<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the helm of light (illuminating)
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> the earring of the gods
<worn in ear> the royal clasp of Bloodstone
<worn on face> the mask of Tentro (glowing)
<worn around neck> a symbol of domination (magic) (humming)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> the armor of purity
<worn about body> a hardened iron mantle
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a shiny black belt (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<worn on arms> some sparkling sapphire sleeves from Sarmiz'Duul
<held as shield> a well-polished mithril body shield
<worn around wrist> a carved diorite bracer of health (magic)
<worn around wrist> some polished endurium bracers of endurance (magic)
<worn on hands> some beautiful platinum mitts
<worn on finger> an ablazed gold ring of fire
<worn on finger> a ring called 'Soulcatcher'
<held> a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs> a set of overlapping scale leggings (humming)
<worn on feet> boots of endurance [superior]
**..+...M
**.......
**..@..*.
**..+.***
***.+.***
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 626h/626H 166v/249V Pos: standing >
*..+...M.
*........
*..+@.*..
*..+.***.
**.+.****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 166v/249V Pos: standing >
*..+.....
*..+...M.
*...@....
*..+..*..
*..+.***.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 165v/249V Pos: standing >
..+......
..+...M..
....@....
..+..*...
..+.***..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 163v/249V Pos: standing >
.+......M
.+...M...
....@....
.+..*....
.+.***..^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 163v/249V Pos: standing >
+......M.
+...M...^
....@...^
+..*.....
+.***..^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 161v/249V Pos: standing >
......M..
...M...^.
....@..^.
..*.....^
.***..^^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 160v/249V Pos: standing >
.....M..^
..M...^..
....@.^..
.*.....^.
***..^^..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 159v/249V Pos: standing >
....M..^.
.M...^...
....@^...
*.....^.*
**..^^...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 157v/249V Pos: standing >
...M..^..
M...^...*
....@...*
.....^.**
*..^^...^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 157v/249V Pos: standing >
...^^.^..
...M..^..
M...@...*
....^...*
.....^.**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 155v/249V Pos: standing >
..^^.^...
..M..^...
...^@..**
...^...**
....^.***
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 154v/249V Pos: standing >
.^^.^...^
.M..^...*
..^.@.***
..^...***
...^.***^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 626h/626H 153v/249V Pos: standing >
You sit down.
< 626h/626H 155v/249V Pos: sitting >
You wiggle to find the most comfortable position.
< 626h/626H 156v/249V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
( 7th circle) 2 - greater soul disturbance
1 - ravenflight
( 6th circle) 6 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 7 - flameburst
2 - lesser mending
( 1st circle) 8 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 8th) spirit jump
7 seconds: ( 7th) greater soul disturbance
11 seconds: ( 7th) greater soul disturbance
15 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 626h/626H 157v/249V Pos: sitting >
You start meditating...
< 626h/626H 158v/249V Pos: sitting >
You have finished memorizing spirit jump.
< 626h/626H 170v/249V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 626h/626H 179v/249V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 626h/626H 189v/249V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 626h/626H 200v/249V Pos: sitting >
The snow is coming down faster now.
< 626h/626H 203v/249V Pos: sitting >
You clamber to your feet.
< 626h/626H 205v/249V Pos: standing >
You start chanting...
< 626h/626H 206v/249V Pos: standing >
Casting: spirit jump
< 626h/626H 212v/249V Pos: standing >
You complete your spell...
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A large grizzly bear stands here.
A little chipmunk stands here.
A little chipmunk stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
< 626h/626H 213v/249V Pos: standing >
On a Small Reservoir
Obvious exits: -E -S -W
< 626h/626H 219v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 220v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 220v/249V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
< 626h/626H 221v/249V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 626h/626H 220v/249V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 626h/626H 219v/249V Pos: standing >
Gale Road
Obvious exits: -N -S -U
< 626h/626H 221v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 221v/249V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A duergar foreman who is close by above you.
< 626h/626H 222v/249V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
< 626h/626H 223v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 224v/249V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc city guard who is not far off to your east.
An orc merchant who is a brief walk away to your east.
A black crow who is a brief walk away to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
Lanagin the priest of Bloodstone who is close by to your west.
An orc commoner who is not far off to your west.
An orc commoner who is rather far off to your west.
A young orc soldier who is rather far off to your west.
The banker who is rather far off to your west.
< 626h/626H 224v/249V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 626h/626H 225v/249V Pos: standing >
Before the East Gates
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 626h/626H 225v/249V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 626h/626H 226v/249V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 626h/626H 225v/249V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
(Q)A Soldier of Fortune stands here pondering his next move.
< 626h/626H 224v/249V Pos: standing >
You ask a soldier of fortune 'hey'
A soldier of fortune nods.
A soldier of fortune says in common 'Thanks for bringing me the message. Here is a little something for your trouble.'
A soldier of fortune gives you gloves of tearing
You gain some experience.
< 626h/626H 235v/249V Pos: standing >
< 626h/626H 238v/249V Pos: standing >
Experience till level: 5776067
< 626h/626H 239v/249V Pos: standing >
This pair of gloves have been crafted from heavy leather. Fastened
to the knuckles are a semi-circle of razor sharp steel, which looks
extremely painful if they were to contact flesh.
The gloves of tearing is made of cured leather and appears to be of average quality.
The gloves of tearing has an item value of 13.
< 626h/626H 246v/249V Pos: standing >
You put 1 items into a bottomless bag of the illithids.
< 626h/626H 249v/249V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 626h/626H 247v/249V Pos: standing >
< 626h/626H 247v/249V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your east.
A soldier of fortune who is close by to your east.
A soldier of fortune who is close by to your east.
An orc merchant who is close by to your west.
A black crow who is close by to your west.
An orc city guard who is not far off to your west.
An orc gate guard who is a brief walk away to your west.
An orc gate guard who is a brief walk away to your west.
An orc gate guard who is a brief walk away to your west.
Lanagin the priest of Bloodstone who is in the distance to your west.
< 626h/626H 247v/249V Pos: standing >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
( 6th circle) 6 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 7 - flameburst
2 - lesser mending
( 1st circle) 8 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 8th) spirit jump
You can memorize no more spells.
< 626h/626H 247v/249V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 626h/626H 247v/249V Pos: standing >
You sit down.
< 626h/626H 247v/249V Pos: sitting >
You wiggle to find the most comfortable position.
< 626h/626H 247v/249V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - ravenflight
( 6th circle) 6 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 4 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 7 - flameburst
2 - lesser mending
( 1st circle) 8 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
4 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 626h/626H 247v/249V Pos: sitting >
You start meditating...
< 626h/626H 248v/249V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 626h/626H 249v/249V Pos: sitting >
You clamber to your feet.
< 626h/626H 249v/249V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
A black crow hops through the streets, pecking at trash.
< 626h/626H 247v/249V Pos: standing >
You quickly scan the area.
A soldier of fortune who is not far off to your east.
A soldier of fortune who is not far off to your east.
A soldier of fortune who is not far off to your east.
An orc city guard who is close by to your west.
An orc gate guard who is not far off to your west.
An orc gate guard who is not far off to your west.
An orc gate guard who is not far off to your west.
Lanagin the priest of Bloodstone who is rather far off to your west.
An orc commoner who is in the distance to your west.
< 626h/626H 247v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 247v/249V Pos: standing >
Before the East Gates
Obvious exits: -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
< 626h/626H 245v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 245v/249V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your east.
A black crow who is close by to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
A Drow Elf who is not far off to your west.
Lanagin the priest of Bloodstone who is a brief walk away to your west.
An orc commoner who is rather far off to your west.
An orc commoner who is in the distance to your west.
< 626h/626H 245v/249V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 626h/626H 245v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 246v/249V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.
An orc merchant who is not far off to your east.
A black crow who is not far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
Lanagin the priest of Bloodstone who is not far off to your west.
An orc commoner who is a brief walk away to your west.
An orc commoner who is rather far off to your west.
A Drow Elf who is in the distance to your west.
A young orc soldier who is in the distance to your west.
The banker who is in the distance to your west.
< 626h/626H 247v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 249v/249V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
< 626h/626H 248v/249V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
Lanagin the priest of Bloodstone stands here, waiting to converse with Daagar.(Red Aura)
< 626h/626H 247v/249V Pos: standing >
Squall Road
Obvious exits: -E -W
An Orc commoner wanders the city here.(Red Aura)
< 626h/626H 246v/249V Pos: standing >
< 626h/626H 248v/249V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
An Orc commoner wanders the city here.(Red Aura)
< 626h/626H 248v/249V Pos: standing >
You failed.
< 626h/626H 248v/249V Pos: standing >
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
The banker of the city stands counting coins here.(Red Aura)
< 626h/626H 247v/249V Pos: standing >
You start chanting...
< 626h/626H 249v/249V Pos: standing >
A Drow Elf leaves east.
< 626h/626H 249v/249V Pos: standing >
You abort your spell before it's done!
< 626h/626H 249v/249V Pos: standing >
You failed.
< 626h/626H 249v/249V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
A few coins lie scattered here.
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
An Orc commoner wanders the city here.(Red Aura)
< 626h/626H 248v/249V Pos: standing >
< 626h/626H 248v/249V Pos: standing >
A Drow Elf puts a small pile of coins into a large leather backpack.
You start chanting...
< 626h/626H 248v/249V Pos: standing >
A Drow Elf leaves west.
< 626h/626H 248v/249V Pos: standing >
An orc commoner gets a few coins.
< 626h/626H 248v/249V Pos: standing >
You abort your spell before it's done!
< 626h/626H 248v/249V Pos: standing >
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
The banker of the city stands counting coins here.(Red Aura)
< 626h/626H 247v/249V Pos: standing >
Ok.
< 626h/626H 247v/249V Pos: standing >
< 626h/626H 248v/249V Pos: standing >
You start chanting...
< 626h/626H 249v/249V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 89 ] A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 626h/626H 249v/249V Pos: standing >
You start chanting...
< 626h/626H 249v/249V Pos: standing >
Casting: greater soul disturbance
< 626h/626H 249v/249V Pos: standing >
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.
< 626h/626H 249v/249V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You complete your spell...
You point at a Drow Elf.
[Damage: 88 ] A Drow Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Drow Elf opens the bank.
< 626h/626H 249v/249V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
C'mon, you are doing it all the time!
< 626h/626H 249v/249V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
You start chanting...
< 626h/626H 249v/249V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
A Drow Elf leaves east.
< 626h/626H 249v/249V Pos: standing >
You abort your spell before it's done!
< 626h/626H 249v/249V Pos: standing >
You failed.
< 626h/626H 249v/249V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
< 626h/626H 248v/249V Pos: standing >
A Drow Elf enters from the east.
< 626h/626H 248v/249V Pos: standing >
A young orc soldier enters from the west.
< 626h/626H 248v/249V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A Duergar who is not far off to your north.
A Troll who is not far off to your north.
A Duergar who is not far off to your north.
A Drow Elf who is not far off to your north.
A Drow Elf who is not far off to your north.
A Troll who is not far off to your north.
An orc commoner who is not far off to your east.
Lanagin the priest of Bloodstone who is not far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc city guard who is in the distance to your east.
The banker who is close by to your west.
< 626h/626H 248v/249V Pos: standing >
A Drow Elf leaves east.
A Troll enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Duergar enters from the north.
A Troll enters from the north.
A Duergar enters from the north.
< 626h/626H 248v/249V Pos: standing >
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 626h/626H 248v/249V Pos: sitting >
A Duergar starts casting a spell.
< 626h/626H 249v/249V Pos: sitting >
A Duergar starts casting an offensive spell.
< 626h/626H 249v/249V Pos: sitting >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
A Drow Elf starts casting a spell.
A Troll attempted to headbutt you.
< 527h/626H 249v/249V Pos: sitting >
<-=[A Troll's impressive slash wounds you.]=-
-=[A Troll's impressive pierce wounds you.]=-
-=[A Troll's impressive slash wounds you.]=-
< 491h/626H 249v/249V Pos: sitting >
<A black crow enters from the north.
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
You resist the effects of a Duergar's spell!
A Duergar calls down a roaring flamestrike which hits you dead on!
< 467h/626H 249v/249V Pos: sitting >
<A Drow Elf enters from the east.
Out of nowhere, a Troll stabs you in the back.
< 415h/626H 249v/249V Pos: sitting >
<A Duergar completes his spell...
A Duergar utters the word 'yufzraiqz'
As a Duergar completes his spell, he launches a massive firelance at you, scorching your skin!
A Drow Elf leaves west.
A Duergar starts casting a spell.
< 380h/626H 249v/249V Pos: sitting >
<You miss a Drow Elf.
< 380h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: few wounds E: A Drow Elf sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the words 'yrawz ghfutz'
A Duergar calls down a roaring flamestrike which hits you dead on!
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
< 240h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf enters from the west.
< 240h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Duergar starts casting an offensive spell.
< 240h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Duergar starts casting an offensive spell.
< 240h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Troll attempted to headbutt you.
< 240h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf has reached its goal.
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
< 178h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A young orc soldier leaves south.
A Duergar completes his spell...
A Duergar utters the words 'qkadagz qfuhuqar'
You resist the effects of a Duergar's spell!
Tiny explosions wrack your body with pain!
< 126h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Troll attempted to headbutt you.
< 126h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
-=[A Troll's impressive slash strikes you hard.]=-
-=[A Troll's impressive pierce strikes you hard.]=-
-=[A Troll's impressive slash strikes you very hard.]=-
< 89h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the word 'yufzraiqz'
As a Duergar completes his spell, he launches a massive firelance at you, scorching your skin!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf starts casting an offensive spell.
< 42h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Duergar starts casting a spell.
< 42h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Troll misses you.
-=[A Troll's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll misses you.
A Troll attempted to headbutt you.
< 8h/626H 249v/249V Pos: sitting >
< T: Lurt TP: sit TC: awful E: A Drow Elf sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Drow Elf sends, and then all is dark - RIP.