The death of [25 Anti-Paladin] Rath (Duergar)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [25 Anti-Paladin] Rath (Duergar)

<worn on head>       a gleaming brass tiara
<worn around neck>   a fine iron medallion
<worn around neck>   a braided wormskin choker
<worn on body>       an unearthly mithril chainmail
<worn about body>    a beautiful silver cloak
<worn about waist>   a dwarf skin belt
<worn on belt buckle>a necklace of dead frogs [poor]
<wielding twohanded> a large two-handed sword
<worn on feet>       some exquisite crystal moccasins [88%]             


   The mood here is as subdued as the lighting, which is virtually
non-existant.  The sailors and workers here have gotten so completely
inebriated that they all seem to sag against the bar.  The bar itself is
simple and non-descript, having few of the details that make taverns
pleasant to visit. A group of experienced deckhands and mercenaries
seem to be congregating towards the back of the room.
Obvious exits: -West
A tall orcish merchant relaxes quietly here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 403h/403H 104v/111V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 807 gold coins, 6 silver coins. 

< 403h/403H 111v/111V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 silver, and 9 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 403h/403H 111v/111V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go ask the ogre in The Troll Hills about the Month of FirstMelting.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
Grotar rides in on a winged hellhound from the west.

< 403h/403H 111v/111V Pos: standing >
Grotar leaves west riding on a winged hellhound.

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
A rakshasa bartender says 'OH NO, you've cost me alot of time and money, but toss me 3 platinum, 8 gold, 6 silver, and 6 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 403h/403H 111v/111V Pos: standing >
A rakshasa bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold.'
You hand over the money.
The a rakshasa bartender gave you the following quest:
Go ask Azcatlipoca in Shairak and Smokeveil Forest about the Month of FirstMelting.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A rakshasa bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
A Dark Tavern
Obvious exits: -West
A tall orcish merchant relaxes quietly here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 403h/403H 111v/111V Pos: standing >
Autosaving...

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
A Dark Tavern
Obvious exits: -West
A tall orcish merchant relaxes quietly here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
A Dark Tavern
Obvious exits: -West
A tall orcish merchant relaxes quietly here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
It is 12am, on the Day of the Storm
The 29th Day of the Month of FirstMelting, Year 1741.
Time elapsed since boot-up: 22:06:45
Current time is: Wed Oct  7 20:43:45 2015 (GMT)

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
A Dark Tavern
Obvious exits: -West
A tall orcish merchant relaxes quietly here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)

< 403h/403H 111v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.

< 403h/403H 109v/111V Pos: standing >
You get a few coins.
There were: 15 gold coins. 

< 403h/403H 109v/111V Pos: standing >
Ok.
You put 0 platinum, 758 gold, 5 silver, and 5 copper coins into a large leather backpack.

< 403h/403H 110v/111V Pos: standing >
You quickly scan the area.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An orcish merchant who is close by to your east.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 403h/403H 111v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South

< 403h/403H 109v/111V Pos: standing >
The Sharkbait Inn
   The open jaws and strung teeth of a number of large sharks decorate the
walls of this tiny inn.  Merchants and sailor sometimes stay here while
waiting for goods, or while waiting for bad weather to pass.  The inn is
clean, and appears to be well-guarded from theft or robbery, something
somewhat surprising in a small port town such as this.
Obvious exits: -West
A young drow woman is renting out rooms.(Gold Aura)

< 403h/403H 107v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South

< 403h/403H 108v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South

< 403h/403H 107v/111V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.

< 403h/403H 105v/111V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West

< 403h/403H 104v/111V Pos: standing >
A Small Bank
   A small, but sturdy, vault has been set into the thick stone wall to
the west.  The Darvanu set up this small bank when they took over Quietus
Quay to make it easier for merchants and pirates to channel their money
through here.  The more wealth and goods that pass through Quietus Quay,
the more wealth flows to the Darvanu as well.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A sturdy guard protects the vault.(Red Aura)
A sturdy guard protects the vault.(Red Aura)
A small duergar is here counting money.(Red Aura)

< 403h/403H 103v/111V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 758 gold coins, 5 silver coins, 5 copper coins. 

< 403h/403H 105v/111V Pos: standing >
Your account contains:
    268 platinum, 2210 gold, 3335 silver, 1896 copper coins.

< 403h/403H 107v/111V Pos: standing >

		Score information for Rath

Level: 25   Race: Duergar   Class: Anti-Paladin Sex: Male
Hit points: 403(403)  Moves: 108(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  268 platinum  2210 gold  3335 silver  1896 copper
Playing time: 2 days / 11 hours/ 30 minutes
Received data: 0.1503 MB this session.
Send data:     0.0039 MB this session.
Compression ratio: 82%
82%
Followers:
   a deadly nightmare
Status:  Standing.
Epic points(total): 142(142)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.05   Deaths:   7
Detecting:       Evil Good
Enchantments:    Ultravision Fly
Songs:    Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  0.85 
Leaderboard Points:  244 


< 403h/403H 108v/111V Pos: standing >
You are carrying: (2/11)
some spiked carapace armor
a large leather backpack

< 403h/403H 110v/111V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West

< 403h/403H 109v/111V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.

< 403h/403H 107v/111V Pos: standing >
You get a piranha from a large leather backpack.

< 403h/403H 108v/111V Pos: standing >
You eat the piranha.

< 403h/403H 108v/111V Pos: standing >

< 403h/403H 108v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South

< 403h/403H 109v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port.  A small, non-descript inn lies to the east.
Obvious exits: -North -East -South

< 403h/403H 107v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South

< 403h/403H 106v/111V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.

< 403h/403H 105v/111V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West

< 403h/403H 103v/111V Pos: standing >
A Small Wooden Shack
   The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here.  Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here.  The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South
A tired dockhand is stretched out, sound asleep.(Red Aura)
A tired dockhand is stretched out, sound asleep.(Red Aura)

< 403h/403H 104v/111V Pos: standing >
Ok.

< 403h/403H 106v/111V Pos: standing >

< 403h/403H 109v/111V Pos: standing >
It is 12am, on the Day of the Storm
The 29th Day of the Month of FirstMelting, Year 1741.
Time elapsed since boot-up: 22:07:20
Current time is: Wed Oct  7 20:44:20 2015 (GMT)

< 403h/403H 110v/111V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 403h/403H 111v/111V Pos: standing >
It is 3am, on the Day of the Storm
The 29th Day of the Month of FirstMelting, Year 1741.
Time elapsed since boot-up: 22:10:31
Current time is: Wed Oct  7 20:47:31 2015 (GMT)

< 403h/403H 111v/111V Pos: standing >
Autosaving...

< 403h/403H 111v/111V Pos: standing >
It is 4am, on the Day of the Storm
The 29th Day of the Month of FirstMelting, Year 1741.
Time elapsed since boot-up: 22:12:24
Current time is: Wed Oct  7 20:49:24 2015 (GMT)

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >

< 403h/403H 111v/111V Pos: standing >
A Small Wooden Shack
Obvious exits: -South#
A tired dockhand is stretched out, sound asleep.(Red Aura)
A tired dockhand is stretched out, sound asleep.(Red Aura)

< 403h/403H 111v/111V Pos: standing >

		Score information for Rath

Level: 25   Race: Duergar   Class: Anti-Paladin Sex: Male
Hit points: 403(403)  Moves: 111(111)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  268 platinum  2210 gold  3335 silver  1896 copper
Playing time: 2 days / 11 hours/ 35 minutes
Received data: 0.1533 MB this session.
Send data:     0.0039 MB this session.
Compression ratio: 82%
82%
Followers:
   a deadly nightmare
Status:  Standing.
Epic points(total): 142(142)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -0.05   Deaths:   7
Detecting:       Evil Good
Enchantments:    Ultravision Fly
Songs:    Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  0.85 
Leaderboard Points:  244 


< 403h/403H 111v/111V Pos: standing >
Your group consists of ( 2/30):
( Head)   403/403   hit,  111/111  move Rath
(Front)                                a deadly nightmare

< 403h/403H 111v/111V Pos: standing >
Ok.

< 403h/403H 111v/111V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East -South -West

< 403h/403H 109v/111V Pos: standing >
You are not riding anything!

< 403h/403H 109v/111V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A small fountain made of green granite stands here.

< 403h/403H 107v/111V Pos: standing >
You make a magical gesture, sending a deadly nightmare back to the nether plane.
A deadly nightmare stops following you.
Your group has been disbanded.

< 403h/403H 111v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South

< 403h/403H 109v/111V Pos: standing >
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The wide entrance to the cavern lies just to the north, and Broad Street
continues to the south.
Obvious exits: -North -South

< 403h/403H 107v/111V Pos: standing >
You begin calling for a mount..

< 403h/403H 111v/111V Pos: standing >
It is 4am, on the Day of the Storm
The 29th Day of the Month of FirstMelting, Year 1741.
Time elapsed since boot-up: 22:12:41
Current time is: Wed Oct  7 20:49:41 2015 (GMT)

< 403h/403H 111v/111V Pos: standing >
The Wide Entrance to a Large Cavern
   A rocky overhang above makes even this wide entrance into the mountains
somewhat hidden and difficult to find.  It is clear that a number of large
wagons have traveled this path before, and that it is still in heavy use.
A trail heads out of the mountains to the north and a large cavern is to
the south.
Obvious exits: -North -South
A Grey Elf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
A Dwarf (medium) Durian Addicts stands in mid-air here.(Gold Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 403h/403H 109v/111V Pos: standing >
 
  *******.*   
 ......M....  
 *..M...^^^.  
 ....M@D^^.^  
   M.^^^^^^M  
         ^MM  
         MM   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 108v/111V Pos: standing >
A Dwarf enters from the south.
 
  *********   
 ********.**  
 ......M....  
 *..M.@.^^^.  
 ....MPD^^.^  
   M.^^^^^^M  
         ^M   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 403h/403H 108v/111V Pos: standing >
 
    ****      
  **********  
 ********.**  
 .....@M....  
 *..M...^^^.  
 ....MPD^^.^  
   M.^^^^^^   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 403h/403H 107v/111V Pos: standing >
 
    **        
    ****   *  
  **********  
 *****@**.**  
 ......M....  
 *..M...^^^.  
  ...MPD^^.   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 106v/111V Pos: standing >
 
  *     M*M   
 *  **     *  
    ****   *  
  ****@*****  
 ********.**  
 ......M....  
  ..M...^^^   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 105v/111V Pos: standing >
 
  ^*     M*   
 M*  **       
 *   ****     
   ***@*****  
  ********.*  
 *......M...  
  *..M...^^   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 103v/111V Pos: standing >
 
  ^^*     M   
 ^M*  **      
 **   ****    
    **@*****  
   ********.  
 **......M..  
  **..M.P.^   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 102v/111V Pos: standing >
 
  ^^^*        
 ^^M*  **     
 ***   ****   
 *   *@*****  
    ********  
 ***......M.  
  ***..M.P.   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 100v/111V Pos: standing >
 
  ^M*  **     
 ***   ****   
 *   *******  
    **@*****  
 ***......M.  
 ****..M.P.^  
  ......M^D   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 99v/111V Pos: standing >
 
  **   ****   
 *   *******  
    ********  
 ***..@...M.  
 ****..M.P.^  
 .......M^D^  
      M.^^^   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 403h/403H 98v/111V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 403h/403H 102v/111V Pos: standing >
You are not a member of any associations.

< 403h/403H 103v/111V Pos: standing >
A Dwarf enters from the east.
 
 *   *****  
    ******  
 ***.@P...  
 ****..M..  
 .......M^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 403h/403H 101v/111V Pos: standing >
 
  *   ****  
     *****  
 ****@.P..  
 *****..M.  
 ........M  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 403h/403H 100v/111V Pos: standing >
 
     *****  
 ****.P...  
 ****@..M.  
 ........M  
       M.^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West

< 403h/403H 100v/111V Pos: standing >
 
 ****..P..  
 *****..M.  
 ....@...M  
       M.^  
            
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West

< 403h/403H 99v/111V Pos: standing >
A deadly nightmare answers your summons!
A deadly nightmare starts following you.

< 403h/403H 99v/111V Pos: standing >

< 403h/403H 103v/111V Pos: standing >
You climb up and ride a deadly nightmare.

< 403h/403H 101v/111V Pos: standing >
A Dwarf enters from the north.

< 403h/403H 102v/111V Pos: standing >
Out of nowhere, a Dwarf stabs you in the back.
OUCH!  That really did HURT!
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.

< 356h/403H 102v/111V Pos: standing >
< T: Rath TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 356h/403H 103v/111V Pos: standing >
< T: Rath TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 356h/403H 103v/111V Pos: standing >
< T: Rath TP: sta TC: small wounds E: A Dwarf sta EP: excellent >
 A Revenant snaps into visibility.
A halo of white light descends upon a Revenant burning your soul.
You are knocked to the ground by a Revenant's mighty bash!

< 355h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 
< 355h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 Everything is blurry after a Dwarf's head came crashing into your skull.
OUCH!  That really did HURT!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 293h/403H 103v/111V Pos: sitting >
You feel unholy power coursing through your limbs!
-=[a Revenant attacks you.]=- [3 hits]

< 258h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A deadly nightmare suddenly appears a bit confused!
A deadly nightmare attacks a Revenant. [0 hits]
A Grey Elf snaps into visibility.

< 259h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 You feel your skill in mounted combat improving.
-=[a Dwarf attacks you.]=- [3 hits]

< 252h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 -=[You attack a Revenant.]=- [0 hits]

< 252h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
Your exquisite crystal moccasins cracks as the tortured body writhes!

< 163h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'arieks shattering iceball'
You feel your skill in sorcerous spell knowledge improving.
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 35h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: awful E: A Revenant sta EP: excellent >
 
< 35h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: awful E: A Revenant sta EP: excellent >
 A Grey Elf snaps into visibility.

< 35h/403H 103v/111V Pos: sitting >
< T: Rath TP: sit TC: awful E: A Revenant sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'arieks shattering iceball'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your misshaped iron sleeves freezes and shatters into million pieces from the intense cold!
Your masterly-crafted copper greaves freezes and shatters into million pieces from the intense cold!
Your decorative wormskin ear clasp freezes and shatters into million pieces from the intense cold!
If you could get more stunned you would.
You stop riding a deadly nightmare.