The death of [20 Psionicist] Rican (Drow Elf)

in a Well Traveled Path

from the perspective of [20 Psionicist] Rican (Drow Elf)

<worn on body>       a gleaming leather tunic from Valinhaven
<worn about body>    a soft skin cloak
<held as shield>     a rusty steel buckler from Valinhaven
<worn on hands>      a pair of thick miner's gloves of power
<primary weapon>     a humming crystal trident from The Underworld (magic)
<worn on legs>       some ashen granite leggings

A traveling adventurer suddenly attacks YOU!
-=[A traveling adventurer's powerful slash strikes you hard.]=-
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 102h/119H 131v/131V Pos: standing >
< T: Rican TP: sta TC: small wounds E: pudgy kne EP: few scratches >
 A muscular villager enters from the south.

< 102h/119H 131v/131V Pos: standing >
< T: Rican TP: sta TC: small wounds E: pudgy kne EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
You flee southward!

< 102h/119H 108v/131V Pos: standing >
Saving Rican.

< 102h/119H 108v/131V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 102h/119H 107v/131V Pos: standing >
A wandering merchant leaves east.

< 102h/119H 109v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West

< 103h/119H 112v/131V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 103h/119H 110v/131V Pos: standing >
You are three quarters the way to your next level.

< 104h/119H 116v/131V Pos: standing >
Saving Rican.

< 104h/119H 116v/131V Pos: standing >
A traveling merchant leaves east.

< 104h/119H 117v/131V Pos: standing >

		Score information for Rican

Level: 20   Race: Drow Elf   Class: Psionicist Sex: Male
Hit points: 104(119)   Mana: 308(308)   Moves: 117(131)
Coins carried:    0 platinum     0 gold     8 silver    10 copper
Coins in bank:   51 platinum   355 gold  2101 silver  1849 copper
Playing time: 0 days / 14 hours/ 38 minutes
Received data: 2.1513 MB this session.
Send data:     0.0701 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   8
Detecting:       Good Magic
Protected from:  Acid Low Circle spells
Enchantments:    Ultravision Armor Aware Levitation
Bartender Quests Remaining: 0
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  198 

Active Spells:
--------------
enhance strength (19 minutes)
enhance agility (19 minutes)
enhance dexterity (19 minutes)
levitate (19 minutes)
energy containment (6 minutes)
aura sight (14 minutes)
flesh armor (3 minutes)
adrenaline control (3 minutes)


< 104h/119H 117v/131V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 104h/119H 116v/131V Pos: standing >
You begin to focus your will...

< 105h/119H 120v/131V Pos: standing >
A muscular villager enters from the east.

< 105h/119H 121v/131V Pos: standing >
Casting: flesh armor 

< 105h/119H 121v/131V Pos: standing >
Your mental manipulations become a reality...
Your flesh rehardens.

< 105h/119H 122v/131V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A muscular villager wanders here looking to start a fight.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 106h/119H 123v/131V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a wandering adventurer is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 106h/119H 124v/131V Pos: standing >
A pudgy commoner suddenly attacks YOU!
A pudgy commoner misses you.
Sorry, you aren't allowed to do that in combat.

< 106h/119H 124v/131V Pos: standing >
< T: Rican TP: sta TC: small wounds E: pudgy sta EP: few scratches >
 You are knocked to the ground by a traveling adventurer's mighty bash!

< 106h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC: small wounds E: pudgy sta EP: few scratches >
 A young villager suddenly attacks YOU!
A young villager misses you.

< 106h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC: small wounds E: pudgy sta EP: few scratches >
 A wandering merchant suddenly attacks YOU!
-=[A wandering merchant's fine punch strikes you hard.]=-
OUCH!  That really did HURT!

< 94h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC: small wounds E: pudgy sta EP: few scratches >
 -=[A traveling adventurer's slash strikes you very hard.]=-
OUCH!  That really did HURT!

< 81h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC: few wounds E: pudgy sta EP: few scratches >
 You miss a pudgy commoner.
A pudgy commoner misses you.
-=[A pudgy commoner's punch strikes you hard.]=-

< 71h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC: few wounds E: pudgy sta EP: few scratches >
 A young villager misses you.

< 71h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC: few wounds E: pudgy sta EP: few scratches >
 -=[A wandering merchant's impressive punch enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A wandering merchant's fine punch enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
A wandering merchant misses you with his clumsy kick at your chest.

< 26h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC:pretty hurt E: pudgy sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 26h/119H 124v/131V Pos: sitting >
< T: Rican TP: sit TC:pretty hurt E: pudgy sta EP: few scratches >
 A traveling adventurer misses you.
-=[A traveling adventurer's mighty slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A traveling adventurer misses you with his clumsy kick at your chest.
You clamber to your feet.

< 3h/119H 124v/131V Pos: standing >
< T: Rican TP: sta TC: awful E: pudgy sta EP: few scratches >
 [Damage:  2 ] -=[Your pierce wounds a pudgy commoner.]=-
A pudgy commoner misses you.
A pudgy commoner misses you.
A pudgy commoner misses you with his clumsy kick at your chest.
You attempt to flee...
PANIC!  You couldn't escape!

< 3h/119H 124v/131V Pos: standing >
< T: Rican TP: sta TC: awful E: pudgy sta EP: few scratches >
 A young villager stumbles, and jabs at a traveling adventurer!

< 3h/119H 124v/131V Pos: standing >
< T: Rican TP: sta TC: awful E: pudgy sta EP: few scratches >
 A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.
You attempt to flee...
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
You flee northward!

< 3h/119H 102v/131V Pos: standing >
Saving Rican.

< 3h/119H 102v/131V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 3h/119H 101v/131V Pos: standing >
You get a small bandage from a rugged adventurers satchel.

< 3h/119H 104v/131V Pos: standing >
You attempt to bandage yourself.

< 3h/119H 104v/131V Pos: standing >
You continue bandaging yourself.

< 11h/119H 106v/131V Pos: standing >
You continue bandaging yourself.
You quickly scan the area.
A battle scarred seagull who is close by to your north.
A weevil who is close by to your north.
A rather buff looking deer who is close by to your north.
A dew faerie who is not far off to your north.
A mistgrave hare who is not far off to your north.
A mother deer who is not far off to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A young villager who is not far off to your south.
A pudgy commoner who is not far off to your south.
A wandering adventurer who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A small villager who is close by to your west.
A young villager who is close by to your west.
A village warrior who is close by to your west.
A village commoner who is not far off to your west.
A small villager who is not far off to your west.
A vischacha who is a brief walk away to your west.
A small child who is rather far off to your west.
A muscular villager who is rather far off to your west.

< 19h/119H 108v/131V Pos: standing >
You continue bandaging yourself.

< 27h/119H 110v/131V Pos: standing >
You continue bandaging yourself.

< 35h/119H 112v/131V Pos: standing >
You continue bandaging yourself.

< 42h/119H 114v/131V Pos: standing >
You continue bandaging yourself.

< 48h/119H 116v/131V Pos: standing >
You can't bandage any more with this bandage.

< 49h/119H 120v/131V Pos: standing >
You quickly scan the area.
A mistgrave hare who is close by to your north.
A weevil who is close by to your north.
A battle scarred seagull who is close by to your north.
A rather buff looking deer who is close by to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A young villager who is not far off to your south.
A small villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is not far off to your south.
A village warrior who is close by to your west.
A small villager who is close by to your west.
A village commoner who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A village champion who is rather far off to your west.

< 53h/119H 131v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South -West

< 57h/119H 131v/131V Pos: standing >
You are already standing.

< 58h/119H 131v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/119H 131v/131V Pos: standing >
The sun hangs low on the southern sky.

< 60h/119H 131v/131V Pos: standing >
You quickly scan the area.
A mistgrave hare who is close by to your north.
A weevil who is close by to your north.
A rather buff looking deer who is not far off to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A peasant commoner who is not far off to your south.
A village commoner who is not far off to your south.
A young villager who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is close by to your west.
A village warrior who is not far off to your west.
A village commoner who is not far off to your west.
A vischacha who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A daft looking bunny named George who is rather far off to your west.
A muscular villager who is rather far off to your west.

< 61h/119H 131v/131V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South -West

< 63h/119H 131v/131V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A rather buff looking deer moves about here.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)

< 64h/119H 129v/131V Pos: standing >
Within Smokeveil Forest
   The forest is rather calm here with only a faint breeeze blowing.  The
branches of the trees sway calmly upon the winds.  They tap into each other
making a faint tapping sound.  The crackling of leaves can also be heard here,
perhaps there are people, or animals about.  You stop to listen for a second
and hear those faint sounds again.  You try to concentrate to listen deeper
than your limit, still you can not quite figure out the sounds.  Maybe you are
starting to hear things, perhaps you have already gone crazy.  Could it be that
this strange mist that is evident in the forest is starting to destroy your
mind.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
The corpse of a hostile woodchuck is lying here.
A mother deer is looking for her wayward child.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A ravenous chipmunk lurks here.
A rather buff looking deer moves about here.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 64h/119H 127v/131V Pos: standing >
A ravenous chipmunk suddenly attacks YOU!
A ravenous chipmunk misses you.

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP: excellent >
 You begin to focus your will...

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP: excellent >
 A cute fuzzy squirrel leaves north.
Casting: ballistic attack 

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a ravenous chipmunk.
Your mental boulder smashes a ravenous chipmunk really hard.
[Damage: 18 ] 
< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP: pretty hurt >
 [Damage:  3 ] -=[Your decent pierce seriously wounds a ravenous chipmunk.]=-

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP:  awful >
 You dodge a ravenous chipmunk's vicious attack.

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP:  awful >
 You begin to focus your will...

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP:  awful >
 A doe leaves east.

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP:  awful >
 Casting: ballistic attack 

< 64h/119H 127v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: ravenous sta EP:  awful >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a ravenous chipmunk.
[Damage: 10 ] A ravenous chipmunk is mortally wounded, and will die soon, if not aided.

< 64h/119H 127v/131V Pos: standing >
<[Damage:  2 ] -=[Your crude pierce grievously wounds a ravenous chipmunk.]=-
A ravenous chipmunk is mortally wounded, and will die soon, if not aided.

< 64h/119H 127v/131V Pos: standing >
<Within Smokeveil Forest
Obvious exits: -North -East -West
The corpse of a hostile woodchuck is lying here.
A mother deer is looking for her wayward child.(Gold Aura)
A ravenous chipmunk is lying here, mortally wounded.
A rather buff looking deer moves about here.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 64h/119H 127v/131V Pos: standing >
<[Damage: 11 ] You kick a ravenous chipmunk in the belly, mangling several ribs and killing him instantly.
A ravenous chipmunk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a ravenous chipmunk's gurgling and choking signals his demise.

< 64h/119H 127v/131V Pos: standing >
A doe enters from the east.

< 64h/119H 127v/131V Pos: standing >
A mother deer leaves north.

< 64h/119H 127v/131V Pos: standing >
A swift leaves east.

< 64h/119H 127v/131V Pos: standing >
the corpse of a ravenous chipmunk appears to be empty.

< 64h/119H 127v/131V Pos: standing >
It appears to be the corpse of a ravenous chipmunk.
Nothing.

< 64h/119H 127v/131V Pos: standing >
Within Smokeveil Forest
   The forest is well traveled in this area, many signs of past movement are
evident.  The songs of the birds can be heard here, cascading their messages of
love on the winds of Odin.  Some strange sounds can be heard seemingly coming
from the western area of the forest.  You can not quite make out what the
sounds are, they are to faint.  You strain to listen but to no avail you just
can not seem to figure out what the sounds are.  You pause for a second to try
to listen further, but all you can hear is the waters of the lake and the roars
of some strange creature.  What a strange forest of peace this is you start to
wonder whether it is truly as safe here as you would like to think.  The vapors
of the mist are very strong in this area.  It takes all of your concentration
to remained focused on what you are doing here.  The forest continues to the
North, East and West.
Obvious exits: -North -East -West
A doe moves about here looking for her mother.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 64h/119H 125v/131V Pos: standing >
Within Smokeveil Forest
   The forest seems to be rather well traveled in this particular area.  Many
footprints and broken twigs litter the ground here.  The songs of the birds can
be heard here more vividly, as if they were singing into your mind.  You start
to ponder the steps you took to bring you to this place.  The reasons for your
sorrow fill your mind, as you try to feel joy.  Why must the past plague you
even in the present and future.  You decide that grief does not belong in a
place as grand as this.  You dispel your mind of the ill thoughts that once
clouded it, you inhale the vapors of the mist.  Your fears and pain slip away
into the void of desolation.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
A weevil walks on the ground here looking for food.(Gold Aura)
A dangerous looking warthog roams about here.
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)

< 64h/119H 124v/131V Pos: standing >
A warthog suddenly attacks YOU!
A warthog misses you.
Sorry, you aren't allowed to do that in combat.

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP: excellent >
 You begin to focus your will...

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP: excellent >
 Casting: ballistic attack 

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP: excellent >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
[Damage:  7 ] 
< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  small wounds >
 [Damage:  2 ] -=[Your pierce strikes a warthog.]=-

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  small wounds >
 You dodge a warthog's vicious attack.

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  small wounds >
 You begin to focus your will...

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  small wounds >
 A cute fuzzy squirrel leaves east.
Casting: ballistic attack 

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  small wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
Your mental boulder smashes a warthog really hard.
[Damage:  6 ] 
< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 A weevil leaves east.
You begin to focus your will...

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 Casting: ballistic attack 

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 A warthog misses you.
A warthog misses you.

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
[Damage:  7 ] 
< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 
		Score information for Rican

Level: 20   Race: Drow Elf   Class: Psionicist Sex: Male
Hit points: 64(119)   Mana: 252(308)   Moves: 125(131)
Coins carried:    0 platinum     0 gold     8 silver    10 copper
Coins in bank:   51 platinum   355 gold  2101 silver  1849 copper
Playing time: 0 days / 14 hours/ 40 minutes
Received data: 2.1595 MB this session.
Send data:     0.0703 MB this session.
Compression ratio: 81%
81%
Status:  Standing, fighting a warthog.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   8
Detecting:       Good Magic
Protected from:  Acid Low Circle spells
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 0
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  198 

Active Spells:
--------------
enhance strength (17 minutes)
enhance agility (17 minutes)
enhance dexterity (17 minutes)
levitate (17 minutes)
energy containment (4 minutes)
aura sight (12 minutes)
flesh armor (23 minutes)
adrenaline control (1 minute)


< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 You begin to focus your will...

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 Casting: ballistic attack 

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  few wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
[Damage:  5 ] [Damage:  3 ] -=[Your decent pierce strikes a warthog.]=-

< 64h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: few wounds E: warthog sta EP:  nasty wounds >
 You dodge a warthog's vicious attack.
A warthog's kick hits you in your side.

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 You begin to focus your will...

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 Casting: ballistic attack 

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
[Damage:  6 ] 
< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 [Damage:  2 ] -=[Your pierce strikes a warthog.]=-

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 You begin to focus your will...

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 A warthog misses you.

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 Casting: ballistic attack 

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  nasty wounds >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
[Damage:  7 ] 
< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP: pretty hurt >
 You begin to focus your will...

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP: pretty hurt >
 Casting: ballistic attack 

< 59h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP: pretty hurt >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
Your mental boulder smashes a warthog really hard.
[Damage: 13 ] You dodge a warthog's vicious attack.
You dodge a warthog's vicious attack.
A warthog's kick hits you directly in the face.

< 53h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  bleeding, close to death >
 You begin to focus your will...

< 53h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  bleeding, close to death >
 A cute fuzzy squirrel enters from the east.

< 53h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  bleeding, close to death >
 Casting: ballistic attack 

< 53h/119H 125v/131V Pos: standing >
< T: Rican TP: sta TC: nasty wounds E: warthog sta EP:  bleeding, close to death >
 Your mental manipulations become a reality...
You chuckle as a stone strikes a warthog.
Your mental boulder smashes a warthog really hard.
[Damage: 18 ] A warthog is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a warthog's gurgling and choking signals his demise.

< 53h/119H 125v/131V Pos: standing >
the corpse of a warthog appears to be empty.

< 53h/119H 125v/131V Pos: standing >
It appears to be the corpse of a warthog.
Nothing.

< 53h/119H 125v/131V Pos: standing >
You are three quarters the way to your next level.

< 53h/119H 127v/131V Pos: standing >
Saving Rican.

< 53h/119H 127v/131V Pos: standing >
A cute fuzzy squirrel leaves east.

< 53h/119H 129v/131V Pos: standing >
A robin enters from the east.

< 54h/119H 131v/131V Pos: standing >
You are three quarters the way to your next level.

< 55h/119H 131v/131V Pos: standing >
Saving Rican.

< 55h/119H 131v/131V Pos: standing >
Within Smokeveil Forest
   The forest is well traveled in this area, many signs of past movement are
evident.  The songs of the birds can be heard here, cascading their messages of
love on the winds of Odin.  Some strange sounds can be heard seemingly coming
from the western area of the forest.  You can not quite make out what the
sounds are, they are to faint.  You strain to listen but to no avail you just
can not seem to figure out what the sounds are.  You pause for a second to try
to listen further, but all you can hear is the waters of the lake and the roars
of some strange creature.  What a strange forest of peace this is you start to
wonder whether it is truly as safe here as you would like to think.  The vapors
of the mist are very strong in this area.  It takes all of your concentration
to remained focused on what you are doing here.  The forest continues to the
North, East and West.
Obvious exits: -North -East -West
A doe moves about here looking for her mother.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 55h/119H 129v/131V Pos: standing >
Within Smokeveil Forest
   The forest is rather calm here with only a faint breeeze blowing.  The
branches of the trees sway calmly upon the winds.  They tap into each other
making a faint tapping sound.  The crackling of leaves can also be heard here,
perhaps there are people, or animals about.  You stop to listen for a second
and hear those faint sounds again.  You try to concentrate to listen deeper
than your limit, still you can not quite figure out the sounds.  Maybe you are
starting to hear things, perhaps you have already gone crazy.  Could it be that
this strange mist that is evident in the forest is starting to destroy your
mind.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
The corpse of a ravenous chipmunk is lying here.
The corpse of a hostile woodchuck is lying here.
A doe moves about here looking for her mother.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 55h/119H 127v/131V Pos: standing >
A doe leaves east.
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A mother deer is looking for her wayward child.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)

< 55h/119H 125v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 55h/119H 125v/131V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 55h/119H 124v/131V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A small child wanders here in search of his mother.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 56h/119H 123v/131V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a Dwarf stabs you in the back, RIP...
Your frozen clay crown was completely destroyed by the massive blow!
Your necklace of sparkling pearls of power was completely destroyed by the massive blow!
Your bloody hide signet was completely destroyed by the massive blow!
Your diabolical softwood shoes was completely destroyed by the massive blow!
Your elfskin belt was completely destroyed by the massive blow!