<worn as a badge> a dark shadowy circle (magic)
<worn on head> a superior leather cap
<worn on eyes> a pair of protective goggles
<worn on face> a mask of beastkind (magic)
<worn around neck> a twined bronze torque
<worn around neck> a tribal necklace of royal authority (glowing)
<worn on body> a dark magenta robe (magic) (glowing)
<worn on back> a well-crafted ash longbow (illuminating)
<worn on tail> a sapphire ring (magic)
<worn about waist> the silk twined rope (magic)
<worn on belt buckle>a blood-red glass manticore (glowing)
<attached to belt> a light granite belt buckle
<held as shield> an unique dragonscale shield
<worn around wrist> some lily pads (illuminating)
<worn around wrist> some lily pads (illuminating) [87%]
<worn on finger> a silvery ring studded with gems [poor] (magic)
<worn on finger> a ring of thought (magic)
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> some icy bronze leg plates from Abandoned Elven Homestead.
<worn on feet> some fine cured leather moccasins from Du'Maathe Castle
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
< 298h/432H 82v/115V Pos: standing >
..MM.^^^.
M++M+++++++
^^^........^^
....^^.M.^^.^
.....^@MMM.^.
***...M^^MM^^
*****.M.^^M^^
*******^..M
******..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
< 298h/432H 81v/115V Pos: standing >
.^..MM.^^
...MM.^^^..
+M++M++++++++
^^^........^^
....^^@M.^^.^
.....^MMMM.^.
***....^^MM^^
****.M.^^M^
******^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
< 298h/432H 79v/115V Pos: standing >
^^^^..MMM
..^..MM.^^
....MM.^^^...
+M++M++++++++
^^^...@....^^
....^^MM.^^.^
.....^^MMM.^.
**....^^MM^
***.M.^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
< 298h/432H 77v/115V Pos: standing >
^^^..MMM
.^..MM.^^ .
...MM.^^^...^
M++M+++++++++
^^...M@...^^^
...^^.M.^^.^^
....^^MMM.^.M
*....^^MM^^
**.M.^^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
< 298h/432H 76v/115V Pos: standing >
^^..MMM ^
^..MM.^^ .^
..MM.^^^...^+
++M++++++++++
^....M@..^^^+
..^^.M.^^.^^+
...^^MMM.^.M+
....^^MM^^.
*.M.^^M^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
< 298h/432H 74v/115V Pos: standing >
^..MMM ^^
..MM.^^ .^+
.MM.^^^...^+.
+M++++++++++M
.....M@.^^^+M
.^^.M.^^.^^+M
..^^MMM.^.M+M
...^^MM^^.+
.M.^^M^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A red-tented squirrel forages the forest floor looking for nuts and berries.
A duergar cleric enters from the west.
< 299h/432H 72v/115V Pos: standing >
..MMM ^^+
.MM.^^ .^+.
MM.^^^...^+.M
M++++++++++MM
.....M@^^^+M^
^^.M.^^.^^+M^
.^^MMM.^.M+M^
..^^MM^^.+M
M.^^M^^^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
< 299h/432H 71v/115V Pos: standing >
.^M.MM**+
^..MMM ^^+.
..MM.^^ .^+.M
MM.^^^...^+.M
M+++++@++++MM
......M^^^+M^
^^.M.^^.^^+M^
^^MMM.^.M+M
.^^MM^^.+
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
< 299h/432H 69v/115V Pos: standing >
^M.MM**+^
..MMM ^^+..
.MM.^^ .^+.MM
M.^^^...^+.M.
+++++M@+++MM^
......^^^+M^^
^.M.^^.^^+M^.
^MMM.^.M+M^
^^MM^^.+M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
< 299h/432H 69v/115V Pos: standing >
M.MM**+^^
.MMM ^^+..M
MM.^^ .^+.MM.
.^^^...^+.M.^
+++++M@++MM^^
.....^^^+M^^^
.M.^^.^^+M^..
MMM.^.M+M^.
^MM^^.+M^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
< 299h/432H 68v/115V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A reddish colored squirrel who is in the distance to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A reddish colored squirrel who is almost out of sight to your north.
A red-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A dwarven trapper who is almost out of sight to your west.
< 299h/432H 69v/115V Pos: standing >
^..MM*+^.
^M.MM**+^^.
..MMM ^^+..M.
MM.^^ .^+.MM.
.^^^..@^+.M.^
++++++M++MM^^
.....^^^+M^^^
M.^^.^^+M^.
MM.^.M+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
< 299h/432H 69v/115V Pos: standing >
.^^.MM+^.
.^..MM*+^..
.^M.MM**+^^.M
..MMM ^^+..M.
MM.^^ @^+.MM.
.^^^..M^+.M.^
+++++++++MM^^
....^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
< 299h/432H 67v/115V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the south.
< 299h/432H 65v/115V Pos: standing >
A red-breasted tree-hugger enters from the north.
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A reddish colored squirrel who is not far off to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-tailed butterfly who is rather far off to your north.
A reddish colored squirrel who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.
< 299h/432H 66v/115V Pos: standing >
Ok.
A duergar cleric starts casting a spell.
< 300h/432H 68v/115V Pos: standing >
A duergar cleric completes his spell...
A duergar cleric utters the words 'yjrr pzar'
A torrent of divine energy flows from a duergar cleric into your body, and your wounds begin to heal!
< 430h/432H 72v/115V Pos: standing >
< 430h/432H 73v/115V Pos: standing >
a large leather backpack does not contain the bass.
< 431h/432H 75v/115V Pos: standing >
< 431h/432H 76v/115V Pos: standing >
You can't find it!
< 431h/432H 77v/115V Pos: standing >
A red-breasted tree-hugger leaves north.
You are carrying: (7/11)
a ferry ticket for the SeaStalker
a ferry ticket for the Seaspray
a large leather backpack
a large medicated bandage
[3] a spellbook
< 431h/432H 78v/115V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*A duergar cleric kneels here, praying. (minion)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 431h/432H 79v/115V Pos: standing >
A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 145 pounds, and can hold a lot more.
a large leather backpack currently contains:
a small pile of coins
an elven bracelet of precision [poor] (magic)
a small piece of steel
a sandstone choker (magic)
a belt of desert sands
a ravenfeather quill
a tome of sorcery
a tome of wizardry
a sapphire ring (magic)
a quill
an ethereal soul shard (humming) (illuminating)
a magical essence of Charisma
some robes of sand weaving (magic)
a frogskin mask
a thick crimson belt
a storm broadsword
a slender fishing pole [84%]
a metal ring
a small leather bag
< 432h/432H 81v/115V Pos: standing >
< 432h/432H 81v/115V Pos: standing >
You start chanting...
< 432h/432H 82v/115V Pos: standing >
You complete your spell...
You vanish.
< 432h/432H 84v/115V Pos: standing >
< 432h/432H 85v/115V Pos: standing >
You sit down and relax.
< 432h/432H 87v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - detect invisibility
( 7th circle) 3 - fireball
1 - wall of ice
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 4 - identify
3 - contain being
( 4th circle) 5 - lightning bolt
2 - levitate
( 3rd circle) 1 - strength
1 - dispel magic
5 - acidimmolate
1 - agility
( 2nd circle) 6 - chill touch
3 - mirror image
( 1st circle) 3 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
8 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 432h/432H 87v/115V Pos: sitting >
You start meditating...
< 432h/432H 88v/115V Pos: sitting >
< 432h/432H 109v/115V Pos: sitting >
< 432h/432H 110v/115V Pos: sitting >
< 432h/432H 113v/115V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 432h/432H 115v/115V Pos: sitting >
You clamber to your feet.
< 432h/432H 115v/115V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A duergar cleric enters from the south.
< 432h/432H 113v/115V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A blue-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A reddish colored squirrel who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A blue-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is close by to your south.
The spirit of an Elven protector who is close by to your south.
< 432h/432H 113v/115V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A red-tented squirrel forages the forest floor looking for nuts and berries.
A duergar cleric enters from the south.
< 432h/432H 111v/115V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.
< 432h/432H 111v/115V Pos: standing >
Just Inside the Archway
Obvious exits: -N -S
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
A duergar cleric enters from the south.
< 432h/432H 109v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A reddish colored squirrel who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
< 432h/432H 110v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
A duergar cleric enters from the south.
< 432h/432H 109v/115V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your east.
A blue robin who is close by to your east.
A blue-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A reddish colored squirrel who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.
< 432h/432H 109v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A duergar cleric enters from the south.
< 432h/432H 108v/115V Pos: standing >
Base of the Hills
Obvious exits: -S -U
A duergar cleric enters from the south.
< 432h/432H 107v/115V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your south.
A blue-tailed butterfly who is close by to your south.
A red-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A reddish colored squirrel who is rather far off to your south.
A red-breasted tree-hugger who is in the distance to your south.
The spirit of an Elven protector who is close by above you.
< 432h/432H 107v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from below.
< 432h/432H 106v/115V Pos: standing >
Courtyard of the Keep
Obvious exits: -N# -D
A duergar cleric enters from below.
< 432h/432H 106v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 432h/432H 106v/115V Pos: standing >
Ok.
< 432h/432H 107v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
The spirit of an Elven protector who is close by below you.
< 432h/432H 107v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from above.
< 432h/432H 106v/115V Pos: standing >
Base of the Hills
Obvious exits: -S -U
A duergar cleric enters from above.
< 432h/432H 106v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
A blue-tailed butterfly floats about the room.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from below.
< 432h/432H 105v/115V Pos: standing >
Courtyard of the Keep
Obvious exits: -N -D
A duergar cleric enters from below.
< 432h/432H 104v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A blue-tailed butterfly who is close by below you.
The spirit of an Elven protector who is close by below you.
< 432h/432H 105v/115V Pos: standing >
You start chanting...
< 432h/432H 107v/115V Pos: standing >
Casting: wall of ice *****
< 432h/432H 109v/115V Pos: standing >
Casting: wall of ice ****
< 432h/432H 110v/115V Pos: standing >
Casting: wall of ice **
< 432h/432H 113v/115V Pos: standing >
Casting: wall of ice *
< 432h/432H 114v/115V Pos: standing >
You complete your spell...
< 432h/432H 115v/115V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E# -S -W
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the south.
< 432h/432H 114v/115V Pos: standing >
< 432h/432H 114v/115V Pos: standing >
A Centaur trots in from the east.
< 432h/432H 114v/115V Pos: standing >
Ok.
< 432h/432H 114v/115V Pos: standing >
Pardon?
< 432h/432H 114v/115V Pos: standing >
You start chanting...
You snap into visibility.
< 432h/432H 114v/115V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 27 ]
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few scratches >
You start chanting...
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few scratches >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 23 ] A Centaur misses you.
You dodge a Centaur's vicious attack.
A Centaur attempts to flee.
A Centaur trots east.
< 432h/432H 115v/115V Pos: standing >
Cobweb Covered Hallway
Obvious exits: -E -W
A Centaur (large) Wrap stands, floating here.
A small spider with a V upon its back stands here, looking around intently.
A duergar cleric enters from the west.
< 432h/432H 114v/115V Pos: standing >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 432h/432H 114v/115V Pos: standing >
You start chanting...
< 432h/432H 114v/115V Pos: standing >
A Centaur trots west.
< 432h/432H 114v/115V Pos: standing >
You abort your spell before it's done!
< 432h/432H 115v/115V Pos: standing >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 432h/432H 115v/115V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E -S -W
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the east.
< 432h/432H 113v/115V Pos: standing >
You failed.
< 432h/432H 113v/115V Pos: standing >
Courtyard of the Keep
Obvious exits: -N -D
A huge block of solid ice is here to the down. (magic)
A Centaur (large) Wrap stands, floating here.
A duergar cleric enters from the north.
< 432h/432H 112v/115V Pos: standing >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 432h/432H 112v/115V Pos: standing >
Pardon?
< 432h/432H 112v/115V Pos: standing >
Obvious exits:
North- (open door) Courtyard of the Inner Sanctum
Down- (a wall of ice) Outside the Walls of an Ancient Keep
< 432h/432H 113v/115V Pos: standing >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 432h/432H 115v/115V Pos: standing >
Ok.
< 432h/432H 115v/115V Pos: standing >
You start chanting...
< 432h/432H 115v/115V Pos: standing >
[Damage: 12 ] Green slime eats away at a Centaur's skin!
A Centaur's strangly glowing ivy leaf was corroded by acid.
< 432h/432H 115v/115V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 30 ]
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few wounds >
[Damage: 12 ] Green slime eats away at a Centaur's skin!
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You start chanting...
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur starts casting an offensive spell called 'lightning bolt'.
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Casting: acidimmolate *
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few wounds >
[Damage: 9 ] Green slime eats away at a Centaur's skin!
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Centaur has reached its goal.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 33 ] You score a CRITICAL HIT!!!!!
[Damage: 3 ] -=[Your bludgeon wounds a Centaur.]=-
You miss a Centaur.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
You start chanting...
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: few wounds >
[Damage: 9 ] Green slime eats away at a Centaur's skin!
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A Centaur starts casting a spell.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
Casting: fireball
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
You complete your spell...
[Damage: 128 ] You throw a fireball at a Centaur and have the satisfaction of seeing him enveloped in flames.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
[Damage: 8 ] Green slime eats away at a Centaur's skin!
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
A Centaur dodges your futile attack.
A Centaur dodges your futile attack.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
You start chanting...
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
Casting: fireball
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
The mordant substance oozes off of a Centaur.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
A Centaur starts casting an offensive spell called 'lightning bolt'.
< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP: awful >
You complete your spell...
[Damage: 140 ] Your fireball hits a Centaur with full force, causing an immediate death.
A Centaur's unique hardwood hat melted from the intense heat!
A Centaur's set of metal eye protectors melted from the intense heat!
A Centaur's strangly glowing ivy leaf melted from the intense heat!
A Centaur's rusty limestone quiver from Vella's Bordello melted from the intense heat!
A Centaur is dead! R.I.P.
You receive your share of experience.