The death of [21 Druid] Saran (Centaur)

in Courtyard of the Keep

from the perspective of [37 Controller] Ishta Allah (Kobold)

<worn as a badge>    a dark shadowy circle (magic)
<worn on head>       a superior leather cap
<worn on eyes>       a pair of protective goggles
<worn on face>       a mask of beastkind (magic)
<worn around neck>   a twined bronze torque
<worn around neck>   a tribal necklace of royal authority (glowing)
<worn on body>       a dark magenta robe (magic) (glowing)
<worn on back>       a well-crafted ash longbow (illuminating)
<worn on tail>       a sapphire ring (magic)
<worn about waist>   the silk twined rope (magic)
<worn on belt buckle>a blood-red glass manticore (glowing)
<attached to belt>   a light granite belt buckle
<held as shield>     an unique dragonscale shield
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating) [87%]             
<worn on finger>     a silvery ring studded with gems [poor] (magic)
<worn on finger>     a ring of thought (magic)
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       some icy bronze leg plates from Abandoned Elven Homestead.
<worn on feet>       some fine cured leather moccasins from Du'Maathe Castle


Obvious exits: -N -E -S -W
A duergar cleric enters from the east.

< 298h/432H 82v/115V Pos: standing >
 
   ..MM.^^^.    
  M++M+++++++   
 ^^^........^^  
 ....^^.M.^^.^  
 .....^@MMM.^.  
 ***...M^^MM^^  
 *****.M.^^M^^  
  *******^..M   
   ******..^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.

< 298h/432H 81v/115V Pos: standing >
 
   .^..MM.^^    
  ...MM.^^^..   
 +M++M++++++++  
 ^^^........^^  
 ....^^@M.^^.^  
 .....^MMMM.^.  
 ***....^^MM^^  
  ****.M.^^M^   
   ******^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.

< 298h/432H 79v/115V Pos: standing >
 
   ^^^^..MMM    
  ..^..MM.^^    
 ....MM.^^^...  
 +M++M++++++++  
 ^^^...@....^^  
 ....^^MM.^^.^  
 .....^^MMM.^.  
  **....^^MM^   
   ***.M.^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.

< 298h/432H 77v/115V Pos: standing >
 
   ^^^..MMM     
  .^..MM.^^ .   
 ...MM.^^^...^  
 M++M+++++++++  
 ^^...M@...^^^  
 ...^^.M.^^.^^  
 ....^^MMM.^.M  
  *....^^MM^^   
   **.M.^^M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.

< 298h/432H 76v/115V Pos: standing >
 
   ^^..MMM ^    
  ^..MM.^^ .^   
 ..MM.^^^...^+  
 ++M++++++++++  
 ^....M@..^^^+  
 ..^^.M.^^.^^+  
 ...^^MMM.^.M+  
  ....^^MM^^.   
   *.M.^^M^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.

< 298h/432H 74v/115V Pos: standing >
 
   ^..MMM ^^    
  ..MM.^^ .^+   
 .MM.^^^...^+.  
 +M++++++++++M  
 .....M@.^^^+M  
 .^^.M.^^.^^+M  
 ..^^MMM.^.M+M  
  ...^^MM^^.+   
   .M.^^M^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A red-tented squirrel forages the forest floor looking for nuts and berries.
A duergar cleric enters from the west.

< 299h/432H 72v/115V Pos: standing >
 
   ..MMM ^^+    
  .MM.^^ .^+.   
 MM.^^^...^+.M  
 M++++++++++MM  
 .....M@^^^+M^  
 ^^.M.^^.^^+M^  
 .^^MMM.^.M+M^  
  ..^^MM^^.+M   
   M.^^M^^^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.

< 299h/432H 71v/115V Pos: standing >
 
   .^M.MM**+    
  ^..MMM ^^+.   
 ..MM.^^ .^+.M  
 MM.^^^...^+.M  
 M+++++@++++MM  
 ......M^^^+M^  
 ^^.M.^^.^^+M^  
  ^^MMM.^.M+M   
   .^^MM^^.+    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.

< 299h/432H 69v/115V Pos: standing >
 
   ^M.MM**+^    
  ..MMM ^^+..   
 .MM.^^ .^+.MM  
 M.^^^...^+.M.  
 +++++M@+++MM^  
 ......^^^+M^^  
 ^.M.^^.^^+M^.  
  ^MMM.^.M+M^   
   ^^MM^^.+M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.

< 299h/432H 69v/115V Pos: standing >
 
   M.MM**+^^    
  .MMM ^^+..M   
 MM.^^ .^+.MM.  
 .^^^...^+.M.^  
 +++++M@++MM^^  
 .....^^^+M^^^  
 .M.^^.^^+M^..  
  MMM.^.M+M^.   
   ^MM^^.+M^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.

< 299h/432H 68v/115V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A reddish colored squirrel who is in the distance to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A reddish colored squirrel who is almost out of sight to your north.
A red-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A blue-tailed butterfly who is almost out of sight to your north.
A dwarven trapper who is almost out of sight to your west.

< 299h/432H 69v/115V Pos: standing >
 
   ^..MM*+^.    
  ^M.MM**+^^.   
 ..MMM ^^+..M.  
 MM.^^ .^+.MM.  
 .^^^..@^+.M.^  
 ++++++M++MM^^  
 .....^^^+M^^^  
  M.^^.^^+M^.   
   MM.^.M+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.

< 299h/432H 69v/115V Pos: standing >
 
   .^^.MM+^.    
  .^..MM*+^..   
 .^M.MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @^+.MM.  
 .^^^..M^+.M.^  
 +++++++++MM^^  
  ....^^^+M^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.

< 299h/432H 67v/115V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the south.

< 299h/432H 65v/115V Pos: standing >
A red-breasted tree-hugger enters from the north.
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A reddish colored squirrel who is not far off to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-tailed butterfly who is rather far off to your north.
A reddish colored squirrel who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.

< 299h/432H 66v/115V Pos: standing >
Ok.
A duergar cleric starts casting a spell.

< 300h/432H 68v/115V Pos: standing >
A duergar cleric completes his spell...
A duergar cleric utters the words 'yjrr pzar'
A torrent of divine energy flows from a duergar cleric into your body, and your wounds begin to heal!

< 430h/432H 72v/115V Pos: standing >

< 430h/432H 73v/115V Pos: standing >
a large leather backpack does not contain the bass.

< 431h/432H 75v/115V Pos: standing >

< 431h/432H 76v/115V Pos: standing >
You can't find it!

< 431h/432H 77v/115V Pos: standing >
A red-breasted tree-hugger leaves north.
You are carrying: (7/11)
a ferry ticket for the SeaStalker
a ferry ticket for the Seaspray
a large leather backpack
a large medicated bandage
[3] a spellbook

< 431h/432H 78v/115V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*A duergar cleric kneels here, praying. (minion) 
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 431h/432H 79v/115V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 145 pounds, and can hold a lot more.
a large leather backpack currently contains:
a small pile of coins
an elven bracelet of precision [poor] (magic)
a small piece of steel
a sandstone choker (magic)
a belt of desert sands
a ravenfeather quill
a tome of sorcery
a tome of wizardry
a sapphire ring (magic)
a quill
an ethereal soul shard (humming) (illuminating)
a magical essence of Charisma
some robes of sand weaving (magic)
a frogskin mask
a thick crimson belt
a storm broadsword
a slender fishing pole [84%]             
a metal ring
a small leather bag

< 432h/432H 81v/115V Pos: standing >

< 432h/432H 81v/115V Pos: standing >
You start chanting...

< 432h/432H 82v/115V Pos: standing >
You complete your spell...
You vanish.

< 432h/432H 84v/115V Pos: standing >

< 432h/432H 85v/115V Pos: standing >
You sit down and relax.

< 432h/432H 87v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  3 - fireball
               1 - wall of ice
( 6th circle)  3 - teleport
               3 - stone skin
( 5th circle)  4 - identify
               3 - contain being
( 4th circle)  5 - lightning bolt
               2 - levitate
( 3rd circle)  1 - strength
               1 - dispel magic
               5 - acidimmolate
               1 - agility
( 2nd circle)  6 - chill touch
               3 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 8th) improved invisibility

You can memorize no more spells.
You continue your study.

< 432h/432H 87v/115V Pos: sitting >
You start meditating...

< 432h/432H 88v/115V Pos: sitting >

< 432h/432H 109v/115V Pos: sitting >

< 432h/432H 110v/115V Pos: sitting >

< 432h/432H 113v/115V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 432h/432H 115v/115V Pos: sitting >
You clamber to your feet.

< 432h/432H 115v/115V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A duergar cleric enters from the south.

< 432h/432H 113v/115V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A blue-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A reddish colored squirrel who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A blue-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is close by to your south.
The spirit of an Elven protector who is close by to your south.

< 432h/432H 113v/115V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A red-tented squirrel forages the forest floor looking for nuts and berries.
A duergar cleric enters from the south.

< 432h/432H 111v/115V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A red-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.

< 432h/432H 111v/115V Pos: standing >
Just Inside the Archway
Obvious exits: -N -S
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
A duergar cleric enters from the south.

< 432h/432H 109v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A reddish colored squirrel who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is not far off to your north.
A reddish colored squirrel who is close by to your south.
A red-breasted tree-hugger who is a brief walk away to your south.

< 432h/432H 110v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
A duergar cleric enters from the south.

< 432h/432H 109v/115V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your north.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is close by to your east.
A blue robin who is close by to your east.
A blue-tailed butterfly who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A reddish colored squirrel who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A red-breasted tree-hugger who is rather far off to your south.
The spirit of an Elven protector who is rather far off to your south.

< 432h/432H 109v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A duergar cleric enters from the south.

< 432h/432H 108v/115V Pos: standing >
Base of the Hills
Obvious exits: -S -U
A duergar cleric enters from the south.

< 432h/432H 107v/115V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is close by to your south.
A blue-tailed butterfly who is close by to your south.
A red-tailed butterfly who is not far off to your south.
A red-breasted tree-hugger who is a brief walk away to your south.
A reddish colored squirrel who is rather far off to your south.
A red-breasted tree-hugger who is in the distance to your south.
The spirit of an Elven protector who is close by above you.

< 432h/432H 107v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from below.

< 432h/432H 106v/115V Pos: standing >
Courtyard of the Keep
Obvious exits: -N# -D
A duergar cleric enters from below.

< 432h/432H 106v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 432h/432H 106v/115V Pos: standing >
Ok.

< 432h/432H 107v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
The spirit of an Elven protector who is close by below you.

< 432h/432H 107v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from above.

< 432h/432H 106v/115V Pos: standing >
Base of the Hills
Obvious exits: -S -U
A duergar cleric enters from above.

< 432h/432H 106v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
A blue-tailed butterfly floats about the room.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from below.

< 432h/432H 105v/115V Pos: standing >
Courtyard of the Keep
Obvious exits: -N -D
A duergar cleric enters from below.

< 432h/432H 104v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A blue-tailed butterfly who is close by below you.
The spirit of an Elven protector who is close by below you.

< 432h/432H 105v/115V Pos: standing >
You start chanting...

< 432h/432H 107v/115V Pos: standing >
Casting: wall of ice *****

< 432h/432H 109v/115V Pos: standing >
Casting: wall of ice ****

< 432h/432H 110v/115V Pos: standing >
Casting: wall of ice **

< 432h/432H 113v/115V Pos: standing >
Casting: wall of ice *

< 432h/432H 114v/115V Pos: standing >
You complete your spell...

< 432h/432H 115v/115V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E# -S -W
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the south.

< 432h/432H 114v/115V Pos: standing >

< 432h/432H 114v/115V Pos: standing >
A Centaur trots in from the east.

< 432h/432H 114v/115V Pos: standing >
Ok.

< 432h/432H 114v/115V Pos: standing >
Pardon?

< 432h/432H 114v/115V Pos: standing >
You start chanting...
You snap into visibility.

< 432h/432H 114v/115V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 27 ] 
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 You start chanting...

< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 23 ] A Centaur misses you.
You dodge a Centaur's vicious attack.
A Centaur attempts to flee.
A Centaur trots east.

< 432h/432H 115v/115V Pos: standing >
Cobweb Covered Hallway
Obvious exits: -E -W
A Centaur (large) Wrap stands, floating here.
A small spider with a V upon its back stands here, looking around intently.
A duergar cleric enters from the west.

< 432h/432H 114v/115V Pos: standing >
[Damage:  1 ] Green slime eats away at a Centaur's skin!

< 432h/432H 114v/115V Pos: standing >
You start chanting...

< 432h/432H 114v/115V Pos: standing >
A Centaur trots west.

< 432h/432H 114v/115V Pos: standing >
You abort your spell before it's done!

< 432h/432H 115v/115V Pos: standing >
[Damage:  1 ] Green slime eats away at a Centaur's skin!

< 432h/432H 115v/115V Pos: standing >
Courtyard of the Inner Sanctum
Obvious exits: -E -S -W
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the east.

< 432h/432H 113v/115V Pos: standing >
You failed.

< 432h/432H 113v/115V Pos: standing >
Courtyard of the Keep
Obvious exits: -N -D
A huge block of solid ice is here to the down. (magic)
A Centaur (large) Wrap stands, floating here.
A duergar cleric enters from the north.

< 432h/432H 112v/115V Pos: standing >
[Damage:  1 ] Green slime eats away at a Centaur's skin!

< 432h/432H 112v/115V Pos: standing >
Pardon?

< 432h/432H 112v/115V Pos: standing >
Obvious exits:
    North- (open door) Courtyard of the Inner Sanctum
     Down- (a wall of ice) Outside the Walls of an Ancient Keep

< 432h/432H 113v/115V Pos: standing >
[Damage:  1 ] Green slime eats away at a Centaur's skin!

< 432h/432H 115v/115V Pos: standing >
Ok.

< 432h/432H 115v/115V Pos: standing >
You start chanting...

< 432h/432H 115v/115V Pos: standing >
[Damage: 12 ] Green slime eats away at a Centaur's skin!
A Centaur's strangly glowing ivy leaf was corroded by acid.

< 432h/432H 115v/115V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 30 ] 
< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 [Damage: 12 ] Green slime eats away at a Centaur's skin!

< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You start chanting...

< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur starts casting an offensive spell called 'lightning bolt'.

< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Casting: acidimmolate *

< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 [Damage:  9 ] Green slime eats away at a Centaur's skin!

< 432h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Centaur has reached its goal.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 33 ] You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your bludgeon wounds a Centaur.]=-
You miss a Centaur.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 [Damage:  1 ] Green slime eats away at a Centaur's skin!

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You start chanting...

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 [Damage:  9 ] Green slime eats away at a Centaur's skin!
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 A Centaur starts casting a spell.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Casting: fireball 

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 128 ] You throw a fireball at a Centaur and have the satisfaction of seeing him enveloped in flames.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 [Damage:  8 ] Green slime eats away at a Centaur's skin!

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A Centaur dodges your futile attack.
A Centaur dodges your futile attack.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 [Damage:  1 ] Green slime eats away at a Centaur's skin!
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
You start chanting...

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 [Damage:  1 ] Green slime eats away at a Centaur's skin!

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Casting: fireball 

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 The mordant substance oozes off of a Centaur.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 A Centaur starts casting an offensive spell called 'lightning bolt'.

< 391h/432H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You complete your spell...
[Damage: 140 ] Your fireball hits a Centaur with full force, causing an immediate death.
A Centaur's unique hardwood hat melted from the intense heat!
A Centaur's set of metal eye protectors melted from the intense heat!
A Centaur's strangly glowing ivy leaf melted from the intense heat!
A Centaur's rusty limestone quiver from Vella's Bordello melted from the intense heat!
A Centaur is dead! R.I.P.
You receive your share of experience.