<worn on head> a bloody scalp
<worn on eyes> a butterfly mask (glowing)
<worn on face> a mask of beastkind
<worn on body> the ultrathin robes of probability (glowing)
<worn about body> a glowing runed cloak [superior] (glowing)
<worn on arms> sleeves smeared with blood
<held as shield> a superior limestone heater shield from Faerie Realm
<worn on hands> some legendary obsidian gloves [64%]
<primary weapon> a quarterstaff [superior]
<worn on legs> leggings carved from minotaur bones
<worn on feet> some misshaped flesh boots
*..M^
**@M^
****.
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
A wandering bard enters from the east.
< 433h/433H 106v/115V Pos: standing >
Autosaving...
**..M
**@M*
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
A wandering bard enters from the east.
< 433h/433H 105v/115V Pos: standing >
***..
**@M*
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
A wandering bard enters from the east.
< 433h/433H 105v/115V Pos: standing >
*...M
**@..
**M**
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 104v/115V Pos: standing >
+++++M+++
.^^^.....M.
......^^.M.^^
**.....^^MMM.
*****.@.M^^MM
*******..M^^M
**********^..
*********..
*******..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 103v/115V Pos: standing >
You quickly scan the area.
The billygoat who is not far off to your east.
A gnomish grenadier who is almost out of sight to your south.
< 433h/433H 104v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 433h/433H 106v/115V Pos: standing >
....MM.^^
++++++M+++M
..^^^.....M..
......^^.M.^^
**....@^^MMM.
*****.M.M^^MM
*******..M^^M
*********^.
********.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 106v/115V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your south.
< 433h/433H 107v/115V Pos: standing >
...^..MM.
.....MM.^^^
+++++++M+M+++
..^^^.....M..
......@^.M.^^
**....M^^MMM.
*****...M^^MM
******..M^^
********^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 110v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 433h/433H 111v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 433h/433H 115v/115V Pos: standing >
< 433h/433H 115v/115V Pos: standing >
..^..MM.^
....MM.^^^.
++++++M++++++
.^^^.....M..^
.....M@.M.^^.
*.....^^MMM.^
****...M^^MM^
*****..M^^M
*******^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 113v/115V Pos: standing >
.^..MM.^^
...MM.^^^..
+++++M+++++++
^^^.....M..^^
....^M@M.^^.^
.....^^MMM.^.
***...M^^MM^^
****..M^^M^
******^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 111v/115V Pos: standing >
^^^^..MMM
..^..MM.^^
....MM.^^^...
+++++M+++++++
^^^...@.M..^^
....^^MM.^^.^
.....^^MMM.^.
**...M^^MM^
***..M^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 110v/115V Pos: standing >
^^^..MMMM
.^..MM.^^ .
...MM.^^^...^
++++M++++++++
^^...M@M..^^^
...^^.M.^^.^^
....^^MMM.^.^
*...M^^MM^^
**..M^^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 113v/115V Pos: standing >
^^..^..MM
^^^^..MMMM^
..^..MM.^^ .^
...MM.^^^...^
++++M+@++++++
^^....MM..^^^
...^^.M.^^.^^
...^^MMM.^.
...M^^MM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 111v/115V Pos: standing >
.....^..M
.^^..^..MM*
.^^^^..MMMM^M
..^..MM.^^ .^
...MM.@^^...^
++++M+M++++++
^^.....M..^^^
..^^.M.^^.^
..^^MMM.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 110v/115V Pos: standing >
....^..MM
^^..^..MM**
^^^^..MMMM^MM
.^..MM.^^ .^+
..MM.M@^...^+
+++M+++++++++
^.....M..^^^+
.^^.M.^^.^^
.^^MMM.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 109v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 433h/433H 110v/115V Pos: standing >
...^..MM*
^..^..MM**+
^^^..MMMM^MM.
^..MM.^^ .^+.
.MM.^M@...^+.
++M+++++++++M
.....M..^^^+M
^^.M.^^.^^+
^^MMM.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 110v/115V Pos: standing >
..^..MM*+
..^..MM**M^
^^..MMMM^M+..
..MM.^^ .^+.M
MM.^^M@..^+.M
+M+++++++++MM
....M..^^^+M^
^.M.^^.^^+M
^MMM.^.^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 110v/115V Pos: standing >
.^..MM*+^
.^..MM**M^^
^..MMMM^M+..M
.MM.^^ .^+.MM
M.^^^M@.^+.M.
M+++++++++MM^
...M..^^^+M^^
.M.^^.^^+M^
MMM.^.^+M
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 109v/115V Pos: standing >
^..MM*+^.
^..MM**M^^.
..MMMM^M+..M.
MM.^^ .^+.MM.
.^^^.M@^+.M.^
+++++++++MM^^
..M..^^^+M^^^
M.^^.^^+M^.
MM.^.^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.
< 433h/433H 109v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is not far off to your north.
A blue robin who is a brief walk away to your north.
A red-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
< 433h/433H 111v/115V Pos: standing >
< 433h/433H 114v/115V Pos: standing >
.^^.MM+^.
.^..MM*+^..
.^..MM**M^^.M
..MMMM^M+..M.
MM.^^ @^+.MM.
.^^^..M^+.M.^
+++++++++MM^^
.M..^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A blue robin who is not far off to your north.
A red-tailed butterfly who is in the distance to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
< 433h/433H 113v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 433h/433H 113v/115V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 111v/115V Pos: standing >
A rabbit enters from the east.
You quickly scan the area.
A blue robin who is close by to your north.
A red-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
< 433h/433H 112v/115V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A blue-tailed red breasted robin flys in and out of the area.
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A rabbit who is close by to your south.
The spirit of an Elven protector who is close by to your south.
< 433h/433H 113v/115V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 111v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue robin who is close by to your south.
A rabbit who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.
< 433h/433H 111v/115V Pos: standing >
Just Inside the Archway
Obvious exits: -N -S
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 112v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue robin who is not far off to your south.
A rabbit who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.
< 433h/433H 113v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue robin who is a brief walk away to your south.
The spirit of an Elven protector who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A reddish colored squirrel who is close by to your west.
A blue-tailed butterfly who is not far off to your west.
< 433h/433H 113v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 111v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your south.
A blue robin who is rather far off to your south.
The spirit of an Elven protector who is in the distance to your south.
< 433h/433H 111v/115V Pos: standing >
Base of the Hills
Obvious exits: -S -U
A duergar cleric enters from the south.
A wandering bard enters from the south.
< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A red-tailed butterfly who is not far off to your south.
A blue robin who is in the distance to your south.
A red-breasted tree-hugger who is close by above you.
A red-breasted tree-hugger who is close by above you.
< 433h/433H 113v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from below.
A wandering bard enters from below.
< 433h/433H 111v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A red-breasted tree-hugger flies through the air, free as a bird!
A red-breasted tree-hugger flies through the air, free as a bird!
Courtyard of the Keep
Obvious exits: -N -D
A duergar cleric enters from below.
A wandering bard enters from below.
< 433h/433H 110v/115V Pos: standing >
It's already open!
< 433h/433H 112v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is close by below you.
A red-breasted tree-hugger who is close by below you.
The spirit of an Elven protector who is close by below you.
< 433h/433H 113v/115V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 433h/433H 115v/115V Pos: standing >
Casting: wall of ice **
< 433h/433H 115v/115V Pos: standing >
A Human enters from the north.
< 433h/433H 115v/115V Pos: standing >
Casting: wall of ice
< 433h/433H 115v/115V Pos: standing >
You complete your spell...
< 433h/433H 115v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A Human flies through the air, free as a bird!
< 433h/433H 115v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is close by below you.
A red-breasted tree-hugger who is close by below you.
The spirit of an Elven protector who is close by below you.
< 433h/433H 115v/115V Pos: standing >
Ok.
< 433h/433H 115v/115V Pos: standing >
You start chanting...
You snap into visibility.
< 433h/433H 115v/115V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 30 ] You miss a Human.
A Human gracefully whirls around your attack.
< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP: small wounds >
You start chanting...
< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP: small wounds >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!
< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP: small wounds >
Casting: acidimmolate *
< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP: small wounds >
You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 47 ]
< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP: few wounds >
-=[A Human's punch wounds you.]=-
You dodge a Human's vicious attack.
-=[A Human's crude punch grazes you.]=-
A Human gracefully whirls around your attack.
You miss a Human.
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: few wounds >
[Damage: 1 ] Green slime eats away at a Human's skin!
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: few wounds >
Shadows stretch across the land as the sun limps towards the horizon.
You start chanting...
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: few wounds >
A duergar cleric says 'Prepare to fight me, too!'
A duergar cleric suddenly attacks a Human!
A duergar cleric misses a Human.
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: few wounds >
You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 38 ]
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: nasty wounds >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: nasty wounds >
A wandering bard plays a song to lift his spirit off the ground.
You start chanting...
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: nasty wounds >
[Damage: 1 ] Green slime eats away at a Human's skin!
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: nasty wounds >
You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 34 ] A Human misses you.
-=[A Human's crude punch grazes you.]=-
A Human misses you.
-=[A Human's punch wounds you.]=-
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
[Damage: 1 ] Green slime eats away at a Human's skin!
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
You start chanting...
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
[Damage: 1 ] Green slime eats away at a Human's skin!
A Human's stylish crystal bodycloak from Bandit Camp was corroded by acid.
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
A Human shrugs helplessly.
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
Casting: acidimmolate *
A duergar cleric misses a Human.
A duergar cleric misses a Human.
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 42 ]
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: awful >
[Damage: 1 ] Green slime eats away at a Human's skin!
A Human's pair of thick hydra-hide gloves was corroded by acid.
You miss a Human.
You score a CRITICAL HIT!!!!!
[Damage: 3 ] -=[Your decent bludgeon strikes a Human hard.]=-
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: awful >
[Damage: 1 ] Green slime eats away at a Human's skin!
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
-=[A Human's crude punch grazes you.]=-
You dodge a Human's vicious attack.
< 406h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: awful >
[Damage: 19 ] Green slime eats away at a Human's skin!
A Human is incapacitated and will slowly die, if not aided.
A Human slumps to the ground.
Who should the spell be cast upon? You must specify a target!
< 406h/433H 115v/115V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 406h/433H 115v/115V Pos: standing >
[Damage: 1 ] Green slime eats away at a Human's skin!
A Human is incapacitated and will slowly die, if not aided.
A Human's hardened brass band from New Cave city was corroded by acid.
< 406h/433H 115v/115V Pos: standing >
You start chanting...
< 406h/433H 115v/115V Pos: standing >
[Damage: 1 ] Green slime eats away at a Human's skin!
A Human is incapacitated and will slowly die, if not aided.
< 406h/433H 115v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
[Damage: 18 ] A Human melts into a pile of GOO ... he is no more!
A Human's tunic woven of hardened reed [superior] melted corroded by the acid.
A Human's mask of beastkind melted corroded by the acid.
A Human's mithril and gold earring [superior] melted corroded by the acid.
A Human's golden earring of elven nobility melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!