<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<worn on feet> a pair of studded leather boots
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
[2] A large two-handed sword has been left here.
[15] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A cudgel has been dropped here.
A steel dagger has been tossed aside here.
A thick sword has been tossed aside here.
A long steel sword is here in the dirt.
The corpse of an Orc is lying here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 31h/31H 113v/113V Pos: standing >
Sorry, you must be at least level 30 to toggle who!
< 31h/31H 113v/113V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Warrior ] Nub (Orc)
[31 Anti-Paladin ] Grotar Misguided Child of Allah (Drow Elf)[Commoner]
[31 Mercenary ] Thio Misguided Child of Allah (Troll)[Commoner]
[32 Air Magus ] Straut Misguided Child of Allah (Drow Elf)[Commoner]
[36 Psycheporter ] Om Caliph of Allah (inv) (Drow Elf)[Commoner]
[41 Psycheporter ] Nil Jihadist of Allah (Drow Elf)[Commoner]
[37 Holyman ] Zukus Caliph of Allah (Duergar)[Commoner]
[35 Scoundrel ] Aret Caliph of Allah (Goblin)[Commoner]
[37 Brigand ] Sarren Sinister Vizier of Allah (Troll)[Commoner]
[28 Blighter ] Shag Jihadist of Allah (Duergar)[Commoner]
[36 Thief ] Rhoka Misguided Child of Allah (Goblin)[Commoner]
[34 Air Magus ] Krey Seventh Son of Allah (Drow Elf)[Commoner]
< 31h/31H 113v/113V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wield a long steel sword.
Your hands are full.
< 31h/31H 113v/113V Pos: standing >
You have now turned Paging mode off.
< 31h/31H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
[2] A large two-handed sword has been left here.
[15] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A cudgel has been dropped here.
A steel dagger has been tossed aside here.
A thick sword has been tossed aside here.
A long steel sword is here in the dirt.
The corpse of an Orc is lying here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 31h/31H 113v/113V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
A small black skunk peers wearily at you.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 31h/31H 112v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Crawling about, this baby orc is crying loudly.
< 31h/31H 111v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A grave-robbing orc sifts through the remains here.
< 31h/31H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A stray dog runs around searching for someone to play with.
An orcish street sweeper is here cleaning the streets from rubbish.
Running about town, this female orc is restocking her low supplies.
An orcish elite in mid-air sits atop a large warhorse.
(Q)An old orcish woman cries over the loss of her spouse.
< 31h/31H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a stray hound is lying here.
Crawling about, this baby orc is crying loudly.
An orcish merchant is standing here completing his next transaction.
Running about town, this female orc is restocking her low supplies.
< 31h/31H 109v/113V Pos: standing >
A stray dog enters from the north.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 31h/31H 108v/113V Pos: standing >
A stray dog enters from the north.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 31h/31H 107v/113V Pos: standing >
A stray dog enters from the north.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.
A stray dog is lying here, incapacitated.
< 31h/31H 107v/113V Pos: standing >
A stray dog enters from the north.
A stray dog suddenly attacks YOU!
A stray dog misses you.
Sorry, you aren't allowed to do that in combat.
< 31h/31H 107v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 31h/31H 107v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 31h/31H 107v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
You attempt to flee...
In the Southern Branch of the Bank of Shady
Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
An orcish elite sits atop a large warhorse.
An orcish guard sits atop a large warhorse.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
The grinning bobcat hungrily peers through the area.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.
You flee eastward!
< 31h/31H 80v/113V Pos: standing >
Saving Nub.
< 31h/31H 80v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A stray dog runs around searching for someone to play with.
An orcish shaman is here practicing a new spell.
A stray dog is lying here, incapacitated.
< 31h/31H 80v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
Zukus Caliph of Allah (Duergar)(medium) stands, floating here.
Yansy Caliph of Allah (Drow Elf)(medium) sits in mid-air here.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 31h/31H 79v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/31H 79v/113V Pos: standing >
A stray dog enters from the north.
The black seems to be closed.
< 31h/31H 80v/113V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
< 31h/31H 80v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
A young orc sentinel is waving a platinum coin around wanting to make a bet on the outcome.
That's tough to do in battle, but still you try...
< 31h/31H 80v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 31h/31H 80v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
The orc gate guard frowns in boredom at the obviously one-sided struggle.
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 31h/31H 80v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
A young orc sentinel watches the area, making sure the battle does not get out of hand.
You attempt to flee...
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
An orcish shaman is here practicing a new spell.
You flee westward!
< 31h/31H 51v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A stray dog runs around searching for someone to play with.
Zukus Caliph of Allah (Duergar)(medium) stands, floating here.
Yansy Caliph of Allah (Drow Elf)(medium) sits in mid-air here.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 31h/31H 51v/113V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
< 31h/31H 52v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
That's tough to do in battle, but still you try...
< 31h/31H 52v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 31h/31H 52v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
You attempt to flee...
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.
A stray dog is lying here, incapacitated.
You flee northward!
< 31h/31H 21v/113V Pos: standing >
Saving Nub.
< 31h/31H 21v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A stray dog runs around searching for someone to play with.
Zukus Caliph of Allah (Duergar)(medium) stands, floating here.
Yansy Caliph of Allah (Drow Elf)(medium) sits in mid-air here.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 31h/31H 21v/113V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
That's tough to do in battle, but still you try...
< 31h/31H 22v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
A young orc sentinel watches the area, making sure the battle does not get out of hand.
Sorry, you aren't allowed to do that in combat.
Zukus leaves east.
< 31h/31H 22v/113V Pos: standing >
< T: Nub TP: sta TC:excellent E: stray sta EP: excellent >
A young orc sentinel watches the battle in amusement.
You attempt to flee...
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
An orcish shaman is here practicing a new spell.
You flee westward!
< 31h/31H 0v/113V Pos: standing >
Saving Nub.
< 31h/31H 0v/113V Pos: standing >
You drop to your belly.
< 31h/31H 2v/113V Pos: on your ass >
You drift off to sleep.
< 31h/31H 2v/113V Pos: on your ass >
< 31h/31H 7v/113V Pos: on your ass >
< 31h/31H 9v/113V Pos: on your ass >
< 31h/31H 11v/113V Pos: on your ass >
< 31h/31H 13v/113V Pos: on your ass >
< 31h/31H 15v/113V Pos: on your ass >
< 31h/31H 17v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 22v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 24v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 28v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 32v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 36v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 41v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 45v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 49v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 53v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 57v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 62v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 64v/113V Pos: on your ass >
You are already fast asleep.
< 31h/31H 68v/113V Pos: on your ass >
You wake up.
< 31h/31H 74v/113V Pos: on your ass >
You clamber to your feet.
< 31h/31H 76v/113V Pos: standing >
You are already about as tense as you can get.
< 31h/31H 77v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
Zukus Caliph of Allah (Duergar)(medium) stands, floating here.
Yansy Caliph of Allah (Drow Elf)(medium) sits in mid-air here.
Nauraki Scheherazade of Allah (Drow Elf)(medium) stands in mid-air here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 31h/31H 77v/113V Pos: standing >
Ok.
< 31h/31H 77v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of an orcish guard is lying here.
< 31h/31H 77v/113V Pos: standing >
< 31h/31H 77v/113V Pos: standing >
It's already closed!
< 31h/31H 78v/113V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 31h/31H 78v/113V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 31h/31H 77v/113V Pos: standing >
*******MM
****^^^*^MM
**^*^^^^**M
*^.^^@M.***
.^M..+.M^**
.....M...**
.^..+....
Along a Crumbling Cobblestone Road
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a mature leucrotta is lying here.
A greyish stone wall is here to the west.
A greyish stone wall is here to the south.
The lich of a swordsman stands here. (minion)
The lich of a svirfneblin slave stands here. (minion)
The lich of a svirfneblin slave stands here. (minion)
A Gnome (small) Durian Addicts stands in mid-air here.
A Firbolg (giant) Durian Addicts stands in mid-air here.
< 31h/31H 77v/113V Pos: standing >
*******MM
****^^^*^MM
**^*^^^^**M
*^.^^@M.***
.^M..+.M^**
.....M...**
.^..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a mature leucrotta is lying here.
A greyish stone wall is here to the west.
A greyish stone wall is here to the south.
The lich of a swordsman stands here. (minion)
The lich of a svirfneblin slave stands here. (minion)
The lich of a svirfneblin slave stands here. (minion)
A Gnome (small) Durian Addicts stands in mid-air here.
A Firbolg (giant) Durian Addicts stands in mid-air here.
< 31h/31H 80v/113V Pos: standing >
Someone pets you lovingly.
< 31h/31H 80v/113V Pos: standing >
A Firbolg looks at you.
< 31h/31H 82v/113V Pos: standing >
You say in orc 'faggot!'
< 31h/31H 85v/113V Pos: standing >
You say in orc 's'
< 31h/31H 88v/113V Pos: standing >
A Gnome sits down in a comfortable spot.
< 31h/31H 92v/113V Pos: standing >
You give everyone the bird.
< 31h/31H 93v/113V Pos: standing >
A Gnome opens the lost book of Magic and begins studying it intently.
< 31h/31H 93v/113V Pos: standing >
You give everyone the bird.
< 31h/31H 95v/113V Pos: standing >
Someone gives you a warm and gentle, loving kiss.
< 31h/31H 95v/113V Pos: standing >
You give everyone the bird.
< 31h/31H 96v/113V Pos: standing >
It rains a bit harder.
< 31h/31H 99v/113V Pos: standing >
You give everyone the bird.
< 31h/31H 100v/113V Pos: standing >
The day has begun.
A Gnome closes his book and grins malevolently.
< 31h/31H 105v/113V Pos: standing >
*******MM
****^^^*^MM
**^*^^^^**M
*^.^^@M.***
.^M..+..^**
.....M...**
.M..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a mature leucrotta is lying here.
A greyish stone wall is here to the west.
A greyish stone wall is here to the south.
The lich of a swordsman stands here. (minion)
The lich of a svirfneblin slave stands here. (minion)
The lich of a svirfneblin slave stands here. (minion)
A Gnome (small) Durian Addicts sits resting.
A Firbolg (giant) Durian Addicts stands in mid-air here.
< 31h/31H 105v/113V Pos: standing >
A Gnome clambers to his feet.
< 31h/31H 106v/113V Pos: standing >
You try to destroy a greyish stone wall...
< 30h/31H 110v/113V Pos: standing >
< 31h/31H 113v/113V Pos: standing >
Slay whom?
< 31h/31H 113v/113V Pos: standing >
You try to destroy a greyish stone wall...
< 30h/31H 113v/113V Pos: standing >
A Firbolg's kick parts your hair but does little else.
< 30h/31H 113v/113V Pos: standing >
< T: Nub TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 30h/31H 113v/113V Pos: standing >
< T: Nub TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
A Firbolg parries your futile lunge at him.
< 30h/31H 113v/113V Pos: standing >
< T: Nub TP: sta TC:few scratches E: A Firbolg sta EP: excellent >
You barely block a Firbolg's lunge at you.
A Firbolg's powerful crush grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You parry a Firbolg's lunge at you.
You barely block a Firbolg's lunge at you.
You parry a Firbolg's lunge at you.
< 4h/31H 113v/113V Pos: standing >
< T: Nub TP: sta TC: awful E: A Firbolg sta EP: excellent >
A Firbolg parries your futile lunge at him.
You stumble, but recover in time!
< 4h/31H 113v/113V Pos: standing >
< T: Nub TP: sta TC: awful E: A Firbolg sta EP: excellent >
A Firbolg crushes your chest, and all your hopes of escaping this battle alive.
Your pair of studded leather sleeves was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!