<worn as a badge> a royal badge of Arcium [superior] (illuminating) [70%]
<worn on head> the diamond crown of Winduin (glowing) [74%]
<worn on eyes> the monocle of damnation (glowing)
<worn in ear> an emerald nose ring
<worn in ear> a pale magenta earring of Invisibility [superior] made by Azar (glowing)
<worn on face> a fanged dragonscale mask from Ruined Temple of Tezcatlipoca
<worn around neck> a necklace of halfling ears [superior] [79%]
<worn around neck> a necklace of halfling ears [62%]
<worn on body> some platemail of colorless salamander scales[239h 59m 47s]
<worn about body> a tight green cloak [72%]
<worn on back> a double-buckled Alatorin backpack [89%]
<worn as quiver> the frost giant's axe [57%]
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>an ankylosaur tail club (glowing)
<attached to belt> an obsidian buckle named "Rage" (glowing) (humming)[239h 59m 47s]
<attached to belt> a granular potion
<worn on arms> a pair of silver arm protectors
<worn around wrist> a bracelet of purple mist [65%]
<worn around wrist> a bracelet of purple mist
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a small emerald ring
<worn on finger> a tiny bone ring made by Azar
<worn on legs> some heavily-spiked blood crystal leg plates
<worn on feet> some boots of cavern wall climbing [71%]
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
The quartermaster who is a brief walk away to your west.
< 611h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A human slave who is close by to your west.
A slave driver who is not far off to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
The quartermaster who is a brief walk away to your west.
< 611h/580H 149v/149V Pos: standing >
Obe starts casting a spell.
< 611h/580H 149v/149V Pos: standing >
On the Wooden Slave Platform
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a slave driver is lying here.
Obe Durian Addicts (Revenant)(large) stands in mid-air here. (casting)
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
*Laz Durian Addicts (Barbarian)(large) stands in mid-air here.
< 611h/580H 149v/149V Pos: standing >
Lurt gives an iron cage key to Laz.
< 611h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A human slave who is close by to your west.
A slave driver who is not far off to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
The quartermaster who is a brief walk away to your west.
< 611h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A human slave who is close by to your west.
A slave driver who is not far off to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
The quartermaster who is a brief walk away to your west.
< 611h/580H 149v/149V Pos: standing >
Obe completes his spell...
Obe utters the words 'parl gaqfuyuqz'
A feeling of peace emanates from Obe!
< 611h/580H 149v/149V Pos: standing >
On the Wooden Slave Platform
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a slave driver is lying here.
Obe Durian Addicts (Revenant)(large) stands in mid-air here.
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here.
*Laz Durian Addicts (Barbarian)(large) stands in mid-air here.
< 611h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A guard of the platform who is close by to your west.
A human slave who is close by to your west.
A slave driver who is not far off to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
The quartermaster who is a brief walk away to your west.
< 611h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A guard of the platform who is close by to your west.
A human slave who is close by to your west.
A slave driver who is not far off to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
The quartermaster who is a brief walk away to your west.
< 611h/580H 149v/149V Pos: standing >
Obe nods.
< 611h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A guard of the platform who is close by to your west.
A human slave who is close by to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
A slave driver who is a brief walk away to your west.
The quartermaster who is a brief walk away to your west.
< 610h/580H 149v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your east.
A guard of the platform who is close by to your west.
A human slave who is close by to your west.
A young slave who is not far off to your west.
The slave auctioneer who is not far off to your west.
A slave driver who is a brief walk away to your west.
The quartermaster who is a brief walk away to your west.
< 610h/580H 149v/149V Pos: standing >
< 610h/580H 149v/149V Pos: standing >
Laz leaves east.
You follow Laz.
On the Slave Platform of Bloodstone
Slaves, taken from all parts of the world, are needed to mine
the red ore from the dangerous shafts below the Keep. Men, women,
and even small children can be seen being lead to and fro about the
the platform. Each of the sorry bastards is shackled by the neck
with thick iron chains, which fall down their back to also secure
their feet. SNAP cracks the sound of a nearby whip, and
a slave gasps from the stinging pain. All about the platform,
many shops can be seen selling various types of wares. There
is a large iron gate to the south and a sturdy steel gate
to the north.
Obvious exits: -North# -South# -West
*Laz Durian Addicts (Barbarian)(large) stands in mid-air here.
A strong and stout looking miner is standing here.
Lurt sneaks in from the west.
Obe enters from the west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
Laz unlocks the steel.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
You quickly scan the area.
A guard of the platform who is not far off to your west.
A human slave who is not far off to your west.
A young slave who is a brief walk away to your west.
The slave auctioneer who is a brief walk away to your west.
A slave driver who is rather far off to your west.
The quartermaster who is rather far off to your west.
< 610h/580H 148v/149V Pos: standing >
Laz opens the steel.
< 610h/580H 148v/149V Pos: standing >
Laz leaves north.
You follow Laz.
Slave Holding Cage
Slaves that are too sick to be shown outright and sold to the
public are herded into holding cages such as this. They will
most likely end up in the factory or down in the lower levels
of the mines. The slaves here look lost as they aimlessly stare
off into their own world. The paper thin skin, beneath which pulsing
thick blood can be seen, shows signs of many old scars and beatings.
Each slave has been stripped completely down exposing their frail
frames to the cold elements of the Svalich region. Rats are here,
though they cannot be seen, the evidence is clear. Hundreds of
vermin droppings are scattered about and on those slaves which have
slipped into a coma, the nose and other extremities have been
gnawed on. Wailing cries can be heard all about this place, it
would be wise to leave at once. A large steel gate is off to the south.
Obvious exits: -South
*Laz Durian Addicts (Barbarian)(large) stands in mid-air here.
*A Drow Elf (medium) Caliph of Allah stands in mid-air here. (casting) (Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Troll (large) Caliph of Allah stands in mid-air here.(Red Aura)
A young slave is standing here with a barrel upon his shoulders.
A crippled looking slave sits quietly on the ground here.
A maimed slave is standing here, trying to blend into the background.
An ailing slave stands here, hunched over and wincing in pain.
Obe enters from the south.
You quickly scan the area.
A Bloodstone miner who is close by to your south.
< 610h/580H 147v/149V Pos: standing >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
You quickly scan the area.
A Bloodstone miner who is close by to your south.
< 610h/580H 147v/149V Pos: standing >
You quickly scan the area.
A Bloodstone miner who is close by to your south.
< 610h/580H 147v/149V Pos: standing >
Laz closes the gate.
< 610h/580H 147v/149V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'qaffaguzz bragh'
Lurt points at a Drow Elf.
A Drow Elf snaps into visibility.
A Drow Elf screams in utter agony as Lurt's corrosive blast slams into his body!
Lurt's blast of corrosive matter begins to eat through a Drow Elf's armor!
Lurt dodges a Drow Elf's attack.
Lurt dodges a Drow Elf's attack.
You snap into visibility.
You miss a Drow Elf.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Laz locks the gate.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A halo of white light settles over Obe as he charges into battle.
A Drow Elf is knocked to the ground by Obe's mighty bash!
Obe dives at a Drow Elf skewering him with his glowing steel battle axe from Ice Tower of molten rocks.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Laz suddenly attacks a Drow Elf!
Laz snaps into visibility.
Laz's impressive slash strikes a Drow Elf hard.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Obe's impressive slash strikes a Drow Elf.
Obe's impressive slash strikes a Drow Elf.
< 610h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
[Damage: 13 ] -=[Your fine punch strikes a Drow Elf.]=-
[Damage: 12 ] -=[Your punch strikes a Drow Elf.]=-
You sneak in and deliver a strike to a pressure point!
The aura of displacement around a Drow Elf absorbs most of the assault!
[Damage: 1 ] -=[Your feeble punch grazes a Drow Elf.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 28 ] -=[Your impressive punch strikes a Drow Elf very hard.]=-
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Lurt dodges a Drow Elf's attack.
Lurt snaps into visibility.
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
You begin moving into position for a combination...
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
A Troll screws his eyes in concentration, and decides that the door to the south is in his way!
A Troll charges it, fully intent on nuking it for good!
A Troll charges the door to the south at full swing, yet bounces back, door intact, body hurting.
Slave Holding Cage
Obvious exits: -South#
Obe Durian Addicts (Revenant)(large) stands in mid-air here, fighting a Drow Elf.
*Lurt Durian Addicts (Grey Elf)(medium) stands in mid-air here. (casting)
Laz Durian Addicts (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) Caliph of Allah sits in mid-air here, fighting Lurt.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Troll (large) Caliph of Allah stands in mid-air here.(Red Aura)
A young slave is standing here with a barrel upon his shoulders.
A crippled looking slave sits quietly on the ground here.
A maimed slave is standing here, trying to blend into the background.
An ailing slave stands here, hunched over and wincing in pain.
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Lurt snaps into visibility.
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Drow Elf.
A Drow Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 615h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine punch strikes a Drow Elf very hard.]=-
You miss a Drow Elf.
[Damage: 12 ] -=[Your fine punch strikes a Drow Elf very hard.]=-
[Damage: 13 ] -=[Your fine punch seriously wounds a Drow Elf.]=-
[Damage: 12 ] -=[Your fine punch seriously wounds a Drow Elf.]=-
< 619h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: awful >
The aura of displacement around a Drow Elf absorbs most of the assault!
Obe's weak slash wounds a Drow Elf.
Obe's impressive slash seriously wounds a Drow Elf.
< 619h/580H 148v/149V Pos: standing >
< T: Lurt TP: sta TC:excellent E: A Drow Elf sit EP: awful >
Lurt snaps into visibility.
Laz's impressive slash grievously wounds a Drow Elf.
A Drow Elf is stunned!
Laz neatly performs a coup de grace and beheads a Drow Elf.
A Drow Elf's huge bone-spiked dematite war shield was completely destroyed by the massive blow!
A Drow Elf's mysterious hooded white robe emitting black smoke was completely destroyed by the massive blow!
A Drow Elf's collar of firestones was completely destroyed by the massive blow!
A Drow Elf's glowing jade earring was completely destroyed by the massive blow!
A Drow Elf's glowing jade earring was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You just gained 0.25 frags!
You feel the blessing of the Gods wash over you.
Your guild gained prestige!
You have gained 56 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The last gasps of a Drow Elf cause a sickening chill to run up your spine.
A Troll stops following a Drow Elf.
Lurt stops invoking abruptly!
< 619h/580H 148v/149V Pos: standing >
It appears to be the corpse of Nil.
a mask of shadows [89%]
a mace named "squidbane"
a thick, smooth blackrock bracelet (humming)
a delicate chrome bracelet
a miner's belt
a glittering cloak of darkness
the cubes of protection (humming)
a living breeze
a pair of flayed illithid hide leggings (glowing)
the mystical cranial defender [superior] (glowing)
a Zerthimonian necklace (humming)
the ring of the legendary hunter (glowing) (humming)
a ring of the Neogi Lords (glowing)
a few coins
a robe of the forest magi (glowing)
a static cured leather belt buckle
an exquisite electrum eyepatch from Plane of Air
a frost-rimed sapphire belt buckle
a cloak of snake fangs
[2] a slab of beef
an adventurers backpack
< 619h/580H 148v/149V Pos: standing >
Your opponent has escaped your deadly combination.
Saving Nib.
< 619h/580H 148v/149V Pos: standing >
You snap into visibility.
[Damage: 6 ] -=[Your crude punch grazes a Troll.]=-
< 619h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sta EP: few scratches >
Laz gets a few coins from the corpse of Nil.
< 619h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sta EP: few scratches >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 619h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sta EP: few scratches >
Lurt completes his spell...
Lurt utters the words 'warhunso gsfal'
Lurt points at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
A blast of molten spray sent by Lurt coats a Troll with searing agony.
< 619h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sta EP: small wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 618h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your crude punch grazes a Troll.]=-
[Damage: 6 ] -=[Your crude punch grazes a Troll.]=-
[Damage: 7 ] -=[Your crude punch grazes a Troll.]=-
[Damage: 7 ] -=[Your punch grazes a Troll.]=-
[Damage: 7 ] -=[Your crude punch grazes a Troll.]=-
[Damage: 10 ] -=[Your punch wounds a Troll.]=-
A Troll dodges your futile attack.
You sneak in and deliver a strike to a pressure point!
[Damage: 13 ] -=[Your fine punch wounds a Troll.]=-
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sta EP: small wounds >
A Troll is knocked to the ground by Obe's mighty bash!
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: small wounds >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Troll.
Lurt's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
You whirl around, just avoiding a Troll's vicious attack.
You easily lean out of range of a Troll's vicious attack.
You snap into visibility.
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
Laz snaps into visibility.
Laz's fine pierce wounds a Troll.
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
You're still recovering from your last move.
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Troll.
Lurt's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
< 620h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your decent punch wounds a Troll.]=-
[Damage: 7 ] -=[Your crude punch wounds a Troll.]=-
[Damage: 7 ] -=[Your punch wounds a Troll.]=-
[Damage: 7 ] -=[Your punch wounds a Troll.]=-
[Damage: 1 ] A Troll is so overcome with bloodlust, your punch barely grazes him!
[Damage: 11 ] -=[Your decent punch wounds a Troll.]=-
[Damage: 8 ] -=[Your decent punch wounds a Troll.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 17 ] -=[Your fine punch strikes a Troll.]=-
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: few wounds >
Obe's fine slash wounds a Troll.
Obe's slash wounds a Troll.
Obe's fine slash wounds a Troll.
Obe's a glowing steel battle axe from Ice Tower of molten rocks eminates a soft glow and Obe looks refreshed!
Healing energy flows from Obe into Obe's body!
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Troll.
Lurt's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll's necklace of shimmering stars is weakened from the intense cold!
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
You easily lean out of range of a Troll's vicious attack.
You easily lean out of range of a Troll's vicious attack.
You snap into visibility.
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Laz snaps into visibility.
Laz's fine slash strikes a Troll.
Laz's pierce strikes a Troll.
Laz's fine slash strikes a Troll.
Laz's fine slash strikes a Troll.
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Lurt completes his spell...
Lurt utters the words 'warhunso gsfal'
Lurt points at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
A blast of molten spray sent by Lurt coats a Troll with searing agony.
< 625h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] A Troll is so overcome with bloodlust, your punch barely grazes him!
[Damage: 7 ] -=[Your crude punch strikes a Troll.]=-
[Damage: 9 ] -=[Your decent punch strikes a Troll.]=-
[Damage: 7 ] -=[Your crude punch strikes a Troll.]=-
[Damage: 11 ] -=[Your punch strikes a Troll.]=-
You miss a Troll.
[Damage: 7 ] -=[Your punch strikes a Troll.]=-
[Damage: 8 ] -=[Your decent punch strikes a Troll.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 13 ] -=[Your fine punch strikes a Troll hard.]=-
< 629h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: awful >
Lurt starts casting an offensive spell.
Lurt snaps into visibility.
< 629h/580H 148v/149V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Troll sit EP: awful >
Lurt completes his spell...
Lurt utters the words 'warhunso gsfal'
Lurt points at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
A blast of molten spray sent by Lurt coats a Troll with searing agony.
Obe's slash seriously wounds a Troll.
Obe's fine slash seriously wounds a Troll.
Obe's glowing steel battle axe from Ice Tower of molten rocks pulsates with energy for a moment...
Obe points at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
A burst of molten spray sent from Obe's fingertips melts a Troll into a puddle of mush.
A Troll's mask of dragonscale melted from the intense heat!
A Troll is dead! R.I.P.
A sense of peace fills the room as Obe eliminates the evil force!
You receive your share of experience.