<worn as a badge> a pitted bone badge
<worn on head> a dark blue hood
<worn on eyes> a bugbear-skin eyepatch
<worn in ear> an earring of a bloody skull
<worn in ear> a goblin earring (glowing)
<worn on face> a mask of the minotaur [superior]
<worn around neck> a burnt copper choker from Ogre Raiders
<worn around neck> a well-crafted bone charm
<worn on body> a cracked hide tunic from Ogre Raiders
<worn about body> a dingy white robe
<worn about waist> a belt of ragged flesh [superior]
<worn on arms> some superior clay arm plates from Village of Split Shield
<held as shield> a sparkling granite shield
<worn around wrist> a diabolical copper bracer
<worn around wrist> some strange bracers of charisma
<worn on hands> some pitted cured leather claws
<worn on finger> a dark blue ring
<worn on finger> a silvery ring studded with gems [superior]
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> some unearthly hide leg plates from Caves of Mt. Skelenak
<worn on feet> a pair of minotaur boots
The zombie of a lieutenant who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
< 165h/165H 140v/141V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
The zombie of a warder shambles along here.
The skeleton of a warder roams the streets here.
The skeleton of a small boy is here.
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.
< 165h/165H 139v/141V Pos: standing >
You quickly scan the area.
The skeletal man who is rather far off to your north.
A solemn brother who is in the distance to your north.
< 165h/165H 140v/141V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W
< 165h/165H 139v/141V Pos: standing >
You quickly scan the area.
The skeletal man who is a brief walk away to your north.
A solemn brother who is rather far off to your north.
A zombie warder who is close by to your south.
A skeletal warder who is close by to your south.
The skeleton of a boy who is close by to your south.
The skeleton of a boy who is close by to your south.
The zombie of a woman who is close by to your south.
< 165h/165H 140v/141V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W
< 165h/165H 139v/141V Pos: standing >
You quickly scan the area.
The skeletal man who is not far off to your north.
A solemn brother who is a brief walk away to your north.
A zombie warder who is not far off to your south.
A skeletal warder who is not far off to your south.
The skeleton of a boy who is not far off to your south.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
Evelosi Thal'raylio who is close by to your west.
A zombie of a solemn sister who is rather far off to your west.
< 165h/165H 140v/141V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S
< 165h/165H 139v/141V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A skeletal citizen of Newhaven is walking here.
< 165h/165H 138v/141V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your north.
A zombie warder who is rather far off to your south.
A skeletal warder who is rather far off to your south.
The skeleton of a boy who is rather far off to your south.
The skeleton of a boy who is rather far off to your south.
The zombie of a woman who is rather far off to your south.
< 165h/165H 139v/141V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
A zombie of a brother of the faith is walking here.
< 165h/165H 138v/141V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your south.
A zombie warder who is in the distance to your south.
A skeletal warder who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
A zombie warder who is a brief walk away to your west.
The skeleton of a stable hand who is a brief walk away to your west.
A solemn brother who is a brief walk away to your west.
The zombie-lord, Riverlan Stromtorlin who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
< 165h/165H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/165H 139v/141V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your south.
A zombie warder who is in the distance to your south.
A skeletal warder who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The skeleton of a boy who is in the distance to your south.
The zombie of a woman who is in the distance to your south.
A zombie warder who is a brief walk away to your west.
The skeleton of a stable hand who is a brief walk away to your west.
A solemn brother who is a brief walk away to your west.
The zombie-lord, Riverlan Stromtorlin who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
The skeletal member who is close by above you.
< 165h/165H 140v/141V Pos: standing >
On Refuge Street
Obvious exits: -E -W
< 165h/165H 139v/141V Pos: standing >
Along Refuge Street
Obvious exits: -E -W
< 165h/165H 139v/141V Pos: standing >
On Refuge Street
Obvious exits: -E -W
The zombie of a warder shambles along here.
The skeleton of a young boy is working here.
A zombie of a brother of the faith is walking here.
< 165h/165H 138v/141V Pos: standing >
Rapture Way and Refuge Street
Obvious exits: -E -S -U
< 165h/165H 137v/141V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.
The skeleton of a stable hand who is close by to your east.
A solemn brother who is close by to your east.
A solemn brother who is rather far off to your east.
Wyiarn Truesteel who is a brief walk away to your south.
The skeletal man who is a brief walk away to your south.
< 165h/165H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/165H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/165H 138v/141V Pos: standing >
On Rapture Way
Obvious exits: -N -S
< 165h/165H 138v/141V Pos: standing >
You quickly scan the area.
Wyiarn Truesteel who is not far off to your south.
The skeletal man who is not far off to your south.
The acolyte who is in the distance to your south.
< 165h/165H 139v/141V Pos: standing >
On Rapture Way
Obvious exits: -N -S
< 165h/165H 138v/141V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
Wyiarn Truesteel, High Priest of Newhaven is praying here.
A skeletal citizen of Newhaven is walking here.
< 165h/165H 137v/141V Pos: standing >
You quickly scan the area.
A zombie of a solemn sister who is not far off to your east.
The acolyte who is a brief walk away to your south.
< 165h/165H 138v/141V Pos: standing >
Along Rapture Way
Obvious exits: -N -E -S
< 165h/165H 137v/141V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
< 165h/165H 136v/141V Pos: standing >
You quickly scan the area.
Wyiarn Truesteel who is not far off to your north.
The skeletal man who is not far off to your north.
The acolyte who is close by to your south.
< 165h/165H 137v/141V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A skeletal acolyte stands here.
< 165h/165H 136v/141V Pos: standing >
You quickly scan the area.
Wyiarn Truesteel who is a brief walk away to your north.
The skeletal man who is a brief walk away to your north.
A skeletal warder who is close by to your east.
The acolyte who is not far off to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
< 165h/165H 137v/141V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a warder roams the streets here.
< 165h/165H 137v/141V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your east.
The acolyte who is close by to your east.
The skeleton of a girl who is rather far off to your east.
The zombie of a woman who is rather far off to your east.
The skeleton of a girl who is rather far off to your east.
The zombie of a woman who is rather far off to your east.
The acolyte who is close by to your west.
< 165h/165H 137v/141V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a warder roams the streets here.
A skeletal acolyte stands here.
< 165h/165H 137v/141V Pos: standing >
You quickly scan the area.
The skeleton of a girl who is a brief walk away to your east.
The zombie of a woman who is a brief walk away to your east.
The skeleton of a girl who is a brief walk away to your east.
The zombie of a woman who is a brief walk away to your east.
A skeletal warder who is close by to your west.
The acolyte who is not far off to your west.
< 165h/165H 137v/141V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 165h/165H 137v/141V Pos: standing >
You quickly scan the area.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
A rabbit who is a brief walk away to your south.
A skeletal warder who is close by to your west.
The acolyte who is close by to your west.
A skeletal warder who is not far off to your west.
The acolyte who is a brief walk away to your west.
< 165h/165H 137v/141V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 165h/165H 138v/141V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your south.
A highwayman who is rather far off to your south.
< 165h/165H 138v/141V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
< 165h/165H 138v/141V Pos: standing >
You quickly scan the area.
A rabbit who is close by to your south.
A highwayman who is rather far off to your south.
< 165h/165H 139v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A small rabbit is here, hopping through the grass.
< 165h/165H 139v/141V Pos: standing >
The sun vanishes behind the southern horizon.
You quickly scan the area.
A highwayman who is a brief walk away to your south.
< 165h/165H 140v/141V Pos: standing >
The snow is coming down faster now.
< 165h/165H 140v/141V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A Warder of Newhaven roams the streets here.
A Warder of Newhaven strolls along here.
< 165h/165H 141v/141V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
< 165h/165H 140v/141V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The citizen who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
A warder who is close by to your south.
A warder who is close by to your south.
A warder who is not far off to your south.
A rabbit who is a brief walk away to your south.
A warder who is not far off to your west.
The armorer who is not far off to your west.
< 165h/165H 140v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/165H 140v/141V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
The citizen who is not far off to your east.
A girl who is not far off to your east.
The citizen who is not far off to your east.
A warder who is close by to your south.
A warder who is close by to your south.
A warder who is not far off to your south.
A rabbit who is a brief walk away to your south.
A warder who is not far off to your west.
The armorer who is not far off to your west.
< 165h/165H 140v/141V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of the assistant is lying here.
< 165h/165H 139v/141V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A small round shield has been dropped here.
The corpse of a Gnome is lying here.
A Warder of Newhaven strolls along here.
The Newhaven armorer is hard at work here.
< 165h/165H 138v/141V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 165h/165H 137v/141V Pos: standing >
You quickly scan the area.
The citizen who is not far off to your north.
The equerry who is rather far off to your north.
A warder who is close by to your east.
The armorer who is close by to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
The citizen who is in the distance to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
A Centaur who is close by above you.
A Grey Elf who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.
< 165h/165H 137v/141V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A small round shield has been dropped here.
The corpse of a Gnome is lying here.
A Warder of Newhaven strolls along here.
The Newhaven armorer is hard at work here.
< 165h/165H 137v/141V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of the assistant is lying here.
< 165h/165H 137v/141V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A small round shield has been dropped here.
The corpse of a Gnome is lying here.
A Warder of Newhaven strolls along here.
The Newhaven armorer is hard at work here.
< 165h/165H 138v/141V Pos: standing >
You start chanting...
< 165h/165H 140v/141V Pos: standing >
Casting: wall of stone **********
< 165h/165H 141v/141V Pos: standing >
Casting: wall of stone *********
< 165h/165H 141v/141V Pos: standing >
Casting: wall of stone *******
< 165h/165H 141v/141V Pos: standing >
Casting: wall of stone ******
< 165h/165H 141v/141V Pos: standing >
Casting: wall of stone **
< 165h/165H 141v/141V Pos: standing >
Casting: wall of stone *
< 165h/165H 141v/141V Pos: standing >
Casting: wall of stone
< 165h/165H 141v/141V Pos: standing >
You complete your spell...
< 165h/165H 141v/141V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 165h/165H 140v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/165H 140v/141V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The corpse of a warder is lying here.
< 165h/165H 139v/141V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S
A citizen of Newhaven is walking here.
< 165h/165H 140v/141V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
The corpse of a warder is lying here.
< 165h/165H 139v/141V Pos: standing >
The citizen enters from the north.
< 165h/165H 139v/141V Pos: standing >
You start chanting...
< 165h/165H 140v/141V Pos: standing >
Casting: mirror image **
< 165h/165H 141v/141V Pos: standing >
Casting: mirror image
< 165h/165H 141v/141V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 165h/165H 141v/141V Pos: standing >
Straut is now a member of your group.
Straut is now a member of your group.
Straut is now a member of your group.
< 165h/165H 141v/141V Pos: standing >
Straut already grouped by you.
Straut already grouped by you.
Straut already grouped by you.
No new group members.
< 165h/165H 141v/141V Pos: standing >
Straut already grouped by you.
Straut already grouped by you.
Straut already grouped by you.
No new group members.
< 165h/165H 141v/141V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The Newhaven armorer is hard at work here.
Straut enters from the north.
Straut enters from the north.
Straut enters from the north.
< 165h/165H 140v/141V Pos: standing >
You start chanting...
< 165h/165H 140v/141V Pos: standing >
A warder enters from the east.
< 165h/165H 140v/141V Pos: standing >
< 165h/165H 140v/141V Pos: standing >
Casting: wall of stone ********
< 165h/165H 140v/141V Pos: standing >
Casting: wall of stone *******
< 165h/165H 140v/141V Pos: standing >
Casting: wall of stone *****
< 165h/165H 140v/141V Pos: standing >
Casting: wall of stone ***
< 165h/165H 140v/141V Pos: standing >
Casting: wall of stone *
< 165h/165H 140v/141V Pos: standing >
The armorer leaves east.
< 165h/165H 140v/141V Pos: standing >
You complete your spell...
< 165h/165H 140v/141V Pos: standing >
On Top of the Southwestern Tower
Obvious exits: -D
Fresh blood covers everything in the area.
[3] The corpse of the private is lying here.
The corpse of the assistant is lying here.
The corpse of the lieutenant is lying here.
A Grey Elf (medium) Durian Addicts, floating sits atop Keslor.
Straut enters from below.
Straut enters from below.
Straut enters from below.
< 165h/165H 139v/141V Pos: standing >
You start chanting...
< 165h/165H 139v/141V Pos: standing >
A Centaur drops some static bronze talons.
< 165h/165H 139v/141V Pos: standing >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
A Grey Elf quickly slides off a Centaur's back.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
< 165h/165H 139v/141V Pos: standing >
A Centaur floats down.
< 165h/165H 140v/141V Pos: standing >
A warder enters from below.
You dodge a Grey Elf's vicious attack.
You start chanting...
< 165h/165H 140v/141V Pos: standing >
Casting: magic missile
< 165h/165H 141v/141V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
Casting: magic missile
< 165h/165H 141v/141V Pos: standing >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 6 ] You watch with self-pride as the magic missile hits a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 6 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 6 ] You watch with self-pride as the magic missile hits a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
You dodge a Grey Elf's vicious attack.
< 165h/165H 141v/141V Pos: standing >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
You complete your spell...
[Damage: 5 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 5 ] You watch with self-pride as the magic missile hits a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
You failed.
< 165h/165H 141v/141V Pos: standing >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
A Grey Elf misses you.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Grey Elf.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf misses you.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
You complete your spell...
[Damage: 25 ] The lightning bolt hits a Grey Elf with full impact.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Straut suddenly attacks a Grey Elf!
Straut misses a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Straut suddenly attacks a Grey Elf!
Straut misses a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
Straut suddenly attacks a Grey Elf!
Straut misses a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A Grey Elf misses you.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
You complete your spell...
[Damage: 37 ] The lightning bolt hits a Grey Elf with full impact.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: awful >
You miss a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Straut misses a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: awful >
You start chanting...
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf dodges Straut's attack.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Straut misses a Grey Elf.
< 165h/165H 141v/141V Pos: standing >
< T: Straut TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf attempts to flee.
A Grey Elf floats down.
< 165h/165H 141v/141V Pos: standing >
You complete your spell...
[Damage: 45 ] Your lightning bolt shatters a Grey Elf to pieces.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!