The death of [30 Monk] Tzk (Human)

in Courtyard of the Keep

from the perspective of [43 Controller] Ishta Allah (Kobold)

<worn on head>       a bloody scalp
<worn on eyes>       a butterfly mask (glowing)
<worn on face>       a mask of beastkind
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a glowing runed cloak [superior] (glowing)
<worn on arms>       sleeves smeared with blood
<held as shield>     a superior limestone heater shield from Faerie Realm
<worn on hands>      some legendary obsidian gloves [64%]             
<primary weapon>     a quarterstaff [superior]
<worn on legs>       leggings carved from minotaur bones
<worn on feet>       some misshaped flesh boots

 *..M^  
 **@M^  
 ****.  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 433h/433H 106v/115V Pos: standing >
Autosaving...
 
 **..M  
 **@M*  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 433h/433H 105v/115V Pos: standing >
 
 ***..  
 **@M*  
 *****  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
A wandering bard enters from the east.

< 433h/433H 105v/115V Pos: standing >
 
 *...M  
 **@..  
 **M**  
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 104v/115V Pos: standing >
 
   +++++M+++    
  .^^^.....M.   
 ......^^.M.^^  
 **.....^^MMM.  
 *****.@.M^^MM  
 *******..M^^M  
 **********^..  
  *********..   
   *******..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 103v/115V Pos: standing >
You quickly scan the area.
The billygoat who is not far off to your east.
A gnomish grenadier who is almost out of sight to your south.

< 433h/433H 104v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 433h/433H 106v/115V Pos: standing >
 
   ....MM.^^    
  ++++++M+++M   
 ..^^^.....M..  
 ......^^.M.^^  
 **....@^^MMM.  
 *****.M.M^^MM  
 *******..M^^M  
  *********^.   
   ********.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 106v/115V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your south.

< 433h/433H 107v/115V Pos: standing >
 
   ...^..MM.    
  .....MM.^^^   
 +++++++M+M+++  
 ..^^^.....M..  
 ......@^.M.^^  
 **....M^^MMM.  
 *****...M^^MM  
  ******..M^^   
   ********^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 110v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 433h/433H 111v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 433h/433H 115v/115V Pos: standing >

< 433h/433H 115v/115V Pos: standing >
 
   ..^..MM.^    
  ....MM.^^^.   
 ++++++M++++++  
 .^^^.....M..^  
 .....M@.M.^^.  
 *.....^^MMM.^  
 ****...M^^MM^  
  *****..M^^M   
   *******^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 113v/115V Pos: standing >
 
   .^..MM.^^    
  ...MM.^^^..   
 +++++M+++++++  
 ^^^.....M..^^  
 ....^M@M.^^.^  
 .....^^MMM.^.  
 ***...M^^MM^^  
  ****..M^^M^   
   ******^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 111v/115V Pos: standing >
 
   ^^^^..MMM    
  ..^..MM.^^    
 ....MM.^^^...  
 +++++M+++++++  
 ^^^...@.M..^^  
 ....^^MM.^^.^  
 .....^^MMM.^.  
  **...M^^MM^   
   ***..M^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 110v/115V Pos: standing >
 
   ^^^..MMMM    
  .^..MM.^^ .   
 ...MM.^^^...^  
 ++++M++++++++  
 ^^...M@M..^^^  
 ...^^.M.^^.^^  
 ....^^MMM.^.^  
  *...M^^MM^^   
   **..M^^M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 113v/115V Pos: standing >
 
   ^^..^..MM    
  ^^^^..MMMM^   
 ..^..MM.^^ .^  
 ...MM.^^^...^  
 ++++M+@++++++  
 ^^....MM..^^^  
 ...^^.M.^^.^^  
  ...^^MMM.^.   
   ...M^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 111v/115V Pos: standing >
 
   .....^..M    
  .^^..^..MM*   
 .^^^^..MMMM^M  
 ..^..MM.^^ .^  
 ...MM.@^^...^  
 ++++M+M++++++  
 ^^.....M..^^^  
  ..^^.M.^^.^   
   ..^^MMM.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 110v/115V Pos: standing >
 
   ....^..MM    
  ^^..^..MM**   
 ^^^^..MMMM^MM  
 .^..MM.^^ .^+  
 ..MM.M@^...^+  
 +++M+++++++++  
 ^.....M..^^^+  
  .^^.M.^^.^^   
   .^^MMM.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 109v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 433h/433H 110v/115V Pos: standing >
 
   ...^..MM*    
  ^..^..MM**+   
 ^^^..MMMM^MM.  
 ^..MM.^^ .^+.  
 .MM.^M@...^+.  
 ++M+++++++++M  
 .....M..^^^+M  
  ^^.M.^^.^^+   
   ^^MMM.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 110v/115V Pos: standing >
 
   ..^..MM*+    
  ..^..MM**M^   
 ^^..MMMM^M+..  
 ..MM.^^ .^+.M  
 MM.^^M@..^+.M  
 +M+++++++++MM  
 ....M..^^^+M^  
  ^.M.^^.^^+M   
   ^MMM.^.^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 110v/115V Pos: standing >
 
   .^..MM*+^    
  .^..MM**M^^   
 ^..MMMM^M+..M  
 .MM.^^ .^+.MM  
 M.^^^M@.^+.M.  
 M+++++++++MM^  
 ...M..^^^+M^^  
  .M.^^.^^+M^   
   MMM.^.^+M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 109v/115V Pos: standing >
 
   ^..MM*+^.    
  ^..MM**M^^.   
 ..MMMM^M+..M.  
 MM.^^ .^+.MM.  
 .^^^.M@^+.M.^  
 +++++++++MM^^  
 ..M..^^^+M^^^  
  M.^^.^^+M^.   
   MM.^.^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
A wandering bard enters from the west.

< 433h/433H 109v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is not far off to your north.
A blue robin who is a brief walk away to your north.
A red-tailed butterfly who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.

< 433h/433H 111v/115V Pos: standing >

< 433h/433H 114v/115V Pos: standing >
 
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**M^^.M  
 ..MMMM^M+..M.  
 MM.^^ @^+.MM.  
 .^^^..M^+.M.^  
 +++++++++MM^^  
  .M..^^^+M^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A blue robin who is not far off to your north.
A red-tailed butterfly who is in the distance to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-breasted tree-hugger who is almost out of sight to your north.

< 433h/433H 113v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.

< 433h/433H 113v/115V Pos: standing >
Rolling Plains
Obvious exits: -N -E -S
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 111v/115V Pos: standing >
A rabbit enters from the east.
You quickly scan the area.
A blue robin who is close by to your north.
A red-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.

< 433h/433H 112v/115V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A blue-tailed  red breasted robin flys in and out of the area.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A rabbit who is close by to your south.
The spirit of an Elven protector who is close by to your south.

< 433h/433H 113v/115V Pos: standing >
Upon the Tree-line
Obvious exits: -N -S
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 111v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue robin who is close by to your south.
A rabbit who is not far off to your south.
The spirit of an Elven protector who is not far off to your south.

< 433h/433H 111v/115V Pos: standing >
Just Inside the Archway
Obvious exits: -N -S
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 112v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue robin who is not far off to your south.
A rabbit who is a brief walk away to your south.
The spirit of an Elven protector who is a brief walk away to your south.

< 433h/433H 113v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue robin who is a brief walk away to your south.
The spirit of an Elven protector who is rather far off to your south.
A red-breasted tree-hugger who is close by to your west.
A reddish colored squirrel who is close by to your west.
A blue-tailed butterfly who is not far off to your west.

< 433h/433H 113v/115V Pos: standing >
A Tranquil Forest
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 111v/115V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your south.
A blue robin who is rather far off to your south.
The spirit of an Elven protector who is in the distance to your south.

< 433h/433H 111v/115V Pos: standing >
Base of the Hills
Obvious exits: -S -U
A duergar cleric enters from the south.
A wandering bard enters from the south.

< 433h/433H 113v/115V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is close by to your south.
A red-breasted tree-hugger who is close by to your south.
A red-tailed butterfly who is not far off to your south.
A blue robin who is in the distance to your south.
A red-breasted tree-hugger who is close by above you.
A red-breasted tree-hugger who is close by above you.

< 433h/433H 113v/115V Pos: standing >
Outside the Walls of an Ancient Keep
Obvious exits: -W -U -D
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
A duergar cleric enters from below.
A wandering bard enters from below.

< 433h/433H 111v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A red-breasted tree-hugger flies through the air, free as a bird!
A red-breasted tree-hugger flies through the air, free as a bird!
Courtyard of the Keep
Obvious exits: -N -D
A duergar cleric enters from below.
A wandering bard enters from below.

< 433h/433H 110v/115V Pos: standing >
It's already open!

< 433h/433H 112v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is close by below you.
A red-breasted tree-hugger who is close by below you.
The spirit of an Elven protector who is close by below you.

< 433h/433H 113v/115V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 433h/433H 115v/115V Pos: standing >
Casting: wall of ice **

< 433h/433H 115v/115V Pos: standing >
A Human enters from the north.

< 433h/433H 115v/115V Pos: standing >
Casting: wall of ice 

< 433h/433H 115v/115V Pos: standing >
You complete your spell...

< 433h/433H 115v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A Human flies through the air, free as a bird!

< 433h/433H 115v/115V Pos: standing >
You quickly scan the area.
The spirit of an Elven protector who is close by to your north.
A red-breasted tree-hugger who is close by below you.
A red-breasted tree-hugger who is close by below you.
The spirit of an Elven protector who is close by below you.

< 433h/433H 115v/115V Pos: standing >
Ok.

< 433h/433H 115v/115V Pos: standing >
You start chanting...
You snap into visibility.

< 433h/433H 115v/115V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 30 ] You miss a Human.
A Human gracefully whirls around your attack.

< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You start chanting...

< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Casting: acidimmolate *

< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 47 ] 
< 433h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Human sta EP:  few wounds >
 -=[A Human's punch wounds you.]=-
You dodge a Human's vicious attack.
-=[A Human's crude punch grazes you.]=-
A Human gracefully whirls around your attack.
You miss a Human.
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 [Damage:  1 ] Green slime eats away at a Human's skin!

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 Shadows stretch across the land as the sun limps towards the horizon.
You start chanting...

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A duergar cleric says 'Prepare to fight me, too!'
A duergar cleric suddenly attacks a Human!
A duergar cleric misses a Human.

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 38 ] 
< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A wandering bard plays a song to lift his spirit off the ground.
You start chanting...

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 [Damage:  1 ] Green slime eats away at a Human's skin!

< 424h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 34 ] A Human misses you.
-=[A Human's crude punch grazes you.]=-
A Human misses you.
-=[A Human's punch wounds you.]=-

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 [Damage:  1 ] Green slime eats away at a Human's skin!

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You start chanting...

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 [Damage:  1 ] Green slime eats away at a Human's skin!
A Human's stylish crystal bodycloak from Bandit Camp was corroded by acid.

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human shrugs helplessly.

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 Casting: acidimmolate *
A duergar cleric misses a Human.
A duergar cleric misses a Human.

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You complete your spell...
Your bubbling spray of goo strikes a Human full on!
[Damage: 42 ] 
< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  awful >
 [Damage:  1 ] Green slime eats away at a Human's skin!
A Human's pair of thick hydra-hide gloves was corroded by acid.
You miss a Human.
You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your decent bludgeon strikes a Human hard.]=-

< 410h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  awful >
 [Damage:  1 ] Green slime eats away at a Human's skin!
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
-=[A Human's crude punch grazes you.]=-
You dodge a Human's vicious attack.

< 406h/433H 115v/115V Pos: standing >
< T: Ishta TP: sta TC:few scratches E: A Human sta EP:  awful >
 [Damage: 19 ] Green slime eats away at a Human's skin!
A Human is incapacitated and will slowly die, if not aided.
A Human slumps to the ground.
Who should the spell be cast upon?  You must specify a target!

< 406h/433H 115v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 406h/433H 115v/115V Pos: standing >
[Damage:  1 ] Green slime eats away at a Human's skin!
A Human is incapacitated and will slowly die, if not aided.
A Human's hardened brass band from New Cave city was corroded by acid.

< 406h/433H 115v/115V Pos: standing >
You start chanting...

< 406h/433H 115v/115V Pos: standing >
[Damage:  1 ] Green slime eats away at a Human's skin!
A Human is incapacitated and will slowly die, if not aided.

< 406h/433H 115v/115V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
[Damage: 18 ] A Human melts into a pile of GOO ... he is no more!
A Human's tunic woven of hardened reed [superior] melted corroded by the acid.
A Human's mask of beastkind melted corroded by the acid.
A Human's mithril and gold earring [superior] melted corroded by the acid.
A Human's golden earring of elven nobility melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!