The death of [30 Conjurer] Ath Allah (Drow Elf)

in In the Southern Branch of the Bank of Shady

from the perspective of [30 Conjurer] Ath Allah (Drow Elf)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a tarnished hide skull from Phantasmagoric Caverns
<worn around neck>   a stylish leather torque
<worn around neck>   a copper medallion of a serpent
<worn on body>       a frayed black robe [poor] [81%]             
<worn about body>    a black leather cloak with a spun silver lining
<worn about waist>   a spiked clay girth
<worn on belt buckle>a quill
<attached to belt>   a static copper belt buckle from BogenTok
<held as shield>     a well-used iron heater shield
<worn on hands>      some human-made diamond gauntlets
<worn on finger>     a small asp [83%]             
<worn on finger>     a magical crystal ring
<held>               a spellbook
<worn on legs>       some drow-made cured leather leg plates
<worn on feet>       a pair of bloody obsidian boots [superior]

You can't hold any more spells in your thought.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing chill touch.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing dispel magic.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing conjure elemental, which will take about 12 seconds.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing conjure elemental, which will take about 12 seconds.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing dispel magic.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing wall of stone, which will take about 12 seconds.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing wall of stone, which will take about 12 seconds.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing acidimmolate.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing identify, which will take about 12 seconds.

< 197h/197H 130v/130V Pos: sitting >
A warrior orc enters from the south.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing sense follower, which will take about 12 seconds.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing agility.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing strength.

< 197h/197H 130v/130V Pos: sitting >
You can't hold any more spells in your thought.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing teleport, which will take about 13 seconds.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.

< 197h/197H 130v/130V Pos: sitting >
You are memorizing teleport, which will take about 13 seconds.

< 197h/197H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - stone skin
( 3rd circle)  2 - shocking grasp
               1 - strength
               2 - dispel magic
               1 - acidimmolate
               1 - agility
( 2nd circle)  2 - chill touch
               3 - sleep
               3 - mirror image
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 4th) lightning bolt
   28 seconds:  ( 4th) lightning bolt
   39 seconds:  ( 4th) lightning bolt
   50 seconds:  ( 4th) lightning bolt
   61 seconds:  ( 4th) lightning bolt
   72 seconds:  ( 4th) ray of enfeeblement
   83 seconds:  ( 4th) ray of enfeeblement
   96 seconds:  ( 5th) conjure elemental
  108 seconds:  ( 5th) conjure elemental
  120 seconds:  ( 5th) wall of stone
  132 seconds:  ( 5th) wall of stone
  145 seconds:  ( 5th) identify
  157 seconds:  ( 5th) sense follower
  170 seconds:  ( 6th) teleport
  184 seconds:  ( 6th) teleport

You can memorize no more spells.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing shocking grasp.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 197h/197H 130v/130V Pos: sitting >
You are already meditating.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 197h/197H 130v/130V Pos: sitting >
Autosaving...

< 197h/197H 130v/130V Pos: sitting >
A baby orc enters from the north.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
A baby orc leaves north.

< 197h/197H 130v/130V Pos: sitting >
A female orc enters from the west.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing ray of enfeeblement.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
A warrior orc leaves east.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing ray of enfeeblement.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing conjure elemental.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing conjure elemental.

< 197h/197H 130v/130V Pos: sitting >
An orcish elite enters from the west.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing wall of stone.

< 197h/197H 130v/130V Pos: sitting >
An orcish guard rides in on a draft horse from the north.
A draft horse trots in from the north.

< 197h/197H 130v/130V Pos: sitting >
A baby orc enters from the north.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing wall of stone.

< 197h/197H 130v/130V Pos: sitting >
A female orc leaves east.

< 197h/197H 130v/130V Pos: sitting >
A baby orc leaves east.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing identify.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing sense follower.

< 197h/197H 130v/130V Pos: sitting >

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing teleport.

< 197h/197H 130v/130V Pos: sitting >
An orcish guard leaves west riding on a draft horse.
A draft horse leaves west.

< 197h/197H 130v/130V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 197h/197H 130v/130V Pos: sitting >
You clamber to your feet.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish elite leaves west.

< 197h/197H 130v/130V Pos: standing >
An orcish warrior enters from the south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish guard rides in on a draft horse from the west.
A draft horse trots in from the west.

< 197h/197H 130v/130V Pos: standing >
An orcish warrior leaves east.

< 197h/197H 130v/130V Pos: standing >
A warrior orc enters from the east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A warrior orc leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the north.

< 197h/197H 130v/130V Pos: standing >
An orcish guard leaves west riding on a draft horse.
A draft horse leaves west.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves north.

< 197h/197H 130v/130V Pos: standing >
A female orc leaves west.

< 197h/197H 130v/130V Pos: standing >
A female orc leaves east.

< 197h/197H 130v/130V Pos: standing >
The sun hangs low on the southern sky.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the north.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves north.

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the east.

< 197h/197H 130v/130V Pos: standing >
An orcish guard enters from the north.

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the west.

< 197h/197H 130v/130V Pos: standing >
An orcish guard leaves west.

< 197h/197H 130v/130V Pos: standing >
A wandering soul enters from the south.

< 197h/197H 130v/130V Pos: standing >
A warrior orc enters from the east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A wandering soul starts casting a spell.

< 197h/197H 130v/130V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the words 'sfahzqhuai yfaw oaae'

< 197h/197H 130v/130V Pos: standing >
A baby orc enters from the east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc leaves south.

< 197h/197H 130v/130V Pos: standing >
A warrior orc leaves south.

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the west.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the north.

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the east.

< 197h/197H 130v/130V Pos: standing >
An orcish warrior enters from the east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish guard enters from the west.

< 197h/197H 130v/130V Pos: standing >
A wandering soul starts casting a spell.

< 197h/197H 130v/130V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves south.

< 197h/197H 130v/130V Pos: standing >
A female orc leaves north.

< 197h/197H 130v/130V Pos: standing >
A female orc leaves south.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the west.

< 197h/197H 130v/130V Pos: standing >
Autosaving...

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves north.

< 197h/197H 130v/130V Pos: standing >
A wandering soul leaves north.

< 197h/197H 130v/130V Pos: standing >
An orcish warrior leaves north.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A wandering soul enters from the north.

< 197h/197H 130v/130V Pos: standing >
Nazz enters from the north.

< 197h/197H 130v/130V Pos: standing >
Nazz leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A baby orc leaves east.

< 197h/197H 130v/130V Pos: standing >
The sun starts to set in the south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A wandering soul leaves west.

< 197h/197H 130v/130V Pos: standing >
An orcish guard leaves south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
Nazz enters from the east.

< 197h/197H 130v/130V Pos: standing >
Nazz leaves south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
Nazz enters from the south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A warrior orc enters from the south.
Nazz lets loose with a powerful SCREAM!!
Nazz becomes alert and ready to fight.

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the east.

< 197h/197H 130v/130V Pos: standing >
A warrior orc leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
Nazz leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves south.

< 197h/197H 130v/130V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish elite enters from the west.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the north.

< 197h/197H 130v/130V Pos: standing >
An orcish elite leaves west.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc leaves south.

< 197h/197H 130v/130V Pos: standing >
You must sit down before meditating!

< 197h/197H 130v/130V Pos: standing >
Pardon?

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.

< 197h/197H 130v/130V Pos: standing >
Nazz enters from the east.

< 197h/197H 130v/130V Pos: standing >
Nazz leaves south.

< 197h/197H 130v/130V Pos: standing >
Nazz enters from the south.

< 197h/197H 130v/130V Pos: standing >
Nazz looks at you.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish guard enters from the south.

< 197h/197H 130v/130V Pos: standing >
The sun vanishes behind the southern horizon.

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
The grinning bobcat hungrily peers through the area.
An orc guard of the Black Order is here watching your every action.
Running about town, this female orc is restocking her low supplies.
Nazz Caliph of Allah (Troll)(large) stands in mid-air here.
An orcish merchant is standing here completing his next transaction.

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc leaves south.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the south.

< 197h/197H 130v/130V Pos: standing >
Nazz says 'hi'

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
You tip your hat at no one in particular.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves west.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish guard leaves south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the east.

< 197h/197H 130v/130V Pos: standing >
A baby orc enters from the east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc leaves east.

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the east.

< 197h/197H 130v/130V Pos: standing >
Nazz looks at a female orc.

< 197h/197H 130v/130V Pos: standing >
The night has begun.

< 197h/197H 130v/130V Pos: standing >
A female orc leaves south.

< 197h/197H 130v/130V Pos: standing >
Nazz leaves south.

< 197h/197H 130v/130V Pos: standing >
Nazz enters from the south.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish elite enters from the west.

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves east.

< 197h/197H 130v/130V Pos: standing >
A baby orc leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
Nazz lets loose with a powerful SCREAM!!
Nazz becomes alert and ready to fight.

< 197h/197H 130v/130V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
An orcish elite searches the area here for any signs of problems.
Nazz Caliph of Allah (Troll)(large) stands in mid-air here.

< 197h/197H 130v/130V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 197h/197H 130v/130V Pos: standing >
A baby orc enters from the east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
Autosaving...

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
Owner               Artifact

No artifacts found.

< 197h/197H 130v/130V Pos: standing >
Owner               Unique

Obe                 a haze of swirling green vapor
Jov                 an umbilical cord from a pregnant duergar
Azar                the orb of elemental fire
Lazz                the cloak of the stalker
Goli                Tsunami, the trident of storms
Meth                the eyes of the mindflayer
Azar                a wispy astral-twined mindstone ring
Lazz                Utgard-Loki's crystal ball
Doo                 a frost-covered braided necklace
Kesk                the robe of Lost Souls
Yansy               the instrument of lyrical mastery
Presto              some fingerless gloves of su-monster skin
Nib                 some platemail of colorless salamander scales
Raa                 the wondrous mace of the Sea
Keslor              a sword of the whirlwinds
Nib                 an obsidian buckle named "Rage"
Saif                a swirling staff of air conjuration

       ------Summary------
         Goodies:      16
         Evils:        1
         Total:        17

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
Crawling about, this baby orc is crying loudly.
An orcish elite searches the area here for any signs of problems.
Nazz Caliph of Allah (Troll)(large) stands in mid-air here.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish elite leaves north.

< 197h/197H 130v/130V Pos: standing >
A female orc enters from the south.

< 197h/197H 130v/130V Pos: standing >
An orcish merchant enters from the east.

< 197h/197H 130v/130V Pos: standing >
A baby orc leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish merchant leaves south.

< 197h/197H 130v/130V Pos: standing >
Nazz seems to have overcome his battle madness.

< 197h/197H 130v/130V Pos: standing >
Nazz fills with BloodLust

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the east.

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the west.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat leaves east.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
A female orc leaves north.
You are carrying: (1/11)
a spellbook

< 197h/197H 130v/130V Pos: standing >
The grinning bobcat enters from the east.
The Path of the Damned
Obvious exits: -North -East -South -West
The grinning bobcat hungrily peers through the area.
The grinning bobcat hungrily peers through the area.
Nazz Caliph of Allah (Troll)(large) stands in mid-air here.

< 197h/197H 130v/130V Pos: standing >
An orcish warrior enters from the north.

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >

< 197h/197H 130v/130V Pos: standing >
An orcish merchant snaps into visibility.
Out of nowhere, an orcish merchant stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, an orcish merchant stabs you in the back.
OUCH!  That really did HURT!

< 97h/197H 130v/130V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: an orcish merchant sta EP: excellent >
 It is 8pm, on the Day of the Deception
The 2nd Day of the Month of The Fevor, Year 1740.
Time elapsed since boot-up: 7:31:36
Current time is: Wed Sep 30 00:34:34 2015 (GMT)

< 97h/197H 130v/130V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: someone sta EP: excellent >
 The grinning bobcat leaves north.

< 97h/197H 130v/130V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: someone sta EP: excellent >
 
< 97h/197H 130v/130V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: someone sta EP: excellent >
 The grinning bobcat leaves south.
You are already standing.

< 97h/197H 130v/130V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 97h/197H 130v/130V Pos: standing >
< T: Ath TP: sta TC: nasty wounds E: someone sta EP: excellent >
 An orcish warrior leaves north.

< 97h/197H 130v/130V Pos: standing >
You attempt to flee...
The Base of A Small Tower
   This base of the tower is simply furnished and well kept. The room
here is large and is constructed from large granite blocks. The blocks
form a interlocking solid structure.  The floor here is of earth and
pebbles.  There are satin banners draped from the walls. The banners
have orcish sayings woven into them.  There is a large staircase
leading up.
Obvious exits: -East -Up
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
A wandering orcish soul, flying about here, is searching for a new victim.
You flee westward!

< 97h/197H 109v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 97h/197H 109v/130V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Nazz Caliph of Allah (Troll)(large) stands in mid-air here.

< 97h/197H 109v/130V Pos: standing >

< 97h/197H 109v/130V Pos: standing >
An orcish merchant enters from the east.
Alas, you cannot go that way. . . .

< 97h/197H 109v/130V Pos: standing >
Out of nowhere, an orcish merchant stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, an orcish merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< -2h/197H 110v/130V Pos: standing >
< T: Ath TP: sta TC: bleeding, close to death E: an orcish merchant sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< -2h/197H 110v/130V Pos: standing >
< T: Ath TP: sta TC: bleeding, close to death E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< -2h/197H 110v/130V Pos: standing >
< T: Ath TP: sta TC: bleeding, close to death E: someone sta EP: excellent >
 You try to overcome your woozy feeling.
You attempt to flee...
The Base of A Small Tower
   This base of the tower is simply furnished and well kept. The room
here is large and is constructed from large granite blocks. The blocks
form a interlocking solid structure.  The floor here is of earth and
pebbles.  There are satin banners draped from the walls. The banners
have orcish sayings woven into them.  There is a large staircase
leading up.
Obvious exits: -East -Up
Fresh blood splatters cover the area.
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
A wandering orcish soul, flying about here, is searching for a new victim.
You flee westward!

< -2h/197H 87v/130V Pos: standing >
A wandering soul leaves east.

< -2h/197H 87v/130V Pos: standing >
You attempt to flee...
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A wandering orcish soul, flying about here, is searching for a new victim.
Nazz Caliph of Allah (Troll)(large) stands in mid-air here.
You flee eastward!

< -2h/197H 61v/130V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
Fresh blood splatters cover the area.
The corpse of a Troll is lying here.
A large wooden counter is here, with a sign posted on it.
Crawling about, this baby orc is crying loudly.
A wounded warrior orc is waiting here to see Janga.
An orcish elite bank guard crouches here.
An orcish elite bank guard stands here protecting the Lord's assets.

< -2h/197H 60v/130V Pos: standing >
Alas, you cannot go that way. . . .

< -2h/197H 60v/130V Pos: standing >
Alas, you cannot go that way. . . .

< -2h/197H 60v/130V Pos: standing >
Alas, you cannot go that way. . . .

< -2h/197H 60v/130V Pos: standing >
Alas, you cannot go that way. . . .

< -2h/197H 60v/130V Pos: standing >
The world stops spinning.
An orcish merchant snaps into visibility.
Out of nowhere, an orcish merchant stabs you in the back, RIP...