<worn as a badge> a sigil of the Village of New Hope (illuminating)
<worn on head> a static stone hat
<worn on eyes> a foggy visor
<worn in ear> a polished scale of Tiamat of intelligence (magic) (glowing)
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn on face> a copper mask
<worn around neck> a well-crafted bone charm
<worn around neck> a silver beaded necklace [87%]
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a long flowing missionary robe (glowing)
<worn on back> leather alchemist sack
<worn as quiver> a rugged trapper sling
<worn about waist> a belt of fresh blood
<worn on belt buckle>a rose colored glass horn (illuminating)
<attached to belt> a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt> a spellbook bearing the insignia of Presto (magic) (glowing)
<worn on arms> some well-crafted stone vambraces from The Motte and Bailey of Duke Delwyn
<held as shield> a soldier's stone tower shield
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a jeweled crystal bracelet from The Surface Realm of Duris
<worn on hands> some fingerless gloves of su-monster skin (magic)[153h 5m 3s]
<worn on finger> a golden band set with a fire opal (magic)
<worn on finger> a yellow ring of chrysoberyl of regeneration (magic)
<primary weapon> a gleaming granite dirk from Harrow -The Gnome Village (magic)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> some boots of forest running
M ^^+..M.
^M.^+.MM.
...^@.M.^
M++++MM^^
.^^^+M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 81v/145V Pos: standing >
Darius leaves south.
You follow Darius.
^M.^+.MM.
...^+.M.^
M+++@MM^^
.^^^+M^^^
^.^^+M^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 80v/145V Pos: standing >
Darius leaves south.
You follow Darius.
...^+.M.^
M++++MM^^
.^^^@M^^^
^.^^+M^..
.^.^+M^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 79v/145V Pos: standing >
Darius leaves south.
You follow Darius.
M++++MM^^
.^^^+M^^^
^.^^@M^..
.^.^+M^.^
MM^.+M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 79v/145V Pos: standing >
Darius leaves south.
You follow Darius.
.^^^+M^^^
^.^^+M^..
.^.^@M^.^
MM^.+M^^^
M^^^+MM^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 78v/145V Pos: standing >
Darius leaves south.
You follow Darius.
^.^^+M^..
.^.^+M^.^
MM^.@M^^^
M^^^+MM^.
.M^^+^M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 77v/145V Pos: standing >
Darius leaves south.
You follow Darius.
.^.^+M^.^
MM^.+M^^^
M^^^@MM^.
.M^^+^M^.
^M^^+^M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 76v/145V Pos: standing >
Darius leaves south.
You follow Darius.
MM^.+M^^^
M^^^+MM^.
.M^^@^M^.
^M^^+^M^.
..M^+^M^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 76v/145V Pos: standing >
Darius leaves south.
You follow Darius.
M^^^+MM^.
.M^^+^M^.
^M^^@^M^.
..M^+^M^.
.M^^+^^M^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 75v/145V Pos: standing >
Darius leaves south.
You follow Darius.
.M^^+^M^.
^M^^+^M^.
..M^@^M^.
.M^^+^^M^
++M+M..^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 74v/145V Pos: standing >
Darius leaves south.
You follow Darius.
^M^^+^M^.
..M^+^M^.
.M^^@^^M^
++M++..^^
M..^^^.^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
An elite highwayman stands here, protecting the roads of Tharnadia.
< 311h/311H 74v/145V Pos: standing >
Darius leaves south.
You follow Darius.
..M^+^M^.
.M^^M^^M^
++M+@..^^
M..^^^.^.
.^^.^M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 73v/145V Pos: standing >
Darius leaves south.
You follow Darius.
.M^^M^^M^
++M++..^^
M..^@^.^.
.^^.^M^^^
.^..^..^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 72v/145V Pos: standing >
Darius leaves south.
You follow Darius.
++M++..^^
M..^^^.^.
.^^.@M^^^
.^..^..^.
.^^.....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 70v/145V Pos: standing >
< 311h/311H 71v/145V Pos: standing >
< 311h/311H 71v/145V Pos: standing >
< 311h/311H 74v/145V Pos: standing >
Darius leaves north.
You follow Darius.
.^M^+^^M^
++M++..^^
M..^@^.^.
.^^.^M^^^
.^..^..^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 73v/145V Pos: standing >
Darius leaves north.
You follow Darius.
..M^+^M^.
.^M^+^^M^
++M+@..^^
M..^^^.^.
.^^.^M^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 71v/145V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Darius leaves west.
You follow Darius.
..M^^+^M^
..^M^^+^M^.
M.^..M^+^M^..
^...^M^+^^M^.
M++++M@+..^^^
+..M..^^^.^.^
....^^.^M^^^^
...^..^..^.
..^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 70v/145V Pos: standing >
Darius leaves west.
You follow Darius.
^..M^^+^M
*..^M^^+^M^
*M.^..M^+^M^.
.^...^M^+^^M^
MM++++@++..^^
++..M..^^^.^.
.....^^.^M^^^
....^..^..^
...^^....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
A stray tomcat is darting after rodents, here.
< 311h/311H 69v/145V Pos: standing >
Darius leaves west.
You follow Darius.
*^..M^^+^
**..^M^^+^M
**M.^..M^+^M^
*.^...^M^+^^M
.MM+++@M++..^
+++..M..^^^.^
+M....^^.^M^^
.....^..^..
....^^...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 69v/145V Pos: standing >
Darius leaves west.
You follow Darius.
**^..M^^+
***..^M^^+^
***M.^..M^+^M
**.^...^M^+^^
*.MM++@+M++..
.+++..M..^^^.
.+M....^^.^M^
+.....^..^.
.....^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 68v/145V Pos: standing >
Darius leaves west.
You follow Darius.
***^..M^^
****..^M^^+
****M.^..M^+^
***.^...^M^+^
**.MM+@++M++.
*.+++..M..^^^
..+M....^^.^M
.+.....^..^
+.....^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 67v/145V Pos: standing >
Darius leaves west.
You follow Darius.
****^..M^
*****..^M^^
*****M.^..M^+
****.^...^M^+
***.MM@+++M++
**.+++..M..^^
*..+M....^^.^
..+.....^..
.+.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
< 311h/311H 66v/145V Pos: standing >
Darius leaves west.
You follow Darius.
*****^..M
******..^M^
******M.^..M^
*****.^...^M^
****.M@++++M+
***.+++..M..^
**..+M....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
*Darius (Barbarian)(large) stands here.
A deer stands here, grazing on some grass.
< 311h/311H 66v/145V Pos: standing >
< 311h/311H 66v/145V Pos: standing >
Darius leaves north.
You follow Darius.
A Well Traveled Path
Obvious exits: -N -S
*Darius (Barbarian)(large) stands here.
< 311h/311H 66v/145V Pos: standing >
You quickly scan the area.
A deer who is close by to your south.
< 311h/311H 67v/145V Pos: standing >
< 311h/311H 72v/145V Pos: standing >
The snow is coming down faster now.
< 311h/311H 73v/145V Pos: standing >
You get a slab of beef from a well crafted backpack.
< 311h/311H 73v/145V Pos: standing >
You eat the slab of beef.
< 311h/311H 74v/145V Pos: standing >
Darius snaps into visibility.
< 311h/311H 76v/145V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
Darius (Barbarian)(large) stands here.
< 311h/311H 79v/145V Pos: standing >
You quickly scan the area.
A red shape who is close by to your south.
< 311h/311H 82v/145V Pos: standing >
You sit down and relax.
< 311h/311H 86v/145V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - immolate
1 - shadow shield
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 1 - teleport
5 - fireball
( 5th circle) 5 - cone of cold
1 - dimension door
1 - coldshield
( 4th circle) 4 - lightning bolt
1 - farsee
1 - levitate
1 - dispel magic
( 3rd circle) 1 - concealment
6 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 7th) detect invisibility
8 seconds: ( 7th) improved invisibility
You can memorize no more spells.
You continue your study.
< 311h/311H 86v/145V Pos: sitting >
You start meditating...
< 311h/311H 87v/145V Pos: sitting >
Nibb sneaks south.
< 311h/311H 89v/145V Pos: sitting >
You have finished memorizing detect invisibility.
< 311h/311H 95v/145V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 311h/311H 103v/145V Pos: sitting >
You clamber to your feet.
< 311h/311H 105v/145V Pos: standing >
Darius drops flat to the ground.
< 311h/311H 107v/145V Pos: standing >
You see some of the tension leave Darius's body.
< 311h/311H 107v/145V Pos: standing >
Nibb sneaks in from the south.
< 311h/311H 109v/145V Pos: standing >
Nibb sneaks north.
< 311h/311H 110v/145V Pos: standing >
Darius awakens.
< 311h/311H 110v/145V Pos: standing >
Darius clambers to his feet.
< 311h/311H 111v/145V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
Darius (Barbarian)(large) stands here.
< 311h/311H 114v/145V Pos: standing >
You quickly scan the area.
A red shape who is not far off to your south.
A red shape who is not far off to your south.
< 311h/311H 117v/145V Pos: standing >
< 311h/311H 125v/145V Pos: standing >
< 311h/311H 127v/145V Pos: standing >
< 311h/311H 133v/145V Pos: standing >
< 311h/311H 141v/145V Pos: standing >
Score information for Presto
Level: 37 Race: Grey Elf Class: Sorcerer / Wizard Sex: Male
Hit points: 311(311) Moves: 145(145)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 657 platinum 1097 gold 0 silver 0 copper
Playing time: 2 days / 19 hours/ 39 minutes
Received data: 2.4669 MB this session.
Send data: 0.0649 MB this session.
Compression ratio: 81%
Title: Durian Addicts
Group Leader: Darius
Status: Standing.
Epic points(total): 166(841)
Epic Bonus: Epic Points Bonus (4.08%)
Frags: +0.00 Deaths: 6
Consenting: Darius
Detecting: Invisible Magic Life Heat
Protected from: Fire Gas Acid Undead Living Low Circle spells
Enchantments: Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 7
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 368
Active Spells:
--------------
improved invisibility (16 minutes)
detect invisibility (35 minutes)
haste (10 minutes)
detect magic (24 minutes)
agility (24 minutes)
strength (24 minutes)
< 311h/311H 145v/145V Pos: standing >
< 311h/311H 145v/145V Pos: standing >
< 311h/311H 145v/145V Pos: standing >
< 311h/311H 145v/145V Pos: standing >
You see nothing special about him.
Darius appears to be Barbarian and is in excellent condition.
He's large in size.
He is in the front rank.
He has little gills in his neck!
<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> a helm of spiked rhemoraz-hide
<worn on eyes> a finely-woven mesh eyepatch [superior]
<worn in ear> a strangly glowing ivy leaf (magic) (glowing)
<worn in ear> a long beast-shaped earring (magic)
<worn on face> the morbid face of a stone golem
<worn around neck> a masterly-crafted bone charm from The Motte and Bailey of Duke Delwyn
<worn around neck> a knight's ivory torque from Newhaven
<worn on body> a golden weave vest (glowing)
<worn about body> the masters cloak (glowing)
<worn as quiver> an embroidered illithid-hide backsheath (magic) [80%]
<worn about waist> a gleaming leather girth from Vella's Bordello [88%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> a pair of silver arm protectors
<worn around wrist> a bracelet of the earth (magic)
<worn around wrist> a spiked purple steel bracer
<worn on hands> some spiked hide claws
<worn on finger> the ring of the overfiend [88%]
<worn on finger> a troglodyte spiked ring (glowing)
<primary weapon> a magical silver sword from The Motte and Bailey of Duke Delwyn (magic)
<secondary weapon> a crimson stained epee (magic)
<worn on legs> a pair of dragonscale leg plates (magic)
<worn on feet> some boots of forest running
< 311h/311H 145v/145V Pos: standing >
< 311h/311H 145v/145V Pos: standing >
Autosaving...
< 311h/311H 145v/145V Pos: standing >
< 311h/311H 145v/145V Pos: standing >
< 311h/311H 145v/145V Pos: standing >
Named Equipment
=========================================
Some zones contain mobs that drop named gear. (i.e. a pair of boots, vs. a pair of boots from Rift Valley Jungle). When a player collects and wears this gear in certain quantities, it will gift him with self-renewing buffs such as bless or stoneskin.
The following is a list, in alphabetical order, of the zones throughout Duris that contain this gear and the benefits gained from seeking out each:
1. Ako Village - 6 pieces = stoneskin
2. An Ancient Bridge - 6 pieces = stoneskin
3. Arachdrathos Wilderness - 6 pieces = stoneskin
4. Arcium, the Plagued Kingdom - 6 pieces = stoneskin
5. The Astral Plane - 6 pieces = stoneskin
6. Arena of the Elder Brain - 6 pieces = stoneskin
7. Bahamut's Palace - 6 pieces = stoneskin
8. The Bloody Plains - 6 pieces = stoneskin
9. Caves of Mt. Skelenak - 6 pieces = stoneskin
10. Charing - 6 pieces = stoneskin
11. The Citadel - 6 pieces = stoneskin
12. Clan Stoutdorf Settlement - 6 pieces = stoneskin
13. Desolate - 6 pieces = stonskin
14. Domain of Lost Souls - 6 pieces = stoneskin
15. Dragonnia - 6 pieces = stoneskin
16. Drifting Realm - 6 pieces = stoneskin
17. Du'Maathe Castle - 6 pieces = stoneskin
18. Faang - 6 pieces = stoneskin
19. Faerie Realm - 6 pieces = stoneskin
20. Father Tel's Holy Cloister - 6 pieces = stoneskin
21. The Fields Between - 6 pieces = stoneskin
22. The Forest City of Aravne - 6 pieces = stoneskin
23. Forest of Mir - 6 pieces = stoneskin
24. Fort Marigot - 6 pieces = stoneskin
25. The Great Shaboath - 6 pieces = stoneskin
26. Guildhalls - 6 pieces = stoneskin
27. The Halfcut Hills - 6 pieces = stoneskin
28. Harrow -The Gnome Village - 4 pieces = armor
29. Hell, Avernus - 6 pieces = stoneskin
30. Ixarkon - 6 pieces = stoneskin
31. Jotunheim - 6 pieces = stoneskin
32. The Keep of Evil - 6 pieces = stoneskin
33. Khildarak Stronghold - 4 pieces = armor; 8 pieces = strength
34. Killing Fields - 6 pieces = stoneskin
35. Kimordril - 6 pieces = stoneskin
36. The Kingdom of Torg - 6 pieces = stoneskin
37. Krethik Keep - 6 pieces = stoneskin
38. Kobold Settlement 6 pieces = stoneskin
39. Labyrinth of No Return - 6 pieces = stoneskin
40. The Lizardman Swamps of Clavikord - 5 pieces = bless
41. Lost Temple of Tikitzopl - 6 pieces = stoneskin
42. Mazzolin - 6 pieces = stoneskin
43. Moonshae Island - 6 pieces = stoneskin
44. The Mountain of the Banished - 6 pieces = stoneskin
45. The Mountain Settlement of the Harpies - 6 pieces = stoneskin
46. Myconid Mushroom Forest - 6 pieces = stoneskin
47. Nakral's Crypt - 6 pieces = stoneskin
48. Nax - 6 pieces = stoneskin
49. Negative Material Plane - 6 pieces = stoneskin
50. New Cave city - 6 pieces = stoneskin
51. The Obsidian Citadel - 6 pieces = stoneskin
52. The Outcasts Tower - 6 pieces = stoneskin
53. Pharr Valley - 6 pieces = stoneskin
54. Pine Hollow - 6 pieces = stoneskin
55. Pit of Dragons - 6 pieces = stoneskin
56. Pits of Cerberus - 6 pieces = stoneskin
57. Plane of Air - 6 pieces = stoneskin
58. Plane of Earth - 6 pieces = stoneskin
59. Plane of Fire, Brass - 6 pieces = stoneskin
60. Plane of Water - 6 pieces = stoneskin
61. Pragtog's Domain - 6 pieces = stoneskin
62. The Prisons of Carthapia - 6 pieces = stoneskin
63. Rift Valley Jungle - 5 pieces = bless; 8 pieces = stoneskin
64. Rogue Plains - 6 pieces = stoneskin
65. The Ruins of Tharnadia's Old Quarter - 6 pieces = stoneskin
66. Sarmiz'Duul - 6 pieces = stoneskin
67. Sea Kingdom - 6 pieces = stoneskin
68. Shady Grove - 5 pieces = armor
69. Shairak and Smokeveil Forest - 6 pieces = stoneskin
70. Storm Port - 6 pieces = stoneskin
71. Storm Port Stronghold - 6 pieces = stoneskin
72. Strathor Valley of the Storm Giants - 6 pieces = stoneskin
73. Swamp - 6 pieces = stoneskin
74. Taliccicopiid - 6 pieces = stoneskin
75. Temple of the Sun, The - 6 pieces = stoneskin
76. Tharnadia - City of Humans - City of Humans - 4 pieces = armor
77. Tiamat - 6 pieces = stoneskin
78. Tower of High Sorcery - 6 pieces = stoneskin
79. The Town of Breale - 6 pieces = stoneskin
80. The Town of Moregeeth - 4 pieces = armor
81. The Transparent Tower - 6 pieces = stoneskin
82. The Troll Hills - 6 pieces = stoneskin
83. Ugta - 6 pieces = stoneskin
84. The Undead Outpost - 6 pieces = stoneskin
85. Valley of Crushk - 6 pieces = stonskin
86. Vargan - 6 pieces = stoneskin
87. Vast Hidden Grove - 6 pieces = stoneskin
88. Vella's Bordello - 6 pieces = stoneskin
89. Village of Split Shield - 6 pieces = stoneskin
90. Woodseer - 4 pieces = barkskin; 8 pieces = bless
< 311h/311H 145v/145V Pos: standing >
You nod.
< 311h/311H 145v/145V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 311h/311H 145v/145V Pos: standing >
Score information for Presto
Level: 37 Race: Grey Elf Class: Sorcerer / Wizard Sex: Male
Hit points: 311(311) Moves: 145(145)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 657 platinum 1097 gold 0 silver 0 copper
Playing time: 2 days / 19 hours/ 40 minutes
Received data: 2.4714 MB this session.
Send data: 0.0649 MB this session.
Compression ratio: 81%
Title: Durian Addicts
Group Leader: Darius
Status: Standing.
Epic points(total): 166(841)
Epic Bonus: Epic Points Bonus (4.08%)
Frags: +0.00 Deaths: 6
Consenting: Darius
Detecting: Invisible Magic Life Heat
Protected from: Fire Gas Acid Undead Living Low Circle spells
Enchantments: Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 7
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 368
Active Spells:
--------------
improved invisibility (16 minutes)
detect invisibility (35 minutes)
haste (10 minutes)
detect magic (24 minutes)
agility (24 minutes)
strength (24 minutes)
< 311h/311H 145v/145V Pos: standing >
Darius looks at you.
< 311h/311H 145v/145V Pos: standing >
You have just begun the trek to your next level!
< 311h/311H 145v/145V Pos: standing >
You are using:
<worn as a badge> a sigil of the Village of New Hope (illuminating)
<worn on head> a static stone hat
<worn on eyes> a foggy visor
<worn in ear> a polished scale of Tiamat of intelligence (magic) (glowing)
<worn in ear> a delicate nipple ring (magic) (glowing)
<worn on face> a copper mask
<worn around neck> a well-crafted bone charm
<worn around neck> a silver beaded necklace [87%]
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a long flowing missionary robe (glowing)
<worn on back> leather alchemist sack
<worn as quiver> a rugged trapper sling
<worn about waist> a belt of fresh blood
<worn on belt buckle>a rose colored glass horn (illuminating)
<attached to belt> a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt> a spellbook bearing the insignia of Presto (magic) (glowing)
<worn on arms> some well-crafted stone vambraces from The Motte and Bailey of Duke Delwyn
<held as shield> a soldier's stone tower shield
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> a jeweled crystal bracelet from The Surface Realm of Duris
<worn on hands> some fingerless gloves of su-monster skin (magic)[153h 5m 13s]
<worn on finger> a golden band set with a fire opal (magic)
<worn on finger> a yellow ring of chrysoberyl of regeneration (magic)
<primary weapon> a gleaming granite dirk from Harrow -The Gnome Village (magic)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> some boots of forest running
< 311h/311H 145v/145V Pos: standing >
A Drow Elf sneaks in from the south.
< 311h/311H 145v/145V Pos: standing >
A Drow Elf sneaks in from the north.
< 311h/311H 145v/145V Pos: standing >
A Drow Elf stops using a silvery trumpet horn with engraved sigils.
You start chanting...
You snap into visibility.
< 311h/311H 145v/145V Pos: standing >
A Drow Elf grabs a silvery flute with engraved sigils.
< 311h/311H 145v/145V Pos: standing >
A Drow Elf starts playing a silvery flute with engraved sigils and singing aloud.
< 311h/311H 145v/145V Pos: standing >
Casting: bigbys clenched fist
< 311h/311H 145v/145V Pos: standing >
You complete your spell...
[Damage: 194 ] Your giant fist of force causes a Drow Elf to stagger in agony!
< 311h/311H 145v/145V Pos: standing >
A Drow Elf's face turns pale as Darius slams his head into his face.
< 311h/311H 145v/145V Pos: standing >
You start chanting...
< 311h/311H 145v/145V Pos: standing >
A Drow Elf attacks you. [1 hits]
< 308h/311H 145v/145V Pos: standing >
< T: Presto TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
Casting: bigbys clenched fist *
< 308h/311H 145v/145V Pos: standing >
< T: Presto TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
Casting: bigbys clenched fist
< 308h/311H 145v/145V Pos: standing >
< T: Presto TP: sta TC:few scratches E: A Drow Elf sta EP: pretty hurt >
You complete your spell...
[Damage: 93 ] Your mighty fist smashes into a Drow Elf's body, killing him instantly!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!