Elders Room in the House of Clan Flame Eye
Obvious exits: -E#
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
The clan elder demonstrates a spell.
< 1h/24H 111v/111V Pos: standing >
Ok.
< 1h/24H 111v/111V Pos: standing >
A North-South Hallway
Obvious exits: -N -W
< 1h/24H 110v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
< 1h/24H 110v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
Ok.
< 1h/24H 110v/111V Pos: standing >
A North-South Hallway
Obvious exits: -N -S -W#
< 1h/24H 109v/111V Pos: standing >
House of Clan Flame Eye
Obvious exits: -N -E# -S -W#
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
< 1h/24H 108v/111V Pos: standing >
Ok.
< 1h/24H 108v/111V Pos: standing >
A Covered Walkway
Obvious exits: -E -W
< 2h/24H 108v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -E -S -W
< 2h/24H 107v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A clansdwarf shouts as he pushes his cart.
< 2h/24H 106v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -S
< 2h/24H 105v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
< 2h/24H 105v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
The corpse of a Duergar Dwarf is lying here.
The corpse of a cavern snake is lying here.
< 2h/24H 104v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
< 2h/24H 103v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/24H 103v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/24H 104v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
Fresh blood splatters cover the area.
A cavern snake coils and strikes.
A cavern snake coils and strikes.
< 2h/24H 103v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
Strongstone Pavilion
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake stands, apparently asleep.
The Khildarak Quartermaster stands here.
< 2h/24H 102v/111V Pos: standing >
A cavern snake enters from the east.
The Bottom Of A Carved Stairway
Obvious exits: -N -U
< 2h/24H 102v/111V Pos: standing >
A cavern snake enters from the north.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.
< 2h/24H 102v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 2h/24H 102v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 2h/24H 102v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 2h/24H 102v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
You attempt to flee...
Strongstone Pavilion
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake stands, apparently asleep.
The Khildarak Quartermaster stands here.
You flee northward!
< 2h/24H 80v/111V Pos: standing >
Saving Xanduer.
< 2h/24H 80v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
< 2h/24H 81v/111V Pos: standing >
You can pray 1 1st circle spell(s).
< 2h/24H 83v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/24H 84v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
< 2h/24H 84v/111V Pos: standing >
You sulk, looking for a corner to hide in.
< 3h/24H 85v/111V Pos: standing >
You sulk, looking for a corner to hide in.
< 3h/24H 85v/111V Pos: standing >
You sulk, looking for a corner to hide in.
< 3h/24H 86v/111V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
A cavern snake coils and strikes.
< 3h/24H 85v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.
< 3h/24H 86v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 3h/24H 86v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 3h/24H 86v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 3h/24H 86v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 3h/24H 86v/111V Pos: standing >
< T: Xanduer TP: sta TC: awful E: snake sta EP: excellent >
You attempt to flee...
A Stairway Carved In Stone
Obvious exits: -N -U -D
You flee upward!
< 3h/24H 64v/111V Pos: standing >
Saving Xanduer.
< 3h/24H 64v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 64v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 63v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 62v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 62v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 61v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 60v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 3h/24H 59v/111V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
A Stairway Carved In Stone
Obvious exits: -U -D
< 3h/24H 59v/111V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S# -D
< 3h/24H 58v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/24H 58v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/24H 59v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/24H 59v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/24H 59v/111V Pos: standing >
Ok.
< 3h/24H 60v/111V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A high priest stands here on guard.
A high priest stands here on guard.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
< 3h/24H 59v/111V Pos: standing >
A duergar high priest starts casting a spell.
The soft sound of water splashing can be heard in the distance...
Ok.
< 3h/24H 60v/111V Pos: standing >
The Top Of A Sloping Passage
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
< 3h/24H 58v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/24H 58v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
< 4h/24H 57v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
Fresh blood splatters cover the area.
A clansdwarf sits atop a large steeder.
< 4h/24H 55v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A black-clothed duergar sentry hides in the shadows.
A clansdwarf watches the area closely.
< 4h/24H 53v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
< 4h/24H 52v/111V Pos: standing >
The Base Of A Steep Slope
Obvious exits: -E -S
Fresh blood splatters cover the area.
An intent duergar inquisitor searches the town for invaders.
A clansdwarf watches the area closely.
< 4h/24H 50v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/24H 50v/111V Pos: standing >
A Carved Passage
Obvious exits: -N -S
< 4h/24H 48v/111V Pos: standing >
A Narrow Passage
Obvious exits: -N
< 4h/24H 47v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
Alas, you cannot go that way. . . .
< 4h/24H 47v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/24H 47v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/24H 47v/111V Pos: standing >
The soft sound of water splashing can be heard in the distance...
< 4h/24H 49v/111V Pos: standing >
Pardon?
< 4h/24H 49v/111V Pos: standing >
< 5h/24H 51v/111V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -N -D
Fresh blood covers everything in the area.
< 5h/24H 49v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -E -U
< 5h/24H 48v/111V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W
< 5h/24H 48v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
< 5h/24H 48v/111V Pos: standing >
A Soaring Mushroom Cavern
Obvious exits: -N -D
< 5h/24H 47v/111V Pos: standing >
MMM,,,,MM
,,MM....MM
,,M.oo..MM
,,....o.M,
M.oo@.o.M,
MM..ooo..,M
MM..oo.M,,,,
MMM..MMM ,
,,M
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -N -E -S -W -U
A few drops of fresh blood are scattered around the area.
a satchel used to hold various items lies here.
A blessed object of hope lies here.
A huge bag of gaudy patches and eye wrenching colors sits here.
Sleeves smeared with blood have been left here.
A pair of soft gloves made from feathers is lying on the ground. (illuminating)
An unwanted pair of boots sits on the floor here.
A skin-wrapped limestone ring lies here on the ground.
a sinister granite band from The Docks of Quietus Quay lies here on the ground.
An angelic ivory medallion lies here on the ground.
A humming bone torque lies here on the ground.
A pile of legplates have been left here.
A scarab-shaped broach has been forgotten here.
A strangly shaped mask has been left behind here.
A long steel sword is here in the dirt.
The corpse of a Troll is lying here.
A Firbolg (huge) Durian Addicts stands in mid-air here.
A Grey Elf (medium) Durian Addicts in mid-air sits atop Keslor.
A Thri-Kreen (medium) Durian Addicts stands in mid-air here.
A Dwarf (medium) Durian Addicts stands in mid-air here.
A Halfling (small) Durian Addicts stands in mid-air here.
A Dwarf (medium) Durian Addicts stands in mid-air here.
A Halfling (small) Durian Addicts stands in mid-air here.
A Dwarf (medium) Durian Addicts stands in mid-air here.
A Firbolg (huge) Durian Addicts stands in mid-air here.
A Grey Elf (medium) Durian Addicts stands in mid-air here.
A Grey Elf (medium) Durian Addicts stands in mid-air here.
< 5h/24H 47v/111V Pos: standing >
A Dwarf gets a blood-stained crystal badge from his bottomless bag of the shield dwarves.
< 5h/24H 47v/111V Pos: standing >
A Dwarf gets a decent ivory quiver from his bottomless bag of the shield dwarves.
A Halfling drops a polished stone bracelet.
< 6h/24H 48v/111V Pos: standing >
A Halfling drops a satanic bracelet.
< 6h/24H 48v/111V Pos: standing >
A Halfling gets a bottomless bag of the illithids from his bottomless bag of the shield dwarves.
< 6h/24H 49v/111V Pos: standing >
A Soaring Mushroom Cavern
Obvious exits: -N -D
A few drops of fresh blood are scattered around the area.
< 6h/24H 48v/111V Pos: standing >
MMM,,,,MM
,,MM....MM
,,M.oo..MM
,,....o.M,
M.oo@.o.M,
MM..ooo..,M
MM..oo.M,,,,
MMM..MMM ,
,,M
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -N -E -S -W -U
A few drops of fresh blood are scattered around the area.
A satanic bracelet is lying here glowing bright red.
A stone bracelet has been discarded here. (glowing)
a satchel used to hold various items lies here.
A blessed object of hope lies here.
A huge bag of gaudy patches and eye wrenching colors sits here.
Sleeves smeared with blood have been left here.
A pair of soft gloves made from feathers is lying on the ground. (illuminating)
An unwanted pair of boots sits on the floor here.
A skin-wrapped limestone ring lies here on the ground.
a sinister granite band from The Docks of Quietus Quay lies here on the ground.
An angelic ivory medallion lies here on the ground.
A humming bone torque lies here on the ground.
A pile of legplates have been left here.
A scarab-shaped broach has been forgotten here.
A strangly shaped mask has been left behind here.
A long steel sword is here in the dirt.
The corpse of a Troll is lying here.
A Firbolg (huge) Durian Addicts stands in mid-air here.
A Grey Elf (medium) Durian Addicts in mid-air sits atop Keslor.
A Thri-Kreen (medium) Durian Addicts stands in mid-air here.
A Dwarf (medium) Durian Addicts stands in mid-air here.
A Halfling (small) Durian Addicts stands in mid-air here.
A Dwarf (medium) Durian Addicts stands in mid-air here.
A Halfling (small) Durian Addicts stands in mid-air here.
A Dwarf (medium) Durian Addicts stands in mid-air here.
A Firbolg (huge) Durian Addicts stands in mid-air here.
A Grey Elf (medium) Durian Addicts stands in mid-air here.
A Grey Elf (medium) Durian Addicts stands in mid-air here.
A halo of white light descends upon a Dwarf burning your soul.
You are knocked to the ground by a Dwarf's mighty bash!
A Firbolg gets something from a rugged adventurers satchel.
< 5h/24H 50v/111V Pos: sitting >
< T: Xanduer TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Dwarf drops a decent ivory quiver.
< 5h/24H 50v/111V Pos: sitting >
< T: Xanduer TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Dwarf's slash grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.