<worn as a badge> a symbol of Malch'hor Ganl of intelligence
<worn on head> a light bark hood from Vella's Bordello
<worn on eyes> a flaming visor (illuminating)
<worn in ear> a sparkling leather stud from Vella's Bordello
<worn in ear> a pale magenta earring made by Azar (glowing)
<worn on face> a mask of lost souls (magic)
<worn around neck> a necklace of dancing shadows (magic)
<worn around neck> a legendary crystal gorget from The Surface Realm of Duris
<worn on body> a twisted hide breastplate from Vella's Bordello
<worn about body> a fur skin cloak of the tundra (magic)
<worn as quiver> an exquisite bone quiver
<worn about waist> a thick belt of trollhide of health (magic)
<worn on belt buckle>a braided rawhide drum (humming)
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> a pair of silver arm protectors
<worn around wrist> the bracer of archery
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn on hands> some rusty glass gauntlets from Vella's Bordello
<worn on finger> a tiny bone ring of good detection [superior] made by Azar
<worn on finger> a tiny bone ring of the Troll [superior] made by Azar
<primary weapon> a golden claw (magic) [88%]
<secondary weapon> a golden claw (magic)
<worn on legs> some twisted glass greaves from Vella's Bordello
<worn on feet> some sinister bark shoes from Vella's Bordello [83%]
*^^....**.^^MM^
*^....****^^MMM
....******^MM
^....*****^
You quickly scan the area.
A mature leucrotta who is not far off to your south.
Thoemaa, the orc magician who is rather far off to your south.
< 415h/415H 10v/120V Pos: standing >
.***^MMMM^.
...**^MMMMMM.
.....*^^^^MMM..
*....***^^^MMM^
*.....*@..^MMMM
**^^....**^^^MM
**^....****^^MM
*....******^M
.^....*****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 11v/120V Pos: standing >
.***^MMMM^.
...**^MMMMMM.
.....*^^^^MMM..
*....***^^^MMM^
*.....*@..^MMMM
**^^....**^^^MM
**^....****^^MM
*....******^M
.^....*****
.***^
..@..
.....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 415h/415H 12v/120V Pos: standing >
.***^
..@..
.....
...***^MMMM
.....**^MMMMM
**.....*^^^^MMM
***....***^^^MM
***....@*...^MM
****^.....**^^^
****^....****^^
***....******
*..^....***
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 12v/120V Pos: standing >
...***^MMMM
.....**^MMMMM
**.....*^^^^MMM
***....***^^^MM
***....@*...^MM
****^.....**^^^
****^....****^^
***....******
*..^....***
....***^MMM
......**^MMMM
.**.....*^^^^MM
****....***^^^M
****...@.*...^M
*****^.....**^^
*****^....****^
****....*****
**..^....**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 13v/120V Pos: standing >
....***^MMM
......**^MMMM
.**.....*^^^^MM
****....***^^^M
****...@.*...^M
*****^.....**^^
*****^....****^
****....*****
**..^....**
< 415h/415H 13v/120V Pos: standing >
.....**^MMM
**.....*^^^^M
****....***^^^M
****.....*...^M
*****^.@...**^^
*****^....****^
*****....******
***..^....***
*.^M^......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 15v/120V Pos: standing >
.....**^MMM
**.....*^^^^M
****....***^^^M
****.....*...^M
*****^.@...**^^
*****^....****^
*****....******
***..^....***
*.^M^......
< 415h/415H 15v/120V Pos: standing >
....***^MMM
......**^MMMM
.**.....*^^^^MM
****....***^^^M
****...@.*...^M
*****^.....**^^
*****^....****^
****....*****
**..^....**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 16v/120V Pos: standing >
....***^MMM
......**^MMMM
.**.....*^^^^MM
****....***^^^M
****...@.*...^M
*****^.....**^^
*****^....****^
****....*****
**..^...M**
.....***^MM
.......**^MMM
..**.....*^^^^M
^****....***^^^
*****..@..*...^
******^.....**^
******^....****
*****....****
***..^...M*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 16v/120V Pos: standing >
.....***^MM
.......**^MMM
..**.....*^^^^M
^****....***^^^
*****..@..*...^
******^.....**^
******^....****
*****....****
***..^...M*
....***^MMM
......**^MMMM
.**.....*^^^^MM
****....***^^^M
****...@.*...^M
*****^.....**^^
*****^....****^
****....*****
**..^...M**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 17v/120V Pos: standing >
....***^MMM
......**^MMMM
.**.....*^^^^MM
****....***^^^M
****...@.*...^M
*****^.....**^^
*****^....****^
****....*****
**..^...M**
...***^MMMM
.....**^MMMMM
**.....*^^^^MMM
***....***^^^MM
***....@*...^MM
****^.....**^^^
****^....****^^
***....******
*..^...M***
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 17v/120V Pos: standing >
...***^MMMM
.....**^MMMMM
**.....*^^^^MMM
***....***^^^MM
***....@*...^MM
****^.....**^^^
****^....****^^
***....******
*..^...M***
.***^
..@..
.....
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 415h/415H 18v/120V Pos: standing >
.***^
..@..
.....
.***^MMMM^.
...**^MMMMMM.
.....*^^^^MMM..
*....***^^^MMM^
*.....*@..^MMMM
**^^....**^^^MM
**^....****^^MM
*....******^M
.^...M*****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 19v/120V Pos: standing >
.***^MMMM^.
...**^MMMMMM.
.....*^^^^MMM..
*....***^^^MMM^
*.....*@..^MMMM
**^^....**^^^MM
**^....****^^MM
*....******^M
.^...M*****
***^MMMM^.*
..**^MMMMMM.*
....*^^^^MMM...
....***^^^MMM^.
.....*.@.^MMMM^
*^^....**.^^MM^
*^....****^^MMM
....******^MM
^...M*****^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 415h/415H 19v/120V Pos: standing >
***^MMMM^.*
..**^MMMMMM.*
....*^^^^MMM...
....***^^^MMM^.
.....*.@.^MMMM^
*^^....**.^^MM^
*^....****^^MMM
....******^MM
^...M*****^
**^MMMM^.**
.**^MMMMMM.**
...*^^^^MMM...*
...***^^^MMM^.*
....*..@^MMMM^.
^^....**..^MM^.
^....****.^MMMM
...******^MMM
...M*****^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 415h/415H 20v/120V Pos: standing >
**^MMMM^.**
.**^MMMMMM.**
...*^^^^MMM...*
...***^^^MMM^.*
....*..@^MMMM^.
^^....**..^MM^.
^....****.^MMMM
...******^MMM
...M*****^M
<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -N -W
< 415h/415H 20v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 21v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 21v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 22v/120V Pos: standing >
You attempt your skills at tracking.
< 415h/415H 22v/120V Pos: standing >
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -E -S
< 415h/415H 26v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 32v/120V Pos: standing >
You find traces of tracks leading east.
<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -E -W
< 415h/415H 35v/120V Pos: standing >
You dismount a jet black bear.
< 415h/415H 38v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 39v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 40v/120V Pos: standing >
You attempt your skills at tracking.
< 415h/415H 41v/120V Pos: standing >
You find traces of tracks leading east.
<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -E -W
< 415h/415H 40v/120V Pos: standing >
You find traces of tracks leading east.
<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -N -E -W
< 415h/415H 40v/120V Pos: standing >
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: Rugged Trail Through the Forest
</map>
Rugged Trail Through the Forest
Obvious exits: -N -S
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: A Fork in the Twisted Trail
</map>
A Fork in the Twisted Trail
Obvious exits: -N -E -S
< 415h/415H 42v/120V Pos: standing >
< 415h/415H 45v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 46v/120V Pos: standing >
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -N -S
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -N -S
< 415h/415H 46v/120V Pos: standing >
< 415h/415H 47v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 50v/120V Pos: standing >
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -N -S
< 415h/415H 51v/120V Pos: standing >
You find traces of tracks leading north.
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -S -W
You quickly scan the area.
A jet black bear who is close by to your west.
< 415h/415H 52v/120V Pos: standing >
You find traces of tracks leading west.
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -E -W
A jet black bear forages for some food.
< 415h/415H 52v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -N -E
< 415h/415H 51v/120V Pos: standing >
You quickly scan the area.
A Drider who is not far off to your north.
A jet black bear who is close by to your east.
< 415h/415H 52v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -N -S
< 415h/415H 51v/120V Pos: standing >
A Drider skitters in from the north.
< 415h/415H 52v/120V Pos: standing >
You snap into visibility.
[Damage: 49 ] A Drider makes a strange sound as you place a golden claw in his back.
[Damage: 48 ] A Drider makes a strange sound as you place a golden claw in his back.
< 415h/415H 53v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Something comes up, and you abandon the hunt.
< 415h/415H 53v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider attempts to flee.
A Drider leaves north.
< 415h/415H 53v/120V Pos: standing >
Something breaks your concentration, and you abandon the hunt.
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -E -S
A Drider (large) Allah Allah Allah stands, floating here.
< 415h/415H 51v/120V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 12 ] A Drider makes a strange sound as you place a golden claw in his back.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 12 ] A Drider makes a strange sound as you place a golden claw in his back.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider misses you.
You parry a Drider's lunge at you.
You snap into visibility.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider misses you.
A Drider misses you.
You snap into visibility.
You miss a Drider.
You miss a Drider.
You miss a Drider.
You miss a Drider.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider misses you.
A Drider misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 13 ] -=[Your pierce strikes a Drider hard.]=-
You miss a Drider.
[Damage: 5 ] -=[Your decent pierce strikes a Drider.]=-
You miss a Drider.
< 415h/415H 51v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
A Drider attempts to flee.
A Drider leaves south.
< 415h/415H 51v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -N -S
A Drider (large) Allah Allah Allah stands, floating here.
< 415h/415H 49v/120V Pos: standing >
You snap into visibility.
[Damage: 48 ] A Drider makes a strange sound as you place a golden claw in his back.
[Damage: 49 ] A Drider makes a strange sound as you place a golden claw in his back.
< 415h/415H 49v/120V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Drider sta EP: awful >
A Drider attempts to flee.
A Drider leaves north.
< 415h/415H 49v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Trail Through a Lush Valley
</map>
Trail Through a Lush Valley
Obvious exits: -N -E
< 415h/415H 47v/120V Pos: standing >
Backstab who?
< 415h/415H 47v/120V Pos: standing >
Backstab who?
< 415h/415H 47v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 415h/415H 46v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -E -S
Fresh blood covers everything in the area.
There are some tracks heading east.
There are some tracks heading south.
There are some tracks heading south.
< 415h/415H 44v/120V Pos: standing >
Backstab who?
< 415h/415H 45v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
< 415h/415H 44v/120V Pos: standing >
Backstab who?
< 415h/415H 45v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 46v/120V Pos: standing >
Backstab who?
< 415h/415H 46v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 47v/120V Pos: standing >
Backstab who?
< 415h/415H 47v/120V Pos: standing >
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
<map>
Zone: Arachdrathos Wilderness.
Room: Through the Granite Valley
</map>
Through the Granite Valley
Obvious exits: -E -S
Fresh blood splatters cover the area.
A Drider (large) Allah Allah Allah stands, floating here.
< 415h/415H 46v/120V Pos: standing >
You snap into visibility.
[Damage: 48 ] A Drider makes a strange sound but is suddenly very silent as you place a golden claw in his back.
A Drider's sinister stone mask was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!