The death of [51 Red Dragon] Nib Durian Addicts (Grey Elf)

in A Dimly Lit Hallway

from the perspective of [51 Red Dragon] Nib Durian Addicts (Grey Elf)

<worn as a badge>    a beautiful dragonscale badge [29%]             
<worn on head>       the diamond crown of Winduin (glowing) [84%]             
<worn on eyes>       the monocle of damnation (glowing) [30%]             
<worn in ear>        a flaming earring [superior]
<worn in ear>        a large golden ring [87%]             
<worn on face>       a veil named 'Sorrow' [41%]             
<worn around neck>   a necklace of halfling ears [superior] [84%]             
<worn around neck>   a pendant of fire [78%]             
<worn on body>       some platemail of colorless salamander scales[239h 0m 47s]
<worn about body>    the wings of the pit fiend (illuminating) [78%]             
<worn on back>       a double-buckled Alatorin backpack [79%]             
<worn about waist>   a black leather belt with a crimson coral buckle [82%]             
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[239h 0m 47s]
<worn on arms>       a pair of silver arm protectors [87%]             
<worn around wrist>  a bracelet of purple mist [82%]             
<worn around wrist>  an adamantium bracer of Tarkorsh
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a tiny bone ring of vision [poor] made by Azar [86%]             
<worn on finger>     a glowing black ring [66%]             
<worn on legs>       razorsharp leggings of white-dragon scalemail [superior]


< 394h/383H 123v/129V Pos: standing >
You quickly scan the area.
A young guard who is a brief walk away to your north.
A young guard who is close by to your east.
An elite guard who is close by to your east.
An elven woman who is close by to your east.
A gloomy looking human who is close by to your east.
A retired sailor who is close by to your south.

< 394h/383H 124v/129V Pos: standing >

< 394h/383H 125v/129V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
An old sailor looks uneasy on land here.

< 394h/383H 124v/129V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 394h/383H 124v/129V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++....  
 ^      **....^^  
 M       ..^D^^M  
     S    ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 394h/383H 124v/129V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A young guard who is rather far off to your north.
A young guard who is almost out of sight to your north.

< 394h/383H 125v/129V Pos: standing >
 
   ..   D**+*.    
  ..^    **+*..   
 ..^^   ^**+.^.^  
 ^^^    ++++....  
 ^      @*....^^  
 M       ..^D^^M  
 M        ..^^^M  
     S   ^^.^MM   
          ^^MM    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 394h/383H 125v/129V Pos: standing >
 
   .   D**+*.*    
  .^    **+*...   
 .^^   ^**+.^.^.  
 ^^    ++++....^  
       *@....^^^  
        ..^D^^MM  
         ..^^^MM  
    S   ^^.^MMM   
         ^^MMM    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 394h/383H 124v/129V Pos: standing >
 
   .   D**+*.*    
  .^    **+*...   
 .^^   ^**+.^.^.  
 ^^    ++++....^  
       *@....^^^  
        ..^D^^MM  
         ..^^^MM  
    S   ^^.^MMM   
         ^^MMM    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 394h/383H 125v/129V Pos: standing >
 
   ..   D**+*.    
  ..^    **+*..   
 ..^^   ^**+.^.^  
 ^^^    ++++....  
 ^      @*....^^  
 M       ..^D^^M  
 M        ..^^^M  
         ^^.^MM   
     S    ^^MM    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 394h/383H 125v/129V Pos: standing >
 
   ... ..**+**    
  ...   D**+*.*   
 ...^    **+*...  
 ..^^   ^**+.^.^  
 ^^^    @+++....  
 ^      **....^^  
 M       ..^D^^M  
          ..^^^   
         ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 394h/383H 123v/129V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 394h/383H 122v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/383H 123v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/383H 123v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/383H 124v/129V Pos: standing >

< 394h/383H 125v/129V Pos: standing >

< 394h/383H 129v/129V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
An old sailor looks uneasy on land here.

< 394h/383H 128v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/383H 128v/129V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An elven woman shops around town here.(Gold Aura)

< 394h/383H 127v/129V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young guard who is rather far off to your north.
A duergar cleric who is in the distance to your north.
A Kobold who is in the distance to your north.
A Kobold who is in the distance to your north.
A Kobold who is in the distance to your north.
A Kobold who is in the distance to your north.
A Kobold who is in the distance to your north.
A young girl who is close by to your east.
A young guard who is close by to your east.
A gloomy looking human who is close by to your east.
A retired sailor who is close by to your south.

< 394h/383H 127v/129V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East

< 394h/383H 126v/129V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
An elven woman shops around town here.(Gold Aura)

< 394h/383H 127v/129V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.

< 394h/383H 127v/129V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West

< 394h/383H 126v/129V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South

< 394h/383H 126v/129V Pos: standing >
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A duergar cleric enters from the north.

< 394h/383H 127v/129V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 394h/383H 126v/129V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.
A duergar cleric who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A young guard who is a brief walk away to your south.
An elven woman who is rather far off to your south.
A retired sailor who is in the distance to your south.

< 394h/383H 127v/129V Pos: standing >
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
A duergar cleric enters from the south.

< 394h/383H 128v/129V Pos: standing >
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A duergar cleric leaves north.
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South

< 394h/383H 127v/129V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West

< 394h/383H 128v/129V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South

< 394h/383H 127v/129V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A duergar cleric kneels here, praying. (minion) (Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A young member of the city guard strolls by here.

< 394h/383H 126v/129V Pos: standing >
A Kobold looks at you.
Slay whom?

< 394h/383H 126v/129V Pos: standing >
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A duergar cleric leaves north.

< 394h/383H 127v/129V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
A duergar cleric kneels here, praying. (minion) (Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)

< 394h/383H 126v/129V Pos: standing >
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.
A duergar cleric leaves east.
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 394h/383H 126v/129V Pos: standing >
Slay whom?

< 394h/383H 127v/129V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West

< 394h/383H 127v/129V Pos: standing >
Slay whom?

< 394h/383H 127v/129V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A young member of the city guard strolls by here.

< 394h/383H 127v/129V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West

< 394h/383H 126v/129V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East -West
A young member of the city guard strolls by here.

< 394h/383H 127v/129V Pos: standing >
You quickly scan the area.
A duergar cleric who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A retired sailor who is close by to your east.
An elven woman who is not far off to your east.
A young guard who is not far off to your west.
An elite guard who is in the distance to your west.
A retired sailor who is in the distance to your west.

< 394h/383H 127v/129V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
A duergar cleric kneels here, praying. (minion) (Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
An old sailor looks uneasy on land here.

< 394h/383H 126v/129V Pos: standing >
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A duergar cleric leaves north.
Chipane Street
   The street comes to an end to the east here, leading into a forest
abrumpty.  The small homes begin to disappear here, replaced by thick,
towering trees.  It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East -West
An elven woman shops around town here.(Gold Aura)

< 394h/383H 126v/129V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East -West
An old sailor looks uneasy on land here.

< 394h/383H 127v/129V Pos: standing >
Slay whom?

< 394h/383H 127v/129V Pos: standing >
An elven woman enters from the east.

< 394h/383H 127v/129V Pos: standing >
An Alley
   About seven feet between two buildings make up this alley.  It's
neither creepy nor dark, but rather brightly lit with a few lamps attached
onto the sides of the buildings.  A couple nicely kept garbage cans are
along the side, a stray cat occasionally knocking them over.  The alley
continues a ways to the north, and back south is Chipane Street.
Obvious exits: -North -South

< 394h/383H 127v/129V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your south.
A retired sailor who is close by to your south.

< 394h/383H 127v/129V Pos: standing >
An Alley
   About seven feet between two buildings make up this alley.  It's
neither creepy nor dark, but rather brightly lit with a few lamps attached
onto the sides of the buildings.  A couple nicely kept garbage cans are
along the side, a stray cat occasionally knocking them over.  The alley
continues a ways to the north, and back south is Chipane Street.
Obvious exits: -North -South

< 394h/383H 127v/129V Pos: standing >
You quickly scan the area.
An elven woman who is not far off to your south.
A retired sailor who is not far off to your south.

< 394h/383H 128v/129V Pos: standing >
Dead End In An Alley
   The alley ends here to the north, the back of a building blocking
the way.  The light here is a bit dimmer, and from here the sounds of
the nearby streets is very distant.  Sounds of the wind blowing between
two buildings is far from comforting.  On the side of the east
building is a small, steel door that carries no ornaments but a simple
handle.  Back south a ways lies the street.
Obvious exits: -East# -South

< 394h/383H 128v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/383H 128v/129V Pos: standing >
You quickly scan the area.
An elven woman who is a brief walk away to your south.
A retired sailor who is a brief walk away to your south.

< 394h/383H 128v/129V Pos: standing >
Ok.

< 394h/383H 128v/129V Pos: standing >
The door is closed.
A small steel door lies east.
The closed door blocks your farsight.

< 394h/383H 128v/129V Pos: standing >
It's already closed!

< 394h/383H 128v/129V Pos: standing >

< 394h/383H 128v/129V Pos: standing >
Ok.

< 394h/383H 128v/129V Pos: standing >
The door is closed.
A small steel door lies east.
The closed door blocks your farsight.

< 394h/383H 128v/129V Pos: standing >
It's already closed!

< 394h/383H 128v/129V Pos: standing >
Ok.

< 394h/383H 128v/129V Pos: standing >
The door is open.
A small steel door lies east.
You extend your sights eastward.
A Dimly Lit Hallway
   Though it is very dim you can still make out the things in here,
though few.  This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red.  The ceiling is high and the
only light is a lamp hanging down.  The hallway comes to an end towards
the east, and back west the door leads into the alley.
Obvious exits: -East -West
A duergar cleric kneels here, praying. (minion) (Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) sits resting.(Red Aura)

< 394h/383H 128v/129V Pos: standing >
Ok.

< 394h/383H 128v/129V Pos: standing >
Ok.

< 394h/383H 128v/129V Pos: standing >
The door is open.
A small steel door lies east.
You extend your sights eastward.
A Dimly Lit Hallway
   Though it is very dim you can still make out the things in here,
though few.  This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red.  The ceiling is high and the
only light is a lamp hanging down.  The hallway comes to an end towards
the east, and back west the door leads into the alley.
Obvious exits: -East -West
A duergar cleric kneels here, praying. (minion) (Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) sits resting.(Red Aura)

< 394h/383H 128v/129V Pos: standing >
Ok.

< 394h/383H 128v/129V Pos: standing >
The door seems to be closed.

< 394h/383H 128v/129V Pos: standing >
I see nothing suitable there.

< 394h/383H 128v/129V Pos: standing >

< 394h/383H 129v/129V Pos: standing >
It's already open!

< 394h/383H 129v/129V Pos: standing >
A Dimly Lit Hallway
   Though it is very dim you can still make out the things in here,
though few.  This hallway is mostly bare, the walls painted a light
gray and the floor carpeted in dark red.  The ceiling is high and the
only light is a lamp hanging down.  The hallway comes to an end towards
the east, and back west the door leads into the alley.
Obvious exits: -East -West
A Troll (large) 7th Ambassador of Allah stands in mid-air here.(Red Aura)
*A Drow Elf (medium) Caliph of Allah stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Misguided Child of Allah in mid-air sits atop a winged hellhound.(Red Aura)
A Drider (large) Misguided Child of Allah stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A Drow Elf (medium) Misguided Child of Allah stands in mid-air here.(Red Aura)
A Troll (large) Al'Hajib of Allah stands in mid-air here.(Red Aura)
A globe of darkness floats near a Troll's head.
A duergar cleric kneels here, praying. (minion) (Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) stands in mid-air here.(Red Aura)
A Kobold (small) sits resting.(Red Aura)
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 394h/383H 128v/129V Pos: sitting >
You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!

< 369h/383H 128v/129V Pos: sitting >
< T: Nib TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 
< 369h/383H 128v/129V Pos: sitting >
< T: Nib TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
You tuck in your arms, roll away from a Drow Elf's blow, then leap to your feet!
A Drow Elf misses you.
A Kobold closes the door.
You are already standing.

< 369h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
Everything is blurry after a Troll's head came crashing into your skull.
OUCH!  That really did HURT!

< 302h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Drow Elf engulfs you.
OUCH!  That really did HURT!
A Drow Elf snaps into visibility.

< 256h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drider starts casting a spell.

< 256h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
You resist the effects of a Drow Elf's spell!

< 256h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Troll misses you.
You easily lean out of range of a Troll's vicious attack.
You easily lean out of range of a Troll's vicious attack.
A Drow Elf starts casting an offensive spell.

< 256h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your fine punch strikes a Drow Elf hard.]=-
[Damage: 11 ] -=[Your punch grazes a winged hellhound.]=-
[Damage: 12 ] -=[Your fine punch strikes a Drow Elf.]=-
[Damage: 12 ] -=[Your fine punch strikes a Drow Elf.]=-
[Damage: 12 ] -=[Your punch wounds a winged hellhound.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 11 ] -=[Your decent punch strikes a Drow Elf.]=-
A Kobold clambers to his feet.

< 263h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drider completes her spell...
A Drider utters the words 'aque bragh'
The globe around your body flares as it bears the brunt of a Drider's assault!

< 263h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You resist the effects of a Drow Elf's spell!
-=[A Drow Elf's fine slash wounds you.]=-
You easily lean out of range of a Drow Elf's vicious attack.

< 255h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
You twist out of the way avoiding the harmful magic!
You easily lean out of range of a winged hellhound's vicious attack.

< 255h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Troll misses you.
-=[A Troll's impressive pierce strikes you.]=-
You whirl around, just avoiding a Troll's vicious attack.
A Kobold starts casting a spell.

< 243h/383H 128v/129V Pos: standing >
< T: Nib TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drider starts casting an offensive spell.
You try to fake your own demise..

< 243h/383H 128v/129V Pos: on your ass >
The red aura around you flashes blue and is gone.
You resist the effects of a Drow Elf's spell!
A Drow Elf starts casting an offensive spell.

< 244h/383H 129v/129V Pos: on your ass >
<You resist the effects of a Drow Elf's spell!

< 244h/383H 129v/129V Pos: on your ass >
<The electrical arcs turn your exposed flesh black!
A Drider completes her spell...
A Drider utters the words 'aque bragh'
The globe around your body flares as it bears the brunt of a Drider's assault!

< 212h/383H 129v/129V Pos: on your ass >
<You feel your mind recover from the assault.

< 212h/383H 129v/129V Pos: on your ass >
<A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. straight towards YOU!
You resist the effects of a Drow Elf's spell!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drider starts casting an offensive spell.

< 212h/383H 129v/129V Pos: on your ass >
< T: Nib TP: ass TC: few wounds E: A Drow Elf sta EP: excellent >
 You are briefly surrounded by a red aura!
A winged hellhound's hooves crash into you with a stunning force!
You are knocked to the ground!

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You resist the effects of a Drow Elf's spell!
A Kobold completes his spell...
A Kobold utters the words 'xarr ay uqz'

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You resist the effects of a Drow Elf's spell!

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drider completes her spell...
A Drider utters the words 'aque bragh'
The globe around your body flares as it bears the brunt of a Drider's assault!
That last attack was particularly invasive, and you feel your collective intelligence decrease.
You resist the effects of a Drow Elf's spell!

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Troll attempted to headbutt you.
A Troll's attempt to backstab you fails as the dragon mind within takes control!

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You resist the effects of a Drow Elf's spell!

< 187h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
A Drider starts casting an offensive spell.
A Troll's attempt to backstab you fails as the dragon mind within takes control!

< 177h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You arch around a Drow Elf's blow, and deal a brutal counterattack!
[Damage: 12 ] -=[Your fine punch strikes a Drow Elf.]=-
A Drow Elf misses you.
A Drow Elf misses you.

< 178h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 105h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
[Damage:  1 ] -=[Your punch grazes a Drow Elf.]=-

< 105h/383H 129v/129V Pos: sitting >
< T: Nib TP: sit TC:pretty hurt E: A Drow Elf sta EP: few scratches >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your black leather boots fit with adamantium heel blades shattered in bits as the tortured body spasms and quivers!
Your pantherhide quiver shattered in bits as the tortured body spasms and quivers!