Pos: standing >
Meth stops following Lazz.
Meth now follows Lazz.

< 316h/316H 137v/148V Pos: standing >
You quickly scan the area.
A red shape who is rather far off to your south.

< 316h/316H 138v/148V Pos: standing >
You quickly scan the area.
A red shape who is rather far off to your south.

< 316h/316H 138v/148V Pos: standing >
Saif starts casting a spell.

< 316h/316H 140v/148V Pos: standing >
The Wide Entrance to a Large Cavern
Obvious exits: -North -South
Goli Durian Addicts (Grey Elf)(medium) stands, floating here.
Meth Durian Addicts (Grey Elf)(medium) stands, floating here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Saif Durian Addicts (Grey Elf)(medium) stands in mid-air here (Newbie). (casting) 
*Lazz Durian Addicts (Barbarian)(large) stands, floating here.
Keslor Durian Addicts (Centaur)(large) stands, floating here.
Brakus Durian Addicts (Firbolg)(huge) stands, floating here.
Choron Durian Addicts (Grey Elf)(medium) stands in mid-air here.
Jov Durian Addicts (Dwarf)(medium) stands in mid-air here.
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.

< 316h/316H 141v/148V Pos: standing >
Saif completes his spell...
Saif utters the words 'xarr ay ghaiz'

< 316h/316H 148v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Goli enters from the north.

< 316h/316H 147v/148V Pos: standing >

< 316h/316H 147v/148V Pos: standing >
Azar leaves north.
You follow Azar.

The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
An unnatural darkness fills this area.
Obvious exits: -North -South
A greyish stone wall is here to the north.
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Saif Durian Addicts (Grey Elf)(medium) stands in mid-air here (Newbie).
A tall, thin troll warrior guards the entrance.
A tall, thin troll warrior guards the entrance.
Jov enters from the south.
Choron enters from the south.
Brakus enters from the south.
Keslor trots in from the south.
Lazz enters from the south.
Meth enters from the south.
Goli enters from the south.

< 316h/316H 146v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 145v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 146v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 146v/148V Pos: standing >
Azar leaves east.
You follow Azar.

The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A gaunt drow woman attempts to sell her body here.
A tall orcish pirate wanders the town.
A young drow woman is renting out rooms.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 316h/316H 145v/148V Pos: standing >

< 316h/316H 146v/148V Pos: standing >
Azar leaves west.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the east.
Choron enters from the east.
Brakus enters from the east.
Keslor trots in from the east.
Lazz enters from the east.
Meth enters from the east.
Saif enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Goli enters from the east.

< 316h/316H 146v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A tall orcish pirate wanders the town.
A tall orcish pirate wanders the town.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 146v/148V Pos: standing >
Azar leaves east.
You follow Azar.

A Dark Tavern
   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
The corpse of a drow prostitute is lying here.
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.
A tall orcish merchant relaxes quietly here.
A tall orcish merchant relaxes quietly here.
(Q)A one-eyed rakshasa tends the bar.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 316h/316H 145v/148V Pos: standing >
Azar leaves west.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A tall orcish pirate wanders the town.
A tall orcish pirate wanders the town.
Jov enters from the east.
Choron enters from the east.
Brakus enters from the east.
Keslor trots in from the east.
Lazz enters from the east.
Meth enters from the east.
Saif enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Goli enters from the east.

< 316h/316H 145v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 145v/148V Pos: standing >
Azar leaves south.
You follow Azar.

Before the Docks of Quietus Quay
   The famous stone docks of Quietus Quay lie just to the south.  The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses.  The path here is wide enough to almost be
considered a roadway leading through the mountain.  It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 144v/148V Pos: standing >
Azar leaves south.
You follow Azar.

The Docks of Quietus Quay
   The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north.  The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern.  The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 316h/316H 145v/148V Pos: standing >
Azar leaves east.
You follow Azar.

The Docks of Quietus Quay
   This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships.  Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world.  Ships carrying both legal and illegal goods now land here whenever
they please.  While in port the ships are safe from attack, once they
leave they are on their own.  The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 316h/316H 146v/148V Pos: standing >
Azar leaves east.
You follow Azar.

The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 310h/310H 146v/148V Pos: standing >
Azar leaves north.
You follow Azar.

A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A dark-eyed duergar watches over the warehouse.
Jov enters from the south.
Choron enters from the south.
Brakus enters from the south.
Keslor trots in from the south.
Lazz enters from the south.
Meth enters from the south.
Saif enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Goli enters from the south.

< 310h/310H 147v/148V Pos: standing >
Azar leaves west.
You follow Azar.

A Gigantic Stone Warehouse
   This massive stone warehouse extends well off to the east, showing a
size and space unmatched by most free-standing buildings.  The building
itself, like most of Quietus Quay, has been carved directly out of
mountains near the ocean shore.  A large stone trapdoor is in the floor
here, along with a complex set of machinery that appears to be designed
for moving around large, heavy crates.
Obvious exits: -East -Down
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the east.
Choron enters from the east.
Brakus enters from the east.
Keslor trots in from the east.
Lazz enters from the east.
Meth enters from the east.
Saif enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Goli enters from the east.

< 310h/310H 146v/148V Pos: standing >
Azar leaves east.
You follow Azar.

A Gigantic Stone Warehouse
   Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights.  Without the shelves the
warehouse is likely to be one of the largest in the world.  There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner.  The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A dark-eyed duergar watches over the warehouse.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 310h/310H 145v/148V Pos: standing >
Azar leaves south.
You follow Azar.

The Docks of Quietus Quay
   A high, rocky ceiling encloses this small harbor.  Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods.  A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North -East -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 310h/310H 145v/148V Pos: standing >
You quickly scan the area.
A dark-eyed duergar who is close by to your north.
A red shape who is not far off to your east.
A red shape who is a brief walk away to your east.
Azar leaves east.
You follow Azar.

The Docks of Quietus Quay
   The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor.  The ocean here is calm, protected from the wind and
weather by the mountain overhead.  The docks continue to the east and
west.
Obvious exits: -East -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 310h/310H 144v/148V Pos: standing >
Azar leaves east.
You follow Azar.

The Docks of Quietus Quay
   The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo.  Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business.  The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees.  Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A thin drow warrior patrols the docks.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 310h/310H 143v/148V Pos: standing >
You quickly scan the area.
A red shape who is close by to your east.

< 310h/310H 143v/148V Pos: standing >
Azar leaves east.
You follow Azar.

The Docks of Quietus Quay
   A stone door to the east leads into a small building built along the
docks.  The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor.  A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A stocky duergar patrols the docks.
Jov enters from the west.
Choron enters from the west.
Brakus enters from the west.
Keslor trots in from the west.
Lazz enters from the west.
Meth enters from the west.
Saif enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Goli enters from the west.

< 310h/310H 143v/148V Pos: standing >
Azar leaves south.
You follow Azar.

The Docks of Quietus Quay
   This is one of the shallowest regions of the harbor in which one can
actually dock a ship.  Larger ships need to be docked somewhat further to
the south.  The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor.  Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A lanky orcish sailor walks the docks with a rolling gait.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 310h/310H 143v/148V Pos: standing >
Azar leaves south.
You follow Azar.

The Docks of Quietus Quay
   The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor.  A number of ships can be docked along both
the eastern and western edges of the port, and usually are.  This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The corpse of a Goblin is lying here.
A long steel sword is here in the dirt.
The Sloop Kotetsu floats here.
The Clipper Lloths Lost Pride floats here.
The Sloop Cadence floats here.
The Sloop onlypreypray floats here.
*Azar Durian Addicts (Halfling)(small) stands in mid-air here.
A Duergar (medium) Jihadist of Allah stands here.
A stocky duergar patrols the docks.
An elderly orcish shipwright stands here selling boats.
Jov enters from the north.
Choron enters from the north.
Brakus enters from the north.
Keslor trots in from the north.
Lazz enters from the north.
Meth enters from the north.
Saif enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Goli enters from the north.

< 310h/310H 142v/148V Pos: standing >
A halo of white light settles over Choron as he charges into battle.
A Duergar is knocked to the ground by Choron's mighty bash!

< 310h/310H 143v/148V Pos: standing >
Jov places a crimson stained epee in the back of a Duergar, resulting in some strange noises and some blood.

< 310h/310H 144v/148V Pos: standing >
Saif gives an order to his followers.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Duergar avoids being bashed by an air elemental, who loses its balance and falls.

< 310h/310H 144v/148V Pos: standing >
Keslor suddenly attacks a Duergar!
Keslor's fine slash strikes a Duergar.
Keslor's slash strikes a Duergar.

< 310h/310H 145v/148V Pos: standing >
[Damage: 59 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Duergar.

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 A stocky duergar watches the battle in amusement.
Jov's fine slash strikes a Duergar.
Jov's pierce strikes a Duergar.
Jov's impressive slash strikes a Duergar hard.
Jov's fine slash strikes a Duergar.

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 Meth starts casting an offensive spell.

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 Azar starts casting an offensive spell.
Azar snaps into visibility.

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP:  nasty wounds >
 Choron's impressive slash strikes a Duergar hard.
Choron's impressive slash strikes a Duergar hard.
Choron's slash strikes a Duergar.

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Meth completes his spell...
Meth utters the words 'yrawz ghfutz'
Meth calls down a roaring flamestrike at a Duergar who starts to melt!
Choron dodges a Duergar's attack.

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Brakus suddenly attacks a Duergar!

< 310h/310H 146v/148V Pos: standing >
< T: Choron TP: sta TC:excellent E: A Duergar sit EP: pretty hurt >
 Azar completes his spell...
Azar utters the words 'zabrahpunso wkadar'
Azar's earthen fist leaves only a battered corpse of a Duergar behind!
A Duergar is dead! R.I.P.
You receive your share of experience.