<worn on eyes> an angelic obsidian eyepatch
<worn on face> a sparkling bronze mask
<worn around neck> a well-crafted iron collar
<worn around neck> a diabolical cured leather collar
<worn on body> an umber tunic of forest colors
<worn about waist> a twined marble girth
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> some brutal leather sleeves from The Bugger Caves
<worn around wrist> a sparkling softwood wristguard
<worn around wrist> a bronze-colored bracer
<worn on hands> some spiked brass claws
<worn on finger> a blood-stained bark band from The Bugger Caves
<wielding twohanded> a diabolical bark truncheon
A cavern death viper who is close by to your south.
A cavern death viper who is a brief walk away to your south.
A young shaughin hunter who is a brief walk away to your south.
A young cavern constrictor who is a brief walk away to your south.
A cavern death viper who is rather far off to your south.
< 102h/155H 233v/233V Pos: standing >
A Side Passage in the Underdark
Obvious exits: -North -South
< 103h/155H 233v/233V Pos: standing >
You stop using a rugged adventurers satchel.
< 99h/150H 233v/233V Pos: standing >
You get a small bandage from a rugged adventurers satchel.
< 99h/150H 233v/233V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 99h/150H 233v/233V Pos: standing >
You attempt to bandage yourself.
< 104h/155H 233v/233V Pos: standing >
You continue bandaging yourself.
< 111h/155H 231v/233V Pos: standing >
You continue bandaging yourself.
< 117h/155H 229v/233V Pos: standing >
You continue bandaging yourself.
< 124h/155H 226v/233V Pos: standing >
You continue bandaging yourself.
< 131h/155H 223v/233V Pos: standing >
You continue bandaging yourself.
< 135h/155H 220v/233V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 136h/155H 220v/233V Pos: standing >
The taste of blood slowly fades from your body.
< 139h/155H 220v/233V Pos: standing >
You have memorized the following spells:
( 4th circle) 5 - lightning bolt
( 3rd circle) 5 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - magic missile
You can memorize no more spells.
< 140h/155H 227v/233V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
A cavern death viper is asleep, kneeling.
< 140h/155H 228v/233V Pos: standing >
You quickly scan the area.
A shaughin guard in training who is not far off to your south.
A young cavern constrictor who is not far off to your south.
A shaughin guard who is a brief walk away to your south.
A cavern death viper who is a brief walk away to your south.
A shaughin gatherer who is rather far off to your south.
A cavern constrictor who is in the distance to your south.
< 141h/155H 230v/233V Pos: standing >
You would need a lot of luck!
< 142h/155H 233v/233V Pos: standing >
< 142h/155H 233v/233V Pos: standing >
< 143h/155H 233v/233V Pos: standing >
You start chanting...
< 143h/155H 233v/233V Pos: standing >
You complete your spell...
Your spell disturbs a cavern death viper's beauty sleep!
[Damage: 38 ] The lightning bolt hits a cavern death viper with full impact.
< 143h/155H 233v/233V Pos: standing >
A cavern death viper rises to its feet.
You start chanting...
< 144h/155H 233v/233V Pos: standing >
Casting: lightning bolt
< 144h/155H 233v/233V Pos: standing >
You complete your spell...
[Damage: 23 ] The lightning bolt hits a cavern death viper with full impact.
< 144h/155H 233v/233V Pos: standing >
You start chanting...
< 144h/155H 233v/233V Pos: standing >
You dodge a cavern death viper's vicious attack.
A cavern death viper makes a futile attempt to bash you, but you are simply immovable.
< 145h/155H 233v/233V Pos: standing >
You complete your spell...
[Damage: 38 ] The lightning bolt hits a cavern death viper with full impact.
< 145h/155H 233v/233V Pos: standing >
You start to choke, and you cough and gasp for air.
< 145h/155H 233v/233V Pos: standing >
You start choking a cavern death viper, and its eyeballs start bulging.
< 145h/155H 233v/233V Pos: standing >
You dodge a cavern death viper's vicious attack.
A cavern death viper clambers to its feet.
< 145h/155H 233v/233V Pos: standing >
You dodge a cavern death viper's vicious attack.
< 146h/155H 233v/233V Pos: standing >
You start choking a cavern death viper, and its eyeballs start bulging.
< 147h/155H 233v/233V Pos: standing >
You dodge a cavern death viper's vicious attack.
< 147h/155H 233v/233V Pos: standing >
You start chanting...
< 148h/155H 233v/233V Pos: standing >
You dodge a cavern death viper's vicious attack.
A cavern death viper's bite strikes you.
< 139h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: awful >
Casting: shocking grasp *
< 139h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: awful >
You complete your spell...
[Damage: 38 ] A cavern death viper dies while looking rather shocked.
A cavern death viper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a cavern death viper's gurgling and choking signals its demise.
< 139h/155H 233v/233V Pos: standing >
the corpse of a cavern death viper appears to be empty.
< 139h/155H 233v/233V Pos: standing >
You sit down and relax.
< 139h/155H 233v/233V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - lightning bolt
( 3rd circle) 4 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
18 seconds: ( 4th) lightning bolt
36 seconds: ( 4th) lightning bolt
54 seconds: ( 4th) lightning bolt
69 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 139h/155H 233v/233V Pos: sitting >
You start meditating...
< 139h/155H 233v/233V Pos: sitting >
You are still a very long way from your next level.
< 140h/155H 233v/233V Pos: sitting >
You have finished memorizing lightning bolt.
< 144h/155H 233v/233V Pos: sitting >
You have finished memorizing lightning bolt.
< 149h/155H 233v/233V Pos: sitting >
You are still a very long way from your next level.
< 151h/155H 233v/233V Pos: sitting >
Character attributes for Yshd
Level: 20 Race: Drider Class: Sorcerer
Age: 15 yrs / 12 mths Height: 70 inches Weight: 131 lbs Size: large
Actual (Base) Actual (Base)
Str: 80 ( 84) Pow: 72 ( 85)
Dex: 92 ( 84) Int: 88 ( 93)
Agi: 111 (101) Wis: 70 ( 82)
Con: 102 ( 89) Cha: 56 ( 80) Luk: 85 ( 85)
Equipped Items: 15 Carried weight: 83
Armor Points: -50 Reduces melee damage taken by 5.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: better than average
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[slightly above average]
BRE[slightly below average] SPE[average]
Load carried: Moderate
< 151h/155H 233v/233V Pos: sitting >
You have finished memorizing lightning bolt.
< 153h/155H 233v/233V Pos: sitting >
Pbase 2006
=========================================
Image:pbase_2006-09.jpg
Last 3 months of pbase data.
< 154h/155H 233v/233V Pos: sitting >
Sorry, but there are no help topics that match your search.
< 154h/155H 233v/233V Pos: sitting >
Attributes
=========================================
Attributes of a character on Duris are most likely more vital than anything else.
There are currently 9 main Attributes.
*Strength : Increases damroll when over max.
*Agility : Important for battle maneuvers such as dodge and avoiding knock down skills.
*Dexterity : Important for many skills such as trip, bash and parry.
*Constitution: The main attribute for the hitpoints of a character.
*Luck : Raises the amount of random drops and critical hits.
*Power : Primary stat for classes that use Psionics and Power spells.
*Wisdom : Determines the time it takes for Priest types to pray their spells.
*Intelligence: Determines the time it takes for Mystics to memorize their spells.
*Charisma : Important for controlling NPC followers.
One attribute hidden in mystery.
*Karma
==See Also==
* Agility
* Charisma
* Constitution
* Dexterity
* Dexterity (spell)
* Enhance Dexterity
* Intelligence
* Luck
* Power
* Strength
* Wisdom
< 155h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 155h/155H 233v/233V Pos: sitting >
You clamber to your feet.
< 155h/155H 233v/233V Pos: standing >
Approaching an Underworld Lake
Obvious exits: -North -South
The corpse of a cavern death viper is lying here.
< 155h/155H 233v/233V Pos: standing >
You quickly scan the area.
A cavern death viper who is close by to your south.
A young cavern constrictor who is not far off to your south.
A shaughin guard in training who is a brief walk away to your south.
A young shaughin hunter who is rather far off to your south.
A shaughin gatherer who is rather far off to your south.
A young cavern constrictor who is in the distance to your south.
A shaughin hunter who is in the distance to your south.
A cavern death viper who is in the distance to your south.
A massive king constrictor who is in the distance to your south.
A cavern constrictor who is in the distance to your south.
A cavern constrictor who is in the distance to your south.
< 155h/155H 233v/233V Pos: standing >
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
A cavern death viper lazily slides through the cavern here.
< 155h/155H 232v/233V Pos: standing >
A cavern death viper suddenly attacks YOU!
A cavern death viper misses you.
< 155h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sta EP: excellent >
A shaughin guard enters from the east.
< 155h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sta EP: excellent >
You start chanting...
< 155h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sta EP: excellent >
Casting: shocking grasp *
A cavern death viper's bite strikes you.
You dodge a cavern death viper's vicious attack.
< 145h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: excellent >
You complete your spell...
[Damage: 62 ] You get a good hold of the shocked a cavern death viper.
< 145h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
You start chanting...
< 145h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
Casting: shocking grasp *
< 145h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
A shaughin guard watches the area, making sure the battle does not get out of hand.
You dodge a cavern death viper's vicious attack.
A cavern death viper's fine bite strikes you.
< 136h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: nasty wounds >
You complete your spell...
[Damage: 27 ] You get a good hold of the shocked a cavern death viper.
< 136h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: pretty hurt >
[Damage: 2 ] Your crush strikes a cavern death viper.
< 136h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: pretty hurt >
You start chanting...
< 136h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: pretty hurt >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a cavern death viper.
[Damage: 6 ] You watch with self-pride as the magic missile hits a cavern death viper.
[Damage: 6 ] You watch with self-pride as the magic missile hits a cavern death viper.
[Damage: 6 ] You watch with self-pride as the magic missile hits a cavern death viper.
A cavern death viper is incapacitated and will slowly die, if not aided.
[Damage: 6 ] You watch with self-pride as the magic missile hits a cavern death viper.
A cavern death viper is mortally wounded, and will die soon, if not aided.
< 136h/155H 232v/233V Pos: standing >
<[Damage: 2 ] You crushed a cavern death viper's skull, I'm afraid it's dead.
A cavern death viper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed Addicted to Blood!
Enjoy an exp bonus and 5 platinum coins!
You feel a carnal satisfaction as a cavern death viper's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.
< 136h/155H 232v/233V Pos: standing >
Kick who?
< 136h/155H 232v/233V Pos: standing >
You get a fine marble horn from the corpse of a cavern death viper.
< 136h/155H 233v/233V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 137h/155H 233v/233V Pos: standing >
You raise your eyebrow. Hmmm..
< 137h/155H 233v/233V Pos: standing >
You sit down and relax.
< 137h/155H 233v/233V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - lightning bolt
( 3rd circle) 3 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
15 seconds: ( 3rd) shocking grasp
31 seconds: ( 3rd) shocking grasp
40 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 137h/155H 233v/233V Pos: sitting >
You start meditating...
< 138h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 140h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 144h/155H 233v/233V Pos: sitting >
Autosaving...
< 144h/155H 233v/233V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 146h/155H 233v/233V Pos: sitting >
You clamber to your feet.
< 146h/155H 233v/233V Pos: standing >
You quickly scan the area.
A shaughin guard in training who is close by to your south.
A young cavern constrictor who is close by to your south.
A shaughin gatherer who is not far off to your south.
A shaughin gatherer who is not far off to your south.
A young shaughin hunter who is a brief walk away to your south.
A young cavern constrictor who is rather far off to your south.
A massive king constrictor who is rather far off to your south.
A cavern constrictor who is rather far off to your south.
A shaughin fisherman who is in the distance to your south.
A shaughin hunter who is in the distance to your south.
< 155h/155H 233v/233V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
The corpse of a cavern death viper is lying here.
< 155h/155H 232v/233V Pos: standing >
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
The corpse of a cavern death viper is lying here.
A shaughin guard patrols the caverns searching for intruders.
< 155h/155H 231v/233V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -East# -South -West
< 155h/155H 231v/233V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
*ultravision
*magic resistance
*dayblind
*spider body
< 155h/155H 233v/233V Pos: standing >
You know no such ability!
< 155h/155H 233v/233V Pos: standing >
Shoreline of an Underworld Lake
Obvious exits: -East# -South -West
< 155h/155H 233v/233V Pos: standing >
You quickly scan the area.
A shaughin gatherer who is not far off to your south.
A massive king constrictor who is not far off to your south.
A cavern constrictor who is not far off to your south.
A cavern constrictor who is not far off to your south.
A massive king constrictor who is a brief walk away to your south.
A cavern constrictor who is a brief walk away to your south.
A cavern constrictor who is a brief walk away to your south.
A cavern constrictor who is rather far off to your south.
A cavern constrictor who is rather far off to your south.
A shaughin guard who is close by to your west.
< 155h/155H 233v/233V Pos: standing >
On an Underworld Lake
This section of the cavern is covered by the waters of a vast
underground lake, the depth of which would only cover a human to its
knees. Although shallow, the lake is teeming with life such as
fish and other creatures, providing a steady food source for the shaughin
as well as clever underdark predators which rely on the water to
sustain life. Unlike most underground bodies of water, the surface
of this lake is not smooth and flat but rather filled with ripples.
A light current can be felt pulling to the south, indicating the
possible presence of an underwater outlet.
Obvious exits: -North -South -West
< 155h/155H 230v/233V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
A young cavern constrictor stands, apparently asleep.
< 155h/155H 227v/233V Pos: standing >
Do you feel lucky, punk?
< 155h/155H 233v/233V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 155h/155H 233v/233V Pos: standing >
A shaughin gatherer enters from the south.
< 155h/155H 233v/233V Pos: standing >
You complete your spell...
Your spell disturbs a young cavern constrictor's beauty sleep!
[Damage: 23 ] The lightning bolt hits a young cavern constrictor with full impact.
< 155h/155H 233v/233V Pos: standing >
A shaughin guard in training enters from the south.
< 155h/155H 233v/233V Pos: standing >
A shaughin guard enters from the north.
< 155h/155H 233v/233V Pos: standing >
You dodge a young cavern constrictor's vicious attack.
< 155h/155H 233v/233V Pos: standing >
You start chanting...
< 155h/155H 233v/233V Pos: standing >
A shaughin gatherer leaves west.
< 155h/155H 233v/233V Pos: standing >
A young cavern constrictor's fine bite strikes you.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: small wounds >
You complete your spell...
[Damage: 30 ] You get a good hold of the shocked a young cavern constrictor.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: few wounds >
You start chanting...
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: few wounds >
A shaughin guard evaluates the struggle, watching your battle tactics.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: few wounds >
You complete your spell...
[Damage: 32 ] You get a good hold of the shocked a young cavern constrictor.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
A young cavern constrictor misses you.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
You miss a young cavern constrictor.
You start chanting...
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
Casting: shocking grasp *
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: nasty wounds >
You complete your spell...
[Damage: 51 ] You get a good hold of the shocked a young cavern constrictor.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: awful >
A young cavern constrictor misses you.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: awful >
You start chanting...
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: awful >
A shaughin guard in training evaluates the struggle, watching your battle tactics.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: awful >
A shaughin guard watches the area, making sure the battle does not get out of hand.
< 146h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:few scratches E: cavern sta EP: awful >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a young cavern constrictor.
A young cavern constrictor is incapacitated and will slowly die, if not aided.
[Damage: 4 ] You watch with self-pride as the magic missile hits a young cavern constrictor.
A young cavern constrictor is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] The magic missile tears away the remaining life of a young cavern constrictor.
A young cavern constrictor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a young cavern constrictor's gurgling and choking signals its demise.
< 146h/155H 233v/233V Pos: standing >
the corpse of a young cavern constrictor appears to be empty.
< 146h/155H 233v/233V Pos: standing >
Shoreline of an Underworld Lake
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a young cavern constrictor is lying here.
A shaughin guard patrols the caverns searching for intruders.
A shaughin guard in training prowls the cavern looking for trouble.
< 146h/155H 233v/233V Pos: standing >
A shaughin gatherer enters from the west.
< 146h/155H 233v/233V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -East -South
A young cavern constrictor stands, apparently asleep.
A delirious shaughin hunter stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A shaughin fisherman stands, apparently asleep.
< 146h/155H 232v/233V Pos: standing >
You start chanting...
< 148h/155H 232v/233V Pos: standing >
Casting: lightning bolt *
< 148h/155H 232v/233V Pos: standing >
Casting: lightning bolt
< 148h/155H 232v/233V Pos: standing >
You complete your spell...
Your spell disturbs a young cavern constrictor's beauty sleep!
[Damage: 46 ] The lightning bolt hits a young cavern constrictor with full impact.
< 148h/155H 232v/233V Pos: standing >
You start chanting...
< 149h/155H 232v/233V Pos: standing >
A young cavern constrictor's fine bite strikes you.
A young cavern constrictor's bite strikes you.
< 131h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: few wounds >
You complete your spell...
[Damage: 41 ] You get a good hold of the shocked a young cavern constrictor.
< 131h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: nasty wounds >
You start chanting...
< 131h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: nasty wounds >
You complete your spell...
[Damage: 43 ] You get a good hold of the shocked a young cavern constrictor.
A young cavern constrictor misses you.
< 131h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: awful >
A shaughin guard enters from the south.
< 131h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: awful >
You start chanting...
< 131h/155H 232v/233V Pos: standing >
< T: Yshd TP: sta TC: small wounds E: cavern sta EP: awful >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a young cavern constrictor.
[Damage: 6 ] You watch with self-pride as the magic missile hits a young cavern constrictor.
A young cavern constrictor is mortally wounded, and will die soon, if not aided.
[Damage: 6 ] The magic missile tears away the remaining life of a young cavern constrictor.
A young cavern constrictor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a young cavern constrictor's gurgling and choking signals its demise.
< 131h/155H 232v/233V Pos: standing >
the corpse of a young cavern constrictor appears to be empty.
< 131h/155H 232v/233V Pos: standing >
You are carrying: (3/11)
a fine marble horn
some tempered steel
a spellbook
< 131h/155H 233v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 131h/155H 233v/233V Pos: standing >
Shoreline of an Underworld Lake
Obvious exits: -East -South
Fresh blood covers everything in the area.
The corpse of a young cavern constrictor is lying here.
A shaughin guard patrols the caverns searching for intruders.
A delirious shaughin hunter stands, apparently asleep.
A young cavern constrictor stands, apparently asleep.
A shaughin fisherman stands, apparently asleep.
< 132h/155H 233v/233V Pos: standing >
Shoreline of an Underworld Lake
Here the smooth stone floor of the cavern is completely covered by
water and muck with the occasional patch of underdark moss. The mud and
moss eventually give way to the shoreline of a beautiful underdark lake
which takes up easily the bulk of the cavern. The shoreline continues
on here, following the western wall of the cavern around the side of
the lake. Life is abundant here, as even the dark creatures of the
underdark require water to survive.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a young cavern constrictor is lying here.
A shaughin gatherer searches for edibles here.
A shaughin guard in training prowls the cavern looking for trouble.
< 132h/155H 232v/233V Pos: standing >
Entrance of a Cavernous Settlement
This room marks the transtion from the northern passage into a
large underworld cavern. The cavern stretches far to the south and
encompasses a large underworld lake which dominates much of the cave
floor to the south and east. Patches of moss surround the lakeshore,
while patches of underworld reeds protrude from the waters surface in
many places. The lakeshore also appears to be home to a settlement of
Shaughin, a thicker and less elegant evil cousin to the elves. Spending
their entire life in the underworld lounging in pools and other bodies
of water in which they require periodic immersion to survive, this cave
marks an ideal habitat for the Shaughin.
Obvious exits: -North -East -South
The corpse of a cavern death viper is lying here.
A shaughin guard patrols the caverns searching for intruders.
< 132h/155H 231v/233V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
The corpse of a cavern death viper is lying here.
< 132h/155H 231v/233V Pos: standing >
A Side Passage in the Underdark
This cavern leads off from the greater underdark caverns
which lie to the north, slowly narrowing to the south where it
appears the cavern walls transform from natural rock into the
more smooth walls indicative of the work of sentient beings. A
strange purple moss adorns the cavern walls here, giving
off a subtle and eerie light. The floor appears slightly wet,
with blotches of mud in various forms of dryness scattered
throughout the cavern.
Obvious exits: -North -South
< 133h/155H 231v/233V Pos: standing >
Approaching an Underworld Lake
Here the tunnel narrows considerably as it makes its transition from the
semi-natural underdark cavern rock which dominates the northern
passage into the smooth and toolmarkedwalls indicative of the work of
sentient beings which continues south. A dull glow is emanating from
patches of a strange cavern moss which dots the walls and
ceiling of the passage, casting just enough light to provide vision
without disrupting the sensitive eyes of those creatures from the
underdark who possess ultravision. Small patches of mud mixed
with puddles of water become more and more prevalant to the
south, indicating the likely presence of an underground lake or river
nearby. One of the patches of mud contains a webbed footprint which
appears fairly recent, a testament that the creaters of this passage
may still inhabit this area.
Obvious exits: -North -South
The corpse of a cavern death viper is lying here.
< 133h/155H 232v/233V Pos: standing >
You sit down and relax.
< 133h/155H 232v/233V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - lightning bolt
( 3rd circle) 1 - agility
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
18 seconds: ( 4th) lightning bolt
33 seconds: ( 3rd) shocking grasp
49 seconds: ( 3rd) shocking grasp
64 seconds: ( 3rd) shocking grasp
73 seconds: ( 1st) magic missile
91 seconds: ( 4th) lightning bolt
107 seconds: ( 3rd) shocking grasp
122 seconds: ( 3rd) shocking grasp
131 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 133h/155H 232v/233V Pos: sitting >
You start meditating...
< 133h/155H 232v/233V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 134h/155H 233v/233V Pos: sitting >
You have finished memorizing lightning bolt.
< 138h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 140h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 144h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 148h/155H 233v/233V Pos: sitting >
You have finished memorizing magic missile.
< 150h/155H 233v/233V Pos: sitting >
< 150h/155H 233v/233V Pos: sitting >
< 152h/155H 233v/233V Pos: sitting >
You have finished memorizing lightning bolt.
< 154h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 155h/155H 233v/233V Pos: sitting >
< 155h/155H 233v/233V Pos: sitting >
You stop meditating.
Approaching an Underworld Lake
Obvious exits: -North -South
The corpse of a cavern death viper is lying here.
< 155h/155H 233v/233V Pos: sitting >
You have finished memorizing shocking grasp.
< 155h/155H 233v/233V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - lightning bolt
( 3rd circle) 5 - shocking grasp
1 - agility
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
7 seconds: ( 1st) magic missile
You can memorize no more spells.
< 155h/155H 233v/233V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 155h/155H 233v/233V Pos: sitting >
You clamber to your feet.
< 155h/155H 233v/233V Pos: standing >
A Grey Elf enters from the south.
< 155h/155H 233v/233V Pos: standing >
A Grey Elf leaves north.
< 155h/155H 233v/233V Pos: standing >
Approaching an Underworld Lake
Obvious exits: -North -South
The corpse of a cavern death viper is lying here.
< 155h/155H 233v/233V Pos: standing >
A cavern death viper enters from the south.
< 155h/155H 233v/233V Pos: standing >
A cavern death viper makes a futile attempt to bash you, but you are simply immovable.
A cavern death viper suddenly attacks YOU!
A cavern death viper misses you.
< 155h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sit EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 155h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sit EP: excellent >
A Grey Elf enters from the north.
< 155h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sit EP: excellent >
A cavern death viper clambers to its feet.
< 155h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 155h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC:excellent E: cavern sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'greater soul disturbance'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
YIKES! Another hit like that, and you've had it!!
< 71h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC: nasty wounds E: cavern sta EP: excellent >
A cavern death viper misses you.
< 71h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC: nasty wounds E: cavern sta EP: excellent >
You miss a cavern death viper.
A Grey Elf starts casting an offensive spell.
< 71h/155H 233v/233V Pos: standing >
< T: Yshd TP: sta TC: nasty wounds E: cavern sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'greater soul disturbance'
A Grey Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your long flowing robe of the damned shattered in bits as the tortured body spasms and quivers!
Your humming hide crown shattered in bits as the tortured body spasms and quivers!