<worn on head> a bronze skull cap
<worn on body> an exquisite gem platemail from Shairak and Smokeveil Forest
<worn about body> a fur cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<primary weapon> an orcish-forged sword
<secondary weapon> a long sharp steel dagger
<worn on feet> some soft leather boots [superior]
You attack a traveling adventurer. [1 hits]
< 526h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:excellent E: dorf sta EP: awful >
A traveling adventurer attacks you. [1 hits]
< 520h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: dorf sta EP: awful >
A peasant commoner leaves south.
< 523h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: dorf sta EP: awful >
They are aware of deviousness but you try anyways!
You tackle a traveling adventurer square in the chest knocking the wind out of him!
< 523h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: dorf sit EP: awful >
[Damage: 3 ] [Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 9 ] You attack a traveling adventurer. [3 hits]
< 526h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:excellent E: dorf sit EP: awful >
You play with a traveling adventurer before lunging into an offensive routine!
[Damage: 5 ] A traveling adventurer attacks you. [0 hits]
< 526h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:excellent E: dorf sit EP: awful >
[Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 7 ] You attack a traveling adventurer. [2 hits]
< 526h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:excellent E: dorf sit EP: awful >
A traveling adventurer clambers to his feet.
You are knocked to the ground by a traveling adventurer's mighty bash!
A traveling adventurer attacks you. [2 hits]
< 513h/526H 139v/141V Pos: sitting >
< T: Thio TP: sit TC:few scratches E: dorf sta EP: awful >
You attack a traveling adventurer. [0 hits]
< 518h/526H 139v/141V Pos: sitting >
< T: Thio TP: sit TC:few scratches E: dorf sta EP: awful >
A traveling adventurer attacks you. [1 hits]
< 514h/526H 139v/141V Pos: sitting >
< T: Thio TP: sit TC:few scratches E: dorf sta EP: awful >
You clamber to your feet.
< 520h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: dorf sta EP: awful >
[Damage: 5 ] You attack a traveling adventurer. [1 hits]
You are already standing.
< 520h/526H 139v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: dorf sta EP: awful >
[Damage: 59 ] You split a traveling adventurer's skull wide open, causing immediate death!
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.
< 520h/526H 139v/141V Pos: standing >
You get a hand axe from the corpse of a traveling adventurer.
You get a few coins from the corpse of a traveling adventurer.
There were: 2 platinum coins, 12 gold coins.
< 522h/526H 139v/141V Pos: standing >
A village commoner enters from the south.
< 526h/526H 140v/141V Pos: standing >
Your pockets feel lighter.
Your enhancement is a success! You now have an orcish-forged sword!
< 526h/526H 141v/141V Pos: standing >
You stop using a steel long sword.
< 526h/526H 141v/141V Pos: standing >
You wield an orcish-forged sword.
< 526h/526H 141v/141V Pos: standing >
Autosaving...
You drop a steel long sword.
< 526h/526H 141v/141V Pos: standing >
You hide a steel long sword.
< 526h/526H 141v/141V Pos: standing >
< 526h/526H 141v/141V Pos: standing >
Pardon?
< 526h/526H 141v/141V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
< 526h/526H 140v/141V Pos: standing >
Ok.
< 526h/526H 140v/141V Pos: standing >
A Room of Peace
Obvious exits: -N
< 526h/526H 139v/141V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 526h/526H 138v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
< 526h/526H 139v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling adventurer is lying here.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 526h/526H 137v/141V Pos: standing >
You feel your skill in backstab improving.
[Damage: 5 ] A wandering merchant makes a strange sound as you place a long sharp steel dagger in his back.
< 526h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:excellent E: merchant sta EP: few scratches >
A wandering merchant attacks you. [2 hits]
< 513h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 517h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: few scratches >
A wandering merchant attacks you. [1 hits]
[Damage: 60 ] You leave a huge, red swollen lump on a wandering merchant's temple.
< 514h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: small wounds >
[Damage: 5 ] [Damage: 4 ] You attack a wandering merchant. [2 hits]
< 515h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: few wounds >
You duck under a wandering merchant's lame kick.
A wandering merchant attacks you. [1 hits]
< 515h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: few wounds >
[Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 8 ] [Damage: 3 ] You attack a wandering merchant. [3 hits]
< 517h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: few wounds >
You try to tackle a wandering merchant and fly over his head landing face first in the dirt!
< 518h/526H 141v/141V Pos: kneeling >
< T: Thio TP: kne TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant attacks you. [2 hits]
< 506h/526H 141v/141V Pos: kneeling >
< T: Thio TP: kne TC:few scratches E: merchant sta EP: few wounds >
You attack a wandering merchant. [0 hits]
< 509h/526H 141v/141V Pos: kneeling >
< T: Thio TP: kne TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant attacks you. [1 hits]
< 506h/526H 141v/141V Pos: kneeling >
< T: Thio TP: kne TC:few scratches E: merchant sta EP: few wounds >
A peasant commoner leaves east.
< 507h/526H 141v/141V Pos: kneeling >
< T: Thio TP: kne TC:few scratches E: merchant sta EP: few wounds >
You rise to your feet.
< 508h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: few wounds >
[Damage: 59 ] You leave a huge, red swollen lump on a wandering merchant's temple.
< 508h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] You attack a wandering merchant. [1 hits]
< 510h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A muscular villager enters from the east.
< 513h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A wandering merchant attacks you. [0 hits]
< 514h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A Grey Elf starts casting a spell.
< 515h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 452h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
A Grey Elf starts casting an offensive spell.
< 452h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You tackle a wandering merchant square in the chest knocking the wind out of him!
< 452h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: small wounds E: merchant sit EP: nasty wounds >
[Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 9 ] You attack a wandering merchant. [2 hits]
< 452h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: small wounds E: merchant sit EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 393h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A wandering merchant attacks you. [0 hits]
< 393h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A Grey Elf starts casting an offensive spell.
< 393h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 330h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A Grey Elf starts casting an offensive spell.
< 330h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 276h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] You score a CRITICAL HIT!!!!!
[Damage: 7 ] You score a CRITICAL HIT!!!!!
[Damage: 7 ] You attack a wandering merchant. [3 hits]
< 277h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A Grey Elf starts casting an offensive spell.
< 277h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A wandering merchant attacks you. [0 hits]
< 277h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: few wounds E: merchant sit EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 213h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
A peasant commoner enters from the east.
< 213h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
A Grey Elf starts casting an offensive spell.
< 213h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
You haven't yet reoriented yourself enough!
< 213h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
< 164h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
A Grey Elf starts casting a spell.
< 164h/526H 141v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: merchant sit EP: nasty wounds >
A wandering merchant clambers to his feet.
[Damage: 3 ] [Damage: 3 ] You attack a wandering merchant. [2 hits]
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
You flee northward!
< 164h/526H 112v/141V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 165h/526H 113v/141V Pos: standing >
A Grey Elf floats in from below.
< 165h/526H 116v/141V Pos: standing >
A Grey Elf suddenly attacks YOU!
< 165h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 166h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
With superb grace and ease, you intercept a Grey Elf's attack with long sharp steel dagger and counter-attack!
An orcish-forged sword slices through the air with incredible ease!
A Grey Elf attacks you. [0 hits]
< 166h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
[Damage: 2 ] [Damage: 2 ] You attack a Grey Elf. [2 hits]
< 166h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sit EP: few scratches >
A Grey Elf attacks you. [0 hits]
< 166h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sit EP: few scratches >
A Grey Elf clambers to his feet.
< 166h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 4 ] You attack a Grey Elf. [1 hits]
< 167h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
[Damage: 56 ] You leave a huge, red swollen lump on a Grey Elf's temple.
< 167h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
You deflect a Grey Elf's blow and strike back at him!
You play with a Grey Elf before lunging into an offensive routine!
[Damage: 3 ] An orcish-forged sword slices through the air with incredible ease!
A Grey Elf attacks you. [0 hits]
< 167h/526H 117v/141V Pos: standing >
< T: Thio TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf attempts to flee.
A Grey Elf floats down.
< 167h/526H 117v/141V Pos: standing >
Pardon?
< 167h/526H 118v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A Grey Elf (medium) Durian Addicts sits resting.
A village commoner wanders here in search of something to do.
< 167h/526H 117v/141V Pos: standing >
They are aware of deviousness but you try anyways!
You leap at a Grey Elf only to realize he is down already.
A Grey Elf is disrupted from meditation.
A Grey Elf snaps out of his trance, looking frustrated.
< 168h/526H 120v/141V Pos: sitting >
<A peasant commoner enters from the south.
You attack a Grey Elf. [0 hits]
< 168h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC: nasty wounds E: A Grey Elf sit EP: small wounds >
A village commoner leaves south.
< 168h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC: nasty wounds E: A Grey Elf sit EP: small wounds >
A Grey Elf clambers to his feet.
< 168h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf starts casting a spell.
< 168h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 117h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC:pretty hurt E: A Grey Elf sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
< 117h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC:pretty hurt E: A Grey Elf sta EP: small wounds >
You attack a Grey Elf. [0 hits]
< 117h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC:pretty hurt E: A Grey Elf sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 46h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC: awful E: A Grey Elf sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
< 46h/526H 120v/141V Pos: sitting >
< T: Thio TP: sit TC: awful E: A Grey Elf sta EP: small wounds >
You clamber to your feet.
< 46h/526H 120v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
You attempt to flee...
Rushdie Inn
Obvious exits: -S -D
A few drops of fresh blood are scattered around the area.
A tiny infant has been abandoned here, left to die.
You flee upward!
< 47h/526H 91v/141V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 47h/526H 93v/141V Pos: standing >
A Grey Elf floats in from below.
< 47h/526H 95v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
< 47h/526H 94v/141V Pos: standing >
A village commoner enters from the south.
< 48h/526H 97v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
A Grey Elf (medium) Durian Addicts stands in mid-air here.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
< 48h/526H 96v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 48h/526H 97v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
< 48h/526H 95v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
< 49h/526H 93v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 49h/526H 94v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
< 49h/526H 93v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 49h/526H 91v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 49h/526H 90v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
< 49h/526H 88v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
< 49h/526H 87v/141V Pos: standing >
A village commoner leaves west.
a Well Traveled Path
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
< 49h/526H 85v/141V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A spiked suit of splint mail is on the ground here.
A spiked mace is on the ground abandoned by its previous master.
A hand axe is on the ground here collecting dust.
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
< 49h/526H 83v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 49h/526H 84v/141V Pos: standing >
A village champion enters from the north.
Alas, you cannot go that way. . . .
< 49h/526H 84v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 49h/526H 84v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A drunken villager staggers here searching for more beer.
< 50h/526H 82v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
< 50h/526H 81v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
< 50h/526H 79v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A wandering adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
< 50h/526H 77v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 50h/526H 78v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A drunken villager staggers here searching for more beer.
< 50h/526H 76v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 50h/526H 77v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -E# -S -W
Fresh blood covers everything in the area.
A muscular villager wanders here looking to start a fight.
< 50h/526H 76v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A drunken villager staggers here searching for more beer.
< 50h/526H 75v/141V Pos: standing >
The Tavern of Oystein Eithun
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
[2] A spiked suit of splint mail is on the ground here.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
A drunken villager staggers here searching for more beer.
A drunken villager staggers here searching for more beer.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
(Q)Forvos, The town drunk staggers about here looking for more booze.
(Q)Oystein Eithun, The great warrior stands here looking for a fight.
< 51h/526H 75v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 51h/526H 75v/141V Pos: standing >
You attempt to hide yourself.
< 52h/526H 80v/141V Pos: standing >
A Grey Elf enters from the east.
< 140h/526H 108v/141V Pos: standing >
You try to tackle a Grey Elf and fly over his head landing face first in the dirt!
< 144h/526H 109v/141V Pos: kneeling >
<A Grey Elf leaves east.
< 145h/526H 109v/141V Pos: kneeling >
A Grey Elf enters from the east.
< 155h/526H 109v/141V Pos: kneeling >
A Grey Elf leaves east.
< 166h/526H 109v/141V Pos: kneeling >
You rise to your feet.
< 172h/526H 109v/141V Pos: standing >
You start setting up camp...
< 186h/526H 113v/141V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 162h/526H 124v/141V Pos: standing >
Headbutt whom?
< 162h/526H 125v/141V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
< 96h/526H 126v/141V Pos: standing >
You are already standing.
< 96h/526H 127v/141V Pos: standing >
A Grey Elf points at you.
The flames cause your skin to smoke!
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Headbutt whom?
< 29h/526H 128v/141V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A young villager wanders here, singing songs of joy.
A Grey Elf (medium) Durian Addicts stands in mid-air here.
A village champion wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A drunken villager staggers here searching for more beer.
< 29h/526H 128v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 29h/526H 129v/141V Pos: standing >
[Damage: 55 ] You leave a huge, red swollen lump on a Grey Elf's temple.
< 29h/526H 131v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
A village champion leaves east.
< 29h/526H 131v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] You attack a Grey Elf. [1 hits]
< 30h/526H 131v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
A Grey Elf attacks you. [0 hits]
< 30h/526H 131v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
< 30h/526H 131v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
So much for that camping effort.
< 30h/526H 131v/141V Pos: standing >
< T: Thio TP: sta TC: awful E: A Grey Elf sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your thick leather gloves shattered in bits as the tortured body spasms and quivers!
Your pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!