The death of [26 Conjurer] Arih Durian Addicts (Grey Elf)

in A Fountain Before A Grand Temple

from the perspective of [26 Conjurer] Arih Durian Addicts (Grey Elf)

<worn on head>       an unique bronze skullcap from Golden Hall of the Crown
<worn on eyes>       a ghastly iron visor
<worn in ear>        a small ruby earring with golden insets. (magic)
<worn in ear>        a faintly glowing stud
<worn on face>       a hardened crystal mask
<worn around neck>   a masterly-crafted granite choker
<worn around neck>   a necklace of the Emissary (magic)
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a girdle lined with fur (magic)
<worn on arms>       some hardened limestone vambraces
<held as shield>     an unearthly ivory heater shield
<worn around wrist>  a static silver bracer
<worn around wrist>  a magical gold bracer
<worn on hands>      some burnt emerald gauntlets
<worn on finger>     an iron ring of lesser physical resistance
<worn on finger>     an unearthly iron band
<worn on legs>       a pair of chrome-coloured shinguards
<worn on feet>       a pair of magic boots (magic) (illuminating)

Paradise Lane and Bliss Boulevard
   Jagged inlaid stones of rose have been checkered with the light yellow
stones lining Bliss Boulevard.  The checkered way stretches off to the west
and north.  A stairway leading up the southeastern section of the wall leads
up to an open-air tower.  Each stair has been cut in such a way to leave
jagged sharp edges at the beginning of each step.  A small dull brass sign
has been placed at the bottom of the stairs.  The air is crisp and dry, a
sense of chaos fills the area here.
Obvious exits: -North -West -Up
An earth elemental enters from the west.

< 202h/202H 142v/178V Pos: standing >

< 202h/202H 142v/178V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
A zombie warder who is a brief walk away to your north.
A vampire of a grand knight who is in the distance to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
The skeleton of a stable hand who is rather far off to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.

< 202h/202H 142v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: On Paradise Lane
</map>

<map>
Zone: Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together leading off to the north
and south. A large carved whalebone, still supporting pieces of rotting flesh,
has been placed right outside a building to the east.  A few clay pots,
containing a single withered rose colored flower tipped with light blue, has
been lined against the eastern city wall facing the city.  A checkered roadway
is off the south.  A sense of chaos fills the air here.
Obvious exits: -North -South
A skeletal citizen of Newhaven is walking here.
The skeleton of a small boy is here.
The zombie of a citizen of Newhaven stands here.
An earth elemental enters from the south.

< 202h/202H 144v/178V Pos: standing >

< 202h/202H 144v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Paradise Lane
</map>
Along Paradise Lane
   Cracked alabaster stone has been cut and chiseled into triangular blocks.
Translucent rose colored ooze writhes along the surface of the roadway.  Each
stone has been fitfully spaced and mortared together forming a road leading
off to the north and south.  A large brass sign as been bolted atop of a
building's entranceway facing the west.  Large barrels of rotting grain, rice,
and fruit have been scattered just outside the doorway.  A few broken clay
pots, containing a single rose colored flower tipped with light blue, has been
tossed against the eastern city wall facing the city.  A strong scent of death
and decay lingers here.
Obvious exits: -North -South -West
An earth elemental enters from the south.

< 202h/202H 145v/178V Pos: standing >

< 202h/202H 145v/178V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your north.
A vampire of a grand knight who is a brief walk away to your north.
The skeletal man who is close by to your south.
The skeleton of a boy who is close by to your south.
The zombie of a woman who is close by to your south.
Dibbly Libaralienarfumbucle who is close by to your west.

< 202h/202H 146v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Paradise Place and Sanctuary Place
</map>

<map>
Zone: Newhaven.
Room: Paradise Place and Sanctuary Place
</map>
Paradise Place and Sanctuary Place
   Shoddy inlaid stones of rose have been checkered with the iron encrusted
stones lining Sanctuary Place.  The checkered way stretches off to the west,
south, and north.  A statue has been placed in the center of the intersection.
Withered violet and red flowers have been planted in an incomplete circle
about the statue.  The putrid scent of the flowers brings a sense of
uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -South -West
The zombie of a warder shambles along here.
An earth elemental enters from the south.

< 202h/202H 147v/178V Pos: standing >

< 202h/202H 147v/178V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is not far off to your north.
The skeletal man who is not far off to your south.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The zombie of the equerry who is in the distance to your west.

< 202h/202H 148v/178V Pos: standing >
A zombie warder leaves north.

< 202h/202H 148v/178V Pos: standing >

< 202h/202H 169v/178V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 202h/202H 170v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
The sun vanishes behind the southern horizon.

< 202h/202H 178v/178V Pos: standing >
The the bartender gave you the following quest:
Go ask the zombie of the equerry in Newhaven about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
The night has begun.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
The snow is coming down faster now.

< 202h/202H 178v/178V Pos: standing >
The taste of blood slowly fades from your body.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
A zombie warder enters from the north.

< 202h/202H 178v/178V Pos: standing >
Autosaving...

< 202h/202H 178v/178V Pos: standing >
A zombie warder leaves north.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
A zombie warder enters from the north.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

		Score information for Arih

Level: 26   Race: Grey Elf   Class: Conjurer Sex: Male
Hit points: 202(202)  Moves: 178(178)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  880 platinum   266 gold     0 silver     0 copper
Playing time: 1 days / 12 hours/ 43 minutes
Received data: 0.1213 MB this session.
Send data:     0.0038 MB this session.
Compression ratio: 86%
Title: Durian Addicts
Followers:
   an earth elemental
Status:  Standing.
Epic points(total): 127(127)
Epic Bonus: Experience Bonus (1.02%)
Frags:   +0.00   Deaths:   10
Detecting:       Magic Heat
Protected from:  Fire
Enchantments:    Fly
Bartender Quests Remaining: 4
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  258 

Active Spells:
--------------
rested bonus (33 minutes)


< 202h/202H 178v/178V Pos: standing >
A zombie warder leaves north.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your north.
A vampire of a grand knight who is not far off to your north.
The skeletal cat who is not far off to your south.
The skeleton of a boy who is not far off to your south.
The zombie of a woman who is not far off to your south.
Evelosi Thal'raylio who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The stronghold knight who is a brief walk away to your west.
The zombie of a blacksmith who is rather far off to your west.
A skeletal warder who is in the distance to your west.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
A zombie warder enters from the north.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >
A zombie warder leaves west.

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Sanctuary Place
</map>
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. A large tarnished brass sign as
been bolted atop of a building's entranceway off to the south.  Large
barrels of rotten grain, rice, and fruit have been scattered just outside
the doorway.  A few shattered clay pots once containing a single rose
colored flower tipped with light blue, has been scraped against the northern
wall.  A strong scent of death and decay lingers here as a checkered road
begins off to the east.
Obvious exits: -East -South -West
An earth elemental enters from the east.

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your south.
Dibbly Libaralienarfumbucle who is close by to your south.
A zombie of a solemn sister who is close by to your west.
The acolyte who is not far off to your west.
The stronghold knight who is not far off to your west.
The stronghold knight who is not far off to your west.
A skeletal warder who is rather far off to your west.

< 202h/202H 177v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Sanctuary Place
</map>

<map>
Zone: Newhaven.
Room: Along Sanctuary Place
</map>
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. A large building with few windows
is off to the south.  A scattered of gray stones has been laid at the foot
of the building.  A trio of broken stained glass windows adorns the northern
wall.  Several clay pots have been lined against the north wall just below
the windows.
Obvious exits: -East -South -West
A zombie of a sister of the faith is walking here.
An earth elemental enters from the east.

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 176v/178V Pos: standing >
You quickly scan the area.
The page who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The DemiLich Artos Chistori who is close by to your south.
The acolyte who is close by to your west.
The stronghold knight who is close by to your west.
The stronghold knight who is close by to your west.
A skeletal warder who is a brief walk away to your west.

< 202h/202H 176v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: A Fountain Before A Grand Temple
</map>

<map>
Zone: Newhaven.
Room: A Fountain Before A Grand Temple
</map>
A Fountain Before A Grand Temple
   Jagged strips of rusted iron protrude from the ground forming small spiked
in several sections of the roadway.  The base of a cracked marble fountain
gurgles in the center of the roadway.  Six naked succubi stretch their arms
high to support a single nude male figure.  The succubis' wings have been
fully extended and arched outwards.  The male figure stands ominous over the
square.  In one hand he holds a bolt of lightning while clutching an unholy
symbol to his chest. He tilts his head up high as if in prayer.  Two powerful
jets of dark red blood pour from each end of the lightning bolt down onto the
wings of the succubi, which reflect the blood into a massive cracked marble
basin below.  Speckeled red flowers have been planted in four sections around
the fountain, allowing easy access to the blood.  A sense of chaos overwhelms
this area.  Large steps lead north to a gate massive gate of blue tempered
steel.
A bright light fills this area.
Obvious exits: -North -East -West
A skeletal acolyte stands here.
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
An earth elemental enters from the east.

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is not far off to your north.
Evelosi Thal'raylio who is not far off to your north.
The stronghold knight who is not far off to your north.
A zombie of a solemn sister who is close by to your east.
A skeletal warder who is not far off to your west.

< 202h/202H 177v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Sanctuary Place
</map>
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. Several huge cracked columns support
a massive building off to the south.  A trio of broken stained glass adorns the
northern wall, leaving sharp shards within the window frame.  Several clay pots
have been scattered against the north wall just below the windows.  Each pot
contains a single a multicolored flower of blue, white, and yellow.  The three
flowers writhe with life oozing a puss like matter onto the roadway.
Obvious exits: -East -South -West
An earth elemental enters from the east.

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 176v/178V Pos: standing >
You quickly scan the area.
The acolyte who is close by to your east.
The stronghold knight who is close by to your east.
The stronghold knight who is close by to your east.
The zombie of a blacksmith who is close by to your south.
A zombie of a solemn sister who is close by to your south.
The skeleton of a court scribe who is close by to your south.
The court petitioner who is close by to your south.
The zombie of Esliae Ji'Zaman who is close by to your south.
The vampire of LeSair I'villianda who is close by to your south.
A skeletal warder who is close by to your west.

< 202h/202H 176v/178V Pos: standing >
A zombie of a solemn sister enters from the south.

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 178v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway.  A small brass sign has been
bolted on the left side of an entranceway into a small building off to the
south.  A strong odor of moldy bread lingers here.  The road continues on
to the east and west as the scent of death and decay flows through the
area.  A checkered roadway begins off to the west.
Obvious exits: -East -South -West
An earth elemental enters from the east.

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >
You quickly scan the area.
A zombie of a solemn sister who is close by to your east.
The stronghold knight who is not far off to your east.
The stronghold knight who is not far off to your east.
The acolyte who is a brief walk away to your east.
A skeletal warder who is close by to your south.
The spectre of the baker who is close by to your south.

< 202h/202H 177v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Rapture Way and Sanctuary Place
</map>
Rapture Way and Sanctuary Place
   Shoddy inlaid stones of white have been checkered with razorsharp iron
embedded stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A deformed statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been casually
planted in an incomplete circle about the statue as they ooze a puss like
substance upon the roadway. The putrid scent of the flowers brings a sense
of uneasiness to the area.  A small sign has been hastily posted within the
flowerbed before the statue.
Obvious exits: -North -East -South
An earth elemental enters from the east.

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 176v/178V Pos: standing >
You quickly scan the area.
A hellhound who is close by to your north.
The zombie of the equerry who is a brief walk away to your north.
A zombie of a solemn sister who is not far off to your east.
The stronghold knight who is a brief walk away to your east.
The stronghold knight who is a brief walk away to your east.
The acolyte who is rather far off to your east.
A Kobold who is in the distance to your east.
A Kobold who is in the distance to your east.
A Kobold who is in the distance to your east.
A Kobold who is in the distance to your east.
The vampire of Ytarae Retoriva who is a brief walk away to your south.

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >
Autosaving...

<map>
Zone: Newhaven.
Room: On Sanctuary Place
</map>

<map>
Zone: Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway.  A small brass sign has been
bolted on the left side of an entranceway into a small building off to the
south.  A strong odor of moldy bread lingers here.  The road continues on
to the east and west as the scent of death and decay flows through the
area.  A checkered roadway begins off to the west.
Obvious exits: -East -South -West
A Kobold (small) stands here.
A Kobold (small) stands here.
A Kobold (small) stands here.
A Kobold (small) stands, floating here.
An earth elemental enters from the west.

< 202h/202H 177v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: Along Sanctuary Place
</map>

<map>
Zone: Newhaven.
Room: Along Sanctuary Place
</map>
Along Sanctuary Place
   Jagged strips of rusty iron have been worked into small stones that have
embedded into the earth forming a roadway. Several huge cracked columns support
a massive building off to the south.  A trio of broken stained glass adorns the
northern wall, leaving sharp shards within the window frame.  Several clay pots
have been scattered against the north wall just below the windows.  Each pot
contains a single a multicolored flower of blue, white, and yellow.  The three
flowers writhe with life oozing a puss like matter onto the roadway.
Obvious exits: -East -South -West
A zombie of a sister of the faith is walking here.
An earth elemental enters from the west.

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 177v/178V Pos: standing >

<map>
Zone: Newhaven.
Room: A Fountain Before A Grand Temple
</map>

<map>
Zone: Newhaven.
Room: A Fountain Before A Grand Temple
</map>
A Fountain Before A Grand Temple
   Jagged strips of rusted iron protrude from the ground forming small spiked
in several sections of the roadway.  The base of a cracked marble fountain
gurgles in the center of the roadway.  Six naked succubi stretch their arms
high to support a single nude male figure.  The succubis' wings have been
fully extended and arched outwards.  The male figure stands ominous over the
square.  In one hand he holds a bolt of lightning while clutching an unholy
symbol to his chest. He tilts his head up high as if in prayer.  Two powerful
jets of dark red blood pour from each end of the lightning bolt down onto the
wings of the succubi, which reflect the blood into a massive cracked marble
basin below.  Speckeled red flowers have been planted in four sections around
the fountain, allowing easy access to the blood.  A sense of chaos overwhelms
this area.  Large steps lead north to a gate massive gate of blue tempered
steel.
A bright light fills this area.
Obvious exits: -North -East -West
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
An earth elemental enters from the west.

< 202h/202H 176v/178V Pos: standing >

< 202h/202H 176v/178V Pos: standing >
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.

< 202h/202H 177v/178V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
Sorry, you aren't allowed to do that in combat.

< 202h/202H 177v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold suddenly attacks YOU!
A Kobold misses you.
You start chanting...

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold suddenly attacks YOU!
A Kobold misses you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP: excellent >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Kobold.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 
< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold misses you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold suddenly attacks YOU!
A Kobold misses you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 An earth elemental says in elven 'Prepare to fight me, too!'
An earth elemental suddenly attacks a Kobold!
An earth elemental misses a Kobold.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold dodges your futile attack.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold looks at you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold misses you.
You start chanting...

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold misses you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 The snow is coming down faster now.
A Kobold attempts to flee.
A Kobold leaves west.

< 202h/202H 178v/178V Pos: standing >
You abort your spell before it's done!

< 202h/202H 178v/178V Pos: standing >
You dodge a Kobold's vicious attack.
Who should the spell be cast upon?  You must specify a target!

< 202h/202H 178v/178V Pos: standing >
A Kobold enters from the west.

< 202h/202H 178v/178V Pos: standing >
A Kobold starts casting an offensive spell.

< 202h/202H 178v/178V Pos: standing >
A Kobold misses you.
Sorry, you aren't allowed to do that in combat.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: image sta EP: excellent >
 A Kobold misses you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: image sta EP: excellent >
 You start chanting...

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: image sta EP: excellent >
 A Kobold misses you.

< 202h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:excellent E: image sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 165h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: small wounds E: image sta EP: excellent >
 A zombie of a solemn sister enters from the west.
Casting: burning hands 

< 165h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: small wounds E: image sta EP: excellent >
 You complete your spell...
[Damage: 52 ] You burned a Kobold to death.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 165h/202H 178v/178V Pos: standing >
An earth elemental fails miserably in its attempt to rescue you.
You dodge a Kobold's vicious attack.
A Kobold starts casting an offensive spell.

< 165h/202H 178v/178V Pos: standing >
You dodge a Kobold's vicious attack.

< 165h/202H 178v/178V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 165h/202H 178v/178V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 165h/202H 178v/178V Pos: standing >
A Kobold misses you.

< 165h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: small wounds E: image sta EP: excellent >
 You start chanting...

< 165h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: small wounds E: image sta EP: excellent >
 Green slime eats away at your skin!
A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 143h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 143h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 143h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 143h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 A Kobold misses you.

< 143h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 You complete your spell...
[Damage: 117 ] Your lightning bolt shatters a Kobold to pieces.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 143h/202H 178v/178V Pos: standing >
You start chanting...

< 143h/202H 178v/178V Pos: standing >
A Kobold misses you.

< 143h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 Green slime eats away at your skin!
Green slime eats away at your skin!
A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking you full on!
OUCH!  That really did HURT!

< 104h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 104h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 
< 104h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: few wounds E: image sta EP: excellent >
 An earth elemental says in elven 'Today is a good day to die!'
An earth elemental suddenly attacks a Kobold!
[Damage:  7 ] An earth elemental's fine crush grievously wounds a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A Kobold starts casting an offensive spell.

< 104h/202H 178v/178V Pos: standing >
Arih is now a member of your group.
Arih is now a member of your group.
Arih is now a member of your group.
Arih is now a member of your group.
An earth elemental already grouped by you.

< 104h/202H 178v/178V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 104h/202H 178v/178V Pos: standing >

< 104h/202H 178v/178V Pos: standing >
Green slime eats away at your skin!
Green slime eats away at your skin!
Green slime eats away at your skin!
A Kobold completes his spell...
A Kobold utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Kobold striking Arih full on!
Upon being struck, Arih disappears into thin air.
Arih stops following you.
Arih is no longer in your group.

< 93h/202H 178v/178V Pos: standing >
A Kobold misses you.

< 93h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 
< 93h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 
< 93h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.

< 93h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 You start chanting...

< 93h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 Casting: lightning bolt *
A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
OUCH!  That really did HURT!

< 66h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 A zombie of a solemn sister leaves west.

< 66h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: nasty wounds E: A Kobold sta EP:  small wounds >
 Green slime eats away at your skin!
You resist the effects of a Kobold's spell!
You resist the effects of a Kobold's spell!
You complete your spell...
[Damage: 36 ] The lightning bolt hits a Kobold with full impact.
You dodge a Kobold's vicious attack.
A Kobold starts casting an offensive spell.

< 59h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 An earth elemental says in elven 'I must assist my master!'
A Kobold avoids being bashed by an earth elemental, who loses its balance and falls.

< 59h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You miss a Kobold.

< 59h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You start chanting...

< 59h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 16h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 Casting: lightning bolt *

< 16h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 A Kobold starts casting an offensive spell called 'lightning bolt'.

< 16h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 You complete your spell...
[Damage: 46 ] The lightning bolt hits a Kobold with full impact.

< 16h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: awful E: A Kobold sta EP:  nasty wounds >
 The mordant substance oozes off you!
Green slime eats away at your skin!
You wish that your wounds would stop BLEEDING so much!
Green slime eats away at your skin!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: awful E: A Kobold sta EP:  nasty wounds >
 You start chanting...

< 0h/202H 178v/178V Pos: standing >
< T: Arih TP: sta TC: awful E: A Kobold sta EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
You feel enlightened by the lightning bolt a Kobold sends, and then all is dark - RIP.
Your wanderer's staff exploded spreading charges of electrical energy!
Your superior marble cloak from Newhaven exploded spreading charges of electrical energy!