<worn as a badge> a dark shadowy circle
<worn on head> a bloody scalp
<worn on eyes> a butterfly mask (glowing)
<worn in ear> a tiger's tooth earring [poor]
<worn in ear> a tiger's tooth earring [superior]
<worn on face> a mask of beastkind
<worn on body> the ultrathin robes of probability (glowing)
<worn about body> a frozen stone bodycloak from Abandoned Elven Homestead.
<worn as quiver> a beautiful clay quiver
<worn about waist> a belt of desert sands
<worn on arms> sleeves smeared with blood
<held as shield> a superior limestone heater shield from Faerie Realm
<worn on hands> some snakeskin gloves
<worn on finger> a ring of sand blasting
<worn on finger> a silver ring embossed with a cresent moon [superior]
<primary weapon> a quarterstaff [superior]
<worn on legs> leggings carved from minotaur bones
<worn on feet> some misshaped flesh boots
***^^^..M
.^^...^..MM
.^^^...^M^M
^++++@+^++^
^+^.^.^^^^^
^^..^MMMM^^
+MMMMMMMM
The Rollings Hills of the Northern Tundra
Obvious exits: -N -E -S -W
< 293h/293H 125v/130V Pos: standing >
**^^^..MM
^^...^..MMM
^^^...^M^MM
++++^@^++^M
+^.^.^^^^^M
^..^MMMM^^^
MMMMMMMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 293h/293H 125v/130V Pos: standing >
< 293h/293H 126v/130V Pos: standing >
*^^^..MMM
^...^..MMMM
^^...^M^MMM
+++^+@++^MM
^.^.^^^^^MM
..^MMMM^^^^
MMMMMMMMM
The Rollings Hills of the Northern Tundra
Obvious exits: -N -E -S -W
< 293h/293H 128v/130V Pos: standing >
^^^..MMMM
...^..MMMMM
^...^M^MMMM
++^+^@+^MMM
.^.^^^^^MMM
.^MMMM^^^^^
MMMMMMMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 293h/293H 128v/130V Pos: standing >
^^..MMMMM
..^..MMMMMM
...^M^MMMMM
+^+^+@^MMMM
^.^^^^^MMMM
^MMMM^^^^^^
MMMMMMMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 293h/293H 128v/130V Pos: standing >
A Wide Path Through a Patch of Trees
Obvious exits: -E -W
< 293h/293H 128v/130V Pos: standing >
The Edge of the Flatlands
Obvious exits: -E -W
< 293h/293H 129v/130V Pos: standing >
A Road Through the Flatlands
Obvious exits: -E -W
A snowfox waits patiently for hapless prey to wander by.
< 293h/293H 129v/130V Pos: standing >
A Road Through the Flatlands
Obvious exits: -E -W
< 293h/293H 129v/130V Pos: standing >
Nearing the Cliff Base
Obvious exits: -E -W
< 293h/293H 130v/130V Pos: standing >
The Base of Ice Crag Cliffs
Obvious exits: -W -U
The corpse of the coyote is lying here.
A mountain lion walks through this mountain pass.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
The snowfox who is a brief walk away to your west.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
A mountain lion leaves up.
< 293h/293H 130v/130V Pos: standing >
An Uphill Grade On the Path Up the Cliff
Obvious exits: -N -D
A mountain lion walks through this mountain pass.
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
The snowfox who is close by to your north.
< 293h/293H 130v/130V Pos: standing >
The snowfox enters from the north.
< 293h/293H 130v/130V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
401060 the Ghore Quartermaster
----------------------------------------------------------------------------
11512 a troll shaman
----------------------------------------------------------------------------
11503 a foul-smelling troll guard
----------------------------------------------------------------------------
11513 a troll mercenary
----------------------------------------------------------------------------
11611 the deputy chief
----------------------------------------------------------------------------
11627 a troll stonecutter
----------------------------------------------------------------------------
1401 Gwark, the kobold clan leader
----------------------------------------------------------------------------
34219 a duergar cleric
----------------------------------------------------------------------------
11300 Brahvinos, the gatekeeper
----------------------------------------------------------------------------
6019 Ze'Keshka the Witchdoctor
----------------------------------------------------------------------------
40400 a stern paladin
----------------------------------------------------------------------------
5788 A small Halfling bard
----------------------------------------------------------------------------
38471 a wandering bard
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
89170 a thri-kreen court guard
----------------------------------------------------------------------------
< 293h/293H 130v/130V Pos: standing >
An Uphill Grade On the Path Up the Cliff
Obvious exits: -S -U
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
A Bend Around a Huge Ice Flow
Obvious exits: -W -D
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
The Path Around the Ice Flow
Obvious exits: -E -U
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
The Path Around the Ice Flow
Obvious exits: -U -D
< 293h/293H 130v/130V Pos: standing >
Nearing the Edge Of the Ice Flow
Obvious exits: -N -D
[2] The corpse of the coyote is lying here.
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
Bend In the Path Around the Ice Flow
Obvious exits: -E -S
The bloody and mangled corpse of a pack horse lies still.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
The Road Alongside the Cliff Face
Obvious exits: -W -U
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
The snowfox who is close by above you.
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
The snowfox who is close by above you.
< 293h/293H 130v/130V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
Obvious exits: -U -D
A snowfox waits patiently for hapless prey to wander by.
< 293h/293H 130v/130V Pos: standing >
A Steep Rise In the Road Along the Cliff Face
Obvious exits: -U -D
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
The snowfox who is close by below you.
< 293h/293H 130v/130V Pos: standing >
A Landing Near the Top of the Cliffs
Obvious exits: -E -D
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
The Final Rise To the Top
Obvious exits: -W -U
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
Just Beneath the Edge
Obvious exits: -U -D
< 293h/293H 130v/130V Pos: standing >
The Edge of Ice Crag Cliffs
Obvious exits: -N -D
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A sentry who is rather far off to your north.
A sentry who is rather far off to your north.
A sentry who is rather far off to your north.
A sergeant who is rather far off to your north.
A sentry who is rather far off to your north.
< 293h/293H 130v/130V Pos: standing >
An Immaculate Road Carved Through the Ice
Obvious exits: -N -S
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A sentry who is a brief walk away to your north.
A sentry who is a brief walk away to your north.
A sentry who is a brief walk away to your north.
A sergeant who is a brief walk away to your north.
A sentry who is a brief walk away to your north.
< 293h/293H 130v/130V Pos: standing >
An Immaculate Road Carved Through the Ice
Obvious exits: -N -S
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A sentry who is not far off to your north.
A sentry who is not far off to your north.
A sentry who is not far off to your north.
A sergeant who is not far off to your north.
A sentry who is not far off to your north.
< 293h/293H 130v/130V Pos: standing >
Approaching the Castle
Obvious exits: -N -S
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A sentry who is close by to your north.
A sentry who is close by to your north.
A sentry who is close by to your north.
A sergeant who is close by to your north.
A sentry who is close by to your north.
< 293h/293H 130v/130V Pos: standing >
An Arch of Solid Ice Crossing a Strange Moat
Obvious exits: -N -S
A warmly dressed sentry obediantly follows the Sergeant.
A warmly dressed sentry obediantly follows the Sergeant.
An exhausted sentry reluctantly follows the Sergeant.
(Q)The sergeant effectively leads his patrol in search of intruders.
An exhausted sentry reluctantly follows the Sergeant.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 293h/293H 130v/130V Pos: standing >
Before the Doors of Ice Crag Castle
Obvious exits: -N# -S
An engraved plaque is embedded in the doors.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A sentry who is close by to your south.
A sentry who is close by to your south.
A sergeant who is close by to your south.
A sentry who is close by to your south.
< 293h/293H 130v/130V Pos: standing >
The double seems to be closed.
< 293h/293H 130v/130V Pos: standing >
Ok.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A guest of the banquet who is not far off to your north.
A member of the cleaning crew who is a brief walk away to your north.
A sentry who is close by to your south.
A sentry who is close by to your south.
A sergeant who is close by to your south.
A sentry who is close by to your south.
< 293h/293H 130v/130V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S -W
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A guest of the banquet who is close by to your north.
A member of the cleaning crew who is not far off to your north.
A sentry who is not far off to your south.
A sentry who is not far off to your south.
A sentry who is not far off to your south.
A sergeant who is not far off to your south.
< 293h/293H 130v/130V Pos: standing >
Ok.
< 293h/293H 130v/130V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S# -W
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A guest of the banquet who is close by to your north.
A member of the cleaning crew who is not far off to your north.
< 293h/293H 130v/130V Pos: standing >
You sit down and relax.
< 293h/293H 130v/130V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
1 - gate
( 8th circle) 2 - detect invisibility
1 - globe of invulnerability
2 - improved invisibility
( 7th circle) 4 - fireball
1 - dimension door
1 - wall of ice
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 4 - identify
3 - contain being
( 4th circle) 6 - lightning bolt
2 - levitate
( 3rd circle) 1 - strength
1 - dispel magic
6 - acidimmolate
1 - agility
( 2nd circle) 6 - chill touch
4 - mirror image
( 1st circle) 3 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 9th) gate
You can memorize no more spells.
You continue your study.
< 293h/293H 130v/130V Pos: sitting >
You start meditating...
< 293h/293H 130v/130V Pos: sitting >
You have finished memorizing gate.
Your studies are complete.
< 293h/293H 130v/130V Pos: sitting >
You clamber to your feet.
< 293h/293H 130v/130V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name
400003 a lesser conjured being
----------------------------------------------------------------------------
401060 the Ghore Quartermaster
----------------------------------------------------------------------------
11512 a troll shaman
----------------------------------------------------------------------------
11503 a foul-smelling troll guard
----------------------------------------------------------------------------
11513 a troll mercenary
----------------------------------------------------------------------------
11611 the deputy chief
----------------------------------------------------------------------------
11627 a troll stonecutter
----------------------------------------------------------------------------
1401 Gwark, the kobold clan leader
----------------------------------------------------------------------------
34219 a duergar cleric
----------------------------------------------------------------------------
11300 Brahvinos, the gatekeeper
----------------------------------------------------------------------------
6019 Ze'Keshka the Witchdoctor
----------------------------------------------------------------------------
40400 a stern paladin
----------------------------------------------------------------------------
5788 A small Halfling bard
----------------------------------------------------------------------------
38471 a wandering bard
----------------------------------------------------------------------------
89004 a snarling ogre
----------------------------------------------------------------------------
89006 a bored troll
----------------------------------------------------------------------------
89157 Daisy
----------------------------------------------------------------------------
89170 a thri-kreen court guard
----------------------------------------------------------------------------
< 293h/293H 130v/130V Pos: standing >
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
A guest of the banquet who is close by to your north.
A member of the cleaning crew who is not far off to your north.
An air elemental who is close by to your east.
A Grey Elf who is close by to your east.
A quiet guest of the castle who is close by to your east.
< 293h/293H 130v/130V Pos: standing >
A Grey Elf enters from the east.
An air elemental enters from the east.
< 293h/293H 130v/130V Pos: standing >
The Center of the Grand Foyer
Obvious exits: -N -E -S -W -U
Thick red fluid swirls into a maelstrom within the fountains basin.
An impatient guest of the Banquet paces, awaiting the start of the festivities.
< 293h/293H 130v/130V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your south.
A Grey Elf who is close by to your south.
< 293h/293H 130v/130V Pos: standing >
A Grey Elf enters from the south.
An air elemental enters from the south.
< 293h/293H 130v/130V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S# -W
< 293h/293H 130v/130V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 293h/293H 130v/130V Pos: standing >
You dismount a huge furry ram.
< 293h/293H 130v/130V Pos: standing >
You start chanting...
< 293h/293H 130v/130V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
< 293h/293H 130v/130V Pos: standing >
The Center of the Grand Foyer
Obvious exits: -N -E -S -W -U
Thick red fluid swirls into a maelstrom within the fountains basin.
*An air elemental is here looking like a small living tornado. (minion)
A Grey Elf (medium) stands, floating here (Newbie).
An impatient guest of the Banquet paces, awaiting the start of the festivities.
Ishta enters from the south.
Ishta enters from the south.
Ishta enters from the south.
Ishta enters from the south.
< 293h/293H 129v/130V Pos: standing >
You start chanting...
You snap into visibility.
< 293h/293H 129v/130V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 32 ]
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: small wounds >
You start chanting...
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: small wounds >
Casting: acidimmolate *
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: small wounds >
A Grey Elf misses you.
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: small wounds >
A huge furry ram enters from the south.
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 37 ]
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
[Damage: 1 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
You start chanting...
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Ishta suddenly attacks a Grey Elf!
Ishta misses a Grey Elf.
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
Casting: acidimmolate *
Ishta suddenly attacks a Grey Elf!
Ishta misses a Grey Elf.
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
An air elemental says 'Today is a good day to die!'
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.
You complete your spell...
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 48 ] A Grey Elf's eagle feather backpack was corroded by acid.
A Grey Elf's legendary limestone eyepatch was corroded by acid.
< 293h/293H 130v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf attempts to flee.
A Grey Elf leaves south.
< 293h/293H 130v/130V Pos: standing >
[Damage: 1 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 130v/130V Pos: standing >
You failed.
< 293h/293H 130v/130V Pos: standing >
You failed.
< 293h/293H 130v/130V Pos: standing >
[Damage: 1 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 130v/130V Pos: standing >
The Southern End of the Grand Foyer
Obvious exits: -N -E -S# -W
A Grey Elf (medium) stands, floating here (Newbie).
Ishta enters from the north.
Ishta enters from the north.
< 293h/293H 129v/130V Pos: standing >
You miss a Grey Elf.
< 293h/293H 129v/130V Pos: standing >
< T: Ishta TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
[Damage: 1 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 129v/130V Pos: standing >
[Damage: 1 ] Green slime eats away at a Grey Elf's skin!
A Grey Elf's cracked bone wristguard from Rift Valley Jungle was corroded by acid.
< 293h/293H 129v/130V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 293h/293H 129v/130V Pos: standing >
[Damage: 18 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 129v/130V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 293h/293H 129v/130V Pos: standing >
The Southwestern Corner of the Grand Foyer
Obvious exits: -N -E -W#
Puddles of fresh blood cover the ground.
Ishta enters from the east.
Ishta enters from the east.
< 293h/293H 128v/130V Pos: standing >
Slay whom?
< 293h/293H 128v/130V Pos: standing >
[Damage: 1 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 128v/130V Pos: standing >
The Western End of the Grand Foyer
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A huge, furry ram trots across the frozen plains.
(Q)A meekly dressed servant of the castle lowers her head in your presence.
Ishta enters from the south.
Ishta enters from the south.
< 293h/293H 128v/130V Pos: standing >
[Damage: 18 ] Green slime eats away at a Grey Elf's skin!
< 293h/293H 128v/130V Pos: standing >
A servant leaves north.
< 293h/293H 128v/130V Pos: standing >
[Damage: 12 ] Green slime eats away at a Grey Elf's skin!
The Northwestern Corner of the Grand Foyer
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
(Q)A meekly dressed servant of the castle lowers her head in your presence.
Ishta enters from the south.
Ishta enters from the south.
< 293h/293H 128v/130V Pos: standing >
The West Hall
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A private in the Guard's Walk Patrol marches back and forth.
A proud member of the Court Patrol surveys his territory.
Ishta enters from the east.
Ishta enters from the east.
< 293h/293H 128v/130V Pos: standing >
The Northeastern Corner of the Court of the Icess
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
A Grey Elf (medium) stands, floating here (Newbie).
One of the Archivist's understudies is taking a rest from the books.
A snooty merchant's wife is here admiring the decor.
Ishta enters from the east.
Ishta enters from the east.
< 293h/293H 127v/130V Pos: standing >
A Grey Elf leaves west.
< 293h/293H 128v/130V Pos: standing >
[Damage: 21 ] Green slime eats away at a Grey Elf's skin!
Slay whom?
< 293h/293H 128v/130V Pos: standing >
The snooty wife leaves south.
[Damage: 12 ] A Grey Elf melts into a pile of GOO ... he is no more!
You receive your share of experience.